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SSX (2012) was really a missed opportunity...

Shiloa

Member
Having only played the demo, I can't really say for sure. However, what struck me as off was the lack of friction. It was as if you glided over the snow, rather than carving through it as it was like in SSX3.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I just didn't like how it felt. I never had the feeling of carving through powdery snow like I did in the old games.

It was just a weird game, in the end, that didn't do it for me. And no freeride. Sold back after one week.
 
I was just recently booting up my copy of SSX 2012 and I found it to be a nice balance between next-gen compromises and last gen flavor:

For example the Classic DLC which had Retro characters and levels with glowing snow, fireworks and no death pits, was fantastic... albeit a bit too late to save the game. If they had added the HUD-less free-ride and splitscreen with the final game, I think it would have been much better off.

Ultimately what this leaves me to hope is that the team is stil working on SSX for the next generation consoles and are ready to apply what they learned from their failures in SSX2012. 1080p 60fps SSX would be enough to make me buy a next-generation console. Unless they made a PC port, because I'm a PC gamer.
 
SSX 2012(PS3), is pretty awesome. It doesn't have split screen screen but it stays true to the SSX traditions, complete with crazy tricks with returning and new characters.
 

Bedlam

Member
Having only played the demo, I can't really say for sure. However, what struck me as off was the lack of friction. It was as if you glided over the snow, rather than carving through it as it was like in SSX3.
One of the two demo tracks is easily the best one in the game. It fooled me into thinking the game would be decent and made me buy it.
 

Bgamer90

Banned
Having only played the demo, I can't really say for sure. However, what struck me as off was the lack of friction. It was as if you glided over the snow, rather than carving through it as it was like in SSX3.

Now I agree with this but there were courses in which the overall "glide" feel was perfect -- mainly the straightforward tracks that were more reminiscent of the tracks in SSX3.

On the flip side though, the death pit tracks were absolutely horrible with the gliding feel of the gameplay. I (again) don't get how many of the tracks that were that way got approved.
 
Never played SSX 3, but wow was Tricky ever amazing. I got all the trick boards on it :)
That reminds me, I should hook up the old PS2 and play some SW Battlefront, Burnout, and of course SSX :)
 

collige

Banned
Never played SSX 3, but wow was Tricky ever amazing. I got all the trick boards on it :)
That reminds me, I should hook up the old PS2 and play some SW Battlefront, Burnout, and of course SSX :)

You're missing out, SSX 3 took everything Tricky did and turned it up a notch.
 

tehPete

Banned
Always loved the series, with 3 (on the Gamecube) getting most of my time (had some intense trick and big air sessions with a group of college mates back in the day); I would have to agree though that - barring the way they handled online in SSX 2012 - its most recent outings have been a disappointment.

Ultimately though, they were never going to top -
256px-SSX_Blur.jpg
 

Cheddahz

Banned
Don't remind me of that piece of shit. I didn't want Burnout on Snowboards, I wanted damn SSX and I'll probably never get it again

Excuse me while I go cry in my room and play PS2 extreme sports games
 

E92 M3

Member
SSX '12 wasn't bad -- played it a lot and got all of the achievements, blah, blah. I had a strong craving for an SSX gaming and the game did satisfy me to a degree. As a HUGE fan of the franchise I absolutely wish for the series to return to it's former glory like SSX 3 and Tricky (I liked Tricky a little more).
 
The new SSX wasn't a bad game and I actually liked tricking the few tracks without the death pits, but it really was a letdown. The immersion (open mountain, radio, great soundtrack), 60 fps, slightly more interesting characters and character progression and other little details make SSX 3 just about the perfect video game. The multiplayer side of new SSX was great with the global events, though.

Man, I would pay a lot of money for a SSX 3 HD.
 
SSX 2012 was a missed opportunity, no doubt about that. However, I think it speaks to greater volume that the game/genre doesn't exactly have a space in today's gaming area. You can complain about the track design, some of the absurd structure, or the cohesiveness of the "feel" of the game, but I don't think "yo let's slap SSX3 in HD" will get you that sales either (which is really why we're not going to see anything in that same vein for a long time) to justify the cost of building such a game, especially without any shared technology and asset that they can leverage from other games.

I'm glad that SSX did come out, but I won't be holding my breath for a next installment.
 
This thread reminds me that I have to go back and play SSX '12. I've owned all of them and I think that it's a fantastic addition to the franchise with a few niggling issues that people massively overplay.

Always loved the series, with 3 (on the Gamecube) getting most of my time (had some intense trick and big air sessions with a group of college mates back in the day); I would have to agree though that - barring the way they handled online in SSX 2012 - its most recent outings have been a disappointment.

Ultimately though, they were never going to top -
256px-SSX_Blur.jpg

I still have this one - I'll have to boot it up on the Wii U one of these days. I remember liking it as well.
 
Ultimately though, they were never going to top -
256px-SSX_Blur.jpg

This was pretty much a "best of SSX" type of deal. aside of the ridiculous character designs (which do not bother me in-game that much) it was really a great game.

motion controls were done better on shaun white but it was still well done (pulling off a uber felt really great.).
 

Curufinwe

Member
SSX '12 wasn't bad -- played it a lot and got all of the achievements, blah, blah. I had a strong craving for an SSX gaming and the game did satisfy me to a degree. As a HUGE fan of the franchise I absolutely wish for the series to return to it's former glory like SSX 3 and Tricky (I liked Tricky a little more).

I liked it a lot. Too many death pits, but there were enough tracks to play without them.

Happy I got the platinum.
 

boingball

Member
While SSX (2012) is not a terrible game I consider it one of the biggest disappointments of this generation. SSX, SSX Tricky and SSX3 were awesome games on the PS2, an awesomeness which the reboot completely failed to capture. I played 3 hours or so and since then my copy is laying on my backlog.
 

jem0208

Member
I actually quite enjoyed SSX 2012 and I played a lot of SSX Tricky. While it definitely didn't capture that crazy arcade feel which Tricky had, I still thought it was great fun.
 

Apdiddy

Member
I didn't really like SSX (2012) either. I actually bought it at Gamestop for $40, played it for about a week, and then sold it back. I never understood any choices made regarding the controls -- the controls would sometimes respond correctly and most of the time....they didn't. I've never played the other SSX games (I may have played the first SSX for PS2 in college), so I wasn't expecting anything along that line. I just hated the controls completely.

Still, the soundtrack is great though. Hearing "Young Blood" while snowboarding is a terrific moment.
 

Bedlam

Member
Still, the soundtrack is great though. Hearing "Young Blood" while snowboarding is a terrific moment.
Yeah that song was probably what reminded me of the old SSX games the most. They should've put more songs like that into the game, you know, catchy feelgood music; less dubstep crap.
 

Theecliff

Banned
My only previous experience with the series was owning the original SSX on the PS2, which I was atrocious at as a kid (and I recall playing Tricky once or twice on someone's Gamecube) - so I guess I don't have as big a reason to dislike the reboot as fans of the series do.

Honestly, I really quite liked the game, and got pretty good at it too (at least in the races) - trying to beat my friends ghosts became incredibly addicting at one point. The soundtrack was pretty good too (and the general sound design for that matter).

Wasn't a big fan of all the 'survival' tracks though. Navigating the insides of a volcano with a torch or that last mission using the sonar were fun; tracks with the armour, avalanches, oxygen tanks, the ice picks and (rather surprisingly) the wingsuit were not. The tracks that required armour were just boring tracks laden with debris, avalanches were no way near as awesome as they could have been, the whole oxygen tank mechanic was frustrating at times, and the ice pick and the wingsuit tracks had way too many pits to fall down and not enough track to race on.
 

Curufinwe

Member
Ashamed to say I hadn't heard of The Naked and Famous till I played SSX. Passive Me Aggressive You is a great album.
 
I feel like if the level design was less geared towards bottomless pits in some areas I would have had a lot more fun with it. I didn't really feel like I had a precise enough degree of control in those areas and wound up using the mediocre rewind feature a lot as a result. I think that really left a bad taste in my mouth more than anything, but after thinking about it for a while I realize that I don't really hate the game, but I do think it didn't live up to the expectations a lot of people, myself included, had for it.
 
My second greatest disappointment after H4.

The tricks were nothing more then insane flailing in the air. The tracks were filled with death traps and the whole relied on stupid gimmicks.

I really think the team deserve to try again but bring it back to its roots.

Soundtrack was great, as always.
 

halfbeast

Banned
it felt like skateboarding on ice downhill - SSX 2012 was a disappointing mess. I always want to give it ANOTHER chance, since I'm blinded by nostalgia, but it really pisses me off every time I try to play it.
 

Curufinwe

Member
My second greatest disappointment after H4.

The tricks were nothing more then insane flailing in the air. The tracks were filled with death traps and the whole relied on stupid gimmicks.

I really think the team deserve to try again but bring it back to its roots.

Soundtrack was great, as always.

Most tracks didn't have death pits.
 

Bedlam

Member
I feel like if the level design was less geared towards bottomless pits in some areas I would have had a lot more fun with it. I didn't really feel like I had a precise enough degree of control in those areas and wound up using the mediocre rewind feature a lot as a result. I think that really left a bad taste in my mouth more than anything, but after thinking about it for a while I realize that I don't really hate the game, but I do think it didn't live up to the expectations a lot of people, myself included, had for it.
I'm beginning to think the rewind feature ruins games. Once the devs know the feature is in the game, they start designing tracks accordingly. It becomes a work-around for unforgiving and unfun (and lazy) track/level design. And from the player perspective, you start rewinding at every minor mistake which quickly becomes annoying and destroys the flow of the game.

Devs, don't put rewind into games, design fun tracks instead! In earlier SSX games, the jumps' direction didn't matter all that much, you always landed on some part of the track. Of course, if you went for the highscore/fastest time, you had to figure out the optimal path. But it wasn't necessary to learn the tracks in order to have fun. No death, no rewind feature. That's the bottom line here: it should be fun. Games like SSX are supposed to be feelgood experiences.
 
Deadly descents ruined the game. SSX was fun, this game was frustrating, all I wanna do is race and do cool tricks, not looking out for ravines or make sure I dont fall off the mountain all the time... Really stupid.
 

poopninjamvc3mk

I sucked six dicks to get this tag.
You guys realize this is a common trend with EA this gen and returning franchises not BF or sports games turning to shit right?

A few examples:

Def Jam FFNY, an amazing classic aki fighting/wrestling game. was turned to shit with Def Jam Icon which was a slugglish piece of poop filled with gimmicks.

NBA Street Vol 2/3 are classics while NBA street homecoming was just bargain bin quality.

NFS MW05/Carbon turning to shit with Undercover and every game since then except maybe Hot Pursuit.
 
You guys realize this is a common trend with EA this gen and returning franchises not BF or sports games turning to shit right?

A few examples:

Def Jam FFNY, an amazing classic aki fighting/wrestling game. was turned to shit with Def Jam Icon which was a slugglish piece of poop filled with gimmicks.

NBA Street Vol 2/3 are classics while NBA street homecoming was just bargain bin quality.

NFS MW05/Carbon turning to shit with Undercover and every game since then except maybe Hot Pursuit.

Man, Def Jam was the shit. Loved both of them, good roster, great music and excellent combat.

NBA Street Volume 2 was GODLY. The only game I triple dipped in.

The first NFL street was also quite good.

Never really played NFS, but enjoyed online Hot Pursuit a bunch.

SMH at what happened to EA BIG.
 
I love SSX3, it's probably in my top 5 of all time. And I really like the new SSX as well. It did some good things and some bad things. There was quite honestly some awesome tracks in it but way too much filler, for the next one I hope they make fewer courses and make them better, also they need to diversify them more. The deadly descent actually contributed to what was for me some of the best courses in the game but it still needs to be reworked. Overall launch time was one of the best moments for me this gen, I had basically just gotten approved for gaf and the online structure together with the people in the OT was magical.

There are some glaring problems with the game though. The death pits being number one, and Africa being the second. I imagine that whole range is unplayable with a level 15 character.

Then there are the weird omissions like my man Viggo Rolig not being in the game. And DJ Atomika needs to return for an actual dj role. All in all tracks like serenity, JT2, old school, Lock jaw (that was the remade one right?), bear claw, morning tiger, code blue, wrecking crew and all of Mt. Eddie along with others gives me hope for a potential sequel.
 

Chamber

love on your sleeve
I'm beginning to think the rewind feature ruins games. Once the devs know the feature is in the game, they start designing tracks accordingly. It becomes a work-around for unforgiving and unfun (and lazy) track/level design. And from the player perspective, you start rewinding at every minor mistake which quickly becomes annoying and destroys the flow of the game.

Devs, don't put rewind into games, design fun tracks instead! In earlier SSX games, the jumps' direction didn't matter all that much, you always landed on some part of the track. Of course, if you went for the highscore/fastest time, you had to figure out the optimal path. But it wasn't necessary to learn the tracks in order to have fun. No death, no rewind feature. That's the bottom line here: it should be fun. Games like SSX are supposed to be feelgood experiences.

Yeah, they built the levels around the rewind feature but the score/time penalty for rewinding was so damn harsh you were better off just starting over anyway which added to the frustration. Totally broken and useless mechanic.
 
SSX Tricky was like the only sorta sports game not named Blitz or NBA Jam I ever loved. Just couldn't get into the new one at all. It was 2012's Tomb Raider reboot for me.
 
Yeah, they built the levels around the rewind feature but the score/time penalty for rewinding was so damn harsh you were better off just starting over anyway which added to the frustration. Totally broken and useless mechanic.

This is the real problem with the game. I'd have no issue with death traps and rewind if they were used exclusively on separate survival tracks. Using the same tracks for survival, race, and trick attack is terrible because a lot of paths in the levels explicitly lead you into death pits. Add to that the fact that rewinding doesn't stop other racers or rewind the timekeeping, it's useless in any harder races. It's always useless in trick attack. I can't think of a single time when I rewound during trick attack and still came out on top. It was too unforgiving. Breaking your combo should be enough punishment.

It also lacks a lot of character in both uh, characters and level design. Mt. Eddie is the only track that even comes close to the superior SSX3 levels but it's still so far off the mark that it's almost a bigger disappointment than the main game since I bought in specifically on the promise that it would be more like the older stuff.

That said, the game did have some positive aspects. Unlike others, I really enjoyed the wingsuit. It was a perfectly natural addition to the game's adrenaline premise. The game felt like pure, unbridled fun when you weren't falling off the stage. It's still a lot of fun to play, but if it weren't for a few more achievements I still haven't unlocked, I'd be emulating SSX3 or Tricky instead (of course I own the entire series on disc still save for Blur). The lack of split screen is also a glaring omission that could have gone a long way to preventing trade-ins since the game is like two weekends-long at best,

If I had to rate them, I'd say SSX3 > Tricky > SSX 2012 > On Tour = SSX (PS2). It was a great first attempt at a reboot, but they made so many missteps trying to appeal to people who wouldn't be interested in the series anyway that they turned off a lot of series fans. Because of this, they probably won't get another chance which is too bad because throwing 3, Tricky, and 2012 into a blender would just about make the perfect extreme sports game.
 

coolasj19

Why are you reading my tag instead of the title of my post?
Except I can't play my Tricky copy.

So I played the game again because it has no patches (maybe?) and I have newer refreshed review.
  • GODDAMN LOADING TIMES
  • Everything is soooooo sluggish. Favorite part of Nex-Gen
  • Awful maps. Not crafted well.
  • The controls are so imprecise. That's what part of the point of SSX Tricky was. Curving out a perfect turn and getting the rumble feedback and seeing that perfect line behind you and everything. That was perfect. Same with SSX 3. It's not here. The all over the place map design discourages efficiency.
  • The tricks are just messy flailing around going 360* per second while maybe or maybe not holding R2 or not. Too many tricks and none of them are fun or have potential to be a "favorite".
  • The bottomless pits are ughhhhhhhh. They're so unneeded. If you don't take that rail, have fun doing messy jumps with the X button.
  • Asynchronous gameplay is the pits. Or I don't have many friends. It's not good either way.
  • The only game I've ever bought that I wish I returned. I remember I only kept it for nostalgia purposes.
 
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