SpasilliumX11
Member
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I wonder if anyone will get this reference, hah.
http://www.ign.com/videos/2013/10/28/battlefield-4-xbox-oneps4-graphics-comparison
Watch the whole thing, it's only 3:18 anyway. Multiplayer starts at about 1:50 into it (Mind you the bar itself on the IGN player is displaying time left in the video as opposed to time elapsed or both. Weird.)
The Xbox One version has more prominent aliasing, which is to be expected. It doesn't look bad at all though, at least not to me. The IGN multiplayer footage seems like the best comparison at the moment.
Xbox forgot to install the high res texture packs right guys ? right... ?
Im a massive fan of the xbox and either way im taking a wait and see approach on both these consoles but even i can see that the xbox is lagging way behind the ps4.
If this is just the start of the gap between the 2 it will only get worse.
it has nothing to do with softening, look at the gif posted everywhere, the textures are completely different, look at the ground, the rocks/pebbles missing in the PS4 shot.Sorry for the repost....
I've heard a couple of things about the BF4 capture. It seems that the PS4 was captured in 1080p where as the xbone was captured in its native 720p. Wouldn't this mean that because the PS4 is 1600x900 natively it has to upscale via software/hardware to produce the 1080p resolution for capture? Which could account for the "softening" effect?
That being said the same will be true on the Xbone where its native resolution of 720p will look exactly this way on a 720p native display, however on a 1080p display the image will have to be "upscaled" in order to look correct on a 1080p display.
What i'm trying to say is that if the PS4 is captured at 1080p and not in the games reported 1600x900 native resolution then some upscale processing is going to be on the PS4 images vs. the 720p native capture w/o any upscale processing from the xbone images.
Its late does this make any sense?
The Darkness never came to PC. Maybe you're confusing it with The Darkness II.
Why do both games have jaggies?
am i fucking high? the xbox looks better
Zero motion blur too in multi for XB1.
Oh man that multiplayer footage...holy CRAP what happened to the XB1?
Zero motion blur too in multi for XB1.
Sorry for the repost....
I've heard a couple of things about the BF4 capture. It seems that the PS4 was captured in 1080p where as the xbone was captured in its native 720p. Wouldn't this mean that because the PS4 is 1600x900 natively it has to upscale via software/hardware to produce the 1080p resolution for capture? Which could account for the "softening" effect?
That being said the same will be true on the Xbone where its native resolution of 720p will look exactly this way on a 720p native display, however on a 1080p display the image will have to be "upscaled" in order to look correct on a 1080p display.
What i'm trying to say is that if the PS4 is captured at 1080p and not in the games reported 1600x900 native resolution then some upscale processing is going to be on the PS4 images vs. the 720p native capture w/o any upscale processing from the xbone images.
Its late does this make any sense?
Aw ok. So, with that while they both look the same the PS4's black will show the details - better shadowing and whatnot I suppose.
Now, I've always noticed when most 360 and PS3 games were compared, the PS3's always looked more washed out, soft and/or blurry. So is what you mention the same case with the 360/PS3 comparisons or is that a different beast all together?
I'm not trolling but... if you told me that screen was from a PS2 game, i'd believe you.
it has nothing to do with softening, look at the gif posted everywhere, the textures are completely different, look at the ground, the rocks/pebbles missing in the PS4 shot.
Those PS4 fanboy tears... Yummy! You got your proof and you're still trying to spin shit.
That doesn't make sense unless DF added sharpening in post process, which they'd never do.
I wonder if anyone will get this reference, hah.
The first thing I thought when I saw blurry textures on PS4 version was that it was upscaled. Really no other reason. Plus the XB1 versions look less blurry when they should look more blurry. 720 upscaled to 1080p should look more blurry than 900 upscaled to 1080p.
Note the shadow of the chest high wall very close to the start of the MP footage on the XB1.
This probably shows the largest difference yet it's not in OP. C'mon Newman.
This one's better...
Quick question:
Would video capture compression help either console's cause any more than the other's?
What I am asking is, will PS4's resolution advantage be even more noticeable on an actual TV? or is the video capture compression being especially harsh to the XB1?
Or does it not make a difference?
Different scaling alghoritms will produce different results. More at eleven.
Digital Foundry said the soldier's camo and ground textures were randomized.
Lol talk about cherry picking, judging by the video it would be possible to find an imagine that looks equally crap on the PS4 version.
Its very telling how ppl are posting a X1 shot and mocking it and acting like the PS4 is god gift without even posting a comparison shot of it.
lol
Ok, I think I understand now. I'm not really technical, going more by what I'm actually seeing with my own eyes but this makes sense. So by limiting the PS4 footage, we "drop" down to what the XBO footage looks like thus showing the PS4 version is graphically better. Yeah, I sound stupid but I'm pretty much putting it in laymen's terms here.Colors on a screen are made up of RGB (Red, Green, Blue).
Each color has a value from 0-255 (off, to fully on). Making up 256 colors for each value, giving us 16,777,216 opaque colors... With those colors we get our pictures.
Ok, so devices can output in two RGB modes.
There is limited, which is almost every TV uses until HD TV's came around:
16-236
and Full Range RGB which have always been supported by monitors.
Because the XO version is "limited" the high end whites and low blacks get chopped off. So basically you have a less range of colors making variations in the spectrum become more apparent and vibrant.
If we take the PS4 full range footage and limit it, it'll give us the same effect.
No worries though, if you have a TV or monitor with full range, you can take advantage of the extra colors that you have. If not, PS4 will have a setting to "limit" it like the Xbox.
Heh, these threads sure do get hot. Love that GIF.