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Games for Windows Live shutting down July 1, 2014.

With Fallout 3 GfWL was always optional (only for achievements and DLC).
You could play the game without ever using GfWL, not even an offline account was needed and neither does the game require any online activation so the game is not affected. I never registered the key that came with my box or played while using GfWL.
For DLC, just copy the files from the GfWL folder to fallout 3\data and enable them like normal mods.
There is no need for worries and no need for a patch.

Oh, well that's good to know.

I'm new to PC gaming (after a 10 year absence) and to GAF. I see that the hate for GFWL if strong here. Why? I only have one game in my library that uses it and I have not played that game yet (Batman: Arkham City).

Well I know that AC has a bad habit of randomly deleting people's saves (because of GFWL). And if they were not to patch it you wouldn't be able to save at all when GFWL shuts down. But luckily they are patching it so you don't need to worry about it.
 

K.Jack

Knowledge is power, guard it well
Bethesda had better patch Fallout 3. They made their bed and I shouldn't be punished for it.
 
and there I was hoping that the Bioshock 2 patch today had already stripped GFWL out. I'm going to be very pissed if RE5, GTA4 and DR2 don't work come July 2nd next year. Laugh all you like, but I was planning on playing through Dead Rising 2 and GTA4 late next year when I do the PC upgrade I'm saving for as they're about the only games that don't work so well on my current PC.
 

AJ_Wings

Member
Well on one hand, I'm friggin' ecstatic that this piece of shit of a software is finally dying. (Love Bioshock 2 but fuck the PC port of that game)

On the other, there are still fairly healthy online communities in games like GTA4 and Dark Souls so I hope they'll at least patch GFWL out for steamworks for those titles.
Highly unlikely :/
 

Durante

Member
Well, real talk: All of these games have probably been cracked. From an actual long-term preservation standpoint, everything will always be playable barring MMOs. But the real problem is that a store can't in good conscience sell something that cannot boot for any user sans-crack, and a store can't in good conscience apply a crack to the games they sell against the wishes of the publisher, so the real question is on July 2, 2014, which of these games will still be available for purchase somewhere?
Absolutely true. I was just addressing the fears of not being able to play bought games anymore, and not the issue of buying them.
 

Mr_Zombie

Member
Microsoft will probably issue one last patch before the system goes down in order to close down that authentication.

They didn't even patch their GfWL client when ToS were changed, so now when you try to log in with the client (and haven't accepted new ToS yet) you just get a generic error with no explanation at all. You have to manually visit the xbox.com site and accept new terms from there.

Just saying.
 

Sectus

Member
And this is the reason I wish all PC games had direct IP support for multiplayer.

Some of these might be patched to function without GFWL but I think many of these will be abandoned. I'm sure none of the Capcom games will be patched for instance.
 
I just thought of something. Since that dude from Valve is on charge of pc games at MS, we might have a good chance of they releasing a patch to get rid of at least the authentication portion.

Gabe is right in not trusting the Windows platform anymore. What if they ditch DirectX or something else on this level?

That will never happen. DirectX is Windows, like a core of the OS now. What Gabe fears is windows going the way of the Mac store. Where a single platform holder controls the destiny of the entire ecosystem. That might sound hypocritical coming from Valve, but they don't own any platform and they are actually in as many platforms as possible. Knowing how good Gabe is with business, he is just following the "diversify" advice. You can't put all your eggs in one basket.
 

TronLight

Everybody is Mikkelsexual
Well, real talk: All of these games have probably been cracked. From an actual long-term preservation standpoint, everything will always be playable barring MMOs. But the real problem is that a store can't in good conscience sell something that cannot boot for any user sans-crack, and a store can't in good conscience apply a crack to the games they sell against the wishes of the publisher, so the real question is on July 2, 2014, which of these games will still be available for purchase somewhere?

I don't know, Steam already has games on sale that are pre-modded with user created contents (like System Shock 2, and Deus Ex I think) to enhance them and make them playable on newer systems. Some even have modded .exes if I'm not mistaken.

I know a crack it's something different, but between a different .exe and removing the game from the store (therefore losing sales), I think publishers will choose the different .exe.

My two cents.
 
Why are people happy about this? It means A LOT of games will become completely unplayable.

Which is a good thing.
I'd like the head on a pike in front of the city gates, it's a reminder.

It shows:
-the bullet we dodged with xbox one
-MS cannot EVER be given the benifit of the doubt reminder #1954636974
-closed platforms are bad and you always want to have contingency options when you buy anything DD
-multiplayer games have to be allowed to be ran by the community, matchmaking is bad for everyone in the long run
-DD games or account based games without contingencies are nothing more than ticking timebombs or rentals and you don't own your games

I like you
I saw him first!
 

Karakand

Member
Does Relic still own the Dawn of War IP? I think if they do, the will probably patch it out.

Fucking Relic still hasn't patched the borked Steam achievements in Dawn of War II: Retribution, they're not going to do anything for vanilla II or Chaos Rising.

Better play those superior campaigns while you still can, battle-brothers!
 

Stumpokapow

listen to the mad man
I don't know, Steam already has games on sale that are pre-modded with user created contents (like System Shock 2, and Deus Ex I think) to enhance them and make them playable on newer systems. Some even have modded .exes if I'm not mistaken.

... but that has nothing to do with Valve. You get the distinction, right? Obviously tons of publishers use cracks or user mods for their older games. That's fine. Publishers can apply cracks here. But some won't--Codemasters is basically much reduced from what they were, LucasArts is toast, THQ is toast. Bulletstorm is doubly cursed by a publisher that doesn't care about it and a developer that doesn't care about it. At some point, there literally won't be a person at the publisher capable of applying the patch, even if testing were not required.

But isn't this all of them?

Apparently not, although it's almost certainly a majority.
 

Grief.exe

Member
They didn't even patch their GfWL client when ToS were changed, so now when you try to log in with the client (and haven't accepted new ToS yet) you just get a generic error with no explanation at all. You have to manually visit the xbox.com site and accept new terms from there.

Just saying.

Its not just on Microsoft here, this decision is affecting the bottom line of multiple huge publishers.

You can count on something being done.
 
I hope this shows the defenders of the original Xbox one plan this is why we don't want an always online console. The service is barely 7 years old, Rather than try and improve it, they just scrap it entirely.
 

poopninjamvc3mk

I sucked six dicks to get this tag.
You can already strip out GFWL for GTA IV, although it does disable multiplayer (not that this will be a problem come July 1st). It's a damn shame that so many games are going to be incomplete or unplayable though.

That same method you posted you can do with any GFWL game since it's basically just a crack.

There's also a crack that let's you activate about 30 games on GFWL for free but I won't discuss that since it's piracy(even though none of it will matter come July 1st,2014)
 

Eusis

Member
It's never been confirmed that Gabe actually stated that. However, with their current track record I have no doubt Valve would do it.
Well, failing that I can at least see them staying in business and not actively burning bridges to old software. Which is the thing really, Microsoft's HUGE and it's not out of the question they could keep this going indefinitely... but they don't want to, and while I'm not sure I can wholly blame them it still indicates they can't be trusted for keeping access to your stuff despite being a company with basically zero chance of collapsing in the near future.
It's a frequently heard myth, but I really doubt Valve could do it with anything outside of their own titles.
That probably depends on the contracts to be on Steam and how the Steam wrapper works. It's starting to sound like an urban legend admittedly, but it does seem possible to have a clause from the start that if Steam were to ever go down for good they will issue patches to kill their own DRM in games (which could also explain why some STILL throw their shit DRM on anyway, someone is that anal about how easy it is to get their games even if they'll probably be ancient history by the time this matters), similar to how every Vita and apparently PS4 game sold HAS to be on PSN too.
 

Kacho

Member
What scares me about this is what Microsoft has coming to replace GFWL. I avoided any game that used that shit and I'm glad I did. I do the same with Uplay titles.

Hopefully we see more publishers do what we saw with the Batman games and Bioshock 2. Give me them Fallout 3 Steam achievements, Bethesda!
 
... but that has nothing to do with Valve. You get the distinction, right? Obviously tons of publishers use cracks or user mods for their older games. That's fine. Publishers can apply cracks here. But some won't--Codemasters is basically much reduced from what they were, LucasArts is toast, THQ is toast. Bulletstorm is doubly cursed by a publisher that doesn't care about it and a developer that doesn't care about it. At some point, there literally won't be a person at the publisher capable of applying the patch, even if testing were not required.



Apparently not, although it's almost certainly a majority.

Yeah, it just has to be realized that some of these games will probably become completely unplayable (legally).
 

diffusionx

Gold Member
That probably depends on the contracts to be on Steam and how the Steam wrapper works. It's starting to sound like an urban legend admittedly, but it does seem possible to have a clause from the start that if Steam were to ever go down for good they will issue patches to kill their own DRM in games (which could also explain why some STILL throw their shit DRM on anyway, someone is that anal about how easy it is to get their games even if they'll probably be ancient history by the time this matters), similar to how every Vita and apparently PS4 game sold HAS to be on PSN too.

It is possible, I just don't think it is likely. Plus the EULA says they don't have to.

I just worry that gamers put way too much faith in what was an off-hand comment from Newell. We are still very much at the mercy of Steam with their digital PC collections.
 
In related news, Mucrosoft set to launch GFWL2, a windows 8 exclusive service which promises long term support....

Seriously though we all saw this coming. Same as the other services. When people ask "what is wrong with uplay?" This.

It is possible, I just don't think it is likely. Plus the EULA says they don't have to.

I just worry that gamers put way too much faith in what was an off-hand comment from Newell. We are still very much at the mercy of Steam with their digital PC collections.

Valve could make their games work, that is about it. Even then promises made about a company going out of business are not worth anything. Often there is nobody left to fulfill them or another buyer.

The difference is steam is valve. It isn't just another product that they are trying to shove onto consumers. GFWL is dead, Microsoft remains to sell their next bad idea.
 

terrible

Banned
I'm so glad I bought Resident Evil 5 and Lost Planet 2 for my friend and I so we could play co-op now. Or not. Doubt we'll get through both games by then since we both have back logs.

That was a waste of money.
 

TronLight

Everybody is Mikkelsexual
I'm so glad I bought Resident Evil 5 and Lost Planet 2 for my friend and I so we could play co-op now. Or not. Doubt we'll get through both games by then since we both have back logs.

That was a waste of money.

If we will still be able to launch our GfWL games, you can always set up an Hamachi server for co-op play.
It should work right? At least for those games with local co-op, I think.
 

Miker

Member
I'm so glad I bought Resident Evil 5 and Lost Planet 2 for my friend and I so we could play co-op now. Or not. Doubt we'll get through both games by then since we both have back logs.

That was a waste of money.

RE5 actually has LAN support, so it should still be playable if you can get a tunneling service (eg Tunngle) working.
 
Wait what?
They're completely shutting down GfWL? Not just the store?

YES!

Although, I have a few GfWL games, and I'm sharing other users worries.
What about Bioshock 1, Bulletstorm and all the other games? I think that not many will switch to Steamworks.

Bioshock 1 was never gfwl.
 

Creamium

shut uuuuuuuuuuuuuuup
I'll take the Dark Souls sacrifice if I have to, just so glad this service is getting buried. Bye bitch indeed.
 

_Ryo_

Member
I bought a used Dungeons and Dragons and a used Bioshock 2 game at a yard sale a while ago but was never able to use them because of needing to verify on GFWL. Do you think Microsoft will release a patch so I can finally play these games? I'm actually not to hopeful to be honest.
 

Stumpokapow

listen to the mad man
Which is a good thing.
I'd like the head on a pike in front of the city gates, it's a reminder.

It shows:
-the bullet we dodged with xbox one
-MS cannot EVER be given the benifit of the doubt reminder #1954636974
-closed platforms are bad and you always want to have contingency options when you buy anything DD
-multiplayer games have to be allowed to be ran by the community, matchmaking is bad for everyone in the long run
-DD games or account based games without contingencies are nothing more than ticking timebombs or rentals and you don't own your games

This is a point I've been making about major media companies entering gaming. They enter, they spend a fucking ton of cash, they buy up a bunch of companies, they generate good will... but after a few years shareholders say "What can you show me?" and if the answer isn't good enough, the company exits and moves to a license-only business. Some companies, like Disney, have done this several times. Koch Media and WB will face the same pressure.

If you are a company, and you have a department that's an endless money sink, you will be asked to cut that department. No company has a cultural attachment to anything. If Nintendo was making money selling hot dogs and losing money selling games, shareholders would want them to be a hot dog company long-term. That's how the system works.

With companies that only do one thing, you can trust that as long as they are solvent, they'll do that thing. Steam isn't shutting down unless Valve dies. Of course, when they die, it's all bets are off what happens because who knows how they will die. But for companies that do many things, each department needs to stand on its own.

So what I'm saying is that I don't think there's anything unique in MS's culture that makes them cut out losers. And in MS's case, their winners win so big that their losers face scrutiny. Whereas with, say, Sony, all of their departments are kind of oscillating between losing and winning so no one department gets the firing squad.

But the biggest conclusion is don't trust companies, and have a personal exit strategy.
 

Eusis

Member
It is possible, I just don't think it is likely. Plus the EULA says they don't have to.

I just worry that gamers put way too much faith in what was an off-hand comment from Newell. We are still very much at the mercy of Steam with their digital PC collections.
True, frankly the fact it's currently a very stable service and Valve seems to be very healthy and not beholden to shareholders makes me optimistic more than some comment that's a pain to verify.
In related news, Mucrosoft set to launch GFWL2, a windows 8 exclusive service which promises long term support....

Seriously though we all saw this coming. Same as the other services. When people ask "what is wrong with uplay?" This.
It's why unfortunately monopolies of some sort on digital services may not be a bad idea, so long as those in a monopoly position are great about ownership anyway. So many services can and have crumbled without giving anyone recourse, a unique position relative to physical goods where it basically doesn't matter where you bought them and who made them, just whether they're available to buy or not. Though on that note it's still a problem for DD with developers/publishers going out of business even if they don't run a storefront, nevermind that we can get something similar to that physical space by being able to just buy codes from whoever and put them into the service it's for, thus making something like Steam more like a reliable backend than THE only store around.
 

Hip Hop

Member
I feel like something will be introduced by Microsoft to replace Games For Windows.

No way will smaller companies like Ubisoft have their own online service for games but Microsoft doesn't.

It's only a matter of time, only question is,

have they learned from their mistakes to make a better platform?
 

kuYuri

Member
Well, the writing was certainly on the wall that GFWL was dying a slow death, but I didn't expect the service to go down so soon. Guess I better play these GFWL games in my backlog sooner than later.
 
I feel like something will be introduced by Microsoft to replace Games For Windows.

No way will smaller companies like Ubisoft have their own online service for games but Microsoft doesn't.

It's only a matter of time, only question is,

have they learned from their mistakes to make a better platform?

It seems like they gave up ,i don't think they will release another platform client. That is why age of empires used steamworks.
 

Sectus

Member
If we will still be able to launch our GfWL games, you can always set up an Hamachi server for co-op play.
It should work right? At least for those games with local co-op, I think.

I think GFWL games maintains a ping limit to prevent tunneling software to work. I don't know if there's any hack to disable that limit though.
 

Rubezh

Member
The only GfWL games I have are the ones I bought through Steam. I can't say it'll have much of an impact as it's been a few years since I've booted them up (and probably even longer since I used any kind of multiplayer or matchmaking component). Still, pretty sad to see I wouldn't be able to play RE5 online in co-op if I wanted to.
 
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