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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Perkel

Banned
After watching both versions in action (multiplayer) the XB1 version has a shit load of jaggies everywhere. I think the DF comparisons are pointless.

Wait till you see proper high quality 1080p footage from site like Gamersyde.

Quality of 1600x900 same as 1080p can't be shown with crappy youtube player that has worse quality @ 1080p than native 720p and from IGN video which looked good but still had terrible compression artifacts.


Unfortunetelyy Blim Blim said already he doesn't have PS4 nor Xbone right now.
 

MaLDo

Member
??

There is no photoshop on that black dude head. It is just motion blurr. You can see how blurr goes from tip of his head and becomes less and less visible going down and as it reaches his shoulder there is almost no blurr.

That is how motion blurr works.

If PS4 version would be blurred like some people state whole image would be blurred including parts of his jacket or lift door. But they are not.

If you follow back my quote, I'm talking about this

i3uk6taw6tdxd8fonn.gif
 

gofreak

GAF's Bob Woodward
Just watched the IGN vid. So Motion Blur and AO missing on the XO version? What about depth of field effects? In that first scene where the guy is stuck on the ground in the sinking car, the background stuff looks better blurred on the PS4 version, whilst there appears to be no depth of field in the Xbox One version. Could just be me, or the sharpening differences, but it looks like a subtle DoF difference too.

I think there is DoF but I thought it looked better quality in the PS4 version. But that might well just be a consequence of better resolution overall.
 

RoboPlato

I'd be in the dick
Just watched the IGN vid. So Motion Blur and AO missing on the XO version? What about depth of field effects? In that first scene where the guy is stuck on the ground in the sinking car, the background stuff looks better blurred on the PS4 version, whilst there appears to be no depth of field in the Xbox One version. Could just be me, or the sharpening differences, but it looks like a subtle DoF difference too.

There is motion blur in the XBO version campaign, just less. Seems to be completely absent in MP. I think there are some DoF differences too but compression makes that hard to judge.
 

Perkel

Banned
Still catching up on the thread so sorry if this has already gotten covered, but how much should fixing that affect performance?

You should expect worse performance if they put AO in.
AO is very taxing for hardware.

That is if DICE didn't improve performance of Xbone version. If yes then there shouldn't be any frame-rate difference.
 

Atruvius

Member
There's an option to disable anti aliasing on the PS3 version of BF3.
Anti-Aliasing.jpg

If it's the same on BF4 for PS4 it will solve the blurry, vasaline textures some of you have been complaining about.

This is probably already said but DICE patched that in after people had complained about horrible input lag which was caused by the AA. I think it took like months for that patch to arrive.
 
Still catching up on the thread so sorry if this has already gotten covered, but how much should fixing that affect performance?

presuming there aren't other optimization improvements, it could be at a cost of 2-3 fps. but, bear in mind that doesn't mean that it won't still be at 60 fps most of the time. such a drop would mean that the game would drop a little more often, a little further.

it's quite plausible other optimizations would balance it out. it's quite plausible it'll hurt things a small amount further.
 

DBT85

Member
BlimBlim?

iQShzoemNXM8f.gif

They don't have any of the hardware of games, and because their site isn't that popular they are down th elist to get some, though after the stuff they've done with Evolution they might get better support from Sony than MS since there is already some relationship there. I did ask Jack Frags if he could supply Blim with some material but got nothing back.
 

viveks86

Member
There is motion blur in the XBO version campaign, just less. Seems to be completely absent in MP. I think there are some DoF differences too but compression makes that hard to judge.

This. I'm still not able to identify all the differences. Each capture looks quite different for the same platform. Aren't direct feed captures supposed to be much more consistent??? LOL
 

Mr.Speedy

Banned
1. The X1 version is still being baked (confirmed by Dice via twitter)
2. We dont know if FXAA setting is on/off/available on either next gen version (it's a confirmed toggle in at least the PS3 version).
3. :)

Ahh ok I see, thanks. To the naked eye, would FXAA help the ps4 version if it's off in the footage we have seen? I mean, it seems like if FXAA would help out a lot more on the X1 version. Possibly even removing most of the jaggies.
 

jayu26

Member
Here I will make is easier for a lot of you...
sYhxGoU.jpg

The version with less detail on gun is the inferior version. BTW, same crushed black effect which is giving Xbone its pop, is taking away that detail.
 

system11

Member
I'm happy this game was only a 'maybe' for me, that blurring is a total dealbreaker. Stuff like this really should be in OS level console options.
 

Raist

Banned
Still catching up on the thread so sorry if this has already gotten covered, but how much should fixing that affect performance?

AO is taxing, especially the kind they're using.
It will do fuck all for AA, resolution, and might potentially affect framerate negatively.

It'll be a minor, subtle improvement of shadows and that's it. That won't close any gap in any way. people who argue to wait for it to be implemented on XB1 as well are delusional.
 
Has Dice commented on this sharpening stuff yet.

Kind of?
http://www.eurogamer.net/articles/digitalfoundry-battlefield-4-face-off-qa#comments

The big question - did Digital Foundry botch its Battlefield 4 captures?

We've now examined Xbox One and PlayStation 4 game and UI/dashboard elements and have concluded that the equipment did exactly what was asked of it - it acquired digital video in a mathematically lossless format at 1080p60, in the full range RGB (0-255) colourspace. Dashboards and control panels were all set accordingly to match the requirements of the equipment. We're now satisfied that the captures on PS4 and PC are exactly as they should be - digitally lossless transmissions of what came out of the hardware.

So what's going on with Xbox One?


Xbox One was also acquired at full range 0-255 RGB with the dash set accordingly, in line with the other versions - exactly how we approach every Face-Off. We have now had informal confirmation from a very good source that current Xbox One hardware has issues with full-range RGB output that are not present on either PC or PS4. We asked DICE for comment and were told that they are "investigating the video output range and settings for Xbox One".

I realise it's not what you're looking for but that's the only comment that supposedly originates from Dice I've seen about this. If there were any other comments (directly from Dice, with the exception of the AO inclusion news) I believe I've missed them
 

Perkel

Banned
If you follow back my quote, I'm talking about this

ok then first:

- explain me how sharpening add fake details.
Because that shot has added sharpening added via AP to emulate same situation as in Xbone version which you could do the same with your remote (if you have TV)

second:

- explain lack of blurr in this shot:


third explain me lack of blurr in rest of image beside black dude head and neck from which originally PS4 Blurr bullshit comes:

http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PS4_044.jpg.jpg
 

Foxix Von

Member
bf431qky.gif

Quick comparison from the jackfrag vids.

The problem here is that even in jackfrag's video the contrast is still problematic. It's been corrected, but look at the highlight on the guy on the right's face. Instead of losing detail in the blacks you're now crushing the whites.
 

chubigans

y'all should be ashamed
Still catching up on the thread so sorry if this has already gotten covered, but how much should fixing that affect performance?

It'll affect performance by decreasing the framerate slightly. AO is not a trivial thing to turn on unless you're backing it up with a lot of optimization.
 

shandy706

Member
Took the time to watch through the videos. People arguing over this game on both consoles crack me up. They're very similar in this case. The difference is NOT huge. Heck, they take turns dropping frames at times. Looks serviceable in both cases.
 
So i've been watching single player x1 and multiplayer ps4 footage. There is a significant amount of aliasing in the single player x1 footage. I could barely find any in the ps4 multiplayer footage. I am so hype for my ps4.

Exactly. The aliasing on the XB1 is such a turn off. There's way too much
 
They don't have any of the hardware of games, and because their site isn't that popular they are down th elist to get some, though after the stuff they've done with Evolution they might get better support from Sony than MS since there is already some relationship there. I did ask Jack Frags if he could supply Blim with some material but got nothing back.

I see. Those guys absolutely deserve the hardware and games.
Providing us years of nothing but quality videos. I really respect Gamersyde.
 

Kagari

Crystal Bearer
PS4 > Bone

DF fucked up their Bone video capture which has crushed the blacks and made the colours much more saturated.

Bone hardware may have a sharpening filter applied to all scaled output.

If that's a hardware thing... ohhh boy. I wonder if it'll be present on other multiplatform titles.
 

goonergaz

Member
lol, now XBO looks fuzzy.

BTW, MaLDo - adjusting sharpness is something you can do with any TV - the point was to show it can look better than XBO by replicating the 'boosts' the XBO output was getting.
 
The problem here is that even in jackfrag's video the contrast is still problematic. It's been corrected, but look at the highlight on the guy on the right's face. Instead of losing detail in the blacks you're now crushing the whites.

Given what's supposed to be happening in the scene with a powerful local light source, there should be a bit of blow out with the whites. Neither is perfect, but I would say the JF footage is closer to the ideal than the DF footage. However, I can see why people would prefer the DF version as it looks more contrasty.

If that's a hardware thing... ohhh boy. I wonder if it'll be present on other multiplatform titles.

Indeed. However, I haven't been able to figure out whether DF applied the sharpening (seems unlikely, but you never know where they are concerned), if DICE have done it or whether the Bone just does it automagically for all games scaled for 1080p output.
 

Foxix Von

Member
If that's a hardware thing... ohhh boy. I wonder if it'll be present on other multiplatform titles.

I haven't finished reading the thread yet, this thing is huge, but do we know if the contrast problem I just pointed out is an issue with the bone's native output/gamma curve or a problem with the recording equipment being handed out?
 

MaLDo

Member
ok then first:

- explain me how sharpening add fake details.
Because that shot has added sharpening added via AP to emulate same situation as in Xbone version which you could do the same with your remote (if you have TV)

second:

- explain lack of blurr in this shot:



third explain me lack of blurr in rest of image beside black dude head and neck from which originally PS4 Blurr bullshit comes:

http://images.eurogamer.net/2013/articles//a/1/6/2/7/9/9/2/BF4_PS4_044.jpg.jpg

What? Someone ask why a PS4 shot is less blurry in a new comparisson and the reason is that shot is sharpened using photoshop. I said only that. I need to explain a lot of things now? XD

If you want my opinion, xbone version looks like dog shit and ps4 version looks blurry as hell. But is only my opinion.
 

Perkel

Banned
Took the time to watch through the videos. People arguing over this game on both consoles crack me up. They're very similar in this case. The difference is NOT huge. Heck, they take turns dropping frames at times. Looks serviceable in both cases.

Of course difference isn't huge.


All you see footage that has worse quality than native 720p. How can better res show its details where all footage we saw is just one big compression fuckup.

Even with that shitty footage we see aliasing shimmering in Xbone version.
 

Pop

Member
If that's a hardware thing... ohhh boy. I wonder if it'll be present on other multiplatform titles.

What happened to AC4 on X1? haha

I know that Battlefield is being used for mp by the majority of players and on the X1 it's going to look bad or more like current gen. That IGN video had the jaggies everywhere, IQ looked like crap.
 
Much much larger difference than last generation. We all expected the Xbone version to be the inferior console version and it has come to pass.

I do think DICE worked hard to mask the faults of the Xbone well, but it easily looses via image resolution, image effects and frame rate to its console competitor.

It is honestly hard to see anything of value with the compressed dark videos, although it seems all of the text of the previews across the board give the victory to the ps4.

PC = 1
PS4 = 0
Xbone = 0


up next COD.

PC > PS4 > XB1

Fixed.

Edit: I'm done trolling. I just can't believe what a cold shower this caused since yesterday.
 

Kagari

Crystal Bearer
What happened to AC4 on X1? haha

I know that Battlefield is being used for mp by the majority of players and on the X1 it's going to look bad or more like current gen. That IGN video had the jaggies everywhere, IQ looked like crap.

They haven't shown it... at all. Probably won't be anything on it until 11/12 when MS's embargo is up at this point. Ubisoft didn't even have the xbone version available for review, which is kind of telling.
 
I haven't finished reading the thread yet, this thing is huge, but do we know if the contrast problem I just pointed out is an issue with the bone's native output/gamma curve or a problem with the recording equipment being handed out?

DF are blaming issues with the Bone's default colourspace because it is set to limited, but no one else really had much of an issue so it's DF's fault that they set their recording hardware to capture full RGB output rather than limited.
 

vcc

Member
Of course difference isn't huge.


All you see footage that has worse quality than native 720p. How can better res show its details where all footage we saw is just one big compression fuckup.

Even with that shitty footage we see aliasing shimmering in Xbone version.

Most video is also 30 fps which will mask the frame rate difference and the bit rate will introduce a lot of noise. DF's raw 1080p60fps footage may be over dark and over saturated on the XB1 version but it'll high light the frame rate difference more clearly when they release it.
 

Foxix Von

Member
Given what's supposed to be happening in the scene with a powerful local light source, there should be a bit of blow out with the whites. Neither is perfect, but I would say the JF footage is closer to the ideal than the DF footage. However, I can see why people would prefer the DF version as it looks more contrasty.



Indeed. However, I haven't been able to figure out whether DF applied the sharpening (seems unlikely, but you never know where they are concerned), if DICE have done it or whether the Bone just does it automagically for all games scaled for 1080p output.

I just went back and watched the reveal trailer and the blowout on the whites is definitely not present. At least it wasn't back when they revealed the PC gameplay: http://www.youtube.com/watch?feature=player_detailpage&v=U8HVQXkeU8U#t=53

DF are blaming issues with the Bone's default colourspace because it is set to limited, but no one else really had much of an issue so it's DF's fault that they set their recording hardware to capture full RGB output rather than limited.

Gotcha. Then why is there still clipping in Jackfrag's footage? Was the system set to limited for all press recordings?
 
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