Update 1: Jeff from Giantbomb says a patch is in the works to address PS4 issues.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
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Since the embargo is going up today for several games, I thought it'd be good to list all the sites that have updated with COD impressions for XB1.
Game Informer - http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx
IGN - http://www.ign.com/articles/2013/11/05/call-of-duty-ghosts-review
VideoGamer - http://www.videogamer.com/xboxone/c...ew_call_of_duty_ghosts_and_battlefield_4.html
Polygon - http://www.polygon.com/2013/11/5/5052646/call-of-duty-ghosts-review
Jeez, all over the place. Great job Infinity Ward. :\
Let me know if there's more to add.
http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first.
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Since the embargo is going up today for several games, I thought it'd be good to list all the sites that have updated with COD impressions for XB1.
Game Informer - http://www.gameinformer.com/games/c...1/12/call-of-duty-ghosts-review-xbox-one.aspx
There has been much discussion online in recent weeks about resolution issues affecting PlayStation 4 vs. Xbox One titles. It's been confirmed that the PlayStation 4 version runs at a native 1080p, but the Xbox One version is upscaled to 1080p from 720p. I played Call of Duty: Ghosts extensively on both next-gen systems on several televisions of different sizes, and saw no differences between the two versions. The experience was virtually identical on both consoles throughout the duration of my play time. If you own both consoles and are deciding which version of Ghosts to get, I'd recommend simply going with whatever console your friends will be playing on.
IGN - http://www.ign.com/articles/2013/11/05/call-of-duty-ghosts-review
Character customization, maps, dynamic events, weapons, gametypes, and constant 60fps multiplayer framerates are ubiquitous across current- and next-gen platforms. The biggest variations between platforms falls upon visuals and player counts. On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4, whereas my time with the Xbox One version was stable throughout.
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When comparing the PS4 and Xbox One versions side-by-side, there’s little to no variation in textures and effects, but there is a discernible difference in resolution. While both are displayed at 1080p, the Xbox One version upscales the game from 720p resolution. In contrast, the PS4 version runs natively at 1080p, which makes character models, weapons, and environments look noticeably sharper and more detailed. The difference is especially apparent on larger-sized TVs, where pixel density weighs more heavily in picture quality.
It’s certainly going to be a sticking point for those who demand the highest fidelity experience, but the difference is harder to identify in absence of a side-by-side comparison.
Oddly, the Xbox One version makes no use of the haptic feedback motors built into the controller’s triggers, and the DualShock 4’s trackpad is used solely as a button to toggle the in-game scoreboard during multiplayer.
VideoGamer - http://www.videogamer.com/xboxone/c...ew_call_of_duty_ghosts_and_battlefield_4.html
Much has already been made of the shortcomings of the Xbox One version of Ghosts, and so it will probably come as no surprise to hear that the Xbone version is lacking in the visual department. It's not just resolution that has suffered, however, although that in itself is fairly disappointing.
In the single-player game, at least, texture quality can range from average to very poor, and geometry itself can look clipped and badly aliased, giving the game a jaggy, muddy look that does nothing to tell you that your £429 investment was a good one. In some cases, elements of the world look barely textured at all, as is the case when the battle cruiser is seen at the end of the 'Fort Santa Monica Beachhead' mission. It was so bad that I navigated to the dashboard to ensure that the machine had been set up correctly. It had...
Multiplayer also looks demonstrably worse than in the PS4 version, with similar problems afflicting the look of the game. Mechanically it is identical, and at least the game ran stable enough to keep me blaming myself and not the frame rate for any kills I may have suffered. (Although I had no problems with the PS4 build, some users are reporting frame rate issues on Sony's machine.)
Still, whether through rushed/overstretched development or hardware problems (or a combination of both), Ghosts has ended up looking (far, in some cases) worse on Microsoft's machine than on its direct rival.
Polygon - http://www.polygon.com/2013/11/5/5052646/call-of-duty-ghosts-review
While the Xbox One version of Call of Duty: Ghosts has been confirmed by Activision to run at a lower resolution than its PS4 counterpart (720p upscaled to 1080p native, respectively), that numerical difference is less meaningful than you might imagine.
The two versions look nearly identical. Viewing the Xbox One release next to the PS4 , I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference. The next-gen releases of Call of Duty: Ghosts are so close together that gun to my head, I'd have no confidence in being able to discern which version was which — at least, while the two are standing still.
The Xbox One release's framerate was far more noticeable. As mentioned in the initial review, Call of Duty: Ghosts suffers from consistent framerate drops on the PS4, especially during multiplayer when action got especially hectic. The Xbox One version suffered no such drops, maintaining a steady 60 frames per second throughout.
For a multiplayer shooter, framerate consistency is paramount. Given its relative visual parity with the PS4 release, Call of Duty: Ghosts is a more playable, slightly superior (albeit disappointing) game on Xbox One.
Jeez, all over the place. Great job Infinity Ward. :\
Let me know if there's more to add.