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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

except for the like 50% more pixels and higher framerate lol...this really cant be stated enough....

PS4
- higher framerate
- 50%+ more pixels rendered
- better effects
- certain effects that are simply absent from the Xbone version
- better aliasing BY FAR

its doing all of those things while pushing significantly more pixels...thats A LOT of difference...

And this is just a port, think about what gap we'll see in 2014
 

dark10x

Digital Foundry pixel pusher
You must be joking 30 fps vs 60 is a well bigger difference,

not to mention games like RDR missed foliage and fallout 3 on PS3 had worse jaggies worse textures and worse framrate

This first comparison has shown that the situation does not seem as bad as the 360/PS3 situation.
In terms of performance, this is actually a much larger difference than any of those that you've mentioned. We're talking about a 50% difference in the number of pixels being rendered here.
 
Am I missing something here? This is Digital Foundry, the apparent Gold standard GAF uses to judge which platform to buy a game for. I've used it countless times. I'm dumb. I admit it. I'm an idiot. Does DF actual have copies of PS4 and Xbox One BF5 or are they judging these by videos provided by MS and Sony? Don't they have copies of both games? Why would DF artificially boost contrast and sharpness settings in a side by side? I mean why? Are you saying the crushing blacks and oversharpening are built into the XBO version to hide its faults? I know the DF article says the PS4 is the better version, but one looks better than the other. Why couldn't they just adjust their sharpness and black settings on the PS4 version to mirror the XBO version? How is sharpness or contrast built into game code? It doesn't make sense.

See dark10x's post below (he works for Digital Foundry by the way):

dark10x said:
The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JF used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best.
 

NoTacos

Member
Wow so multiplayer for xbone doesnt look all that much better. Granted they both look a little bit current gen, but the in world assets and textures are just so out of place to me.
 

Doc Holliday

SPOILER: Columbus finds America
I don't understand the hate against xbone. Finally we get some footage and they are almost (sometimes clearly) the same, but still xbone gets kicked because of small details that you don't see when you're actually playing the game? Xbone even lead with frame rates at one point.

Because it's 100 dollars more, it's not hard to understand. Same thing ps3 got shit for when it launched for 599 with similar graphics as the 399 xbox
 

WORLDTree

Member
Am I missing something here? This is Digital Foundry, the apparent Gold standard GAF uses to judge which platform to buy a game for. I've used it countless times. I'm dumb. I admit it. I'm an idiot. Does DF actual have copies of PS4 and Xbox One BF5 or are they judging these by videos provided by MS and Sony? Don't they have copies of both games? Why would DF artificially boost contrast and sharpness settings in a side by side? I mean why? Are you saying the crushing blacks and oversharpening are built into the XBO version to hide its faults? I know the DF article says the PS4 is the better version, but one looks better than the other. Why couldn't they just adjust their sharpness and black settings on the PS4 version to mirror the XBO version? How is sharpness or contrast built into game code? It doesn't make sense.

Because things change and so does quality. Over the course of the past few weeks it is apparent that something is not right at DF. Please watch the other videos ESPECIALLY jackfrags and see that DF's is the ONLY ONE with the crushed blacks. If you want to keep asking why then WHY is DF the ONLY ONE whose video is so drastically different? Jackfrag has a video of the Xbone SP and it shows all the jaggies. Of course, I expect no replies to this if you didn't reply or glean info from any of the other numerous posts explaining this.
 
Its weird that the ign single player comparison shows no difference in textures while the DF comparison has the footage manipulated in a way that shows x1 with sharper textures
 
I don't understand the hate against xbone. Finally we get some footage and they are almost (sometimes clearly) the same, but still xbone gets kicked because of small details that you don't see when you're actually playing the game? Xbone even lead with frame rates at one point.


It's still 720p! Both resoltuion and framerates are worse in the xb1 version of BF4. Smoke and mirrors.
 

alr1ght

bish gets all the credit :)
In terms of performance, this is actually a much larger difference than any of those that you've mentioned. We're talking about a 50% difference in the number of pixels being rendered here.

Did you guys get an sexy 60fps footage? I don't think elgato can cap 60.
 
So the difference is......nothing. For all the wailing and crying and gnashing of teeth....you have to A-B back and forth in order to see tiny changes.

Neogaf seriously underestimates how little people care about this shit.

Haha. Wow. I just. Watching that FPS counter on the Xbone dip to 58fps every once and a while...or sitting just 3fps behind for a fraction of a second...and then to have people in here think that it would even be noticeable in real world gameplay.

I mean differences are pretty obvious for me, but it isn't a very big deal, I agree. 900p on PS4 isn't that great, 720p on Xbone is shoddy.
 
In terms of performance, this is actually a much larger difference than any of those that you've mentioned. We're talking about a 50% difference in the number of pixels being rendered here.
At a better framerate, with more effects, on a multiplatform cross-gen title, at launch.
 

Bishop89

Member
Thanks, I wanted to say the same.

First thing you gotta do on a new TV is turn off all the sharpening and super contrast bullshit. Now X1 has that stuff built in and it's a good thing? Lol.

I wish someone told me this 4 years ago!!
I still have default settings! (well technically ive got mine set on 'gaming') but still.
 

RedAssedApe

Banned
The difference will be even more apparent in motion, when you're playing it firsthand. Those jaggies on small geometry will shimmer and stand out like a motherfucker.

Calling it right now.

I can't believe that Battlefield on Xbone is running at the same resolution as Battlefield on 360, and people don't think it's going to be a jaggy-fest. There is no magical fix inherent to the Xbone hardware for 720p resolution. It's just the plain truth.

by then it'll be too late though. they will have bought their console and game. point of no return haha
 
This probably shows the largest difference yet it's not in OP. C'mon Newman.
HWb79lR.gif

XBox One has no cloud!
 

ypo

Member
The issue here is simple; Tom had a limited amount of time to capture this stuff and was not able to do so in a normal environment. If mistakes were made normally, it would be easy to go back and correct, but with the way this worked, it wasn't really possible.

Why so different? DF uses their own hardware for capturing while DICE were handing out Elgato boxes to everyone else. The DF hardware is actually much more capable but it works differently and, without the experience of working with these new consoles, I can see a situation where settings were dialed in wrong.

JF used what DICE provided and probably didn't even attempt to change any settings which, in this case, turned out to be for the best.

Then did he not notice the huge discrepancy between what was shown at the event and what he captured? If so then why did he decided to publish this highly inaccurate comparison?
 
It's really not even necessary if you understand what you're looking at.


It's simple; PS4 version operates at a higher resolution with an almost 50% pixel advantage while delivering a generally more consistent framerate and displaying some effects (such as HBAO) which are completely missing on XB1. It's not something the casual audience will necessarily pick up on but it does highlight a rather significant performance difference that will likely manifest itself down the line.

That would be akin to a 360 game being released at 1280x720 while the PS3 version ran at 853x480 with more slowdown.
What was the sitch for multiplat PS3 vs 360 games? IIRC PS3 versions looked particularly shabby until developers learned how to do things on the PS3, which is when PS3 multiplats began looking only slightly shabbier.

Since I don't know any better I'm gonna say history will repeat itself.
 

dark10x

Digital Foundry pixel pusher
Did you guys get an sexy 60fps footage? I don't think elgato can cap 60.
Well, the capture hardware can absolutely handle 1080p60 unlike elgato.

What was the sitch for multiplat PS3 vs 360 games? IIRC PS3 versions looked particularly shabby until developers learned how to do things on the PS3, which is when PS3 multiplats began looking only slightly shabbier.
Ah, but there is a difference this time; the hardware in PS4 and XB1 is built on hardware from the same vendor and are extremely similar in nature. The PS3 was difficult as a result of its Cell processor coupled with a weak GPU. The techniques used for 360 couldn't translate smoothly to PS3. This required developers to basically make up for GPU deficiency by offloading operations to the SPUs.

There's no "Cell" equivalent in XB1.
 

WORLDTree

Member
Then did he not notice the huge discrepancy between what was shown at the event and what he captured? If so then why did he decided to publish this highly inaccurate comparison?

At this point there is credence to that fact that an agenda may exist at DF. However like what was implied in dark's post it could also be just a simple mistake that wsa not seen due to the demand and time crunch to get the videos up.
 

wizzbang

Banned
Ummm so I kind of think I prefer the Xbox One shots? The PS4 looks muddy and washed out, despite the resolution boost.

Luckily I wouldn't base a console purchase decision on something like this
EDIT: Notice the coders haven't even got the UI to scale to the same size respite the resolution too?
 

sTaTIx

Member
I don't understand the hate against xbone. Finally we get some footage and they are almost (sometimes clearly) the same, but still xbone gets kicked because of small details that you don't see when you're actually playing the game? Xbone even lead with frame rates at one point.

Not even close to the same.

  • PS4 renders 56% more total pixels.
  • Xbone renders at 720p (aka, same as the 360/PS3 versions)
  • PS4 has anti-aliasing
  • Xbone is missing motion blur in MP
  • PS4 has HBAO (ambient occlusion)
  • Even after all those advantages, PS4 runs at a higher framerate

This is damning enough evidence of the PS4 hardware superiority on a purely technical basis. Subjective statements such as, "I prefer the higher contrast of the Xbone" or "I like the edge sharpening effect" have no basis in objective, technical analysis when comparing the relative graphical capabilities of these two machines.
 
In terms of performance, this is actually a much larger difference than any of those that you've mentioned. We're talking about a 50% difference in the number of pixels being rendered here.

Why did the DF capture and the IGN capture have a difference in a way that DF had higher textures on x1 while no difference in IGN version when it came to texture quality ?
 
What was the sitch for multiplat PS3 vs 360 games? IIRC PS3 versions looked particularly shabby until developers learned how to do things on the PS3, which is when PS3 multiplats began looking only slightly shabbier.

Since I don't know any better I'm gonna say history will repeat itself.

The Xbox One doesn't have the Cell as an advantage. All it has are a bunch of small upclocks vs. a hugeass GPU difference. If there's a big enough different in theoretically power right now (ignoring how the games look since some people don't seem to see aliasing for whatever reason), I can't see it getting smaller.
 

cchum

Member
I see what he meant by PS4 multiplayer looking better than XB1 single player.

That's crazy. Looking at JackFrag videos, PS4 multiplayer is about the same/better than the single player campaign on xboxone. Is such a thing possible.gif
 
I'm just not buying it. Their comparisons with ps3/360 always had the same problem. They couldn't be bothered to fix the levels for both to match.

Not buying what? Dark10x actually works for Digital Foundry. He said their capture equipment wasn't calibrated correctly and accounts for the major difference in gamma saturation/contrast and sharpness.

Look at JackFrags videos if you want to see how the games really look in reality.

JackFrag actually said that the PS4's multiplayer looks better to him than X1's single player. I shit you not.
 

BigDug13

Member
What was the sitch for multiplat PS3 vs 360 games? IIRC PS3 versions looked particularly shabby until developers learned how to do things on the PS3, which is when PS3 multiplats began looking only slightly shabbier.

Since I don't know any better I'm gonna say history will repeat itself.

Yep history will repeat itself, you're absolutely right. Once developers truly get a handle on the difficult Cell architecture of the XBO, they'll be able to code to the metal and get those instruction sets lined up for the SPU's to help take a load off the GPU's inferiority.
 
except for the like 50% more pixels and higher framerate lol...this really cant be stated enough....

PS4
- higher framerate
- 50%+ more pixels rendered
- better effects
- certain effects that are simply absent from the Xbone version
- better aliasing BY FAR

its doing all of those things while pushing significantly more pixels...thats A LOT of difference...

What you say is all true but for folks passing by the kiosk at Best Buy the visual difference will be nearly impossible for them to recognize.

In a power vs power comparison with the numbers staring back at you difference is quite apparent, PS4 wins by a wide margin.
 
except for the like 50% more pixels and higher framerate lol...this really cant be stated enough....

PS4
- more stable framerate
- 50%+ more pixels rendered
- better effects
- certain effects that are simply absent from the Xbone version
- better aliasing BY FAR

its doing all of those things while pushing significantly more pixels...thats A LOT of difference...
Not even close to the same.

  • PS4 renders 56% more total pixels.
  • Xbone renders at 720p (aka, same as the 360/PS3 versions)
  • PS4 has anti-aliasing
  • Xbone is missing motion blur in MP
  • PS4 has HBAO (ambient occlusion)
  • Even after all those advantages, PS4 runs at a higher/more stable framerate

There may be more, but that covers it for the most part, I believe.



Kevin-Garnett-Reaction-at-2013-Dunk-Contest.gif
 

tazz3

Member
Ign compared the 2 versions there is a video and on there ,the ps4 footage looks better then df ps4 footage. Could be the camara df was using not good
 
For all those threads with 10 000 replies, all those banned users, all this month's craziness... this is it?!?

LOL

The difference is undistinguishable for the casual BestBuy/ Walmart/ Costco gamer. No wonder MS sat quiet on this issue - they knew no one except board warriors would give a shit. All those thuway, famousmortimer, TheKevinDent etc. leaks for this? Jesus... way overblown. I was expecting some 3Dfx vs non-3Dfx screens at least.

Meanwhile:
- the PC version shits from great heights on the superior PS4 900p visual clarity
- Killzone: Shadowfall destroys BF4 visually
 

RedAssedApe

Banned
I really don't understand why black levels, sharpness, RGB, etc need to be explained....PS4 version is looking better regardless of if you understand/know about that stuff or not.

also, anyone have SP PS4 footage that is not a comparison video?

same reason people go into best buy and thing those sets set to torch/vivid mode look good. bright shiny saturated things! :\
 
What I learnt in this thread form some people; increasing contrast suddenly makes a game look better.

Its pretty clear which is the superior version: the one with a better frame rate and higher resolution.

GG Xbone. Imagine the graphical disparity in exclusives 0_0
 
Oh, look... more people not understanding the effect of light/dark contrast on apparent detail.

You don't know what FXAA is do you?

I've used FXAA, in its various incarnations, and it's never been this blurry. But I actually hope you're right, and future PS4 games forego this particular implementation of FXAA, and go with something like SMAA or even MLAA instead--less blur, generally speaking. I was just worried that this slight blur might be due to the PS4's scaler--something not as easily remedied as merely tweaking AA settings.

Fwiw, it seems FXAA on low settings doesn't introduce any noticeable amount of blur (to my eyes).

I've always hated what FXAA does to IQ, but I've spoken to other people about it and they don't mind/notice. I'd almost guarantee it's FXAA though, as it does do a decent job of tackling the aliasing on the PS4, and look at the XB1 version which seems to have no AA, it's a jagged mess. Yeah I'm hoping for more console games with better AA solutions (SMAA like you mentioned), but FXAA is considerably less taxing so devs are going to go for that if they can.
 

RayMaker

Banned
In terms of performance, this is actually a much larger difference than any of those that you've mentioned. We're talking about a 50% difference in the number of pixels being rendered here.

Regardless of numbers fallout 3 looked worse on the PS3 compared to the 360, then BF4 looks on X1 compared to the PS4 version.
 
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