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CoD: Ghosts MP reveal 14 Aug

On local LAN...

Since when did mentioning lag comp = not understanding how net ode works? It's essential for online play, yes. But it's ridiculous in LAN games.

Since when is it essential?

Much better , actual competitive games do not have lag compensation.
cs 1.5 didn't have it, if you lagged (or the other player did) you warped and your shots fired with a delay.

Quake 3 didn't have it.

No smoke being blown up your ass, you can instantly tell when a server was shit ,no getting shot around a corner, great lan play.

lag compensation is a bandaid for fundamentally broken conditions.
no dedicated servers, high amounts of packet loss, high pings, low server tickrates = the gameplay and hit detection are going to be shit, full stop.
just because you try to make them appear as if they're less shit, does not mean they are in fact any less shit.

I guess these days it doesn't matter as much when the movement gameplay is taken out of modern games completely...

All this prediction code does is be an enabler for shit like peer2peer connections in cod and dice cheaping out on server hosting, and for games with terrible netcode to deceive casual gamers.

You used to be able to play mp shooters at a 10 for responsiveness and feedback and consistency under the right conditions, now you are forced to settle for a 5 at all times just so you wouldn't have to deal with a 0-4 under bad conditions with shitty connections, shitty wifi, shitty servers and shitty netcode.

The single only reason this prediction code was written into the quake 3 engine for cod was because they went with peer2peer connections, seeing people buy into the PR crap to justify it makes me cringe as hard as when I see people claim killzone 2 was intended to have 'weighted' aiming

Settle for less, the modern gamer's mantra it seems.
 

mbmonk

Member
All this prediction code does is be an enabler for shit like peer2peer connections in cod and dice cheaping out on server hosting, and for games with terrible netcode to deceive casual gamers.

I am hoping that the game recording features of the next gen consoles is really going to put pressure on the devs and their netcode.

The fact that every player in a given game can record their POV can help players understand what is going on, and quit getting bullshitted by the devs.

Also if Joe Casual gamer feels like he got screwed over when he died he can now check the recording and tell. Before he just had to wonder if he was truly slighted, and continue on.

I thought about making a thread about this topic, but honestly I am too lazy. Shitty netcode might get exposed day 1 in the next gen, which is great. :)
 

Ghazi

Member
Isn't it possible the game might have dedis on Xbox One? I'm still completely unclear on what they meant when they announced that games would have dedis on the One.
 

mbmonk

Member
Huh? Is that confirmed?

Nope, just taking that from the vid linked earlier in the thread. Shows a host migration.


I'm still completely unclear on what they meant when they announced that games would have dedis on the One.

My understanding of it is that MS will make it easier for devs to use dedicated server, but it's up to the dev's to decide. MS has given them tools to make writing the code easier, and also has servers in place so the publishers don't have to rent servers from a data center or use their own.
 

Ghazi

Member
My understanding of it is that MS will make it easier for devs to use dedicated server, but it's up to the dev's to decide. MS has given them tools to make writing the code easier, and also has servers in place so the publishers don't have to rent servers from a data center or use their own.

So there's close to no reason why they shouldn't do it then? That's what I take from that at least, it makes sense to me.


If MS is hosting them then it shouldn't be astronomically expensive as it might've been before, right?
 
So there's close to no reason why they shouldn't do it then? That's what I take from that at least, it makes sense to me.


If MS is hosting them then it shouldn't be astronomically expensive as it might've been before, right?
Correct
We don't know the full extent of Microsoft's cloud support but that seems to be the case
 

BigTnaples

Todd Howard's Secret GAF Account
Why are there no Gamersyde videos?


The youtube versions are just painfull to watch these days. I wish youtube would get their shit in gear.
 

BigTnaples

Todd Howard's Secret GAF Account
So wait, does the Call of Duty account carry over your account cross platform? IE, 360 to PS4, PS3 to 360, etc?

That would indeed be awesome. And since a CoD account is separate from your gamertag/username, I don't see why its not possible.
 
So you're saying you don't think the COD games are good? Then why are you posting in this thread?

because unfortunately my gaming experience is directly effected by this franchise. See in a perfect world this game would exist in it's own universe. It's own carefully crafted bubble, where the developers influence only effected this franchise, where the people who played and enjoyed this game only played and enjoyed this game, where the sum of it garbage ideas wrapped in a poorly made, poorly built, poorly designed package was limited only by itself.

But unfortunately this isn't a perfect world, and I have come here to get a first hand look at what shitty, bottom of the fucking barrel appealing bullshit that will.....not might, but will, eventually find it's way into games that are actually good. The many FPS that I play and enjoy. Because unfortunately, COD doesn't exist in a bubble, the people that play and enjoy this franchise will indeed play other games, it's influence won't stay contained only to itself. No, this game will be the hoisted up as the beacon to which all other shooters are compared.

Believe me, I don't want to be here no more than you want me to be here, but this is just the way it is. Watching this provides a first hand look in to how low the bar has been placed this time. And buddy, I got to say, it's pretty fucking low.
 
So wait, does the Call of Duty account carry over your account cross platform? IE, 360 to PS4, PS3 to 360, etc?

That would indeed be awesome. And since a CoD account is separate from your gamertag/username, I don't see why its not possible.

No. It only goes 360 <-> X1 and PS3 <-> PS4.
 

SapientWolf

Trucker Sexologist
Since when is it essential?

Much better , actual competitive games do not have lag compensation.
cs 1.5 didn't have it, if you lagged (or the other player did) you warped and your shots fired with a delay.

Quake 3 didn't have it.

No smoke being blown up your ass, you can instantly tell when a server was shit ,no getting shot around a corner, great lan play.

lag compensation is a bandaid for fundamentally broken conditions.
no dedicated servers, high amounts of packet loss, high pings, low server tickrates = the gameplay and hit detection are going to be shit, full stop.
just because you try to make them appear as if they're less shit, does not mean they are in fact any less shit.

I guess these days it doesn't matter as much when the movement gameplay is taken out of modern games completely...

All this prediction code does is be an enabler for shit like peer2peer connections in cod and dice cheaping out on server hosting, and for games with terrible netcode to deceive casual gamers.

You used to be able to play mp shooters at a 10 for responsiveness and feedback and consistency under the right conditions, now you are forced to settle for a 5 at all times just so you wouldn't have to deal with a 0-4 under bad conditions with shitty connections, shitty wifi, shitty servers and shitty netcode.

The single only reason this prediction code was written into the quake 3 engine for cod was because they went with peer2peer connections, seeing people buy into the PR crap to justify it makes me cringe as hard as when I see people claim killzone 2 was intended to have 'weighted' aiming

Settle for less, the modern gamer's mantra it seems.
Any online FPS worth a damn is gonna have interpolation, and lag comp is just a tool to make interpolation work better.
 
Is anyone else bothered at the fact this was not playable on an actual xbone? This is a launch title and with ~3 months left before the console launch, it just bothers me it's not playable on an actual, tangible xbone. Really hope we don't see any downgrades.
 

Iacobellis

Junior Member
Is anyone else bothered at the fact this was not playable on an actual xbone? This is a launch title and with ~3 months left before the console launch, it just bothers me it's not playable on an actual, tangible xbone. Really hope we don't see any downgrades.

Huh? It was played on Xbox One consoles at the multiplayer reveal.
 
What chance percentage wise do you think that this will happen?


I havent read all the interviews is there something that makes you believe it this is going to happen

Someone asked the boss of Infinity Ward about dedicated servers, and he said he can't talk about them "yet".
 

Blimblim

The Inside Track
Nothing but crappy youtube videos. Gamersyde doesn't have a single video of it for some reason. Guess IW is not supplying source trailers to press?

It's getting more and more difficult to get trailers or game footage from publishers. Right when youtube simply can't show what's next-gen is all about, publishers chose to go youtube only. The worst are Microsoft (simply nothing from MS this E3, all on youtube or sucky quality on the Xbox dashboard), EA (almost everything on youtube only, but we may or may not get some direct files from them again soon), and Activision is very hit and miss. They were the only ones in the last few years to release 60 fps videos from the COD games, so there is hope...
Believe me, we are working very very hard to try and get high quality footage and trailers, but somehow these publishers would rather not show their games as they actually look like. Microsoft in particular is pretty much a lost cause so far. We'll see how Gamescom goes, but I doubt we will have anything but youtube links in the press kit again...
 
Juggernaut maniac gameplay - pretty much super solider knifing from MW2, but only in speed.
MAAWS (double rocket launcher) gameplay - not sure how I feel about it being a support package killstreak. Sounds like it's replaced the B2 from MW3.
 
Well im done. It was fun getting sucked into the hype but this shit destroys it.


A headshot takes it down instantly, as does melee.

Knifing-only gameplay in case anyone wants to see how the knife works. It's basically BF3 and CoD4 style where you must connect; the slashing/whiffing is gone. Not easy, but better than the ridiculous, useless melee gimp BO2 had.
 

pa22word

Member
Honest question: why do both CoD devs waste the effort designing around 60 fps when the games' netcode is so unbelievably bad? I watched a video on black ops 2 where a dude had 150ms delay at 0 ping. My jaw fucking dropped, and honestly it probably ruined any chance of me ever buying another CoD game until they clean it up.
 

Iacobellis

Junior Member
Honest question: why do both CoD devs waste the effort designing around 60 fps when the games' netcode is so unbelievably bad? I watched a video on black ops 2 where a dude had 150ms delay at 0 ping. My jaw fucking dropped, and honestly it probably ruined any chance of me ever buying another CoD game until they clean it up.

That was isolated more to Black Ops 2, I think. Blame Treyarch, not IW.
 

Iacobellis

Junior Member
Judging by what the dude in the video said, the problems stretched back to MW3. Can't remember the name of the video nor the dude who made it, but I'll dig it up later eventually.

I think I saw the same video. One of the players was running behind a wall towards an ambulance, right?
 

Bsigg12

Member
Someone asked the boss of Infinity Ward about dedicated servers, and he said he can't talk about them "yet".

I know this is a few days old, but I can see Spencer announcing this in the keynote. Something along the lines of "With Xbox One, we're bringing online multiplayer on Xbox Live to the next level with dedicated servers. Exclusively on Xbox One, Call of Duty Ghosts will feature full dedicated server support making it the best way to play the next Call of Duty online." or something like that as he describes the transition to next gen.
 

mbmonk

Member
I know this is a few days old, but I can see Spencer announcing this in the keynote. Something along the lines of "With Xbox One, we're bringing online multiplayer on Xbox Live to the next level with dedicated servers. Exclusively on Xbox One, Call of Duty Ghosts will feature full dedicated server support making it the best way to play the next Call of Duty online." or something like that as he describes the transition to next gen.

what event is he giving the keynote for?
 

zeelman

Member
They haven't forgetten it. Scavenger only refills ammo, just like it did in MW3. It won't be a problem, especially if the perk either increases explosive damage or range, not both.
 
They haven't forgetten it. Scavenger only refills ammo, just like it did in MW3. It won't be a problem, especially if the perk either increases explosive damage or range, not both.

does it really matter if it doesnt refill?? You can double up on lethals, have a noobtube with 2 grenades and have a secondary grenade launcher/rpg .. thats a whole lot of explosives
 
They haven't forgetten it. Scavenger only refills ammo, just like it did in MW3. It won't be a problem, especially if the perk either increases explosive damage or range, not both.

Didn't refill ammo and equipment, but only refilled equipment if the kill was not from an explosive? I know it did this for claymores because I'm a claymorewhore.
 
Was that a next-gen reveal...? It looks like a last-gen game. Then again, call of duty's graphics weren't ever that great. No buy for me, but I'll play it if someone buys it for me.
 

LeMaximilian

Alligator F*ck House
Can we talk about how much a MEGATON it is that Ghosts will have dedicated servers on XB1?

Everything I've hated about COD since BO1 might be getting fixed. I'm praying it feels amazing online.
 

fozzy

Member
Yeah I'm very happy about the dedicated servers. I know it doesn't fix everything, but hopefully makes it all a little more consistent.
 

fozzy

Member
Has anything officially been said about the broken cameras? Seems strange that'd be worse in one game than the others.
 
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