New Features:
Added 3 new regions and 16 levels including Forest, Lakes, Graves, and the Titan battle!
Transcending is in. Once a player has hit level 60 they will have the option to Transcend. Players who Transcend will retain their souls, ascension emblems and also receive a special badge. Game progress will reset and you will start the game over at Level One. All enemies in the game will level up.
Invader load screen allows players to see the name, gear and stats of the invading champions.
Players can now assign their Ascended Champions to invade specific dominion points on the map. Turn the tide of the battle.
Boss fights are significantly more challenging.
Added a post invasion stats screen.
Added weekly challenges and awards for winning alignments.
Added more dungeons.
Invasion retreats. If the fight is too tough, you have an option to warp back to your previous progress.
New items should unlock more consistently throughout the game.
Added per alignment rune resists.
Added 3 more Apex bosses and the Titan as well as 7 common enemies.
Players can now purchase multiple runes and crusade spells from the UI menus.
All stats are now displayed, allowing players to know what modifiers are impacting their character.
Fixes/Changes:
Reduced repair costs.
Alignment bonuses have been updated and your alignment choice has more statistical meaning. Dark is stronger, Light is faster, and Void magic is more powerful.
Fixes for the 2nd Apex fight
Spells are automatically Legacyd when players Ascend, no more losing your spells!
Tripled the amount of alignment specific armor.
Reduced costs of spells dramatically.
Large number of combat fixes. Damage and balance changes across all weapons and types.
All Light and Dark emblems have been restructured.
Fixed many bugs with player boss stats, runes, and abilities.
Fixed many human issues.
Capped amount and level of Cursed enemies.
Better rewards for changing alignments upon Ascension.
Updated the balance of the game to better account for late-game leveling.
Adjusted item costs across the board.
We also fixed over 800 bugs since we last met and probably introduced a few hundred more
! Lets all hop on this beta and report any issues to the forums to help improve the public release!