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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

majik13

Member
Do you have a source on XB1 version not working?

they said so in the DF article, and no one else has XO MP footage besides IGN


edit:
"Unfortunately, while multiplayer was scheduled for the majority of day one at the EA event, the on-site network was non-functional, resulting in campaign-only XO gameplay and an early finish to the session."

it says "on-site network", but I wonder why most of the other outlets didn't capture it as well? As well as the numerous rumors of Live not fully working yet on XO. perhaps it really was just a local issue, or that is what they are saying to save face for MS.
 
BF4 results say otherwise. Xbox Ones up scaling appears to have considerably more aggressive edge sharpening.

I don't believe the Xbox One scaler introduces the sharpen effect. Nevertheless, reminds me how many people wrongly have their TV sharpness set to +50.

Yeah, the sharpening has nothing to do with the scaling. FXAA injectors on PC often have optional sharpening effects to combat the image softening introduced by the AA. If you think BF4 looks blurry upscaled from 900p, imagine how much worse it would look from 720p if they didn't add the sharpening pass. It is a choice DICE made and has nothing to do with a hardware difference.
 

nib95

Banned
Yeah, the sharpening has nothing to do with the scaling. FXAA injectors on PC often have optional sharpening effects to combat the image softening introduced by the AA. If you think BF4 looks blurry upscaled from 900p, imagine how much worse it would look from 720p if they didn't add the sharpening pass. It is a choice DICE made and has nothing to do with a hardware difference.

Cool. Thanks for the clarification. I'd advise DICE to turn in down in future updates then, because currently the sharpness is way too obtuse.
 
The gap is about what I expected. XboxOne not only has a slower GPU but it's choking on it's memory. It's still a big upgrade over 360, but I'm not keen on another 8 years of this. Once 4K PC gaming is viable (late 2014/early 2015) I'm probably going PC only again except for rare gems on PS4/XboxOne. I'll probably play more PS4, but I'm waiting on reviews. If Knack is somehow shit and Ryse is ace (Crytek is typically only good at visuals) then maybe I'll be 50/50.

I think the PS4 has the biggest room for improvement. Engine optimizations and it's 1080p. There is no memory bottleneck preventing that like there is with XboxOne.

But these sorts of games I'd prefer PC anyway.

I'm okay with this, I just want console generations to be 4.5 years again. PS4 positions Sony to do that because it's low COGS and I think smaller transistors will be available late in silicon's era as the mobile craze normalizes. But XboxOne from what I understand is expensive - then again MS can always take a hit with a correction in Xbox4.

You mean Xbox Two?
 

Vizzeh

Banned
I think their response is...."Have you seen Titanfall" :) Probably not a coincidence that it was announced exclusive to XboxOne today.

To be fair we seen Titanfall 10 years ago, that engine needs a bit of work, it really doesnt speak NextGen to me, altho the concept it quality as is the MECHS... a good mindless shooter to have I guess to swap out COD with but BF4 / Killzone seem more interesting to me.
 
You mean Xbox Two?


If console generations were only 5 years these companies both the console manufacturers and publishers would never recoup costs incurred during development of these devices and games. They need to be able to monetize digital downloads, micro transactions, and require time to see a return on major investments.
 

Vizzeh

Banned
Came accross this website that has a massive list of different antiasing technologies

http://www.dahlsys.com/misc/antialias/

For example

MSAA
Multi-sampling Anti-aliasing

In a pixel pipeline, the final color of each pixel on the screen is determined by taking into account samples from Shader, Texture, Color, Depth and Stencil resources. Of these, Shader samples are by far the most expensive (slow to calculate) because the source of these samples are calculations done in software by an arbitrarily complex program that runs on the graphics card, called a Shader. Texture samples are also somewhat expensive. So, while SSAA retrieves the same amount of samples from each resource, MSAA lessens the load on Shader and Texture resources by only retrieving a single Shader, Texture and Color sample for each pixel regardless of how many Depth and Stencil samples are retrieved for each pixel.

The result is that, compared to SSAA, MSAA runs much faster but it smoothes only the edges of polygons. It does not help for the internal areas of polygons as those are based on samples from Shaders and Textures.

FSAA
Full Scene Anti-aliasing

Describes any AA technology that works on the whole screen. This is as opposed techniques that work on parts of the screen, such as TrAA.

TSAA
Transparency Super-sampling Anti-aliasing

Like TMAA, but uses SSAA instead of MSAA for the flat pictures


Much much more examples in that link for anyone wanting to read up on some of the references made on this page. Im curious how Dice will move forward with their Anti Aliasing with both PS4 + X1...
 

Jack_AG

Banned
If console generations were only 5 years these companies both the console manufacturers and publishers would never recoup costs incurred during development of these devices and games. They need to be able to monetize digital downloads, micro transactions, and require time to see a return on major investments.

If we keep shuffling architecture like hookers shuffle perps, sure. However, if console hardware continued to build on the architecture before it in some standardized form - we would see R&D costs drop right quick and keep BC going strong.
 

mitchman

Gold Member
Do consoles ever get (driver) updates that improve performance in games, similar to what PCs get?

Yes, all the time, but the drivers themselves are included with the games to avoid backwards compatibility issues. So a new driver would require a new patch for the game to take advantage.
 

nib95

Banned
were they at the event? nope...their article is based on Digital Foundry's...which CLEARLY gives the nod to the PS4...so im not sure how video game scene was able to go about saying the Xbone version is better lol

If you watch Jack Frags review video, he says most journalists at the Review event thought PS4 BF4 MP looked better than Xbox One SP. That's saying something.
 

viveks86

Member
were they at the event? nope...their article is based on Digital Foundry's...which CLEARLY gives the nod to the PS4...so im not sure how video game scene was able to go about saying the Xbone version is better lol

Hey the author "has worked professionally in video production for 20+ years". Must know what he is talking about. ;)
 

Metfanant

Member
If you watch Jack Frags review video, he says most journalists at the Review event thought PS4 BF4 MP looked better than Xbox One SP. That's saying something.

ive been saying since last night that i think something is off in EVERYONE'S captures...

if you read the article on polygon.com (written by Gies the MS fanboy) or other sources...they even specifically state that the Xbone version showed an overall softer image...which is in direct contrast (pun lol) to what we see for the most part as the PS4's only real drawback is a slightly soft image (though i would argue its more natural)....

everyone that was actually there, and has played both games...on TV's is very, very adamant about which version is better...
 
Why do people blame the scaler for getting more blurred IQ from 900p to 1080p than from 720p to 1080p?

720p will scale 'cleaner' only because pure math and fixed resolution panels limitations, not because a worse scaler embebed into PS4 gpu.
 

Kssio_Aug

Member
It means the upscaling is done by the hardware rather than software code, although hardware upscaling is considered better, it shouldn't really matter next gen if most games aim for native 1080p anyway. Most TV's do a decent job at upscaling too because they're expected to upscale standard definition signal for some TV channels.

IQ means image quality.

Much appreciated! Its a simple thng but helped a lot!
Thanks o/
 
Agreed. Trying to compare the differences on little youtube videos and screenshots is one thing, but comparing the numbers/stats themselves is very telling. The difference is huge.


But does it look different?

I don't mean technical differences like AA, FPS, resolution, and other effects that developers use to improve the visuals, I mean to my eyes does it looook different?
 

crozier

Member
Yeah, now that's a fantastic trailer.
So hyped for this game. Not sure how or when it happened, but this has officially surpassed Killzone as my most anticipated launch title. I cannot fucking wait to see what DICE does with Star Wars. It's going to be godly.
 

DesertFox

Member
But does it look different?

I don't mean technical differences like AA, FPS, resolution, and other effects that developers use to improve the visuals, I mean to my eyes does it looook different?

This. I mean, I can tell that there are some subtle differences, but for the most part, the PS4 and XboxOne versions look incredibly similar to me. I was expecting a huge gap in IQ by how much the internet was ablaze over this.
 

crozier

Member
This. I mean, I can tell that there are some subtle differences, but for the most part, the PS4 and XboxOne versions look incredibly similar to me. I was expecting a huge gap in IQ by how much the internet was ablaze over this.
The difference to me looks to be about as great as Red Dead: Redemption was on PS3 vs. 360. That is to say that there are significant visual differences if you compare side-by-side and hunt for them, but both versions look and play just fine on their own.
 
What is this mathemagic that makes 720p a better choice than 900p...

:S
Yeah, the sharpening has nothing to do with the scaling. FXAA injectors on PC often have optional sharpening effects to combat the image softening introduced by the AA. If you think BF4 looks blurry upscaled from 900p, imagine how much worse it would look from 720p if they didn't add the sharpening pass. It is a choice DICE made and has nothing to do with a hardware difference.
Oh, interesting. Thanks for clarifying. I think somebody else made the same point earlier.

It's odd though, if it's doing this to the image output to the TV, then it will surely look [even more] excessively sharpened on people's sets if they've left them at showroom/factory settings.
 

alr1ght

bish gets all the credit :)
Posted already?

Battlefield 4: Lancang Dam Falls on PS4 in Rush at 60fps
http://www.gamespot.com/videos/battlefield-4-lancang-dam-falls-on-ps4-in-rush/2300-6415823/

dB1naaQ.png

Good job, good effort gamespot. Why is it so difficult to make a proper video player?

It's doing that stupid stream everything bit by bit so you can't even download it.
 

spisho

Neo Member
PS3 had better up scaling tech than the 360, at least with media such as DVDs etc anyway.

Currently the Xbox Ones scaling is actually pretty horrid. Way too much over sharpening and edge enhancement. Totally kills the natural look of the image and looks artificial. If it's like that with media too, videophiles are going to hate hate hate it.
Media was software upscaled by Cell. For games this would have had performance overhead so it wasn't used. RSX had built in scaling hardware but it wasn't that good from what I've read.

Unless people have heard otherwise, I assume next gen consoles will have scaling hardware in their respective GPUs like last gen. This time around both use an Amd gpu so the scaling hardware will probably be identical.
 

Kssio_Aug

Member
But does it look different?

I don't mean technical differences like AA, FPS, resolution, and other effects that developers use to improve the visuals, I mean to my eyes does it looook different?

Nah... to be sincere I dont think you will see such a difference if not playing them side by side. You probably can notice it anyway, but not that much.

But, you will notice the popins and possibly the more unstable framerate. Not in a huge difference but may notice that.

But the main point here is not aboout a huge visual difference at this game only. Is about how much better PS4 is doing, and by gennerally speaking (fps, aa, ao, resolution, motion blur) its a huge difference, that will probably show biggest visual differences in lots of games yet to come.
 

reKon

Banned
Look at other articles on that site. Whoever runs it is clearly biased in favor if Xbox One. From that article though, he must be blind too.

You guys are not exaggerating. Like every .. single.. article. I just said wow, lol. What's the purpose of even making a website like this? How sad do you have to be to put all this "work" in something that's complete shit and waste of everyone's time? These articles have more spin than Fox news and GameSpot System Wars forums blended together with an extra ingredient of closed minded dumbass mixed in.

I honestly don't think I've found a gaming site more biased that this one.
 
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