PanicFreak
Member
Naughty Dog already changed focus, they just did it successfully. They went from blockbuster platformers to blockbuster 3rd person shooters. They just kept current.
They won't stay current forever.
Naughty Dog already changed focus, they just did it successfully. They went from blockbuster platformers to blockbuster 3rd person shooters. They just kept current.
Kinect Sports Franchise (2 games) sales - Over 6 million
(Can't find solid sales numbers for the following other than what a certain *other* site provides)
Viva Pinata Franchise (5 games) sales - 2.75 million
Perfect Dark Zero sales - 0.75 million
Banjo Kazooie Nuts & Bolts sales - 0.72 million
Kameo sales - 0.32 million
Apparently the public wants their Kinect games and didn't really care too much for their other efforts. If I was Rare and made something that sold over 6 million between 2 games, generated huge public interest, dwarfed my previous efforts, and probably played a substantial part in ensuring the future of my company then I'd probably want to continue that franchise too.
huh? Kameo and PDZ sold over 1 million and i think PDZ was over 2 million.
Those two games made a lot of money. For the install base they sold phenomenally well.
Yep that drawing, along with the grant kirkhope interview where he said something along the lines of there not being the games in development at rare with the scope for his music was when I knew they had been turned into a shovelware developer. Frankly all these threads about rare recently are surprising. We've know about their demise for a while. Their logo "redesign" was also painful to witness.This was actually drawn by Jollyjack, who worked at Rare during Nuts & Bolts.
Damn, almost all of those look super interesting and i want to play them. I am a Microsoft/Xbox fan but damn, all of these got canned, and Fighter Within gets greenlit? -_-
I find it interesting that the image doesn't show anything of the eight years Microsoft gave them to do (seemingly) what they wanted.This was actually drawn by Jollyjack, who worked at Rare during Nuts & Bolts.
Both went platinum so must have. Frankly the kinect sports figures are misleading too. It was bundled with everything and its sales came at the height of the fitness fad riding Wii sports coat tails. I doubt the new one will have any significant sales numbers.Unfortunately I could not find solid sales numbers. The Wikipedia page and Perfect Dark Wikia states it sold over 1 million but do not provide a source. I cannot find any solid numbers for Kameo either with Rare only stating in 2008 (in reference to PDZ and Kameo) that..
Fighter Within is not a MS game.
It's a Ubi launch title filler game.
Both went platinum so must have. Frankly the kinect sports figures are misleading too. It was bundled with everything and its sales came at the height of the fitness fad riding Wii sports coat tails. I doubt the new one will have any significant sales numbers.
This is reinforced by the press release Midway's Blitz: The League Attains Platinum Hits Status: "By definition, a title earning the Greatest Hits and/or Platinum Hits distinction requires that a company manufacture more than 400,000 units per respective platform during its first nine months on store shelves."
"Manufacturing" does not equate "sales"; a company might have produced 1 million copies, but consumers might have bought only 400,000 of them.
All in all, there is no solid basis that Microsoft has revealed the necessary sales figures (only a production figure) to the industry.
The thread title and OP is kind of misleading, I do not think that all of these were "canned" in the traditional sense of the term.Damn, almost all of those look super interesting and i want to play them. I am a Microsoft/Xbox fan but damn, all of these got canned, and Fighter Within gets greenlit? -_-
Yep that drawing, along with the grant kirkhope interview where he said something along the lines of there not being the games in development at rare with the scope for his music was when I knew they had been turned into a shovelware developer. Frankly all these threads about rare recently are surprising. We've know about their demise for a while. Their logo "redesign" was also painful to witness.
Some of these ideas are actually better than what Rare has been able to release. I don't understand why they were canceled.
That explains why Rare's output has been so infrequent though.
Man I would love to see just a pic of this thing running so bad!Just did a small post on BanjoX, sadly not much is known to exist http://ptoponline.com/?p=1224. Always happy to hear from former RARE people regarding topics like this, as I said in my post, Im easy to find, anonymously or not
Isn't that exactly what happened?
Man, looking at the Quest stuff again, this was going to be a magnum opus as MMO/Space Shooters were NOT a GC norm at all (not counting MP).
Rare had a solid GC line-up then got fucked:
Grabbed by the Ghoulies (rumored to have been a different game on the GC)
Perfect Dark (forget the actual name, screens exist).
Donkey Kong Racing (became Sabreman Stampede, canned)
Banjo (aside from the "etch demo", I don't know if anything concrete existed)
Kameo (gameplay exists, looked really early, using N64-esc assets even, think it originated as an N64 game)
Quest (their top secret game, became Cascade, canned)
Just in their first year or two these were already in the works, what the FUCK.
Most of the big Rare talent left before any talks of a buyout were happening, it wasn't really Microsoft who caused them to leave.
sony ruined zipper.Hey there, people at Rare that don't want to be forced to make Kinect games anymore:
Defect en masse to Ninty, or better yet, Sony. Those crazies will let you make any kind of weird shit you want, mang. Don't worry about losing the "Rare" branding. FWIW it's been a long time since any of us took that name seriously anyway.
Step 1: Defect. Let MS keep the brand.
Step 2: Change your name to "Scarce", just to be cheeky.
Step 3: Sign on with either Nintendo or Sony. Hell, make Rift-compatible dating sims for the PC if you want.
Step 4: ????
Step 5: Profit
You're welcome.
sony ruined zipper.
Admit it, you just completely made this up
Why don't they just make a Banjo platformer :,(
The key people in Goldeneye and Perfect Dark definitely left as did some artists that were with the company. A huge composer for them Graeme Norgate also left. Martin Wakeley who was the lead designer of both Blast Corps and Jet Force Gemini left as well for Free Radical.
From IGN:
"The first public defection happened in 1997, when a group of employees marched out en masse to form Eighth Wonder, a studio dedicated to developing for Sony. Well into the three-year production cycle for a successor to GoldenEye 007, Hollis and Doak decided they'd had their fill as well, taking much of their production teams with them."
http://www.ign.com/articles/2008/07/28/ign-presents-the-history-of-rare?page=5
Martin Hollis (Goldeneye lead) formed Zoonami while most of the other employees involved in both PD and Goldeneye formed Free Radical (Timesplitters series).
Rare used to be so great.
Such a shame so many games were cancelled. Rare hasn't released a non-kinect game since Mattrick took over, right?
And Psygnosis.sony ruined zipper.
Grabbed by the GhouliesRare was completely mismanaged and wasted under Microsoft. It was like a dog finally catching a car, they didn't know what to do with it once they had them.
Grabbed by the Ghoulies
Conker: Live & Reloaded
Kameo: Elements of Power
Perfect Dark Zero
Viva Piñata
Jetpac Refuelled
Viva Piñata: Trouble in Paradise
Banjo-Kazooie: Nuts & Bolts
Kinect Sports
Kinect Sports Rivals
But there is also the DKC/Banjo team, the Conker team, the remaining guys from the PD team that completely re-designed it into one of the best games in Rare's history, a portion of the DKR team, even the Stampers. At least a large chunk of the KI team (too lazy to research,but all the main leads seem to have still been there) And probably more.
To say most of the big talent left before the buyout is a massive stretch.
Well maybe most was a stretch, but that is a significant amount of staff and some very creative people. However, I definitely didn't "completely make it up".
Sure is. Check it out:Isn't Chris Seavor now working on a WiiU game?
That looks pretty fantastic. Will buy, twice.