gundamkyoukai
Member
DICE has already said the XO version is missing many features, such as AO so it really isn't a good comparison to judge on.
It missing AO what else ???
Which going to hurt the frame rate even more .
DICE has already said the XO version is missing many features, such as AO so it really isn't a good comparison to judge on.
As far as I know, this is the only PS4 launch title that isn't 1080p.Why doesnt Next Gen wait a year and give us 1080p? Those comparison vids are a bloody stool sample!!!!!!!!!
Lol MS Smdh... They were more concerned about making sure this Fucking Kinect is showed down our throughts so they can scan our homes and use it to try and sell us shit, give infos to NSA greedy assholes. Now you're going to pay the price Bwahahahahaa and I don't feel bad one bit, only if I can find a place to preorder and get the ps4 day 1...
Please don't do this.OMG HOW CAN IT LOOK BETTER NO OCCLUSION NONAA No NOTHONG 5O9% LESS PIXELS SHADERS ARE CLUSTERFORMED ANDBLOOK AT TJATBLIGHTNING TAJMAHAL HAMANAHAMANAHAMANA.
Just saying... If you like the xbone looks, Ur an idiot here... Expect it
Original DF images adjusted for the Limited RGB that the X1 was recorded in.
NOTE: These images do not have an added "sharpen" filter to "reverse" the blur effects of FXAA.
For what it's worth, I hate the crushed blacks.
Damn ps4 version is a blurry mess
Damn ps4 version is a blurry mess
Gemüsepizza;87959249 said:
Really? I must really have no concept of what "50% more powerful" looks like or how the PS4 version is in a different league because all I see is better textures and more aliasing in the XB1 version and smoother objects with blurrier/missing textures on the PS4 version which seems more like visual a trade off if anything. Half of those images I prefer the PS4 version and the other half I prefer the XB1. Obviously a cross gen game isn't going to blow anyone away but this is still disappointing on the PS4 front for me. I was at least expecting better textures regardless of their reasoning for them looking muddier. All versions look pretty meh, but after everyone was touting the PS4 version as the end all be all on consoles...I'm just not really seeing it.
If they add AO to the Xbox version wouldn't there be a performance hit?
I hope Battlefront targets native 1080p, considering this game is only going to be released for the next-gen consoles (and PC).As far as I know, this is the only PS4 launch title that isn't 1080p.
Still. They only mentioned AO, and it becomes "many", which then becomes "tons", which then becomes "The day one patch will bump the res up to 1080 and the framerate to 60 with 16xMSAA guys!"
This weird game of telephone is getting out of hand.
https://twitter.com/repi/status/395181209619165184@AlexConnellan:@repi @digitalfoundry Are there other fixes that aren't in the review copy?
@repi: @AlexConnellan @digitalfoundry yes there are some, but not something we will go into details about at this time.
So, AO is "many" features now? Shit gets spun out of control here.
It missing AO what else ???
Which going to hurt the frame rate even more .
Gemüsepizza;87959249 said:
"blurriness" in the comparison is because the xbone has a sharpen filter applied to its upscaler along with DF further sharpening the image (along with color and contrast changes on the xbone footage). PS4 (and PC) versions aren't blurry. XBONE version is artificially sharpened with a post-process effect. If that is the sort of thing that appeals to you, getting the PS4 version and cranking up the sharpness on your TV will accomplish the exact same thing. And no I'm not being snarky about it. That's literally the difference you are seeing on the XBONE footage.
I think it will. If they didn't have to work on the current gen versions, I think this game would be much better on both next gen platforms. That's part of the reason I'm looking forward to when PS3/360 finally get dropped, the next gen versions can get proper attention.I hope Battlefront targets native 1080p, considering this game is only going to be released for the next-gen consoles (and PC).
It's interesting what results you get when you do a twitter search for xboxone ps4 bf4
Looks like to the average (read casual) gamer, there's hardly any difference. I think Microsoft are slightly relieved on that front.
Well, I wouldn't call worse IQ (50% lower pixel rate), sometimes even sub 720p, worse framerate, aliasing issues, etc. ...... a win and I wouldn't walk away happy from this.. but hey.... to each his own.
You bet, hope no one got offended.Please don't do this.
You've made proper posts in the past, so I just assume you're just joking here.
Did a Digital Foundry employee admit that you botched the captures?
New freelancer John Linneman made comments online suggesting that the workflow was in error and that there wasn't time to correct it. We love John, but he wasn't privy to the workflow of last week's events, nor involved in any of the internal discussions we had. While his heart was in the right place, his post doesn't accurately reflect the facts as they stand and they are certainly not official comment from Digital Foundry.
Damn ps4 version is a blurry mess
The real story here is both of these new next gen systems are well behind a modern mid-range pc and that is appalling.
Yea I agree. Console gamers are in for a treat
I'm just saying we should be expecting better after 8 years if sub full HD and we are still there. The hardware if these two systems should be that big of a learning curve considering the components they are using in them.
Correct.As far as I know, this is the only PS4 launch title that isn't 1080p.
New Eurogamer article on the subject
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-face-off-qa#comments
So what's going on with Xbox One?
Xbox One was also acquired at full range 0-255 RGB with the dash set accordingly, in line with the other versions - exactly how we approach every Face-Off. We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".
New Eurogamer article on the subject
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-face-off-qa#comments
So what's going on with Xbox One?
Xbox One was also acquired at full range 0-255 RGB with the dash set accordingly, in line with the other versions - exactly how we approach every Face-Off. We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".
Sure, if they are fine with lower IQ. That was always going to be the case, you cant see the differences? The power deficit doesnt matter to you.
Not only that, but let's run with the rumors of MS SDK tools being buggy/behind/incomplete and things can only improve for XB1 in terms of performance.
Did leadbetter just throw dark10x under the bus ?New Eurogamer article on the subject
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-face-off-qa#comments
Digital Foundry said:If you are sitting on 3TB of 1080p60 video, will we see any of it?
Yes.
Calm down, son. No one has quoted me. People are saying they fucked up and admitted to it. I'd like to know how and a link. I've read how in between the five minutes of me asking and you getting mad that I asked.
If you are sitting on 3TB of 1080p60 video, will we see any of it?
Yes.
Leadbetter is lying . If what he says were true the same issue would occur in JackFrag and IGN videosWhat a joke man. How is it they only noticed this now?
I would assume its because 720p on X1 is actual output res while 900p has to scale up
I say if they can't make 1080p, go for 720... sub resolution screws up image
Original DF images adjusted for the Limited RGB that the X1 was recorded in.
NOTE: These images do not have an added "sharpen" filter to "reverse" the blur effects of FXAA.
For what it's worth, I hate the crushed blacks.
Apparently Digital Foundry messed up their capturing.
Xbox One version captures have more sharpness and contrast than they should.
PS4 captures are blurrier than they ought to be.
On a side note though, games later cycle will obliterate this graphically and performance wise. So there's that to consider.
Leadbetter posted a response on Eurogamer as an "Editor's blog".. He doesn't seem to have any regrets whatsoever. Is GAF gonna crash again now?
EDIT: Link if it hasn't been posted yet.
Did a Digital Foundry employee admit that you botched the captures?
New freelancer John Linneman made comments online suggesting that the workflow was in error and that there wasn't time to correct it. We love John, but he wasn't privy to the workflow of last week's events, nor involved in any of the internal discussions we had. While his heart was in the right place, his post doesn't accurately reflect the facts as they stand and they are certainly not official comment from Digital Foundry.
I'm not giving them any clicks, what does he say?
Editor's blog: Battlefield 4 Face-off Preview Q&A
Gamma bomb.
By Richard Leadbetter Published Tuesday, 29 October 2013
Wow, it's certainly been a wild and crazy day, with all manner of questions and even accusations floating about concerning our Battlefield 4 coverage. Time to take stock and comprehensively address the queries surrounding our article:
The big question - did Digital Foundry botch its Battlefield 4 captures?
We've now examined Xbox One and PlayStation 4 game and UI/dashboard elements and have concluded that the equipment did exactly what was asked of it - it acquired digital video in a mathematically lossless format at 1080p60, in the full range RGB (0-255) colourspace. Dashboards and control panels were all set accordingly to match the requirements of the equipment. We're now satisfied that the captures on PS4 and PC are exactly as they should be - digitally lossless transmissions of what came out of the hardware.
So what's going on with Xbox One?
Xbox One was also acquired at full range 0-255 RGB with the dash set accordingly, in line with the other versions - exactly how we approach every Face-Off. We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".
Is this the result of you processing the footage to make it look better compared to PlayStation 4?
Um, you don't make a game look better by crushing subtle detail. The lowering of dynamic range like this physically can't make a game look better - it can only look worse. The only regret here is that the drive for the best possible assets has resulted in captures that do not fully represent how DICE wants the game to be played.
Why isn't anyone else's footage from the same event showing the crushed blacks?
EA provided Elgato Game Capture HD consumer-level devices at the Stockholm event. They're great little units but they are unsuitable for DF work because they cannot acquire 1080p at 60 frames per second and they do not provide lossless video. The reason they do not show crushed blacks on Xbox One is because they operate at limited range RGB (16-235) and the XO dashes were set accordingly. We are told that the current Xbox One appears to be fine operating in limited range RGB, so this is a good match for the unit. We also know that both PS4 and XO hardware at the EA event was set by default to limited range RGB, so other attendees were good to go straight off the bat while we had to make changes to suit our more specialised equipment.
Does the Xbox One issue change any of your observations about Battlefield 4?
No, though we would like to see how the apparent sharpening of detail looks in the proper colourspace. The only change - which we have made already - is the comment from DICE's Johan Andersson that ambient occlusion (missing in the XO review build we tested) will be present in the game you play at launch, using the same algorithm as the PS4 and PC version.
Did a Digital Foundry employee admit that you botched the captures?
New freelancer John Linneman made comments online suggesting that the workflow was in error and that there wasn't time to correct it. We love John, but he wasn't privy to the workflow of last week's events, nor involved in any of the internal discussions we had. While his heart was in the right place, his post doesn't accurately reflect the facts as they stand and they are certainly not official comment from Digital Foundry.
If you are sitting on 3TB of 1080p60 video, will we see any of it?
Yes.
Eurogamer said:New freelancer John Linneman made comments online suggesting that the workflow was in error and that there wasn't time to correct it. We love John, but he wasn't privy to the workflow of last week's events, nor involved in any of the internal discussions we had. While his heart was in the right place, his post doesn't accurately reflect the facts as they stand and they are certainly not official comment from Digital Foundry
Ah, then why is this thread 105 pages based on footage and images that don't look the way they actually look? And it seems kind of asinine that people are actually claiming one is more dominant over the other if that's the case. Does that mean they just prefer the way DF fucked up the PS4 capture instead of the way they fucked up the XB1 capture?
It's like I'm not part of the inside joke...this just looks like your typical 360/PS3 comparison thread where there are some visual differences and trade offs with both. The PS4 looks overall better but I'm not seeing this domination that I'm reading about in here. I know there's all kinds of crazy things going on under the hood that swing things even more in PS4's favor (if what I'm reading on here is true) but it doesn't look like it's making that big of a difference.
Why isn't anyone else's footage from the same event showing the crushed blacks?
EA provided Elgato Game Capture HD consumer-level devices at the Stockholm event. They're great little units but they are unsuitable for DF work because they cannot acquire 1080p at 60 frames per second and they do not provide lossless video. The reason they do not show crushed blacks on Xbox One is because they operate at limited range RGB (16-235) and the XO dashes were set accordingly. We are told that the current Xbox One appears to be fine operating in limited range RGB, so this is a good match for the unit. We also know that both PS4 and XO hardware at the EA event was set by default to limited range RGB, so other attendees were good to go straight off the bat while we had to make changes to suit our more specialised equipment.
I bet the random buyer on the street cant tell the differences between 360 and Xbone version either.We all know this. No one denies the significant advantage of PS4 BF4 over Xbone one (50% more pixels, framerate, AO etc.)
The problem is it looks near undistinguishable for random buyer on the street.
It is not a PS2 vs Xbox Splinter Cell difference with clear, visible missing effects (bumpmapping, real time shadowing etc.)
Sony must use "FULL HD" in every single one of their adverts to nail the point home.