Angelus Errare
Banned
Well look on the bright side, this thread will eventually be picked up by "journalists" if it gets long enough.
I'm with the other poster, most likely someone using Full when they should be using Limited.
Irrelevant. That's a direct grab.
Well, you're going to see a lot, so you're better off accepting that now.
Well look on the bright side, this thread will eventually be picked up by "journalists" if it gets long enough.
Irrelevant. That's a direct grab. Blacks crushed like this means that something is wrong with the output itself.
Not if Full is still sending out a limited signal (as in MS never fixed said bug). Then you get clipping. Though knowing MS it's probably intended because it "pops".
Not if Full is still sending out a limited signal (as in MS never fixed said bug). Then you get clipping. Though knowing MS it's probably intended because it "pops".
Well look on the bright side, this thread will eventually be picked up by "journalists" if it gets long enough.
I hope so.
I would kill for a Disable Scaler option.
Judging from Blim's Forza shot a few days ago (which he said was 99% sure to be limited) it seems it's not the only issue. And if you're referring to DF's explanation for their poor BF4 captures, it was bullshit.
Did we ever get details as to what exactly that bug was? Is it something like it's internally pushing 0-255 but when it actually displays the output it pipes it through as 16-235?
And when you think it couldn't be any worse with the XBO then a eye opening thread like this is made! And we didn't see any "gaming journalists" of the biggest sites making a article about this issue.
Are they blind or something? Have they really no clue? It is ridicules. This is a HUGE problem.
He has a panasonic vt60...Better buy a plasma as I'm guessing you are using a fix pixel display. LCD? Would go a long way to smooth out the image quality if you really want to get the best image quality out of an xbox.
Let's just clarify some terminology.
The Xbone has the exact same hardware scaler as the PS4 - the Radeon GPU. Scaling is a fixed function built into the GPU. If you're ever talking about a hardware scaler, this is it. Nothing magic about it. Unless MS have got AMD to tweak the fixed functions (highly unlikely), then it will literally be the same as the PS4.
Using the GPU to scale is no difference from the 360/PS3. Neither had dedicated scalers, but just used the scaling functions of their GPUs. In the case of the PS3, the scaling function in the RSX had a huge bug in it, which mean that it would only scale images horizontally. So the vast majority of PS3 games did in-engine software scaling .
In multi-format games, it is very common that the multi-platform engines employ software scaling. This bypasses the GPU fixed functions and does the same thing in software. Gives devs more control, and the same software scaling routines would be used across all platforms. Even first party games might choose to employ software scaling. The 360 Halo games did, for instance.
Once the image is scaled, it then goes to the consoles video output, then out to your TV. I believe this is where the 360 modified the image to shift the gamma, to produce an image with higher contrast.
So either the Xbone does a similar trick with its video output, of the sharpened/gamma shifted output we're seeing is being done by choice by devs. If it was the former, the it would apply to 100% of Xbone games (which I don't believe is the case?).
How exactly was it BS? You can reproduce the clipping with PS4 footage by setting the RGB range to 16-235 in photoshop.
That what it seems like, honestly though I have doubts it's a bug, IIRC the 360 suffered from the same problem early on. I somehow doubt they've managed to make the same exact mistake twice.
And when you think it couldn't be any worse with the XBO then a eye opening thread like this is made! And we didn't see any "gaming journalists" of the biggest sites making a article about this issue.
Are they blind or something? Have they really no clue? It is ridicules. This is a HUGE problem.
This artificial scaling of the XBO on top of the already much lower resolution in almost all multiplatform games compared to the PS4 has put me off for good.
I'd rather buy a Wii U than this over expensive all-in-one system that destroys image quality.
I have the original Xbox and Xbox 360, I had a GREAT time with both but I just don't see the value in buying a XBO.
How exactly was it BS? You can reproduce the clipping with PS4 footage by setting the RGB range to 16-235 in photoshop.
Try it without.
Not everyone is as technically competent as Crytek.
So will I be lynched if I say the artificially sharpened one looks the best? The simple upscale looks muddy.
Yes.Thanks a bunch! So... this is with limited RGB?
Oh, look, crushed blacks with limited RGB.
Told you so, something's fucked with the output and it has nothing to do with a limited/full range issue.
So will I be lynched if I say the artificially sharpened one looks the best? The simple upscale looks muddy.
yup we figured that out in the earlier pages now this thread is just going in circles.
I do hope MS fixes this in a patch soon.
Really now? Because there sure were people (including yourself) still trying to argue that this was related to Digital Foundry's bugged Full range output nonsense.
and then I said maybe the full range is screwed up and you agreed with me.
Yeah there's no difference between them it seems.So the black is still crushed regardless of Full RGB or with Limited RGB? That's fucked up.
I also said the limited range seemed fucked, and the whole "full range is bugged and outputs limited instead" from DF made no sense.
You later claimed that it was much better by switching to limited, but we're getting loads of screens showing that it's not the case at all.
So I'm not quite sure what you're trying to argue.
It's scary how some GAF-fers are more knowledgeable about this than many gaming journalists. It shows how many quality gaming journalists are out there. Few.
What's sad is that people actually think that 1080p is going to be ubiquitous for the entire generation. It won't. Not even on PS4. Two years from now when we get a 720p solid 60fps PS4 game no one is going to complain.
You're the best. <3I'll try and do some screenshots in 720p and 1080p tomorrow.
Ok, here's Dead Rising 3, and I increased the gamma because it looked way worse than before.
Ok, here's Dead Rising 3, and I increased the gamma because it looked way worse than before.
It's so bad that I don't even want to show it, lol.0_o;
You have to, though. For science.It's so bad that I don't even want to show it, lol.
Your eyes won't regret this:Grimløck;91192415 said:You have to, though. For science.
Your eyes won't regret this:
Yeah that's on 5 bar gamma, lol.Fuck this shit! It's too dark.
Wait, don't tell me this is what the game looks like while you're actually playing. o.oYour eyes won't regret this:
Holy. Is the whole game played in perpetual darkness?Your eyes won't regret this:
Only early on, lol, then I changed it. Next time I post DR3 screens they'll be 9 or 10 bars because even 7 bars isn't enough, ROFL.Wait, don't tell me this is what the game looks like while you're actually playing. o.o