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Halo 4 Designer Calls Out Kojima on Sex (Pot to Kettle: "You are blue!")

There's a vast gulf, I think, between qualitative statements of criticism directed at a work ("This cutscene is boring." "This level is too long." "This character design is stupid." "This gun is too strong." "This ending is too abrupt, and frankly I don't think that a crash cut to the credits even really counts as an ending in anything but the strictest technical sense."), normative, typically pejorative statements directed at its consumers ("This level is bad and if you don't think so you're stupid." "If you made or like this character design you are in a state of arrested development." "Playing this game implies that you possess pedophilic inclinations."), and statements of causation ("This game causes people to commit murder." "This game is harmful to this demographic." "This song incites listeners to found occult covens.").
I think you're unfairly conflating different kinds of criticism in the second category. I think there's a difference between pejorative statements meant to insult the creator or consumer (which I will agree we could all use less of) and criticism examining works through a broader cultural or historical context that can include normative critique ("This work contributes to a racist history of depicting blacks as lazy welfare moochers." "This work perpetuates old stereotypes about women being shrill and hysterical for no good reason." "This work presents sexual assault as a humorous act that's no big deal.") I will readily admit that some people on the anti-sexist-depictions side tend to adopt a tone that's not very endearing or welcoming to the opposition which simply leads to more discord, and for that reason I try to keep my own tone rather level, but I think it's unfair to lump the two together inherently and thereby characterize all normative critique as inherently hostile.

The second type of statement isn't equivalent to criticism, though, even if the basic thesis statement that inspires it is sound. It's also what this thread is about. David Ellis may have started from the much more reasonable and more substantial position that I laid out in my initial post, but that's not the path he decided to go down. He threw out a blanket insult and called it a day, and formulating ex post facto rationalizations for what he could have said does not in any way change what he actually said, and the actual statements he made are what this thread is about. And that colors discussion, because he impugned vast swathes of people without making any effort whatsoever to meaningfully substantiate his remarks.

I'm confused. This seems to be directed at me, even though I made it explicitly clear in my last post that I have no interest in defending Ellis's tweet, and that I'm responding in aggregate not just to the defenders in this thread but to those making the equivalent argument in the many other threads about gender depictions we've ever had that did not originate from such hostility. This thread is now at 2500+ posts, all stemming from one single tweet (which Ellis has not followed up on) and many other critics of the design decision have posted their own not-that-insulting arguments as to why they have a problem with the design (as an example, I would direct you to Devolution's earlier post), so I'd like to think that by this point the discussion has some potential to move on to discuss the subject in a more generalized and more mature manner. I'd hate to believe that the start of a thread inexorably predetermines its tenor and any attempt to improve the quality of discussion would be fruitless.

In any case, I can't agree that Ellis's tweet has led this thread down a uniquely hostile path because, as I argued and which I think should be indisputable to anyone who has followed these threads closely, exactly the same reply argument about "artistic vision" is inevitably trotted out each and every time someone deigns to question the sexualization of a female character no matter what kind of rhetoric they choose to do it with. You can start a damn betting pool to the first appearance of "artistic vision" in any such thread. So while I certainly think the tweet was not the ideal way to start the conversation, I think it's rather irrelevant to the question of whether "artistic vision" is a meaningful rebuttal, and it feels more like you're just using the tweet as a convenient excuse and as a rhetorical bludgeon with which to cast all critics into the same mental space and thereby dismiss them all in the same broad brush.

Where the concept of artistic freedom enters into this is when we're discussing pejorative and causative statements. They're founded, respectively, on the ideas that the consumers of a given piece of media are either engaging in transgressive and undesirable behavior in consuming said media, or that the media itself is victimizing living human beings. The first attempts to stigmatize ultimately harmless, individual examples of artistic expression by leveraging social stigmatization against its consumers. The latter is a statement that its very existence is hurtful to segments of society, and implies that as a result of this we would be better served on the whole for it not to exist. For these reasons I feel that both of these forms of statement are de facto censorious, and furthermore that both are inherently aggressive positions and should be responded to as such.
So this is the crux, I suppose. I don't have much to go on because you're simply asserting a priori that any of the aspects being criticized are entirely harmless, and you don't seem to willing to entertain the suggestion that creators' works can have a larger amalgamated effect on culture and societal attitudes at large. Naturally, I and most of us who take issue with such prominently sexualized depictions of women disagree. Culture is a powerful force and while any one single work is unlikely to have any pronounced effect, widespread cultural output that predominantly adopts the same basic character tropes, the same stereotypical gender and racial roles, and the same objectifying visual motifs, has some effect on the way groups internalize their own role and the way they see themselves and others. Granted, research on this question is difficult to accurately carry out due to the immense number of complex environmental variables at play, but Cyan had a post linking to some scientific studies on exactly that question not too long ago that are quite relevant.

In short, though, I do not accept the idea that all art, or all creative works that purport to be art, is inherently worthy of immunity from criticism, no matter how much you might bristle as the suggestion that artists have some small degree of social responsibility. Stereotyping and excluding entire demographics from meaningful representation in media are signs of a medium that needs to be pushed forward. While I would not go so far as to demand a particular work be censored, I am entirely in favor of asking creators to re-examine their own default assumptions about how they conceptualize characters, and I don't see this a significant affront to creativity -- especially when, as in the current mainstream video game industry, the field is so populated with generic soulless stereotypical pandering titles all aping one another in the pursuit of the fickle male 18-35 demographic that I find most pretensions to having artistic integrity rather hollow anyway. Positioning a female character wearing a bikini top for no good reason as any sort of daring and unconventional act of artistic bravery -- in this industry, especially -- strikes me as more than a little ridiculous.
 

Metzhara

Member
Come on, just look at her evolution

2361403-evolution_of_lks96.jpg


It's a blatantly obvious. But I guess it makes it okay since they didn't actually say it like Kojima.

I couldn't disagree more. Having a character who has breasts doesn't make her "sexualized." Cortana is easily the LEAST sexualized character in gaming. Hideo Kojima characters on the other hand are all teenage boy fantasy jokes.

Let me put it to you this way: Cortana looks more like an art school "natural" model and Kojima's characters look more like characters designed for sexual purpose.
Kojima even plays off this in both context and dialog.

I don't see a great number of people "fantasizing" Cortana... unless they're VERY lonely. And only then it's because mom is upstairs at the time. -Adam
 

Gamerloid

Member
She also seems to be a sniper. The whole Idea is that she's never seen and if she's caught, she's pretty much dead.

The skin allows her to camo dynamically, and the lack of equipment means she's more capable of escaping capture. Also, she's likely talented to an almost supernatural level, considering this is not only a Japanese action game, but a Kojima game.

By this same thought process, Raven is dressed for anything but Tank combat and Closed area Gatling gun combat, and Mantis is dressed for some S&M club activities.

People shouldn't get worked up over someones characters. They weren't designed to your ideals. If you dislike her look enough to stop playing the games, then there's a good chance you've never played any Kojima games for the same reasons. Otherwise, you've just now noticed what's been going on for over a decade.

Camouflage involves clothing and painting over skin though. She's not wearing much clothe and she's not painting skin (so far). We already had a cool female sniper named Sniper Wolf, and she was a sniper that could camouflage. She dressed the part and looked good as well. Quiet on the other hand, just no.

If people don't ever get worked up by something like this, then they'll never be a line content creators can't cross.
 
How is Quiet anywhere near the levels of pushing the boundaries of overly sexualized characters? It doesn't look like you're being serious with that statement. Do I have to pull out examples to stop this over-exaggeration?

I didn't make the initial statement that Kojima is pushing the boundaries. I certainly would agree that there are more egregious examples of ridiculous over-sexualization of female characters in games than Quiet, but 'there's a lot worse out there' isn't a strong argument for your position.

You know what? I think developers should dress all female characters so they're accurately represented (fully covered shirts, no tight pants etc) and make them all strong and not feminine at all to avoid all of this. We need to make it realistic so no cleavage, skirts, shorts, or dresses are allowed. That sounds like the proper response to this movement. We just have to remember not to respond to any of the violence and gore.

Two issues to respond to here.

1) That's a bullshit reaction, and I think (hope) you know it. Are you going to seriously sit there and argue the proposition that female portrayal in games isn't tipped massively in favor of 'skimpy clothes and giant tits'? I'm not arguing for censorship, I'm simply rooting for more balance. For every Alyx from Half-Life there are seemingly a billion opposite examples.

Put it this way - if all of videogame-dom female characters were a TV channel, it'd be 22 hours of Baywatch and 2 hours of Ripley from Alien. Nobody is calling for Baywatch to be censored or taken off the air, I just want more Ripley.

So, respectfully, you can get right the hell out of here with that bogus 'OH JEEZ GUYS, LET'S THROW EVERYONE IN BURKAS' nonsense.

2) In regards to the comment about violence and gore, it's not an either/or situation. We can have this conversation without ignoring that one. Although, based on your reply, it seems a bit disingenuous that you're going to claim to be concerned about it. Wouldn't 'oh, psh, I guess we'd better go ban Mario 64 because there's a punch button' be more in line with your attitude?
 

Ithil

Member
I couldn't disagree more. Having a character who has breasts doesn't make her "sexualized." Cortana is easily the LEAST sexualized character in gaming. Hideo Kojima characters on the other hand are all teenage boy fantasy jokes.

Let me put it to you this way: Cortana looks more like an art school "natural" model and Kojima's characters look more like characters designed for sexual purpose.
Kojima even plays off this in both context and dialog.

I don't see a great number of people "fantasizing" Cortana... unless they're VERY lonely. And only then it's because mom is upstairs at the time. -Adam

In all of gaming? Ever? I would have thought that was like, a Thwomp from Super Mario or something.
 
She also seems to be a sniper. The whole Idea is that she's never seen and if she's caught, she's pretty much dead.

The skin allows her to camo dynamically, and the lack of equipment means she's more capable of escaping capture. Also, she's likely talented to an almost supernatural level, considering this is not only a Japanese action game, but a Kojima game.

Ignoring the fact that IRL sipers don't dress like that and your "justification" is little more than random flailing:
103.jpg

theend.jpg

Crying_Wolf.jpg


Sniper Wolf's got some weird cleavage thing going on, but next to that MGS5 chick she'd might as well be in power armor; even EVA's outfit looks more logical. I don't think that it's a coincidence that Kojima comments about wanting "erotic" characters, and the women in MGS5 looking like they stepped out of Rumble Roses, happen to be about the same game.
 

Forkball

Member
I couldn't disagree more. Having a character who has breasts doesn't make her "sexualized." Cortana is easily the LEAST sexualized character in gaming. Hideo Kojima characters on the other hand are all teenage boy fantasy jokes.

Let me put it to you this way: Cortana looks more like an art school "natural" model and Kojima's characters look more like characters designed for sexual purpose.
Kojima even plays off this in both context and dialog.

I don't see a great number of people "fantasizing" Cortana... unless they're VERY lonely. And only then it's because mom is upstairs at the time. -Adam

I wanna know what art school has models like this.

"Cortana is easily the LEAST sexualized character in gaming?" That is an extremely absurd comment. She looks like a naked woman with blue body paint who continues to get more voluptuous each installment. The developers are not in your face with her sexualization, but clearly she is supposed to be sexy. She doesn't look that way on accident. I've seen so many Halo fans defend Cortana's design it's baffling.
 
MGS doesn't take place in real life.

But even within the MGS-verse it makes no sense, hence the clearly visible pictures I posted right underneath the comment you quoted. The End is supposedly the greatest sniper in history, yet he wears actual camouflage and doesn't go around in a swimsuit.
 

nib95

Banned
To me 343 Cortona looks more sexualised than the Kojima character in question. Hell, even this pose is suggestive. It's like she's wearing high heels even when she isn't...

halo_4_cortana_render_by_american_paladin-d66m60j.png


Basically a naked blue woman...

 

MaDGaMEZ

Neo Member
Camouflage involves clothing and painting over skin though. She's not wearing much clothe and she's not painting skin (so far). We already had a cool female sniper named Sniper Wolf, and she was a sniper that could camouflage. She dressed the part and looked good as well. Quiet on the other hand, just no.

If people don't ever get worked up by something like this, then they'll never be a line content creators can't cross.

It's his game he can design it the way he wants. If you don't like it don't buy it. If I don't like the subject matter in a movie I won't go see it, simple.

Ellis should really be concentrating on Halo to restore the glory that it lost with Halo 4.
 

Trey

Member
Because she's military. There's a dress code.

She's a computer. And does not feel things like heat or cold, or understand human shame.

Nope.

Gaming would definitely improve with story telling and characterization taking a front seat and shit like that taking a back seat.

As far as how the game presents Cortana, that's how it goes. Your main interaction with Cortana in all the games is through her voice and her opening doors for you. You don't see her full body often, although it does hit its peak screen time in Halo 4. Her appearance is never mentioned or discussed in game.
 
If people think the 343 guy is being a hypocrite, fine, that's a valid opinion. Even if the guy is being hypocritical, I don't think it detracts from his point.

Worth pointing out, though, is that Cortana is the only female character in the Halo series that over-sexualization could even be argued about.

5429823554_18334bd6af_b.jpg


Lookit that. Armored up, just like the guys. No gratuitous gaps in the armor to accentuate T&A.

Ditto for the female Marines.


It's his game he can design it the way he wants. If you don't like it don't buy it.

Oh OK. We're just gonna talk about it for a while, though, if that's cool with you.
 

MaDGaMEZ

Neo Member
To me 343 Cortona looks more sexualised than the Kojima character in question. Hell, even this pose is suggestive. It's like she's wearing high heels even when she isn't...

halo_4_cortana_render_by_american_paladin-d66m60j.png


Basically a naked blue woman...


Cortana is a natural beauty, she has natural curves to her body and breasts, it just so happens she prefers to be naked. it is explained in the story that AI take the form they want.

Its a video game I don't see anything wrong with Quiet, I've never played Metal Gear since its not my kind of game but I believe in letting the creators make the games they want. If it sells then guess what? They know what they are doing regardless of what some people in this thread think.
 

Ithil

Member
Cortana is a natural beauty, she has natural curves to her body and breasts, it just so happens she prefers to be naked. it is explained in the story that AI take the form they want.

Its a video game I don't see anything wrong with Quiet, I've never played Metal Gear since its not my kind of game but I believe in letting the creators make the games they want. If it sells then guess what? They know what they are doing regardless of what some people in this thread think.

Yes, a natural beauty, and all that. That is definitely considered sexy.
You seem to be equating sexy with bad, which isn't the case.
 

Salex

Banned
I didn't make the initial statement that Kojima is pushing the boundaries. I certainly would agree that there are more egregious examples of ridiculous over-sexualization of female characters in games than Quiet, but 'there's a lot worse out there' isn't a strong argument for your position.



Two issues to respond to here.

1) That's a bullshit reaction, and I think (hope) you know it. Are you going to seriously sit there and argue the proposition that female portrayal in games isn't tipped massively in favor of 'skimpy clothes and giant tits'? I'm not arguing for censorship, I'm simply rooting for more balance. For every Alyx from Half-Life there are seemingly a billion opposite examples.

Put it this way - if all of videogame-dom female characters were a TV channel, it'd be 22 hours of Baywatch and 2 hours of Ripley from Alien. Nobody is calling for Baywatch to be censored or taken off the air, I just want more Ripley.


So, respectfully, you can get right the hell out of here with that bogus 'OH JEEZ GUYS, LET'S THROW EVERYONE IN BURKAS' nonsense.

2) In regards to the comment about violence and gore, it's not an either/or situation. We can have this conversation without ignoring that one. Although, based on your reply, it seems a bit disingenuous that you're going to claim to be concerned about it. Wouldn't 'oh, psh, I guess we'd better go ban Mario 64 because there's a punch button' be more in line with your attitude?

1) As I told someone else this, it all depends on the type of games you play. For someone like me who plays a lot of fighting games I'm not seeing this huge lack of representation of women, animals, or men. There's many different personalities, races, and cultures in my preferred genre. You're making it sound like nearly every character is wearing skimpy clothes but I'm not seeing that when I hear about these big and popular games from other genres. I just looked up the top 10 most popular games on 360 right now and Killer Is Dead is the only game that fits your agenda. Let's not act like women don't have breast or don't show cleavage too.

2) I'm not "claiming" to be concerned about it. There's OBVIOUSLY a problem with this in America and it's backwards thinking on so many levels. I won't go into details though.

EDIT: lol @ the people defending Cortana's new and sexualized look with the lore. I don't think you can defend the naked blue lady with something like that. If that was the case, then how could you talk about Quiet without even knowing her lore?
 

v0yce

Member
But even within the MGS-verse it makes no sense, hence the clearly visible pictures I posted right underneath the comment you quoted. The End is supposedly the greatest sniper in history, yet he wears actual camouflage and doesn't go around in a swimsuit.

The End was literally like 100 years old. A 100 year old man firing super powerful sniper rifles. Think about it. MGS characters have bee guns and rollerblades. Applying logic to MGS characters is pointless.

And others have already pointed out that there seems to be a good chance that she has some kind of skin camouflaging power which would make the lack of clothes appropriate.
 
Cortana is a natural beauty, she has natural curves to her body and breasts, it just so happens she prefers to be naked. it is explained in the story that AI take the form they want.

Its a video game I don't see anything wrong with Quiet, I've never played Metal Gear since its not my kind of game but I believe in letting the creators make the games they want. If it sells then guess what? They know what they are doing regardless of what some people in this thread think.

True.

If Quiet wants to be naked, let her be, and take your sexist comments out of here. She just wants to be seen as who she is.
 
If people think the 343 guy is being a hypocrite, fine, that's a valid opinion. Even if the guy is being hypocritical, I don't think it detracts from his point.

Worth pointing out, though, is that Cortana is the only female character in the Halo series that over-sexualization could even be argued about.


Lookit that. Armored up, just like the guys. No gratuitous gaps in the armor to accentuate T&A.

Ditto for the female Marines.

MerrylMGS4-2.jpg
 

DC1

Member
Aside from the fact that deflecting the argument doesn't change the actual problem, are you saying that games don't have far reaching appeal today in 2013?
I'm saying that games are often interpreted as a form of interactive art (I consider video games as a art in the same way that we afford the term to cinema). Expression, creative freedom as well as craft co-mingle with free enterprise for user consumption.

This is largely accepted in the movie industry with out much of a blink. Yet we hold mature video games to a higher standard?

Forgive the short response as I'm on my phone; however those that parade to champion this 'issue' in gaming (and to those who are generally touched with concern) do so at the risk of looking like low rent bullies ready to pounce on the easiest non target.
 

Trey

Member
I knew that but whats with the specific "you are blue" quote is what I meant

The theme of this thread is that David Ellis is a hypocrite for calling out Quiet's design while he is employed by a company that develops a series called Halo, which has a prominent character that many consider over-sexualized. That character is Cortana, and she is blue. It's a play on the popular phrase "pot calling the kettle black."
 
halo_4_cortana_render_by_american_paladin-d66m60j.png


Basically a naked blue woman...

I have to say, unlike the other pictures, Cortana looks very suggestive there. The bedroom eyes, gaping mouth, the position of the body, hands touching her hips, feet pushing her up.

I can't comment anything more beyond that. Since I don't know if she behaves like that render proclaims. (like I already said with Miranda from ME and gratuitous Ass shots)
 
Can we lobby to get him fired? I mean, I doubt he's in charge of anything too important, but with this epic amount of foot in mouth disease, I feel like, even if all he does is refill the coffee machine there, he still is in serious danger of accidentally hurting himself and others...
For instance, he may become enraged at the coffee pot, feeling it is mocking the overweight with it's shape, and fling it at the face of a fellow employee for instance.

He showed incredible cowardice by removing his credentials from his Twitter handle. Since he didn't completely fly off the handle he wont get fired. If anything were to happen, it would be from him falling on his own sword and taking himself out of the equation,
 

Vire

Member
I agree 100% with David Ellis.

For what it's worth he had absolutely nothing to do with Cortana's design.
 

dubq

Member
I agree with the Halo 4 Designer. The design of that woman is just plain pathetic. She is not dressed for what her role is.

Isn't her thing that she's a chameleon whose skin can change (based on the video she's in)? I would think that her wearing little clothing fits with that role perfectly if that is the case........
 
If people think the 343 guy is being a hypocrite, fine, that's a valid opinion. Even if the guy is being hypocritical, I don't think it detracts from his point.

Worth pointing out, though, is that Cortana is the only female character in the Halo series that over-sexualization could even be argued about.

Lookit that. Armored up, just like the guys. No gratuitous gaps in the armor to accentuate T&A.

Ditto for the female Marines.

I don't think you need to be a MGS player to be able judge images, but there's one thing you non players just do not get, and that is this:
raiden2.jpg


Misogyny? That would only apply if Kojima didn't treat his male characters the exact same. Obviously, both sexes are well represented in tawdriness. That makes it equal, it really does!
I mean, if you're saying it doesn't, that a woman in a sketchy outfit is somehow different or worse than a man in one, you, are in fact, being sexist. Aren't you?
And I'd like to see where in Halo they put the shoe on the other foot, btw. There would be a stampede of dude bros tossing xboxs off a cliff, I imagine, lol.
So, what are we talking about exactly then?
And, please don't say something like 'that's just MGS2', cause trust me, plenty more where this came from. Please don't make me look up Snake's stupid sexy ass...
 

sonicmj1

Member
MGS doesn't take place in real life.

MGSV is set in the middle of a real country during a conflict that actually happened there. And the series has long been committed to realistic weapons and soldier behavior. Although the series is lousy with supernatural elements, it also takes great pains to ground itself in the real world. It's not Final Fantasy.

Why do you think so many fans hated the over-the-top action movie cutscenes in The Twin Snakes?
 

Karkador

Banned
I don't think you need to be a MGS player to be able judge images, but there's one thing you non players just do not get, and that is this:
raiden2.jpg


Misogyny? That would only apply if Kojima didn't treat his male characters the exact same. Obviously, both sexes are well represented in tawdriness. That makes it equal, it really does!
I mean, if you're saying it doesn't, that a woman in a sketchy outfit is somehow different or worse than a man in one, you, are in fact, being sexist. Aren't you?
And I'd like to see where in Halo they put the shoe on the other foot, btw. There would be a stampede of dude bros tossing xboxs off a cliff, I imagine, lol.
So, what are we talking about exactly then?
And, please don't say something like 'that's just MGS2', cause trust me, plenty more where this came from. Please don't make me look up Snake's stupid sexy ass...

You honestly can't pretend this is the same thing. I mean, if you're a robot that is just looking at it like "clothes are not on human, therefore sexualized", then okay, maybe you can pretend it's the same thing.

but it's not, because Raiden's entire existence, especially at that part of the game, is a gag, and plenty of the other examples of men in MGS being outwardly homosexual is a gag, which is a fairly common way for modern popular culture in Japan to go about approaching the topic of (male) homosexuality.

Even ignoring this, there is a key difference in introducing heroes like Snake as something other than sexualized. Even Raiden, being the pathetic character he was in MGS2, at least got an introduction like a typical Snake character, and now he's been made cool as a cyborg ninja. On the other hand, here's Kojima introducing a female character primarily as someone who "needs to be made more erotic" and is literally a sniper standing out in the open in her underwear. It's nonsense and it's shitty, and I don't understand how people are giving Kojima the benefit of the doubt on this after MGS4. Metal Gear is crazy, but calling this anything other than shameless pandering and a waste of a character is some leap.
 

dubq

Member
Camouflage involves clothing and painting over skin though. She's not wearing much clothe and she's not painting skin (so far). We already had a cool female sniper named Sniper Wolf, and she was a sniper that could camouflage. She dressed the part and looked good as well. Quiet on the other hand, just no.

Except that in the sci-fi/fantasy genre (of which MGS is a part) the idea that her camo is something augmented right into her skin is totally feasible and therefore would not need to require clothing and/or paint over her skin.
 

jwhit28

Member
MGSV is set in the middle of a real country during a conflict that actually happened there. And the series has long been committed to realistic weapons and soldier behavior. Although the series is lousy with supernatural elements, it also takes great pains to ground itself in the real world. It's not Final Fantasy.

Why do you think so many fans hated the over-the-top action movie cutscenes in The Twin Snakes?

...and? The Cold War really happened. That didn't stop Eva from doing a backflip off of Revolver Ocelot's face with a motorcycle.

I'd still be WAY more comfortable playing a game with Quiet on the screen at all times in front of people than something like God of War or Ryse (especially with the mandatory executions, whether you do the QTE or not). It's also kind of funny that a women in a bikini in the desert, from a series where we ran around naked as the male main character, is going too far when we are in the build up to the release of GTA V. I guess you have to pick your battles.

Solid Snake's "snake crawl" in MGS4 was also more disturbing.
 

Ratrat

Member
MGSV is set in the middle of a real country during a conflict that actually happened there. And the series has long been committed to realistic weapons and soldier behavior. Although the series is lousy with supernatural elements, it also takes great pains to ground itself in the real world. It's not Final Fantasy.

Why do you think so many fans hated the over-the-top action movie cutscenes in The Twin Snakes?
But the over the top action in mgs4 and rising got no criticism. Twin Snakes is hated for other reasons.
 

Korigama

Member
MGS takes place in a fictional version of the modern world. "Real life" is more important for this series than most others.
Real world limitations did nothing to rule out things like supernatural powers, superhumans created through nanomachines, cyborgs, or giant robots in its universe. Applying the rules of real life to something like MGS1, a situation like surviving to take out an M1 tank with just grenades isn't particularly realistic either.
MGSV is set in the middle of a real country during a conflict that actually happened there. And the series has long been committed to realistic weapons and soldier behavior. Although the series is lousy with supernatural elements, it also takes great pains to ground itself in the real world. It's not Final Fantasy.

Why do you think so many fans hated the over-the-top action movie cutscenes in The Twin Snakes?
Because relative to the rest of the cast, Solid Snake was more "grounded" in his actions in the original MGS1, whereas everyone else was more over-the-top. By TTS, there was no difference.
 
The End was literally like 100 years old. A 100 year old man firing super powerful sniper rifles. Think about it. MGS characters have bee guns and rollerblades. Applying logic to MGS characters is pointless.

I think you missed my point. The End wears camo. Sniper Wolf wears camo. Crying Wolf wears power armor. Quiet is the only sniper who runs around in a bikini, which throws a wrench in the whole "It's justified because she's a sniper" nonsense that I replied to.

From what we know right now, her outfit doesn't even fit within the context of MGS; it's shameless pandering, which Kojima himself admitted. It will literally take you ten seconds on Google to find the quote of him saying that he wants more "erotic" characters.

And others have already pointed out that there seems to be a good chance that she has some kind of skin camouflaging power which would make the lack of clothes appropriate.

And do we actually know this, or are people just making this up in random attempts at justification? Might as well say she's using a magic fish to grant herself invincibility.
 
I think you missed my point. The End wears camo. Sniper Wolf wears camo. Crying Wolf wears power armor. Quiet is the only sniper who runs around in a bikini, which throws a wrench in the whole "It's justified because she's a sniper" nonsense that I replied to.



And do we actually know this, or are people just making this up in random attempts at justification? Might as well say she's using a magic fish to grant herself invincibility.

My justification is Snake is going to have a skin tight costume that highlights his ass, and we're all going to have to spend hours looking at that. So, why don't we have a girl in a bikini for a few minutes to even out the ridiculous oversexualization of men Kojima so insists on forcing down all our throats?
 
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