And I say that even if you strip away all the random hate that Titanfall gets, it's still a FPS and those have traditionally not been the most popular genre on GAF.
I'd even argue that The Orange Box was part of the top 3 because of Portal, and not because of TF2. But that's just my conjecture.
I don't know... people on GAF like to
say they don't love FPS games, but for some reason the hype is extraordinarily high for fps games here on a pretty regular basis. Hating FPS titles is now the new true gamer street cred, but when Killzone as a franchise just keeps getting better and better, and things like Halo still being incredibly popular, Bioshock doing its thing, along with a very refreshing take on a more traditional first person shooter experience like Titanfall showing up and garnering the attention that it is, I think it's going to be harder and harder for people to deny that GAF just plain loves itself some first person shooters.
The first person shooter for GAF is that girl/boy (gotta consider the lady gamers, too!) you slept with in high school, but didn't tell your friends about.
It was easier to deny the power of a solid or strong first person shooter when the consoles were weaker, and not pumping out the level of graphics or packing the kind of production values that they are now. There was a reason that the initial Killzone hype footage for the PS3 got so many people going crazy. It wasn't just how it looked, it was the way all the little things around it added to the immersion factor. First Person Shooters have always had a very underrated immersion advantage, and these consoles are coming ever closer and closer to being able to pull that off in real-time gameplay. Hell, in many ways they are achieving that.
GAF went totally nuts for COD4 at the time (rightfully so) and was right there for the ride with Modern Warfare 2. We didn't really seem to start getting tired of COD till after the second Modern Warfare game. It's regularly mocked, but those scripted events that Infinity Ward used in Modern Warfare to such amazing result sunk their hooks right into us. And those same scripted events, deep down, are something we desire to see happen in our games as we play, because they're immersive. We want them in Killzone, we want them in Halo (Yes you do, hush up Halo GAF
), we want them in just about everything. We don't want them abused, but we do want them. We like nice things. Remember Half Life 2 and that building being blown from inside out? Or seeing those gigantic, I believe, metal skyscraper like things moving the way they did right on cue almost like they were going to fall on top of the player?
Titanfall seems to capture that scripted feel to its multiplayer combat, but the player has 100% control of everything. Things that you could only hope to accomplish or achieve in a cutscene, or in an on rails scenario where the game is holding your hand until it's ready to let you take control, all happens for real in Titanfall, and I think people are really reacting to that. And from all impressions about the game, the game allows you do all these incredible things, such as the amazing environmental traversal and landing on top of mechs, but it never feels like you aren't in control of everything you're doing. That's exciting stuff, and it doesn't hurt to not have slow and cumbersome mechs. Mechs in general just seem to have a cult following in many gaming communities, and I don't think GAF is all that different. So, in conclusion, how much does GAF loves FPS? If I told people that Half Life 3 were going to be announced on Thanksgiving day this year and somehow provided proof to back that up with, GAF would implode