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Xbox One's Scaler May Be Applying a Sharpening Filter to All Sub-1080p Games

alr1ght

bish gets all the credit :)
It's magic! Approximation using limiting RGB output, unsharp mask.

iKRYD2KQ0d1xM.png


ibsT3MP8rUrMyA.png


ibnj7OSk92BVZP.png


PC screens taken at res indicated, scaled to 1080p.
 
This is odd after reading this thread I tried switching between 1080p and 720p in XB1 settings and used Dead Rising 3, KI and AC4 to test. Honestly I could not notice any difference. My TV said 720p when I switched just for reference. But anyway I don't know if this is a good or bad thing that I can't see a difference? What am I actually looking for? The games look the same still on whichever resolution. The dashboard looks a bit blurrier but that's to be expected.

Anyway on either resolution, AC4 looks great doesn't look jaggier when set to 1080p, DR3 looks ok a bit dark maybe and KI looks like a crushed blacks jaggie mess on either resolution. My sharpness settings are turned way down to something like 10/100. So if I turn it to 1080p on 720p games it's supposed to be really jaggie right? I don't get it. I don't see this massive difference at all. It looks identical. I have a Samsung LED D7000 55"

Also I'm using RGB limited as if I do RGB FULL it crushes the blacks badly. I ain't gonna do it to RGB full and turn brightness up on TV as this input is for other devices too and it's balanced perfectly for everything tbh. I dunno what the problem is here.
 

Izayoi

Banned
By the way, what the hell is taking DF so long with multiplat comparisons?

Have they even done a proper Call of Duty comparison yet?

What gives?
 

Izayoi

Banned
So that means game devs have a choice of using this scaler or not....... So......

*awkward moment*

What's the problem?
It seems that, like with the Xbox 360, only some devs are allowed to circumvent the filter. All multiplat games have the sharpening in effect, so it's very likely that Microsoft is mandating it.
 

Curufinwe

Member
So that means game devs have a choice of using this scaler or not....... So......

*awkward moment*

What's the problem?

They gave enough trouble getting their games to run well at 720p or 900p. They should be able to rely on a hardware scaler to work properly, not have to spend development resources to work around it.
 

mrklaw

MrArseFace
I wonder if sites that use video capture hardware for reviews and quick looks etc might not notice this - eg don't giant bomb have their consoles set to 720p to work with their capture setups?
 

Alo81

Low Poly Gynecologist
I wonder if sites that use video capture hardware for reviews and quick looks etc might not notice this - eg don't giant bomb have their consoles set to 720p to work with their capture setups?

They do for capture but I assume they play at their screens native res and only change the resolution for videos.
 

KKRT00

Member
If Ryse is scaled internally, does that mean GPU power is being used to scale it?

Yes or CPU, but GPU more likely. But it shouldnt be expensive, there are tons of games on current gen platforms that are scaled internally, like many games from Insomniac for example or Metro:LL upscales, then applies their postAA and then downscale their framebuffer.
 

Majanew

Banned
What's sad is that people actually think that 1080p is going to be ubiquitous for the entire generation. It won't. Not even on PS4. Two years from now when we get a 720p solid 60fps PS4 game no one is going to complain.

Well, if you read my post, you'd see that I wrote MS needs to stop with the sharpen filter since there's going to be a lot of sub 1080p games on Xbox One. There isn't one 720p game on PS4 right now, nor on the horizon. And I don't believe PS4 would add a sharpen filter to the game if it were 720p.

So yeah. MS needs to stop with this sharpen bullshit. They should have designed their system better. They fucked up.
 

pixlexic

Banned
nah I don't think we will go down to 720 for everything. maybe not 1080 but a solid 900 for most games.. even on the xbone.
 
Well, if you read my post, you'd see that I wrote MS needs to stop with the sharpen filter since there's going to be a lot of sub 1080p games on Xbox One. There isn't one 720p game on PS4 right now, nor on the horizon. And I don't believe PS4 would add a sharpen filter to the game if it were 720p.

So yeah. MS needs to stop with this sharpen bullshit. They should have designed their system better. They fucked up.

Indeed they did. It just looks bad.
 

Blimblim

The Inside Track
Gamersyde's purpose is high-quality media.

Yes, but these are captures from our videos, not actual uncompressed screenshots we would have taken from the game. Not saying AC4 looks awesome on the One (it looks ok, not as good as the PS4 obviously, but I certainly wouldn't mind playing the game like that), but these shouldn't be used for quality comparisons.
 

Raist

Banned
Not based in reality, that's for sure. Unless he's specifically talking about Xbox.

The weird thing is, I'm hearing justifications that the XB1's issues will sort themselves out as developpers get more familiar with the system, and at the same time, PS4's games resolution will drop because... I'm not sure what is the "because" anyway.
 

Durante

Member
I would argue against that, actually. Why would you say?

If you set the Xbox One to 720p output the sharpening filter is eliminated and the game will operate at the same resolution as Wii U. Furthermore, AC4 operates at a consistent 30 fps on Xbox One while the Wii U version suffers from an unstable framerate just like 360 and PS3. On top of that, the XB1 version still manages to include various next-gen enhancements such as fully reactive vegetation, improved water rendering, and more.
I haven't played the game, but the XB1 screenshots of it in this thread quite simply look like ass. And I don't mean just the resolution -- despite making such sacrifices there, the shadows are weak, and the AO doesn't even come close to the real next-gen
PC
version. It's flat.
 

chubigans

y'all should be ashamed
The weird thing is, I'm hearing justifications that the XB1's issues will sort themselves out as developpers get more familiar with the system, and at the same time, PS4's games resolution will drop because... I'm not sure what is the "because" anyway.

Yeah, I'm trying to wrap my head around that one, hah.

Here's another sharpening example...PS4 version first, then XB1 version.

http://images.anandtech.com/doci/7528/ps4-ghosts.png
http://images.anandtech.com/doci/7528/xbone-ghosts.png
 
Yeah, I'm trying to wrap my head around that one, hah.

Here's another sharpening example...PS4 version first, then XB1 version.

http://images.anandtech.com/doci/7528/ps4-ghosts.png
http://images.anandtech.com/doci/7528/xbone-ghosts.png

Wow, big difference. I much prefer the softness of the PS4 version to the roughness of the XB1 version.

Well, you're going to see a lot, so you're better off accepting that now.

Honestly, I don't think we'll be seeing 720p on PS4. The lowest I think it'd get to would be 900p. As for the XB1...I think it might actually go sub-HD..
 
Just set the bone to 720p, but you'd have to change it on a per game basis.

Yeah that would work, but my receiver has a GPU option that allows it to override scaling from devices plugged into it. Likely on a per receiver basis, but it might work as well. Still, the sharpening is super shitty for a $500 device, but likely fixable with a firmware update.
 
Not possible to stop the xbone from scaling and instead allow your TV or receiver to do it?

Just set the bone to 720p, but you'd have to change it on a per game basis.

Yeah that would work, but my receiver has a GPU option that allows it to override scaling from devices plugged into it. Likely on a per receiver basis, but it might work as well. Still, the sharpening is super shitty for a $500 device, but likely fixable with a firmware update.

Yeah I really hope they update/fix it. Whenever I want to play Ghosts now I turn the Xbox to 720p.
 

Izayoi

Banned
Just set the bone to 720p, but you'd have to change it on a per game basis.
It seemed like even set to 720p the XBO was still crushing the shit out of some games.

720p capture from the next-gen screencap thread:

i3DAx1lLwXoDt.png


Are we sure this is the scaler, and not something the console itself is doing? Same thing applies in DR3. People are turning the gamma all the way up, and even then it's still pretty fucking dark in some places.
 

-PXG-

Member
It seemed like even set to 720p the XBO was still crushing the shit out of some games.

720p capture from the next-gen screencap thread:

i3DAx1lLwXoDt.png


Are we sure this is the scaler, and not something the console itself is doing? Same thing applies in DR3. People are turning the gamma all the way up, and even then it's still pretty fucking dark in some places.

Lemme guess. RGB is set to Full in that pic, isn't it? 720p output and Limited RGB won't produce that awful of an image. No way.
 

1979

Banned
So does setting it to 720p 100% remove this sharpening filter?

I was playing around with it last night with the snap feature and going back and forth between fullscreen and the preview window on the home menu. I'm not sure how I did it but there was a point where I could play the game briefly without the filter (it'd always reset on a new loading VS screen on Killer Instinct) and this was fullscreen to.

They've made a seriously bad decision to add this filter as all it's doing is destroying detail, colour and contrast. When you see the detail on Glacius on his stage without the dark saturation it's genuinely impressive (yes even at upscaled 720p)

Add me to the list that hopes they remove it.

btw to clear things up it's not the upscaler or hardware that's doing this, It's a software filter that's being applied over the top of the image when a 720p game is restored to full screen.
 

alr1ght

bish gets all the credit :)
360 had the same non-standard gamma output, but not to this extent and in conjunction with sharpening.
 
It seemed like even set to 720p the XBO was still crushing the shit out of some games.

720p capture from the next-gen screencap thread:

i3DAx1lLwXoDt.png


Are we sure this is the scaler, and not something the console itself is doing? Same thing applies in DR3. People are turning the gamma all the way up, and even then it's still pretty fucking dark in some places.

I'm with the other poster, most likely someone using Full when they should be using Limited.
 

Izayoi

Banned
Lemme guess. RGB is set to Full in that pic, isn't it? 720p output and Limited RGB won't produce that awful of an image. No way.
I have no idea, but it's one of the very (very) few lossless direct-feed images of KI running at 720p. We don't exactly have a whole lot to work with right now. I'm almost tempted to go get an XBO and a nice capture card just to get some decent captures. Kind of weird that we've got virtually no real screens of games right now.

BlimBlim has lots of videos but no screenshots.
 

Blimblim

The Inside Track
I have no idea, but it's one of the very (very) few lossless direct-feed images of KI running at 720p. We don't exactly have a whole lot to work with right now. I'm almost tempted to go get an XBO and a nice capture card just to get some decent captures. Kind of weird that we've got virtually no real screens of games right now.

BlimBlim has lots of videos but no screenshots.

I'll try and do some screenshots in 720p and 1080p tomorrow.
 

CTLance

Member
I dont understand that test or what Im supposed to do.
First, read all the text - there's more below the picture of black and white lineart with a gray circle, so scroll down.

Then, scroll back up to the picture and look at your screen from a good distance. It should look uniformly gray (with a black and white line in the middle). If it does look gray but the circle in the middle is discernible, then your gamma settings are out of whack. Proceed to the next test on the top row on the site.

If it does not look gray, or has a discernible and consistent checkerboard pattern on it, then your screen/TV is applying a sharpness filter. You can doublecheck this by looking at the black and white line inside the circle from up close. Around it should be some weird halo. You might have to look at the surroundings of the line after putting a cardboard box cutout over the line itself.

Be sure to go through all the tests on that site to have a tiny chance to fix your config.
 
And when you think it couldn't be any worse with the XBO then a eye opening thread like this is made! And we didn't see any "gaming journalists" of the biggest sites making a article about this issue.
Are they blind or something? Have they really no clue? It is ridicules. This is a HUGE problem.

This artificial scaling of the XBO on top of the already much lower resolution in almost all multiplatform games compared to the PS4 has put me off for good.
I'd rather buy a Wii U than this over expensive all-in-one system that destroys image quality.

I have the original Xbox and Xbox 360, I had a GREAT time with both but I just don't see the value in buying a XBO.
 
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