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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

coldfoot

Banned
Well we heard that the Call of Duty: Ghosts guys are getting help from Microsoft and Activision is pouring resources into it to try to get a patch that either enhances the resolution or gives the Xbox One added effects the PS4 version didn't have with the added headroom they have from the reduced resolution.
What is the source of these rumors? Anything from credible GAF insiders?
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
we shall see, with how fluid things are, it might not happen. The devs of Call of Duty ghosts said Xbox One version ran 1080p @ 60fps in June. That obviously did not happen

At this point we just are going to all have to wait and see for the final retail releases what is there and what is not.

One thing I've been starting to wonder. And it's something cboat said. I wonder if this title really did run at 1080p at 60fps on Xbox One on a earlier XDK release that did not feature any of the snapping features and other GPU/CPU sapping O/S stuff and when MS released the updates XDK, the devs realised they didn't have enough power now for 1080p and were forced to downgrade.
 

DBT85

Member
so much photoshop, the XB1 UI is smaller than the PS4, but not in that shot, they're both PS4.

Forgive me. When you say the XB1 UI is smaller, what exactly do you mean.

The only reason I ask is because in the videos and screens I've seen the PS4 UI elements have all been smaller and more into the corners than the XB1 UI and now I'm confused.

One thing I've been starting to wonder. And it's something cboat said. I wonder if this title really did run at 1080p at 60fps on Xbox One on a earlier XDK release that did not feature any of the snapping features and other GPU/CPU sapping O/S stuff and when MS released the updates XDK, the devs realised they didn't have enough power now for 1080p and were forced to downgrade.

It could well be that they got actul final silicone late and the approximations they were given on previous dev kits were more powerful than they should have been, so things had to be scaled back.
 

Amir0x

Banned
What is the source of these rumors? Anything from credible GAF insiders?

famousmortimer suggested such a thing. I have my own source on that subject as well, but I cannot reveal who that is. But trust me when I say it's no random individual.

Again, I don't want to try to be seen as an insider. I absolutely am not. I simply have heard a few things about one or two subjects recently, and it's one of the first times I've ever heard stuff from credible places on my own.

Interesting. I hope they manage it. They've got another 4 weeks to get the patch done and certified.

Well, they actually have more than that. They don't necessarily have to have the patch ready on DAY ONE. They may continue to work after and maybe release a patch before Christmas. I think gamers ultimately would be happy if they could get some level of improvement via a patch than no improvement at all, right?

One thing I've been starting to wonder. And it's something cboat said. I wonder if this title really did run at 1080p at 60fps on Xbox One on a earlier XDK release that did not feature any of the snapping features and other GPU/CPU sapping O/S stuff and when MS released the updates XDK, the devs realised they didn't have enough power now for 1080p and were forced to downgrade.

I think it was probably that they got it up to the resolution but it wasn't at a stable framerate. They probably thought with the added months, they'd be able to get it at a consistent framerate. Since 60fps was pivotal to the series, they probably realized they wouldn't be able to reach the goal if they wanted to hi the launch deadline (especially since Microsoft is a partner with them, and they don't have the luxury of a delay).

This being caused by the added complexity of the ESRam memory architecture and the tools being considerably behind PS4's. Add the fact that the XBO is significantly less powerful to begin with, and it was the perfect storm.
 

GlassCity

Banned
Junior.....please stop! Better framerate, higer res, better aa and so on. Well, let's not start sucking each other's dic*s quite yet?

That was a pretty nice post.

Do the cool kids call new people "juniors" on here or what ? I've seen this before...

I don't care about "framerate, higer res, better aa", well... maybe I would if the differences stood out more. I care about my controller preference and playing with my friends.
 
Forgive me. When you say the XB1 UI is smaller, what exactly do you mean.

The only reason I ask is because in the videos and screens I've seen the PS4 UI elements have all been smaller and more into the corners than the XB1 UI and now I'm confused.

Well they should, but not in the IGN video, something is wrong

ignbf4t9o7v.png



ignbf42cyohe.png



DF capture

ignbf43ikrpq.png
 
we shall see, with how fluid things are, it might not happen. The devs of Call of Duty ghosts said Xbox One version ran 1080p @ 60fps in June. That obviously did not happen

At this point we just are going to all have to wait and see for the final retail releases what is there and what is not.

I'm almost certain AO was present yesterday during the stream
 

KiraXD

Member
My take from this image: While XB1 may at first seem to be sharper... it is in fact inferior in almost every aspect. The contrast is completely jacked, so details are obliterated and lost. Aliasing is quite noticeable and textures seem to have more noise. Basically the XB1 version looks like they turned the sharpness on the TV up to 100 while PS4 is left at 0 (sharpness adds unintentional noise to give the illusion of detail)
Just take a minute and look over this scene, The Ps4 version has cleaner lines, much more detail is visible, textures are smoother, Lighting feels much more natural and real... giving a softer feel to the scene, but much prettier than the XB1...

(again this is my take after examining this particular GIF)

 

kitch9

Banned
That was a pretty nice post.

Do the cool kids call new people "juniors" on here or what ? I've seen this before...

I don't care about "framerate, higer res, better aa", well... maybe I would if the differences stood out more. I care about my controller preference and playing with my friends.

Cool,

When did you try out the new controllers for both machines?
 

cheezcake

Member
Could be superior PC FXAA vs. console peasant FXAA. I think PC FXAA is different and more advanced algorithm.

Well it's going to be the same basic algorithm otherwise it wouldn't be FXAA :p

The only difference in performance would be due to how accurate the edge detection is in the FXAA algorithm, and even at very accurate edge detection settings the algorithm is ridiculously fast and has very small impact on overall performance.
 
The comparison of pictures was interesting when the embargo was lifted, but at this point people who aren't comparing video are simply misleading themselves. Also, I'm not referring to those side by side, highly compressed, low bitrate videos comparing either viersion. Go find the best quality video of both versions and watch them back to back, the differences are significantly visible when watching quality video. Jack Frags' captures were good sources of comparison.
 

chubigans

y'all should be ashamed
Well we heard that the Call of Duty: Ghosts guys are getting help from Microsoft and Activision is pouring resources into it to try to get a patch that either enhances the resolution or gives the Xbox One added effects the PS4 version didn't have with the added headroom they have from the reduced resolution.

However, we have not heard any similar rumblings about BF4. Presumably, since the tech in that game is far more advanced than Ghosts, it might be harder to get those sorts of gains at this juncture.

Actually that COD rumor was squashed once Infinity Ward came right out and said the Xbox version was 720p.

MS has no team that I'm aware of that can go in and help with game development woes like Sony does with Cambridge.
 

GlassCity

Banned
Cool,

When did you try out the new controllers for both machines?

As I said above, I've only tried the PS4's controller.
I just can't get use to the stick layout on the Playstation controllers for shooters.

Weird personal thing I guess...

The X1 controller still has the same stick layout, and the same general shape, so i'm sure the shaky reviews are more about it being inferior to the 360 controller rather than just being bad. So I've kinda come to the conclusion that I'll like the X1 controller more because of the stick placement/general shape not changing.
 

EGM1966

Member
That was a pretty nice post.

Do the cool kids call new people "juniors" on here or what ? I've seen this before...

I don't care about "framerate, higer res, better aa", well... maybe I would if the differences stood out more. I care about my controller preference and playing with my friends.

While I don't think juniors should be referred to in a derogatory way if you don't care about frame-rate, resolution, etc. you shouldn't really be posting in a thread about those unless you have something relevant to post - you will draw ire if you post what amounts to a "I don't care about this" comment in relation to the thread topic.

BTW I totally understand someone preferring one controller, exclusives and ecosystem and not caring if that ecosystem is more powerful technically or not - but in a comparison thread on graphics the focus is on resolution and all the stuff you're not interested in so you need to ask yourself why you're even posting vs just reading it out of curiosity.
 

Amir0x

Banned
Actually that COD rumor was squashed once Infinity Ward came right out and said the Xbox version was 720p.

MS has no team that I'm aware of that can go in and help with game development woes like Sony does with Cambridge.

When they said it was 720p, they squashed that they would ever be working on a patch to fix any of the issues? I didn't hear that at all, but we shall see.
 

chubigans

y'all should be ashamed
When they said it was 720p, they squashed that they would ever be working on a patch to fix any of the issues? I didn't hear that at all, but we shall see.

Well the idea was that they'd try to get the patch going before launch. But with it being confirmed at 720p with no other assurances that "they're working hard to make further improvements on the game right up to launch" or anything like that, I doubt they'll get there with a patch in the next few weeks.

At this point they're probably head first into multiplayer and making sure that entire end is set and ready for launch.
 

Amir0x

Banned
Well the idea was that they'd try to get the patch going before launch. But with it being confirmed at 720p with no other assurances that "they're working hard to make further improvements on the game right up to launch" or anything like that, I doubt they'll get there with a patch in the next few weeks.

At this point they're probably head first into multiplayer and making sure that entire end is set and ready for launch.

Right, but a patch doesn't have to come at launch. Presumably if they really were working on a patch of some sort, it could come a few days after, or before Christmas.

famousmortimer said he heard this, and since the other rumours turned out to be true, I think it's fair to at least assume they may be trying SOMETHING
 

chubigans

y'all should be ashamed
Right, but a patch doesn't have to come at launch. Presumably if they really were working on a patch of some sort, it could come a few days after, or before Christmas.

famousmortimer said he heard this, and since the other rumours turned out to be true, I think it's fair to at least assume they may be trying SOMETHING

Perhaps, but I'll be really shocked if this happens. Guess we'll see!
 
famousmortimer suggested such a thing. I have my own source on that subject as well, but I cannot reveal who that is. But trust me when I say it's no random individual.

Again, I don't want to try to be seen as an insider. I absolutely am not. I simply have heard a few things about one or two subjects recently, and it's one of the first times I've ever heard stuff from credible places on my own.



Well, they actually have more than that. They don't necessarily have to have the patch ready on DAY ONE. They may continue to work after and maybe release a patch before Christmas. I think gamers ultimately would be happy if they could get some level of improvement via a patch than no improvement at all, right?



I think it was probably that they got it up to the resolution but it wasn't at a stable framerate. They probably thought with the added months, they'd be able to get it at a consistent framerate. Since 60fps was pivotal to the series, they probably realized they wouldn't be able to reach the goal if they wanted to hi the launch deadline (especially since Microsoft is a partner with them, and they don't have the luxury of a delay).

This being caused by the added complexity of the ESRam memory architecture and the tools being considerably behind PS4's. Add the fact that the XBO is significantly less powerful to begin with, and it was the perfect storm.

As someone who is buying an xbox one at launch any sort of positive info is welcome. I have no reason not to trust Famous, Thuway, or cboat. They have been pretty spot on with every rumor be it negative or positive. I hope bf4 gets a similar treatment but i doubt it, at least i hope they remove the sharpen filter and just give us a 720p unaltered image. Thanks for the info anyways amir0x.
 
I saw some KI linked in another thread. It's getting easy to recognize that crunched/crunchy look of XBone games. I wonder if they decreased the dynamic range like that for performance reasons.
 
I saw some KI linked in another thread. It's getting easy to recognize that crunched/crunchy look of XBone games. I wonder if they decreased the dynamic range like that for performance reasons.

I still have no idea why they didn't run both console versions at rgb-limited. Isn't this the same problem the xbox 360 suffered when set to expanded? I'm very surprised Microsoft didn't even bother to fix it.
 
I still have no idea why they didn't run both console versions at rgb-limited. Isn't this the same problem the xbox 360 suffered when set to expanded? I'm very surprised Microsoft didn't even bother to fix it.

Well, like I said, maybe they've had to limit dynamic range for performance reasons. Not trying to FUD here, but it makes sense that if you limit your output and crank the contrast to compensate, you might be able gain perf. elsewhere, e.g., framerate.
 

DBT85

Member
I still have no idea why they didn't run both console versions at rgb-limited. Isn't this the same problem the xbox 360 suffered when set to expanded? I'm very surprised Microsoft didn't even bother to fix it.

DF apparently always set stuff to full as they use better capture kit than everyone else typically uses. The issue is that they didn;t ask anyone if it would cause a problem, probably because they didn't think that it would.

The key takeaway for me though is that they didn't record some test footage and look at it to check that it was correctly calibrated.
 
Well, like I said, maybe they've had to limit dynamic range for performance reasons. Not trying to FUD here, but it makes sense that if you limit your output and crank the contrast to compensate, you might be able gain perf. elsewhere, e.g., framerate.

It's a bad capture.
 

DBT85

Member
Why is the UI so much bigger on the PS4 version? You guys don't think they're running the PS4 version at 720p do you!?

In JackFrags videos the PS4 UI is smaller. Only those screenshots show it the other way around. Not seen any other screens from the PS4 version that have a UI that large, nor any from the Xbone that show it that small.

I'm wondering if there are UI scaling options in either.
 
Looks wrong all round, looking at the UI elements in particular they seem to be lower res. More like a PS3 capture labelled wrong, or wrong resolution used on PS4.

It's definitely the PS4 version. Look at the top right. The battlelog button is the touchpad, while on the Xbox it's the "menu" button.

Anyway, I'm guessing there is a UI scale like there is on the PC version, because with the different resolutions, the PS4 version should be smaller with it's UI elements.
 

thelastword

Banned
When you watch the fullscreen versions of these screens, it looks so much better looking on the PS4, it's not even funny. I can only imagine how better it will look in motion though, with better effects and a better framerate on top of the resolution advantage.
 
SYpZSNS.jpg

tsqIXTL.jpg


SPvsSP from the other thread

I know there's a difference between X1 and PS4 UI, likely do to resolution diff, but there's also one between MP and SP on the same console.

Any idea why the UI would be larger in PS4 SP than it is in MP?

It's not larger, just closer to the screen edges, probably to fit more stuff.

Also on the PC this is fully adjustable, so it's possible that it also is on consoles.
 
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