I understand why this is, but just as a rhetorical question that some can examine for themselves.
If you mostly game on consoles, why do you care about any positive or negative news about PC gaming?
Rhetorical or not; best question in the world.
I understand why this is, but just as a rhetorical question that some can examine for themselves.
If you mostly game on consoles, why do you care about any positive or negative news about PC gaming?
I love the fact that someone has actually gone and put time, effort, and care into making this.
I would like to see Steam gain success in Japan. But it seems like Valve isn't doing enough to support Steam in Japan. A lot of the Japanese games only have localized English versions available. One of the most common complaints I have heard that Japanese Steam users make, is the desire to have games available in their region and their language.
Steam not only doesn't have enough Japanese games, but not a large enough library of games available in the Japanese language and available to Japanese region.
Valve should try harder to make more games available to more regions. As well as trying to promote more games being available in more languages. I think that Valve should also try harder to work with Japanese developers.
Seven million users is a great success. It also means a great responsibility.
This many people is a sign that PC gaming is currently as successful as console gaming, and that Valve is partially responsible for making that happen. This is a part of why I want every game to be on Steam, because it will get a lot of exposure and convenience for many people. Perhaps even more so than the PlayStation Network. PC gaming is becoming really popular now, and I want games I love to be a part of that, rather than being console exclusives.
I don't this to be a part of a larger drifting between Asian and Western markets. PC gaming needs more support in Japan. Steam is an important part of the market today, I would argue bigger than console gaming. Or if not, Steam is going to soon be able to overtake console gaming. Steam is an extraordinary force in the video game industry today that I don't think it has ever seen before.
But that means that Japanese games need to come to Steam. And need to be available in Japanese in the Japanese region. And that games on Steam need to be available in every region on the planet.
*Sigh*Here are the data points: 1 million year over year increase in concurrent users.
76% revenue growth.
Clearly the users are either in greater numbers or spending more individually than they were a year ago.
That's what is being discussed here. At no point have I acted like it means something more. Me and the "idiots" who have been engaging you have never said anything beyond that.
For someone who so consistently ends his posts with a declaration of not being engaged on his exact terms, or exlaiming that his point has not yet been disproven, its ironic that your major contribution to the discourse here relies on making assumptions about intentions rather than what the posts actually say.
And I'm saying that there is nothing misleading about it. It was, is, and always has been a clear indicator of increased users. Correlation. And the revenue backs that up.
It is valid to discuss proven correlation. It is not misleading as long as we're all adults and able to comprehend what correlation means. Especially something as basic as concurrent users of a piece of software always being lower than the amount of users of that software.
I don't know about every year. Perhaps I haven't been paying enough attention to gaming system discussion to notice.People have been saying this every year.
Yes, it is significant. It correlates with 76% revenue growth. Such gains for any software will correlate with user and (with a sane business model) revenue growth.
I've thoroughly backed up my simple claim that 1 million new concurrent users is significant. It correlates with a real-world gain in revenue.
So please explain how this isn't what could be described as "significant".
The opposite problem is true.every game available on steam should have an english version. period. having japanese games only in japanese? no no. they can keep that. that's only gonna serve the japanese market and basically allow them to continue isolating themselves from the rest of the world, except using steam
The opposite problem is true.
There are plenty of games that are only available in English so Japanese players can't play them. I don't see how it is Japan isolating themselves to want to play games in their own language.
A lot of games on Steam, even Japanese games, are English only and region locked out of Japan. Japan has a very small library of games that are available to them and aren't region locked out of their country. And Steam will never become successful in Japan if they don't have a wide variety of games that appeal to them, available in their region and language.
I never said anything about games being available in Japanese only.
What is it about PC gaming doing well that makes people so angry?
What is it about PC gaming doing well that makes people so angry?
As a generalization, it is true that PC gaming is more popular in the West than Japan. The West has had a bigger tradition of PC gaming than Japan. Particularly from large developers. Nintendo is largely to blame for the lack of appeal of PC gaming in Japan.With all due respect, Steam doesn't care about Japan because 1) Japanese devs are not skilled enough to make PC games and therefore cannot be an asset to Steam, and 2) The Japanese consumer base is relatively small and is no longer interested in non-mobile gaming.
What is it about PC gaming doing well that makes people so angry?
What is it about PC gaming doing well that makes people so angry?
I haven't ever heard this except for in the past 5 years or so. And every year PC gaming has been getting more popular.it's going to take over consoles every year
What numbers?even though the numbers says otherwise
Simple: Gaming forums attract young gamers who cannot afford (or believe they cannot afford) a gaming PC. They grow jealous of PC gaming's various offerings and so they do everything in their power to downplay it.
Simple: Gaming forums attract young gamers who cannot afford (or believe they cannot afford) a gaming PC. They grow jealous of PC gaming's various offerings and so they do everything in their power to downplay it.
Shockingly, their belief system always does a complete 180 when they finally do get into PC games.
It's not expensive and it's not hard. If you can afford a console you can afford a gaming PC--and I'd argue that, because of Steam sales, PC gaming is cheaper in the end.
I want an Xbox One and Playstation 4. I'm jealous of the people who are playing Ryse right now--but do you see me going into Xbox One threads and screaming about how terrible Ryse is? No. Just because I don't currently have access to something doesn't mean I have to put it down.
What is it about PC gaming doing well that makes people so angry?
I haven't ever heard this except for in the past 5 years or so. And every year PC gaming has been getting more popular.
More people are PC gamers than ever. And more people are making claims like this than ever.
What numbers?
How can you break down PCs...? MMO/MOBA/RTS vs browser games vs digital service games? Windows vs MAC? What are you suppose to use? Unless you want to group them all together when that clearly won't be accurate.Its very odd to me that with gaming platforms, its all Xbox vs. PlayStation vs. Wii, but when Windows games get involved, its suddenly all of those versus just the one. I guess probably because it is so huge that there is no other way to pigeonhole it into the crazy fanboy wars.
The opposite problem is true.
There are plenty of games that are only available in English so Japanese players can't play them. I don't see how it is Japan isolating themselves to want to play games in their own language.
A lot of games on Steam, even Japanese games, are English only and region locked out of Japan. Japan has a very small library of games that are available to them and aren't region locked out of their country. And Steam will never become successful in Japan if they don't have a wide variety of games that appeal to them, available in their region and language.
I never said anything about games being available in Japanese only.
Yes, I called you out for jumping to conclusions. That has no bearing on whether they are true (only whether your logic can properly come to that conclusion).You just called me out above for using the data to claim it was significant.
And the data is only misleading in the context of confusing concurrent players with concurrent users running the software. There are more people running this platform at once. There is large growth in revenue to match.
You're also claiming something fairly spurious. Its Sunday; concurrent users on steam spike on Sunday afternoons. By a lot. Come back on Monday night. Friday night. You'll see very different numbers. Your implication that users idling somehow makes concurrent usage numbers useless doesn't hold up.
Right now a lot of people are running Steam because of the day of the week, the time of day, and the sale that's happening. In these same conditions in 2012, a million fewer people were running this software at once.
If that isn't a sign of increased users, especially when we know revenue is climbing high along with it... Then what is?
Please understand that I'm talking about Steam. NOT the total gaming PC population. This does NOT include the big PC games that aren't on Steam.
How can you break down PCs...? MMO/MOBA/RTS vs browser games vs digital service games? Windows vs MAC? What are you suppose to use? Unless you want to group them all together when that clearly won't be accurate.
every game available on steam should have an english version. period. having japanese games only in japanese? no no. they can keep that. that's only gonna serve the japanese market and basically allow them to continue isolating themselves from the rest of the world, except using steam
Name one non-indie, non-mouse, non-facebook, non-mmo, non-moba, AAA console-port game that sells better on PC.
Weird. You quoted someone...from another thread..and replied to them...why? Out of curiosity, do you know how well multiplats sale on PC compared to consoles? Break it down to a single console if you want.YOU CAN'T
What do you want? What do you want to prove? I don't get it
I saw a good amount of this forum but most of them around the internet. But now that I think about it, those are some of the people who go into console youtube videos/news articles when they don't play any console games and try to convert people to PC.Yes that someone had something very important to say so it was worth bringing to this conversation. That someone is very famous around here you know.
While he finds that info for you can you tell me how well Call of Duty does on all the different platforms it releases on?
By the way have you ever read a Steambox thread? The only people who think Steam Machines are meant to take on PS4 and XB1 are people who enjoy talking about PS4 or XB1 on the internet.
YOU CAN'T
Weird. You quoted someone...from another thread..and replied to them...why? Out of curiosity, do you know how well multiplats sale on PC compared to consoles? Break it down to a single console if you want.
I wonder if music fans fight this much about sales figures on their forums.
Go visit PopGAF, it's a mess.
Well OK but what about for games that sell better on consoles than PC
What then
I wonder if music fans fight this much about sales figures on their forums.
EA's Q2 FY2014 (ends Oct 30 2013)Platform Net Revenue
PC 274 million
X360 167 million
PS3 131 million
http://news.ea.com/press-release/company-news/electronic-arts-reports-q2-fy14-financial-results
In a way, I totally understand his statement. Most people don't change default settings and Steam defaults to startup upon boot. Most people keep their computers running all of the time at home, so massive concurrency numbers are nice, but not much of an indication of anything outside of how many active Steam accounts there are rather than how much gaming is being done...especially when Steam sells non-gaming software.
I already said what I was trying to prove. I'm showing people the reality when I see the thousands of comments saying that Steam will take over consoles every year. They're moving that goal to Steambox now.
Here
Well the point I was going to make is that it sells pretty differently on all platforms. PC is hard to get an exact bead on but you can plainly see it doesn't have the same user base as the 360 version does. And the PS3 versions generally have less users as well, but not as few as on PC.
Then there's the poor WiiU version, out in the cold.
I knew others would post the usual suspects. Battlefield, EA's earnings (they make as much or more on PC than on the other platforms individually most years), Diablo 3...
The point is, different platforms have different audiences. LoL is the biggest thing on earth but it would bomb on consoles. Diablo 3 does well but sells exponentially less. Battlefield does as well or better on PC. Cs:GO is a phenomenon on one platform, and a non-entity on another. Left 4 Dead sells good on PC and even better on consoles. And so on.
A lot of multiplatform console ports sell worse of PC, but they're designed for a different audience. Just like how LoL probably doesn't matter to most GTA fans.
Well OK but what about for games that work only on consoles
What then