"Rare's first Kinect project was Kinect Sports, released in November 2010. Despite average reviews,[24] the game was a commercial success, selling three million units as of May 2011."
Can you tell me which of the above games were likely to sell 3 million copies on XBox 360? I mean, if we're talking about survival here, we have to talk about dollars and cents.
Now, if you mean survive creatively, whatever, but if studios did what people on this forum wanted, even more of them would be bankrupt.
I was actually being a bit facetious, exaggerating on the proposed solution. Microsoft needs to become the example of what not to do. Gaming is not going to be killed by Microsoft's misdeeds and ownership/production shenanigans. They have a MO of swinging heavy and hitting hard with their massive wallets, and there's a wikipedia article out there that lists all of the companies that MS has engulfed over the decades.
But there are consequences, when you treat a market that relies on creativity and artistry as resources as if you were a shark, or an accountant, instead of a farmer. These last two generations have been defined by Microsoft, and they have changed the game, literally. And things have always been about dollars and cents, but now so much cash is involved, the Cthonic forces of the free market are coming in and flooding all the villages out. They're flooding them out with their enthusiasm for their new digital hula hoop that they spent way too much money on in their haste to out do motion controls and Sony. And all the Ballmers in the world hopping up and down on all the stages in the world won't sell something that people don't want.
They can take their grand strategies and focus their corporate resources into pushing and developing content for their new misunderstood toy, but their sacrificing and bloodletting is having a negative effect, even if it does raise some unholy union between magic and technology just in time for Xmas, with their new Kinect 2.0. More people are getting interested in gaming, and more people are losing interest in gaming. I don't call that a success, but as long as they are making profits, they would. That's the disconnect, and that will eventually harm gaming. Which is why people who follow that mindset, it's good if they get burned badly so others don't repeat. And it's even better when they burn themselves.
If I have a point about creativity, then that is
the point. We don't play games to count up ones and zeros. So you don't enter into a creative market and nerve staple everyone into becoming AAA generating drones.