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STEAM Announcements & Updates 2013 V - Message Modbot for Good Time 1-800-555-READOP

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derExperte

Member
Leftover from the Be Mine bundle.

ModBot said:
Just quote this message and paste the quote in the thread:

I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below containing the key.

Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- If the key is already taken you will not receive a reply. Replies may take a minute or two:

header_292x136.jpg

Depths of Peril -- MB-298ED9607C3F19CF - Taken by liezryou
 

JaseC

gave away the keys to the kingdom.
So is lord of shadow much much better than it's demo? Because that thing was horrible.

Those that have played the game agree unanimously that the demo is the absolute worst possible representation of what the game has to offer.
 

Acccent

Member
That's going to be tough. Havel Gear (including the Ring) would be my recommendation to get less damage, although you'll lose mobility. Use this for reference

Thanks for the advice everyone! I don't want to look at a guide and I don't really want to use some kind of "pro technique" to defeat them, I'll just tweak my equipment and try to beat each of them as fast as I can. As long as I know I'm not missing something that you need to do (like
using a Transient Curse to damage the ghosts
), I'm fine with struggling to get past them using my own way of playing :)
 
I don't seem to be able to Nuke my above giveaway as it's a gift link, not a code.

So first person to pm me with a link to steam can have a copy of "edge" the puzzle game.

Edge link

I repeat there are no sharks involved! Don't go off early thinking there are sharks involved! :p

Edit: Still available!!!!!
 

honorless

We don't have "get out of jail free" cards, but if we did, she'd have one.
Bought for Ittle Dew and potential Steam keys for Splatter, Ring Runner and Particulars.
You could be disappointed unless enough buyers bitch at the devs/pubs on twitter. Note the image under at least Splatter and Ring Runner:
qB6vS73.png


In contrast, this is the image you see when a game will definitely receive keys:
HHdqyWr.png


It may not matter to you since you got Ittle Dew out of the deal, but I wanted to make this post as a caveat emptor for the Steam thread in general.
 

Stallion Free

Cock Encumbered
Thanks for the advice everyone! I don't want to look at a guide and I don't really want to use some kind of "pro technique" to defeat them, I'll just tweak my equipment and try to beat each of them as fast as I can. As long as I know I'm not missing something that you need to do (like
using a Transient Curse to damage the ghosts
), I'm fine with struggling to get past them using my own way of playing :)

Whatever you do, don't summon anyone, human or AI.
 

Fuu

Formerly Alaluef (not Aladuf)
Don't know about the other games in the bm9 bundle, I hope Ittle Dew is worth the $5. I remember The Whispered World from a very old gaf thread.

First time I use groupees but I might as well make an account already considering how often these bundles have crazy value.
 

JaseC

gave away the keys to the kingdom.
You could be disappointed unless enough buyers bitch at the devs/pubs on twitter. Note the image under at least Splatter and Ring Runner:
qB6vS73.png


In contrast, this is the image you see when a game will definitely receive keys:
HHdqyWr.png


It may not matter to you since you got Ittle Dew out of the deal, but I wanted to make this post as a caveat emptor for the Steam thread in general.

Ah, good catch. I'll send Groupees an e-mail and see what the go is.

Edit: Err, clicking "Send" seems to have just reloaded the page. I think my message was sent...
 

liezryou

Member
Ah, good catch. I'll send Groupees an e-mail and see what the go is.

I'm guessing it has something to do with the shenanigans from the doujin bundle and nyx media wanting to give out no steam keys if greenlit. Probably going to be more of an optional thing for developers now instead of a mandatory one.

Alice Madness Returns is €3 on Origin.

Good deal it seems.

Only thing worth using origin for in the foreseeable future is titanfall and BF4.
 
You could be disappointed unless enough buyers bitch at the devs/pubs on twitter. Note the image under at least Splatter and Ring Runner:
qB6vS73.png


In contrast, this is the image you see when a game will definitely receive keys:
HHdqyWr.png


It may not matter to you since you got Ittle Dew out of the deal, but I wanted to make this post as a caveat emptor for the Steam thread in general.

oh wow. I'd be interested to know the outcome...Bundle is worth it for Eador and Ittle Dew alone, but was interested in Ring Runners as well
 

NaM

Does not have twelve inches...
Lords of Shadow is a great game. I find it more combat deep than the GoW games but still easy enough to have fun without being too technical, plus the puzzles and the OST are awesome. I will only judge the demo for performance and not game quality.
 

JaseC

gave away the keys to the kingdom.
I'm guessing it has something to do with the shenanigans from the doujin bundle and nyx media wanting to give out no steam keys if greenlit. Probably going to be more of an optional thing for developers now instead of a mandatory one.

Steam keys were never mandatory, it was just a similar situation to region-free PS3 games in that everybody else was offering them so people began expecting it to always be the case, which is why there was outcry when Nyx initially refused to promise them... and when Atlus made the tremendously boneheaded decision to region-lock P4A.
 
So is lord of shadow much much better than it's demo? Because that thing was horrible.

Definitely. The first area of the demo is a combat tutorial. A very basic short one at that. I'd say on top of that, that the game's combat is actually kind of unbalanced and missing what makes it click too until you get the light/shadow magic an hour or so in, so it's not even a good representation of the combat. The second area is a unqiue quick time event. It is a strange beginning to a pretty cool game, especially at £18. Literally the next area would have been a fine demo (although I'd have put the spider caverns in as the demo. Still fairly early, and much more of what the game is like).
 
You could be disappointed unless enough buyers bitch at the devs/pubs on twitter. Note the image under at least Splatter and Ring Runner:
qB6vS73.png


In contrast, this is the image you see when a game will definitely receive keys:
HHdqyWr.png


It may not matter to you since you got Ittle Dew out of the deal, but I wanted to make this post as a caveat emptor for the Steam thread in general.

I saw a mod post in the Groupees chat that they aren't going to promise steam codes for greenlight games anymore, but that you should get codes for those games if they are greenlit.
 

Maxwood

Oh rock of ages, do not crumble, love is breathing still. Oh lady moon shine down, a little people magic if you will.
Does this, by any chance, come with the original Alice? If so, I may bite.
It doesn't, i'm afraid. That deal is only for consoles.
Or, well, I recall it being in the PC version in the past. But that was just that. In the past.

Either way, one heck of a bargain! Quite lenghty, too, so don't worry about those three bucks being wasted. Even if you don't like the game itself, hypothetical, play it for the art.

EDIT the EDIT: I read it wrong :p
The Saboteur really is 1,50, though. What does SteamGAF think of that game?
 

Kabouter

Member
So I just finished Hitman: Absolution. My thoughts:

Hitman: Absolution is very much a mixed bag. The game features a lengthy campaign, revolving around an absolutely incoherent, nonsensical, dumb and absolutely unnecessary story. During cutscenes you meet a variety of characters, none of whom you'll care about, but no matter, it's not like Blood Money's story was worth anything, and cutscenes can be skipped. What is good about the campaign is that beyond the simple rating system of previous games (up to Silent Assassin), Absolution now features an elaborate scoring system with specific challenges for each level to complete to increase your score. This encourages replay and exploration, and is a very welcome addition, certainly one of the game's best features. Another welcome addition is Contracts mode, which lets players create their own challenges for other players based in the campaign's levels. Happily, there is a lot of variation in settings between the game's missions, with levels ranging from redneck bars to Chicago hotels to the middle of the desert. Levels also look pretty good, as we might expect from the first Hitman designed from the ground up for current-gen.

That's where most of my positive feedback on the game ends however. The problem the game suffers from - and this has a major negative impact on almost the entire game - is the fact that a core mechanic is fundamentally broken. The disguise system as it is in Absolution does not work. Others wearing the same outfit as you will always see through it unless you use your instinct ability, which runs out quickly enough that you'll spend most of the game crouched and sneaking around. It also doesn't make sense, do all street vendors in Chinatown know each other for instance? So does the sneaking around work? No. It's a repetitive process that hangs mainly on constant trial and error and effectively gaming the system by switching between covers so no one sees you long enough to be suspicious (and switching back immediately because their suspicion resets). Particularly on the higher difficulty I played on, the game can get incredibly frustrating at times, even more so when it's not being generous with the checkpoints. What's also curious is that this focus on sneaking has translated into the core aim of the game, that is, on most levels you are not trying to assassinate anybody, even though one might expect this of a Hitman. No, most levels are simply about getting from A to B.

Another real shame is that the levels in the game tend to be relatively small, and surprisingly linear, which makes the game even more of a trial and error thing where you just have to figure out a single pattern (and often game the system somewhat), rather than trying different solutions. Is the entire campaign bad then? No, a few levels of the game do get it right, and they are truly great fun. A few of the levels put you in a large sandbox, with targets to kill, with many different crazy solutions to find and so on. There are even one or two fun levels where you don't kill someone, but they did clearly put in the effort to give the player some more options and cool things to try. These levels are all very fun and rewarding to play, particularly when a friend has got a good score. Even the odd run-in with the disguise system doesn't ruin those.

Overall, I think that IO Interactive had a few decent ideas for this game, and I certainly don't mind them trying new things. However, most of the things they did improve are completely overshadowed by the severe problems caused by the non-functional disguise system, a problem that causes you to be annoyed by things that otherwise wouldn't bug you (like having to use checkpoint saving rather than saving anywhere). At many points you feel like the game rewards perfect execution and gaming the system rather than thinking of creative solutions to a puzzle, whereas you do get the impression that the designers wanted the game to reward the latter. There is also a significant amount of content that is so linear and unrewarding in terms of gameplay that there is really very little reason to have it in the game to begin with. Had they axed about half the campaign, put in a few more of the wide open levels and adopted a more reasonable disguise system, then Hitman: Absolution could have been a great game. As it stands however, it isn't.

4.5/10
 

Echoplx

Member
It doesn't, i'm afraid. That deal is only for consoles.
Or, well, I recall it being in the PC version in the past. But that was just that. In the past.

Either way, one heck of a bargain! Quite lenghty, too, so don't worry about those three bucks being wasted. Even if you don't like the game itself, hypothetical, play it for the art.

EDIT: Woah, Kingdoms Of Amalur is 1,50 euro's. :/

Greenmangaming sell the 'Complete Collection' which has the original game, I believe it has been on sale for $6 in the past. Only available in NA though as far as I can tell.

http://www.greenmangaming.com/s/au/en/pc/games/adventure/alice-madness-returns-complete-collecion/
 

Kabouter

Member
It doesn't, i'm afraid. That deal is only for consoles.
Or, well, I recall it being in the PC version in the past. But that was just that. In the past.

Either way, one heck of a bargain! Quite lenghty, too, so don't worry about those three bucks being wasted. Even if you don't like the game itself, hypothetical, play it for the art.

EDIT the EDIT: I read it wrong :p
The Saboteur really is 1,50, though. What does SteamGAF think of that game?

The Saboteur is a very underrated and fun game. It really nails the cheesy over the top WW2 setting and the campaign is good fun as a result. Blowing up Nazi buildings is also very rewarding :p.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Yeah, Divekick's 2 pack pricing is almost like another goof on Capcom or something.

The game is worth it, though.
 

Ledsen

Member
I'm guessing it has something to do with the shenanigans from the doujin bundle and nyx media wanting to give out no steam keys if greenlit. Probably going to be more of an optional thing for developers now instead of a mandatory one.



Only thing worth using origin for in the foreseeable future is titanfall and BF4.

Why? I like the client, very inoffensive.
 

Big_Al

Unconfirmed Member
The Saboteur is a very underrated and fun game. It really nails the cheesy over the top WW2 setting and the campaign is good fun as a result. Blowing up Nazi buildings is also very rewarding :p.


Sean is also one of my favourite open world characters ever. I love his quips and sarcastic humour.
 

Arthea

Member
Lords of Shadow is a great game. I find it more combat deep than the GoW games but still easy enough to have fun without being too technical, plus the puzzles and the OST are awesome. I will only judge the demo for performance and not game quality.

I almost bought it 3 times, still, will get it some day. There is one thing that concerns me. It has bad pacing and isn't consistently good, supposedly. Also didn't know it has great OST.
 

Stallion Free

Cock Encumbered
So I just finished Hitman: Absolution. My thoughts:

Hitman: Absolution is very much a mixed bag. The game features a lengthy campaign, revolving around an absolutely incoherent, nonsensical, dumb and absolutely unnecessary story. During cutscenes you meet a variety of characters, none of whom you'll care about, but no matter, it's not like Blood Money's story was worth anything, and cutscenes can be skipped. What is good about the campaign is that beyond the simple rating system of previous games (up to Silent Assassin), Absolution now features an elaborate scoring system with specific challenges for each level to complete to increase your score. This encourages replay and exploration, and is a very welcome addition, certainly one of the game's best features. Another welcome addition is Contracts mode, which lets players create their own challenges for other players based in the campaign's levels. Happily, there is a lot of variation in settings between the game's missions, with levels ranging from redneck bars to Chicago hotels to the middle of the desert. Levels also look pretty good, as we might expect from the first Hitman designed from the ground up for current-gen.

That's where most of my positive feedback on the game ends however. The problem the game suffers from - and this has a major negative impact on almost the entire game - is the fact that a core mechanic is fundamentally broken. The disguise system as it is in Absolution does not work. Others wearing the same outfit as you will always see through it unless you use your instinct ability, which runs out quickly enough that you'll spend most of the game crouched and sneaking around. It also doesn't make sense, do all street vendors in Chinatown know each other for instance? So does the sneaking around work? No. It's a repetitive process that hangs mainly on constant trial and error and effectively gaming the system by switching between covers so no one sees you long enough to be suspicious (and switching back immediately because their suspicion resets). Particularly on the higher difficulty I played on, the game can get incredibly frustrating at times, even more so when it's not being generous with the checkpoints. What's also curious is that this focus on sneaking has translated into the core aim of the game, that is, on most levels you are not trying to assassinate anybody, even though one might expect this of a Hitman. No, most levels are simply about getting from A to B.

Another real shame is that the levels in the game tend to be relatively small, and surprisingly linear, which makes the game even more of a trial and error thing where you just have to figure out a single pattern (and often game the system somewhat), rather than trying different solutions. Is the entire campaign bad then? No, a few levels of the game do get it right, and they are truly great fun. A few of the levels put you in a large sandbox, with targets to kill, with many different crazy solutions to find and so on. There are even one or two fun levels where you don't kill someone, but they did clearly put in the effort to give the player some more options and cool things to try. These levels are all very fun and rewarding to play, particularly when a friend has got a good score. Even the odd run-in with the disguise system doesn't ruin those.

Overall, I think that IO Interactive had a few decent ideas for this game, and I certainly don't mind them trying new things. However, most of the things they did improve are completely overshadowed by the severe problems caused by the non-functional disguise system, a problem that causes you to be annoyed by things that otherwise wouldn't bug you (like having to use checkpoint saving rather than saving anywhere). At many points you feel like the game rewards perfect execution and gaming the system rather than thinking of creative solutions to a puzzle, whereas you do get the impression that the designers wanted the game to reward the latter. There is also a significant amount of content that is so linear and unrewarding in terms of gameplay that there is really very little reason to have it in the game to begin with. Had they axed about half the campaign, put in a few more of the wide open levels and adopted a more reasonable disguise system, then Hitman: Absolution could have been a great game. As it stands however, it isn't.

4.5/10

Great write up. I'm curious what difficulty you played on? I found that the disguise concept was most functional and logical on the easier settings and as you progressed up it became more and more broken. My experience on hard matched your impressions exactly , but when I went back on Easy or Normal I found I could get much further with disguises. It's disappointing they broke the system that way because as you said, there is no real life logic to it.
 

Stumpokapow

listen to the mad man
So I just finished Hitman: Absolution. My thoughts:

I'm obviously not finished the game yet, but I agree with the thrust of your argument. I think my numerical rating would be higher because I'm not as adverse to sneaking-in-the-shadows as you are, but I agree that it's the wrong direction for the franchise.

That being said, we can look forward to 18 new Hitman games in the next 6 months produced by every Eidos studio, most mobile exclusive. Hooray!

Great write up. I'm curious what difficulty you played on? I found that the disguise concept was most functional and logical on the easier settings and as you progressed up it became more and more broken. My experience on hard matched your impressions exactly , but when I went back on Easy or Normal I found I could get much further with disguises. It's disappointing they broke the system that way because as you said, there is no real life logic to it.

We agreed in advance to play on Hard (the lowest of the "Professional" settings). Kab's played and I believe SA'd every level of every prior Hitman game on the hardest difficulties, while I've just played Blood Money on the second or third difficulty level and SA'd most levels

I think Scratches is gone but ModBot didn't edit this or the last post. I tried getting it after nobody seemed to care yesterday and got no reply.

The intended behaviour is that if you are going to repost a key, you generate a new giveaway. At the time of generation it will inform you if the key is already taken. It's unusual that ModBot didn't edit the post yesterday though.

GA: Queueing Claims: New claim request ZeroXZee for 9DA3E7283ED724BA 21:03:29.044000
GA: Claim Process: Reading posters from thread 651783 21:03:29.117000
GA: Claim Process: Reading posters from thread 631011 21:03:32.727000
GA: Claim Process: Poster nominally meets no-lurker requirements: ZeroXZee -- 8 21:03:36.433000
GA: Claims Process: I am going to give Scratches: Director's Cut to ZeroXZee. Added to PM Queue. 21:03:36.525000
GA: Claim Process: Begin post edit mark, looking for post to edit out 21:03:36.617000
GA: Claim Process: Did not find an edit URL, begin thread search 21:03:36.620000
GA: Claim Process: I am looking for the key MB-9DA3E7283ED724BA 21:03:36.625000
GA: Claim Process: I am opening http://www.neogaf.com/forum/showthread.php?t=651783&page=999999&nojs=1 21:03:36.627000
GA: Claims Process: Succesfully located edit URL, proceeding to edit. http://www.neogaf.com/forum/editpost.php?do=editpost&p=77403538&nojs=1 21:03:39.990000
GA: Claim Process: Go back one more page to 999998 21:03:39.993000
GA: Claim Process: Edited out key 9DA3E7283ED724BA 21:03:41.066000
GA: PM Queue: PM Sent to ZeroXZee with subject You win Scratches: Director's Cut! using ModBot 1 21:03:42.130000
GA: Heartbeat End: Payout 21:03:42.219000

This was the payout post:
http://www.neogaf.com/forum/showpost.php?p=77403538&postcount=6541

Not sure why it got edited twice?
 

Kabouter

Member
Great write up. I'm curious what difficulty you played on? I found that the disguise concept was most functional and logical on the easier settings and as you progressed up it became more and more broken. My experience on hard matched your impressions exactly , but when I went back on Easy or Normal I found I could get much further with disguises. It's disappointing they broke the system that way because as you said, there is no real life logic to it.

I played on hard like you. I don't even want to imagine the frustration on expert and purist. I figured the game would be less frustrating on easy/normal, but I'd agreed with stump to play it on hard (we started at the same time). I would probably recommend people play it on normal, since the challenges do add quite a lot, and they can't be unlocked on easy.

We agreed in advance to play on Hard (the lowest of the "Professional" settings). Kab's played and I believe SA'd every level of every prior Hitman game on the hardest difficulties, while I've just played Blood Money on the second or third difficulty level and SA'd most levels
Was also unseen on every level here, and SA where possible.
 

Grief.exe

Member
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.
 

NaM

Does not have twelve inches...
I almost bought it 3 times, still, will get it some day. There is one thing that concerns me. It has bad pacing and isn't consistently good, supposedly. Also didn't know it has great OST.

Yes, I enjoyed the OST very much, it bonds really well with the game IMO. As for the pacing I can agree it's not consistent I will not say it's bad or terrible. On the plus side we also don't get this kind of games on pc often so this is probably a different experience.
 

Stallion Free

Cock Encumbered
I played on hard like you. I don't even want to imagine the frustration on expert and purist. I figured the game would be less frustrating on easy/normal, but I'd agreed with stump to play it on hard (we started at the same time). I would probably recommend people play it on normal, since the challenges do add quite a lot, and they can't be unlocked on easy.
I recommended the same to my friends. The one level that really broke my back on hard was the level in the adoption home/hospital/church thing in Chicago. I ended up gunning my way through it and even then it took me way too many attempts due to the checkpoint system basically making a shoot-em-up run way harder than it needed to be.

I do agree about the point about the challenges too. I felt like when I went back on normal to go through them I was seeing the levels in a new light. The number of things to find in even a simple level like the bar room brawl was staggering. I was kinda relieved that they didn't require 100% of all challenges for the achievement because there were still quite a few that had me stumped.
 

DaBoss

Member
Happy birthday Xelios!

What I'm surprised about is that she is only 19. Talking about Saoirse here lol.

EDIT: How did this page get here? o.o
 

AHA-Lambda

Member
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.

Removing gfwl? :O
 

Divius

Member
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.
Oh lawdie. Keep us posted Grief.
 

Nillansan

Member
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.

Steamworks integration would be wonderful.
 
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.

dude
I have no words for this

I'm officially a believer in your crazy theories
;)
now, because this just has to be true
 

Razorskin

----- ------
Holy shit guys. I don't know if this has already been reported or not.

Dark Souls registry entry added a beta depot late last night. It is called '8.21.13 Update' and it is locked behind a password.

Dark Souls has literally had one update since it was released, and the update occurred not long after the release date.

Hopefully the beginning of a patch removing GFWL.
 
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