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Forza 5: The monetization is even worse than you think.

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Gaz_RB

Member
Normally I don't get upset about game stuff, because I usually don't feel that it's ever that important...

But what's going on with the monetization of full priced games needs to stop.
 

PG2G

Member
It seems to me that the game was designed with this progression in mind "play through the career, earn all the money, buy the cars then race online" that might not be for ever. But thats really how it seems to me. because the people who are complaining about not being able to buy a Bugatti Veyron SS for 2.4 million credits in the 1st 5 hours of the game have to be wanting it ONLY for online. Because there just arent that many races in the games career you could even do with that car.

I'm finding that there is no point discussing this with people who don't have the game or aren't used to how the careers in these games work.
 
That's horrible. Forza is now like Real Racing 3??

What the hell, MS? Why are you guys dragging the Xbox brand through the dirt?
 
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overally brings it to $1690 with 100 tokens per dollar..

da fuq?

There we go, I was asking for this a few pages back. They should force them to slap a "full contents" cost sticker on the box with $2,310 on it. Shame these practises.
 
So some people would be having the problem then. And just a shot in the dark, some might be having problems on other difficulties as well. And unlike the previous iterations, it doesn't seem to produce enough money as a benefit to a variety of players winning/losing/assists/noassists/etc. If it was business as usual, it wouldn't be a thread.

You can't just say that people that are finding this problematic, aren't having an issue. -- But wait, they are, under a specific circumstance! Bottom line is people are having a problem with it. However they've been playing the game in the past, they are continuing to do it now, with way different results. Just from a bystander looking at the suggested packages and what not, it doesn't make any sense outside of a consumer unfriendly way. Then those weird instances combined with players also having the concern about vehicles being priced too much for the amount of time to be put in makes a subject that is worthy to discuss on a gaming forum.

Turn 10 said right out the gate that they wanted to reward players for playing at harder difficulties. If someone is playing in the afore mentioned way (easiest, with all assists on) Should they earn money at the same speed as someone playing on normal (two difficulty levels up) with all assists off? This is the same thing that people complain about in Warcraft. People raiding normals (easier) and the same gear as people doing heroics. Except in this case you eventually can get the same stuff. It just takes longer. People who are REALLY good at this game could earn 4 million in less than a day if they played with everything maxed out. But im not complaining because they are getting a car faster than me when im playing on a different level.
 

Mascot

Member
That's ridiculous...

Exactly! This is a $60 full retail game? They're just getting too greedy now.

With all the content and features that have been stripped away there's a separate debate as to whether FM5 can actually be classed as a full retail game. It carries the price of a full retail game...

Regardless: if even half of what's in the OP is true then gaming has well and truly jumped the shark.
 
D

Deleted member 10571

Unconfirmed Member
Oh hell no

If Halo has microtransactions I'm out. I'm just out
"Don't worry, It's only visual customization for your multiplayer 'Chief."

- Armored suit instead of underwear: 100H$
- Original Halo helmet instead of no helmet: 200H$

hopefully
;)
 
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overally brings it to $1690 with 100 tokens per dollar..

da fuq?
Gotta keep up with the rising costs of development I guess.

Its good to know the Forza 5 "Complete" version would only cost around $1700, although that's still without current and future DLC costs.
 

Velcro Fly

Member
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overall brings it to $1690 with 100 tokens per dollar..

da fuq?

All we need now is a few kids under 13 with their parents credit card number and it will be like a real iOS game!
 

cilonen

Member
People that are fans of the game wont be personally affected that much because they will play a lot and earn money naturally. I keep hearing people say you need to 'grind' but people who enjoy racing wont see it as grinding. You can grind if you want, and plenty of people do, but its misleading to make it sound like thats the only way to get some of these cars.

That said, not everybody will enjoy racing as much and these people are definitely the ones being targeted here.

And the bottom line is that they've cut useful and enjoyable features in a very clear attempt to encourage people to spend more real money. Just because the diehard fans are least affected doesnt make it less shameful.

As a real fan of the series, do you look at the game and think 'yeah, they really understood what we as fans loved about this and gave us even more, with loads of little improvements'? Like real people making stuff for fans and gamers to get hyped about?

It's an honest question as I've been feeling that a lot of next gen launch stuff is going through the motions. It's not built for us, it just looks like the stuff that was built for us last gen but with the guts ripped out. Instead of making entertainment to sell to us, we're now a market to be gouged at every opportunity.
 

Chumpion

Member
For clarification, here are the tokens per dollar, according to that screencap:

100 = 100 tokens per dollar
325 = 65 tokens per dollar
575 = 57.5 tokens per dollar < RECOMMENDED
1250 = 62.5 tokens per dollar
2700 = 54 tokens per dollar < GREAT VALUE
8000 = 80 tokens per dollar.

MS should be applauded. They have gamified in-game purchases! If you want to get tokens cheaply, you have to grind while buying them! BWAHAHAHAHAHA this is some genius meta level shit.
 

commedieu

Banned
I'm finding that there is no point discussing this with people who don't have the game or aren't used to how the careers in these games work.

You really can't be saying that this unbalanced sort of monetization system in FM5 is standard for Sim Careers modes. Or even standard for Forza. I'm not sure, which is why i'm asking.
 
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overall brings it to $1690 with 100 tokens per dollar..

da fuq?

Thanks for that. Monday.
 
It wasn't so long ago that games came with a list of features which sounded great to gamers.

Now they come with a list of features which sounds great to shareholders.
 

witness

Member
How deplorable. I remember in Forza 4 all the cars they threw at you. Does it take longer to earn credits than in Forza past?
 
I remember when you could press a special button sequence on the controller to unlock high-level stuff in games. If you just wanted to have a bit of fun.

We called them cheats. And they cost nothing.
 

Seanspeed

Banned
Interesting. Prices of normal cars havent changed, but a few of the more desirable cars have had their prices inflated a little bit. I'm all for having certain cars/content be difficult to obtain unless you work for it, but the prices were fine before. Certain ones were obviously changed in order to make them that little bit farther out of reach.

Its actually quite sinister how much they've thought some of this stuff through.
 

Velcro Fly

Member
Also it seems like a ton of the core game was removed in order to push these purchases. I don't need to play the game to know that that is bullshit so please don't tell me to play the game first.
 

Tempy

don't ask me for codes
Wonder how many vocal "don't buy this then" players bought this exact game for their XBO. It just happens that (almost?) every One launch title has microtransactions in it - you basically have to send the console back at this moment to play without supporting MTA related games.

Correct me if I'm wrong, but Killer Instinct seems like something which people won't mind that much. The base game is free after all, and buying all the fighters (season 1) in the Combo Breaker pack is only $20, which seems much more reasonable to me.
 

PG2G

Member
You really can't be saying that this unbalanced sort of monetization system in FM5 is standard for Sim Careers modes. Or even standard for Forza. I'm not sure, which is why i'm asking.

I don't really have a problem because as far as I'm concerned, the tokens don't exist. While playing the game, I have not yet experienced an issue where, taking my current level in the career into consideration, I have wanted to buy a car and could not afford it.

quoting myself to say i dun goofed.

worst value is actually the 50 dollar pack and that brings the grand total to $3129.50

now add that $110 for the game, and season pass.

So it costs $3129.50 to skip the career mode. Nice
 

dengatron

Member
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overall brings it to $1690 with 100 tokens per dollar..

da fuq?

quoting myself to say i dun goofed.

worst value is actually the 50 dollar pack and that brings the grand total to $3129.50

now add that $110 for the game, and season pass.
 

commedieu

Banned
Turn 10 said right out the gate that they wanted to reward players for playing at harder difficulties. If someone is playing in the afore mentioned way (easiest, with all assists on) Should they earn money at the same speed as someone playing on normal (two difficulty levels up) with all assists off? This is the same thing that people complain about in Warcraft. People raiding normals (easier) and the same gear as people doing heroics. Except in this case you eventually can get the same stuff. It just takes longer. People who are REALLY good at this game could earn 4 million in less than a day if they played with everything maxed out. But im not complaining because they are getting a car faster than me when im playing on a different level.

It was dismissed as its not happening at all. Then it was only a specific group of people. Its something that is worth discussing, due to basic math. This isn't a discussion about how career modes in sims always have worked in the past, and do on other consoles, and PC's, but about this specific problem that players are encountering, along with the math that doesn't make sense for the point system. It should work to always benefit players of all skills, as a balanced game, and as it does in the simulation world.There have been decades of sims, so there is a sort of base that people are comparing it to. These things aren't just coming from internet trolls.

I fully understand how sim careers work, and I even mentioned it in my post that even with those facets in mind, assists/noassits/etc, its still done in a way that doesn't seem to benefit the player and the relative time put into the game, more so than benefit Microsoft.

I find its worth discussing, this specific setup with the math that Turn10 has come up with, and its becoming a disgusting trend.

I don't really have a problem because as far as I'm concerned, the tokens don't exist. While playing the game, I have not yet experienced an issue where, taking my current level in the career into consideration, I have wanted to buy a car and could not afford it.



So it costs $3129.50 to skip the career mode. Nice

You don't have the problem, but in pursuit of getting a horrible token system, content has been truncated/put on the high shelf in forza5, as a package. And with the math, as well as the recommendations, it appears that the motivation isn't to benefit players/consumers. This isn't just a couple of blokes talking about tokens vs regular game play. The regular game play is now altered by the weird idea that people are going to shell out tons of money instead of playing it. Sure, you're up for the challenge. But the balance, and the prices of some cars is just off putting, which is why its discussion worthy.
 
D

Deleted member 10571

Unconfirmed Member
Correct me if I'm wrong, but Killer Instinct seems like something which people won't mind that much. The base game is free after all, and buying all the fighters (season 1) in the Combo Breaker pack is only $20, which seems much more reasonable to me.

That's why it's acceptable. You basically pay for the complete game in small doses (plus stuff that you'd like to have on top of that for your own "personal special edition", so to say, like the sound packs etc).

You don't have to pay freaking 60$/70&#8364; to get access to the ingame shop to purchase the rest of the game.
 

Nev

Banned
60$ game + 20$ Season Pass to have the full game (Co-op in K:SF, for example), exhorbitant microtransactions on top of the 60$, 40$ or more annually for online play, DLC outside of the season pass (they released DLC for Uncharted 3 that wasn't included in the 24$ season pass), and who knows which other kind of further scamming they'll implement. You're delusional if you think Sony won't follow suit btw.

Enjoy your next gen whoever is getting one of these two consoles, we'll be getting free DLC created and shared among the community on Steam. Oh, and free online for games we've already paid and even for those we haven't.
 

Big-ass Ramp

hella bullets that's true
Forza was the only thing tempting me to jump into next gen.


Now, I'll just wait for GT6, thank you very much.
 

BigDug13

Member
Token cost of all cars in the game comes to 168993
if bought at simplest token value cost of 8000 per $100 usd, that comes to $2200. you could probably bring it in a bit cheaper by buying the remaining balance with smaller amounts instead of the 8000 lot.
if bought at the least value cost of 1250 per $20 that comes to $2700.
cheapest overall brings it to $1690 with 100 tokens per dollar..

da fuq?

Is that with the DLC cars added which also must be bought with tokens or in-game currency?
 

Eusis

Member
It seems to me that the game was designed with this progression in mind "play through the career, earn all the money, buy the cars then race online" that might not be for ever. But thats really how it seems to me. because the people who are complaining about not being able to buy a Bugatti Veyron SS for 2.4 million credits in the 1st 5 hours of the game have to be wanting it ONLY for online. Because there just arent that many races in the games career you could even do with that car.
Well, at a minimum it seems to me the prices for the tokens are completely insane, stuff like this really shouldn't be more than the cost of the game itself AT AN EXTREME, and ideally it'd be more content bundled together at around half the price.
 
I don't really have a problem because as far as I'm concerned, the tokens don't exist. While playing the game, I have not yet experienced an issue where, taking my current level in the career into consideration, I have wanted to buy a car and could not afford it.

Exactly. This is how iv been too. Now I have looked at some of the super cars and thought..man that would be nice, but where I am in my career and my level that car is literally useless to me.
 

reilo

learning some important life lessons from magical Negroes
You're delusional if you think Sony won't follow suit.

60$ game + 20$ Season Pass to have the full game (Co-op in K:SF, for example), exhorbitant microtransactions on top of the 60$, 40$ or more annually for online play, DLC outside of the season pass (they released DLC for Uncharted 3 that wasn't included in the 24$ season pass), and who knows which other kind of further scamming they'll implement.

Enjoy your next gen whoever is getting one of these two consoles, we'll be getting free DLC created and shared among the community on Steam. Oh, and free online for games we've already paid and even for those we haven't.

Just like Sony followed suit with DRM?
 

PG2G

Member
Exactly. This is how iv been too. Now I have looked at some of the super cars and thought..man that would be nice, but where I am in my career and my level that car is literally useless to me.

Pretty much, and as you get to that point in your career... the car prices probably won't be that bad! What a concept :p
 
Well, at a minimum it seems to me the prices for the tokens are completely insane, stuff like this really shouldn't be more than the cost of the game itself AT AN EXTREME, and ideally it'd be more content bundled together at around half the price.

I agree 100% the price of the tokens are insane and personally I wish they werent there....at all. I dont want them in the game. But at the same time, if the tokens WERE taken out I dont believe the money situation would change. I've said it already In another post but I HATE the tokens. didnt like them in Forza 4, dont like them now. I got like 1400 of them for Day 1 and what not..but ill never spend a single one of them, to me it feels like cheating.
 

dengatron

Member
Is that with the DLC cars added which also must be bought with tokens or in-game currency?

that's just for the cars in that spreadsheet linked earlier. i doubt we know the token cost for cars not in the game yet via season pass dlc. if they make you buy those with credits after buying the season pass.. that's just sinister.
 

inky

Member
This is seriously disgusting. How can anyone support these developers after this?

The excuse about not devaluing the hard work of the lifers with "cheap" DLC is so hilariously evil I don't even know how am I supposed to react to that. LOL

Like I said, DIS-GUS-TING.
 
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