I think you're unfairly conflating different kinds of criticism in the second category. I think there's a difference between pejorative statements meant to insult the creator or consumer (which I will agree we could all use less of) and criticism examining works through a broader cultural or historical context that can include normative critique ("This work contributes to a racist history of depicting blacks as lazy welfare moochers." "This work perpetuates old stereotypes about women being shrill and hysterical for no good reason." "This work presents sexual assault as a humorous act that's no big deal.") I will readily admit that some people on the anti-sexist-depictions side tend to adopt a tone that's not very endearing or welcoming to the opposition which simply leads to more discord, and for that reason I try to keep my own tone rather level, but I think it's unfair to lump the two together inherently and thereby characterize all normative critique as inherently hostile.
I wasn't issuing a blanket condemnation of normative statements regarding media, nor did I characterize all normative critique as hostile. I explicitly singled out normative statements that are pejorative using the statement that started this thread as an example. I could probably have included examples of non-pejorative normative statements with my examples, but such examples were mostly irrelevant to the post and I repeatedly specified that I was talking about the conflation of transgressive behavior with consumption of specific media. By my count I did so no fewer than three times, but it seems I should have clarified further. I'll cop to that.
I really like your comment that you try to keep your tone level while insinuating that I'm on a nebulous "pro-sexist-depictions side," by the way. Kudos.
In any case, I can't agree that Ellis's tweet has led this thread down a uniquely hostile path because, as I argued and which I think should be indisputable to anyone who has followed these threads closely, exactly the same reply argument about "artistic vision" is inevitably trotted out each and every time someone deigns to question the sexualization of a female character no matter what kind of rhetoric they choose to do it with. You can start a damn betting pool to the first appearance of "artistic vision" in any such thread. So while I certainly think the tweet was not the ideal way to start the conversation, I think it's rather irrelevant to the question of whether "artistic vision" is a meaningful rebuttal, and it feels more like you're just using the tweet as a convenient excuse and as a rhetorical bludgeon with which to cast all critics into the same mental space and thereby dismiss them all in the same broad brush.
I think the question of whether or not the tenor of a statement which initiates a thread changes the tone of the reaction is a good one, and it's one we can at least make an effort to quantify.
Let's take two relatively recent, relatively similar controversies which involved criticism of a then-unreleased video game, which elicited a response from the game's creator, and which differ primarily in whether or not the initial criticism was phrased as a pejorative or as a specifically bounded criticism. I'm going to use the Dragon's Crown (pejorative example) and Hotline Miami 2 (non-pejorative example) controversies as my examples and the number of threads and posts each received on GAF as a general benchmark for how contentious each issue was.
Let's counting!
Dragon's Crown
Dragon's Crown (Vanillaware PS3/PSV) Sorceress Trailer (link goes to page 9, where the controversy started): 1585 posts (after the posting of the Kotaku link in post 827)
G. Kamitani replies to J. Schreier's Kotaku article on Dragon's Crown (slightly NSFW): 979 posts (thread locked)
Women And Sexuality In Gaming (Kotaku/Dragon's Crown Thoughts And More): 573 posts
Jimquisition: Dragon's Frown: 994 posts
Gearbox Artist trashes Dragons Crown art style: 1338 posts
Total number of Dragon's Crown threads: 5
Total number of Dragon's Crown posts: 5469
Average number of posts per Dragon's Crown thread (rounded up): 1094
Hotline Miami 2
Hotline Miami 2's implied rape scene probes limits of player morality; authors react: 1292 posts (thread locked)
Hotline Miami 2: Film scene cut from demo, devs may scrap it, mea culpa expressed.: 438 posts (though it's still moving slowly)
Total number of Hotline Miami 2 threads: 2
Total number of Hotline Miami 2 posts: 1730
Average number of posts per Hotline Miami 2 thread (rounded up): 865
What do these numbers tell us?
Bupkis, really, though they were fun to compile. Math's great! Stay in school, everybody!
So this is the crux, I suppose. I don't have much to go on because you're simply asserting a priori that any of the aspects being criticized are entirely harmless, and you don't seem to willing to entertain the suggestion that creators' works can have a larger amalgamated effect on culture and societal attitudes at large.
But I made no assertion that the aspects being criticized are harmless. I just said that allegations of harm need to have substantiation. And I'm not sure where you're getting the idea that I'm unwilling to entertain the idea that there can be aggregate effects of media beyond those of individual works. I mean, I posted this earlier:
"Quiet's design is consistent with a trend of female characters in video games being portrayed in a way that maximizes sexual appeal even if said appeal is incongruous with the setting of the game, and this trend can be marginalizing to women who play video games."
And now that I look, I actually posted it in direct response to you.
You are literally operating on the assumption that I said the exact opposite of what I
actually said, and the entire rest of this paragraph is predicated on that assumption.
In short, though, I do not accept the idea that all art, or all creative works that purport to be art, is inherently worthy of immunity from criticism, no matter how much you might bristle as the suggestion that artists have some small degree of social responsibility.
I will draw your attention to the very post that you are quoting:
Criticism is fine and dandy, and is an important part of the creative process for many people in artistic fields. It's also the form that discourse about video games generally takes on GAF, at least in the threads that I enjoy participating in.
You have interpreted a statement that criticism is fine and dandy as a statement that criticism is inherently unacceptable, and I am not sure what else I can say in response to that.
I don't think that this is really a very productive conversation when it reaches a point where I'm just quoting myself saying the exact opposite of what you are claiming I said, so I'm just going to stop here.