MiamiWesker
Member
That was the point, they were trying to go for the MH crowd with it.
I know and I hated it, I loved every other part of the game but those missions, UGH. Less of that more normal stealth missions and MGSV will be fine.
That was the point, they were trying to go for the MH crowd with it.
regenerating health?
WTF
Radar =/= seeing through walls. Also classic radar hasnt been around since MGS2.
x-ray,enemy tagging, slowmo, holograph map. This feels futuristic to me, this isn't Dead Space, how does he have that tech in the 80's ? It breaks that level of realism, apart from the monsters and bosses and other shit, mgs was realistic given the time-frame the game was set.
Just saw the video. The day lighting clearly makes it look better, they achieved a very natural life-like result. Problem is you can tell that everything else is current gen level stuff.
This is going to look terribly outdated when it's released in late 2014/early 2015 if it's representative of next gen footage.
Realism? What's real about a franchise where in the year 2014 the world is controlled by a sentient AI communicating with nano machines injected into every soldier, gigantic walking mechs exist, bipedal robots with organic legs exist, people can talk to each other through nano machine brain communcications. We also have hundred year old snipers, ghosts, psychics, immortals and robot womenThe franchise has changed a lot and lost it's character that made it likable for me.
MGS started from best to worst in the order the games came out:
MGS1 : The best
MGS2: Good
MGS3: Meh
MGS4: Bad (didn't feel mgs)
MGS5: ????
x-ray,enemy tagging, slowmo, holograph map. This feels futuristic to me, this isn't Dead Space, how does he have that tech in the 80's ? It breaks that level of realism, apart from the monsters and bosses and other shit, mgs was realistic given the time-frame the game was set.
This is my opinion.
A clone like Solid Snake is futuristic, the entire world of Metal Gear is a futuristic dream.
Dude the USK in germany tested the 360 version on 4 september, it`s almost done.
x-ray,enemy tagging, slowmo, holograph map. This feels futuristic to me, this isn't Dead Space, how does he have that tech in the 80's ? It breaks that level of realism, apart from the monsters and bosses and other shit, mgs was realistic given the time-frame the game was set.
Maybe it's not the game or it's just a preliminary rating to put the game in their database? I don't know but if it was almost done we would have a release date, Kojima refused to confirm 2014 at TGS....
Realism? What's real about a franchise where in the year 2014 the world is controlled by a sentient AI communicating with nano machines injected into every soldier, gigantic walking mechs exist, bipedal robots with organic legs exist, people can talk to each other through nano machine brain communcications. We also have hundred year old snipers, ghosts, psychics, immortals and robot women
I am sure the Xbox 360 / PS3 versions are already gold and the next-gern version is the problem.
One of the other games they also already rated is Lightning Returns which is getting released in February 2014. So yeah, there's a good chance that we still have to wait a couple of month.Gold means that they are printing retail copies right now
That's clearly not the case, the game still HASN'T a release date. Of course development should ahead on current gen versions compared to PS4/Xbox One because the game is meant to be a current gen title.
I'm not informed about how these classifications work but I'm pretty sure that the game is not coming anytime soon (<6 months).
Can an opinion be wrong?The franchise has changed a lot and lost it's character that made it likable for me.
MGS started from best to worst in the order the games came out:
MGS1 : The best
MGS2: Good
MGS3: Meh
MGS4: Bad (didn't feel mgs)
MGS5: ????
x-ray,enemy tagging, slowmo, holograph map. This feels futuristic to me, this isn't Dead Space, how does he have that tech in the 80's ? It breaks that level of realism, apart from the monsters and bosses and other shit, mgs was realistic given the time-frame the game was set.
This is my opinion.
So the fiml burning thing, it agains points to the idea that this is a "reliving memories" kind of thing.
Can an opinion be wrong?
Radar =/= seeing through walls. Also classic radar hasnt been around since MGS2.
It's pretty much the same thing. The Soliton Radar actually gives you more information via the vision cones. You don't have to spot enemies either with it either.
I wonder if people would have had the same reaction if MGSV just straight up had a Soliton Radar.
Exactly. It is EASIER with the Soliton Radar, which IS an optional feature in Metal Gear games past the first. (You are REWARDED for not using it in MGS2, for sure.) I'm guessing that there's a pretty good chance that enemy marking will be an "optional" feature by the time the game is ready for release.
Another thing, I have no idea how people think this is any less MGS? I really just don't get it. Some people keep talking about how much action there was. Uh, hello? There was an alert phase? If you get an alert in previous Metal Gear games, what do you do? Either quit out to the main menu, because you're going for the Big Boss ranking or you play to complete the game, despite alerts and shoot your way out - by lethal or non-lethal means or just run away. Which is what was shown off last night... Right? So, I don't see what makes this "NOT MGS."
The scenario wouldn't even play out like this in the actual game. He called the escape chopper RIGHT over the base to trigger the alarm to show how it plays as action game, at that point in the game it is your only one and you'd have to return by foot or some other means when it's destroyed.
Never played MGS4?
It looks fantastic, the quicker, more accessible design of Peace Walker, with more flexibility in approaches and 'wider' level design.
Pretty much exactly what I'd like to see.
If this really is this year, looks like I'm buying a PS4.
You'd just call another chopper. lol
For example in a Ground Zeroes mission, you have this mission you have rescue Chico, and a challenge within that is to clear it with no kills, no alerts, or within two hours. Thats really something that makes a huge difference in how the player perceives the whole mission.
The last quote makes it sound like a reward system is still in place for those who want to challenge themselves a bit more. Like in previous games in the series, playing through the game undetected or without making any kills may offer some bonuses, such as special ranks or badges the player could collect.
Link:http://www.gameinformer.com/b/features/archive/2013/09/21/kojima-discusses-mgs-v-hoax-and-the-challenge-of-creating-an-open-world.aspx
(From metalgearsolid.nl)
The scenario wouldn't even play out like this in the actual game. He called the escape chopper RIGHT over the base to trigger the alarm to show how it plays as action game, at that point in the game it is your only one and you'd have to return by foot or some other means when it's destroyed.
old?
Where'd you get this? Also dat hair dithering/aliasing makes me sad.