32 pages of people grasping at straws.
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Naw, at least 5 of those pages are people like you who are just complaining about people discussing an issue.
And another 5 are people like you who are complaining about people complaining about people complaining.
Well this is potential for a third party to make an accessory that covers the light bar
And another 5 are people like you who are complaining about people complaining about people complaining.
32 pages of people grasping at straws.
Grasping at straws.gif
What? I only see 17 pages. Where are you guys getting 32 from? Are you all on mobile or some inferior setting?
Well, the light bar is a LOT bigger.
Also, here's Dead Space Extraction on PS Move:
http://www.youtube.com/watch?v=BBtXsXZo87Q
Better get used to taping your controllers for darker games.
If only there were a sort of online discussion in which dissatisfaction with this decision could be voiced and perhaps even acknowledged by those behind the product. If only such a place existed.
Or you know Sony could give us the option of turning it off? Putting tape on pricey electronics is extremely ghetto.
It is so crazy that people defend this. It is not something that needs defending! It's not like its Xbox fans coming in here and complaining and bad mouthing the system, the people that want this option are going to BUY a PS4 and want to enjoy their system without a glaring colored light on the screen.
Look at the new Killzone TGS thread and you can see a great picture with a nice green reflection in it. That is going to be so nice to have on the screen all the time.
Don't listen to this lunatic Sony, the DS4 seems to be an improvement in every way over your previous terrible controllers. Just let me turn off the light and we're all good.Hey Sony you want to know how to design a controller? Take a look at the PS1 and PS2 dual shocks.
No dumb trigger buttons, no gimmicks like bright lightbar and share buttons, just simple and clean the way it was meant to be.
The solution would be to cover the light bar as it's become pretty obvious it's a core design feature of the DS4 and was intended to be used alongside the EYE, which Sony decided to make optional at possibly the last minute?
Whatever the reason, there's a cheap and easy way to cover the lightbar, so I really don't understand the issue. Covering it with electrical tape won't compromise or damage the controller in anyway, so I really don't understand why some people are being so stubborn about having to do it.
That's silly.
A24" monitor? I'm guessing you have it on a desk, just keep the controller below it.My 24" hp monitor has a glossy screen. Do I buy a .50 roll of electrician tape or a $450 Asus 27" 3d monitor in matte?
Decisions, decisions.
You really don't understand why someone wouldn't want to put duct tape on their nice new electronics for something that could easily have a non/off switch on the software side?
You really don't get that? Yes that solves the problem, and I will be doing it, but no one wants to put duct tape all over their new electronics, come on man.
That's because Resogun is a relatively bright game with busy visuals (particle effects up the wazoo).Honestly it's not that noticeable
http://www.youtube.com/watch?v=iT49Khr2YD0
http://www.youtube.com/watch?v=g1i0XUDFBT8
That's because Resogun is a relatively bright game with busy visuals (particle effects up the wazoo).
It's going to be very noticeable on some games and less on others.
What an epic fail. Who designs a controller to glow on your screen? This is terrible. It is going to annoy the hell out of me.
Is this what it has to come to, Yoshida?
What an epic fail. Who designs a controller to glow on your screen? This is terrible. It is going to annoy the hell out of me.
What an epic fail. Who designs a controller to glow on your screen? This is terrible. It is going to annoy the hell out of me.
Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4, when we first got our hands on it.
So we started trying different things. We iterated on the introductory moments a bunch of times, until we felt like we had a scene that set up the relationship between these characters as clearly and succinctly as possible. We also developed a cool bit of tech that makes the Transistor flash in sync with the voiceover coming from it.
This flashing effect not only helps our main character stand out amid the colorful futuristic scenery, but because of it you instantly infer that the voice youre hearing must be coming from that weird computer sword Reds carrying around. We finally felt like wed solved the whos-talking problem. Then we started playing with the PS4 controller, and we had another idea.
See, among its many features, the DualShock 4 has this light bar on it, which can be programmed to display just about any color. When Sony revealed the controller, they suggested this light bar could have a variety of uses, such as visually distinguishing between four players in a cooperative game and stuff like that. Sony didnt suggest it could be used to indicate when an extraordinary weapon of unknown origin was speaking to you. We soon found, however, that the light bar works really well for that. We got it to match the exact turquoise hue of the in-game weapon, and the flashing effect was in perfect sync. When I played with this for the first time, it felt a little more like the Transistor was right there in my own hands.
Nevertheless, its a subtle enough feature so we didnt really play it up. We dont like talking about our games in terms of specific features anyway, plus we wanted to see if anyone would even notice. And sure enough, when we showed Transistor at PAX Prime recently, dozens of people who played it mentioned to us that they caught that little detail, and how cool they thought it was.
Our use of the light bar took nothing more than a quick conversation and maybe a couple of hours of engineering time. But to me its a microcosm of our development process. If we can pull together little touches like this spontaneously and often, then Transistor will be filled with them. And I feel strongly that the small stuff in games those fun and interesting little details you notice in your favorites are just as important as the big stuff. Its what gives the best games their distinctive character and personality, and its the stuff you end up remembering long after youve finished playing.
The lamest part is that you necrobumped this thread.
so your second post on this forum is a necrobump? interesting
I have no doubt it'll eventually be patched out in a FW update if its a serious issue
This may have been answered already, but can any (tech) gafers say if adding an off option is something that can be patched via a download/update?
If so, I can definitely see Sony doing this at some point when/if they receive enough (negative) feedback about it.
In what way is 11 days "necro"?
The part where there's 33 pages of looping discussions.
In what way is 11 days "necro"?
Did you really dig this up to say that? You could have at least posted the new article from SuperGiant Games where they talk about how they use the Lightbar.