faceless007
Member
I think you're unfairly conflating different kinds of criticism in the second category. I think there's a difference between pejorative statements meant to insult the creator or consumer (which I will agree we could all use less of) and criticism examining works through a broader cultural or historical context that can include normative critique ("This work contributes to a racist history of depicting blacks as lazy welfare moochers." "This work perpetuates old stereotypes about women being shrill and hysterical for no good reason." "This work presents sexual assault as a humorous act that's no big deal.") I will readily admit that some people on the anti-sexist-depictions side tend to adopt a tone that's not very endearing or welcoming to the opposition which simply leads to more discord, and for that reason I try to keep my own tone rather level, but I think it's unfair to lump the two together inherently and thereby characterize all normative critique as inherently hostile.There's a vast gulf, I think, between qualitative statements of criticism directed at a work ("This cutscene is boring." "This level is too long." "This character design is stupid." "This gun is too strong." "This ending is too abrupt, and frankly I don't think that a crash cut to the credits even really counts as an ending in anything but the strictest technical sense."), normative, typically pejorative statements directed at its consumers ("This level is bad and if you don't think so you're stupid." "If you made or like this character design you are in a state of arrested development." "Playing this game implies that you possess pedophilic inclinations."), and statements of causation ("This game causes people to commit murder." "This game is harmful to this demographic." "This song incites listeners to found occult covens.").
The second type of statement isn't equivalent to criticism, though, even if the basic thesis statement that inspires it is sound. It's also what this thread is about. David Ellis may have started from the much more reasonable and more substantial position that I laid out in my initial post, but that's not the path he decided to go down. He threw out a blanket insult and called it a day, and formulating ex post facto rationalizations for what he could have said does not in any way change what he actually said, and the actual statements he made are what this thread is about. And that colors discussion, because he impugned vast swathes of people without making any effort whatsoever to meaningfully substantiate his remarks.
I'm confused. This seems to be directed at me, even though I made it explicitly clear in my last post that I have no interest in defending Ellis's tweet, and that I'm responding in aggregate not just to the defenders in this thread but to those making the equivalent argument in the many other threads about gender depictions we've ever had that did not originate from such hostility. This thread is now at 2500+ posts, all stemming from one single tweet (which Ellis has not followed up on) and many other critics of the design decision have posted their own not-that-insulting arguments as to why they have a problem with the design (as an example, I would direct you to Devolution's earlier post), so I'd like to think that by this point the discussion has some potential to move on to discuss the subject in a more generalized and more mature manner. I'd hate to believe that the start of a thread inexorably predetermines its tenor and any attempt to improve the quality of discussion would be fruitless.
In any case, I can't agree that Ellis's tweet has led this thread down a uniquely hostile path because, as I argued and which I think should be indisputable to anyone who has followed these threads closely, exactly the same reply argument about "artistic vision" is inevitably trotted out each and every time someone deigns to question the sexualization of a female character no matter what kind of rhetoric they choose to do it with. You can start a damn betting pool to the first appearance of "artistic vision" in any such thread. So while I certainly think the tweet was not the ideal way to start the conversation, I think it's rather irrelevant to the question of whether "artistic vision" is a meaningful rebuttal, and it feels more like you're just using the tweet as a convenient excuse and as a rhetorical bludgeon with which to cast all critics into the same mental space and thereby dismiss them all in the same broad brush.
So this is the crux, I suppose. I don't have much to go on because you're simply asserting a priori that any of the aspects being criticized are entirely harmless, and you don't seem to willing to entertain the suggestion that creators' works can have a larger amalgamated effect on culture and societal attitudes at large. Naturally, I and most of us who take issue with such prominently sexualized depictions of women disagree. Culture is a powerful force and while any one single work is unlikely to have any pronounced effect, widespread cultural output that predominantly adopts the same basic character tropes, the same stereotypical gender and racial roles, and the same objectifying visual motifs, has some effect on the way groups internalize their own role and the way they see themselves and others. Granted, research on this question is difficult to accurately carry out due to the immense number of complex environmental variables at play, but Cyan had a post linking to some scientific studies on exactly that question not too long ago that are quite relevant.Where the concept of artistic freedom enters into this is when we're discussing pejorative and causative statements. They're founded, respectively, on the ideas that the consumers of a given piece of media are either engaging in transgressive and undesirable behavior in consuming said media, or that the media itself is victimizing living human beings. The first attempts to stigmatize ultimately harmless, individual examples of artistic expression by leveraging social stigmatization against its consumers. The latter is a statement that its very existence is hurtful to segments of society, and implies that as a result of this we would be better served on the whole for it not to exist. For these reasons I feel that both of these forms of statement are de facto censorious, and furthermore that both are inherently aggressive positions and should be responded to as such.
In short, though, I do not accept the idea that all art, or all creative works that purport to be art, is inherently worthy of immunity from criticism, no matter how much you might bristle as the suggestion that artists have some small degree of social responsibility. Stereotyping and excluding entire demographics from meaningful representation in media are signs of a medium that needs to be pushed forward. While I would not go so far as to demand a particular work be censored, I am entirely in favor of asking creators to re-examine their own default assumptions about how they conceptualize characters, and I don't see this a significant affront to creativity -- especially when, as in the current mainstream video game industry, the field is so populated with generic soulless stereotypical pandering titles all aping one another in the pursuit of the fickle male 18-35 demographic that I find most pretensions to having artistic integrity rather hollow anyway. Positioning a female character wearing a bikini top for no good reason as any sort of daring and unconventional act of artistic bravery -- in this industry, especially -- strikes me as more than a little ridiculous.