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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Loudninja

Member
eHKSOGl.gif
Bawhaha.

Hell of a gltich.
 

npa189

Member
What an ass storm, 720p is so damning. 44% more pixels. How did microsoft fuck up an x86 machine so bad? why add the ESRAM? Granted I'm no engineer, but holy shit. If DICE can't get 720p, thats bad. Bravo to Sony, have fun running away with the generation, the king is back.
 

a916

Member
I appreciate the effort for those making gifs... but how useless are they when we're trying to compare quality? The difference is almost lost on all the gifs (save for the jaggies on the X1).

Also how useless is the IGN video...how are we supposed to actually make a good comparision when it's compressed to hell and back.
 
The Xbox One version has more prominent aliasing, which is to be expected. It doesn't look bad at all though, at least not to me. The IGN multiplayer footage seems like the best comparison at the moment.

thanks, skipped too much work today reading the craziness. Needed to get some work done tonight ;)
 

adixon

Member
Xbox forgot to install the high res texture packs right guys ? right... ?

Im a massive fan of the xbox and either way im taking a wait and see approach on both these consoles but even i can see that the xbox is lagging way behind the ps4.

If this is just the start of the gap between the 2 it will only get worse.

It's actually more likely that the gap will get smaller over time, since the roles seem to be reversed in terms of hardware learning curve and development tool maturity from the beginning of last gen. I can't really imagine the gap getting much bigger.
 

Loakum

Banned
Yeah people, ya'll should look at the IGN comparson video. The PS4 version clearly has better colors, framerate, and sharpness. The Digital Loundry pics are very misleading!
 

Fredrik

Member
Sorry for the repost....

I've heard a couple of things about the BF4 capture. It seems that the PS4 was captured in 1080p where as the xbone was captured in its native 720p. Wouldn't this mean that because the PS4 is 1600x900 natively it has to upscale via software/hardware to produce the 1080p resolution for capture? Which could account for the "softening" effect?

That being said the same will be true on the Xbone where its native resolution of 720p will look exactly this way on a 720p native display, however on a 1080p display the image will have to be "upscaled" in order to look correct on a 1080p display.

What i'm trying to say is that if the PS4 is captured at 1080p and not in the games reported 1600x900 native resolution then some upscale processing is going to be on the PS4 images vs. the 720p native capture w/o any upscale processing from the xbone images.

Its late does this make any sense?
it has nothing to do with softening, look at the gif posted everywhere, the textures are completely different, look at the ground, the rocks/pebbles missing in the PS4 shot.

 
Pretty noticeable difference. Still wish we could get better quality video that's not so damn compressed, tired of having to guess how much better games will look actually running on my own TV.
 

Bad_Boy

time to take my meds
to be honest the casual gamer is not going to notice these differences.

but the difference between killzone mp and bf4 mp is night and day.
 

RayMaker

Banned

Lol talk about cherry picking, judging by the video it would be possible to find an imagine that looks equally crap on the PS4 version.

Its very telling how ppl are posting a X1 shot and mocking it and acting like the PS4 is god gift without even posting a comparison shot of it.

lol
 

AmyS

Member
Think the most striking of the next-gen console comparisons was the IGN footage where PS4 had all that lovely motion blur going on, whereas the XBone did not. Add to that the fact that the PS4 version is rendering a native res that's close to 50% higher AND with an overall better framerate, among other things and I'd say PS4 extra brute GPU performance is evident even in this pre-first generation of software.
 

Codeblew

Member
Sorry for the repost....

I've heard a couple of things about the BF4 capture. It seems that the PS4 was captured in 1080p where as the xbone was captured in its native 720p. Wouldn't this mean that because the PS4 is 1600x900 natively it has to upscale via software/hardware to produce the 1080p resolution for capture? Which could account for the "softening" effect?

That being said the same will be true on the Xbone where its native resolution of 720p will look exactly this way on a 720p native display, however on a 1080p display the image will have to be "upscaled" in order to look correct on a 1080p display.

What i'm trying to say is that if the PS4 is captured at 1080p and not in the games reported 1600x900 native resolution then some upscale processing is going to be on the PS4 images vs. the 720p native capture w/o any upscale processing from the xbone images.

Its late does this make any sense?

The first thing I thought when I saw blurry textures on PS4 version was that it was upscaled. Really no other reason. Plus the XB1 versions look less blurry when they should look more blurry. 720 upscaled to 1080p should look more blurry than 900 upscaled to 1080p.
 

Replicant

Member
Aw ok. So, with that while they both look the same the PS4's black will show the details - better shadowing and whatnot I suppose.

Now, I've always noticed when most 360 and PS3 games were compared, the PS3's always looked more washed out, soft and/or blurry. So is what you mention the same case with the 360/PS3 comparisons or is that a different beast all together?

Different beast. But if you're talking about DF, we are only now starting to wonder if there's something messed up with their capture equipment because as you can see here, the captures from IGN and Videogamer looks completely different from DF's.
 

Kibbles

Member
it has nothing to do with softening, look at the gif posted everywhere, the textures are completely different, look at the ground, the rocks/pebbles missing in the PS4 shot.

Digital Foundry said the soldier's camo and ground textures were randomized.

"Ground textures appear different during the campaign mode, with variations of the same texture being planted in the same spot. Neither one is especially greater in detail, suggesting these tiles are partially randomised, much like the soldier camo designs on our character's arms. The PS4 does on occasion suffer from a slight delay in drawing in higher textures"
 
I came in reading the DF article and thinking the X1 version looked pretty decent.

Then I watched JackFrags, and IGN. PS4 is clearly the better one.
 

CREMSteve

Member
Both games look good, but it's obvious in motion that the PS4 version is superior because of the resolution, which eliminates a lot of the jaggies present in the XB1 footage. Outside of that, I couldn't tell the difference between the two until people starting posting screenshots.

That multiplayer footage though, I'm guessing it's the lack of AO that makes the difference so staggering?
 

xn0

Member
That doesn't make sense unless DF added sharpening in post process, which they'd never do.

Sorry I should have been more clear... I entertaining the scenario that there could be a fundamental difference between the video output for capture between the PS4 and XB1. If the PS4 controls its own upscaler (which it probably does) but applies it to images before output and if xbone just outputs images in the games native resolution without upscale processing this could account for the difference.

TLDR console doing the upscaling not anyone or anything else.
 
Man, I watched the IGN video, other then like one time where a tree in multiplayer looked a lot more aliased on XO then on PS4, it was really hard for me to notice differences.

Are my eyes broke? IS NEXT GEN NOT FOR ME?
 
Quick question:

Would video capture compression help either console's cause any more than the other's?

What I am asking is, will PS4's resolution advantage be even more noticeable on an actual TV? or is the video capture compression being especially harsh to the XB1?

Or does it not make a difference?
 

Frumix

Suffering From Success
The first thing I thought when I saw blurry textures on PS4 version was that it was upscaled. Really no other reason. Plus the XB1 versions look less blurry when they should look more blurry. 720 upscaled to 1080p should look more blurry than 900 upscaled to 1080p.

Different scaling alghoritms will produce different results. More at eleven.
 

chubigans

y'all should be ashamed
Note the shadow of the chest high wall very close to the start of the MP footage on the XB1.

Huh, you're right, there is a lot of pop in for the XB1 version (debris and shadows). It didn't rain in the XB1 map either like the PS4 version, but that could be a random thing.
 
so to summarize, so far from all the various sources:

-PS4 higher resolution
-PS4 more stable framerate
-PS4 better effects (textures, ambient occlusion, motion blur, ...clouds, etc)
-PS4 looks (runs?) better in MP as well. PS4 MP looks better than X1 SP according to alot of people...

is that about right?


===========

This probably shows the largest difference yet it's not in OP. C'mon Newman.
HWb79lR.gif

this shows it better:
 

NoTacos

Member
for some odd reason, the aliasing is much more noticeable in realtime vs these slowed down videos. Xbox one has a bit better coloration but aliasing is definitely noticeable. The coloration on Xbone however does seem a little over saturated, sometimes very hard to see whats going on in the shadow. PS4 seems solid, smoother on edges but s little faded compared to xbone color.
 
Quick question:

Would video capture compression help either console's cause any more than the other's?

What I am asking is, will PS4's resolution advantage be even more noticeable on an actual TV? or is the video capture compression being especially harsh to the XB1?

Or does it not make a difference?

The PS4 version will look better...much better on a properly calibrated TV.
 
Interesting comparisons. But its confusing that after looking at JackFrags videos, IGNs, videogamer.com and then DF that they all look similar EXCEPT DF. I'd think the site/segment who's whole existence is video capturing would not seem so different.

Single player if you were a Xbox One owner I think it'd look good enough. And the casuals will probably be happy enough (but this could probably be said for the PS3/X360 versions). But that IGN Multiplayer comparison? Ouch. Its not like the PS4 is super impressive, but if you showed me the XOne video and said it was the 360 I wouldn't have bat an eye.

Overall DICE seemed to do a decent job with the next gen systems. Although I must say I'm surprised at launch there is this big a difference between PS4/X1 versions. A couple months ago I thought with the launch rush that they would be very close to each other. And it wouldn't be until the next year or two where the PS4 would start to pull away. If its already starting now with differences in framerate, and resolution what happens down the line?
 
Lol talk about cherry picking, judging by the video it would be possible to find an imagine that looks equally crap on the PS4 version.

Its very telling how ppl are posting a X1 shot and mocking it and acting like the PS4 is god gift without even posting a comparison shot of it.

lol

It's a bad pic but I looked at the video and it's no picnic.
 

Darkmakaimura

Can You Imagine What SureAI Is Going To Do With Garfield?
Colors on a screen are made up of RGB (Red, Green, Blue).
Each color has a value from 0-255 (off, to fully on). Making up 256 colors for each value, giving us 16,777,216 opaque colors... With those colors we get our pictures.

Ok, so devices can output in two RGB modes.

There is limited, which is almost every TV uses until HD TV's came around:
16-236

and Full Range RGB which have always been supported by monitors.

Because the XO version is "limited" the high end whites and low blacks get chopped off. So basically you have a less range of colors making variations in the spectrum become more apparent and vibrant.

If we take the PS4 full range footage and limit it, it'll give us the same effect.

No worries though, if you have a TV or monitor with full range, you can take advantage of the extra colors that you have. If not, PS4 will have a setting to "limit" it like the Xbox.
Ok, I think I understand now. I'm not really technical, going more by what I'm actually seeing with my own eyes but this makes sense. So by limiting the PS4 footage, we "drop" down to what the XBO footage looks like thus showing the PS4 version is graphically better. Yeah, I sound stupid but I'm pretty much putting it in laymen's terms here.

Heh, these threads sure do get hot. Love that GIF.
 
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