GAMESRADAR said:The record-breaking uptake of next-gen machines is evidence--if evidence were needed--that the gaming public is tired of playing with console technology that dates back to 2005.
The ignorant masses do not know the difference between a Wii and a Wii U. They have to make ads saying "This is not a Wii, this new console with a new control scheme who allow you to use your old controllers."
The console do not suck, the marketing does.
We need yearly consoles pls
A more powerful console isn't going to fix their problems.
The Wii didn't get much better graphics than the Xbox and it was out for many years.How can it be maxed out just one year after release?
A more powerful console isn't going to fix their problems.
They also run the risk of chasing away their core customers, if they drop the system, and make sure no one invests early in another Nintendo home console. There is no choice but to ride it out. Perhaps cut the cycle short, but there's no chance in hell they're gonna go "ok, we want a do-over pls!"
People are going to be eating some crow in a few months
Pretty much. It would hurt them even more by destroying the fanbase further.Ugh. That'd piss off Wii U owners to no end. Let us see the sales for this Christmas before panicking.
The problem is that the industry is ALREADY leaving Nintendo behind. Nintendo need the either step up and really compete or just concentrate their strengths.
Ugh. That'd piss off Wii U owners to no end. Let us see the sales for this Christmas before panicking.
I'm so excited. How many bits do you think this new console is going to have?
Power is not Nintendo's failure.
As with the launch of any new hardware, having a sustainable software ecosystem that produces games that early adopters want and the market who will purchase games on a regular basis. The launch for the Wii U was fine, the problem was that there was a huge software drought that killed all momentum.
The lack of software is because:
First Party - Nintendo was not used to High Definition development and didn't have a developed library of game engines, graphical know how, and a mature system to create high definition games on regular software intervals. Even now, after eight years, most of the Japanese development houses still doesn't have a handle of it. Nintendo's was worst because they had to make a generation transition without the eight previous years of trouble that their fellow Japanese developers have to deal with.
Third Party - Nintendo's software ecosystem dominates their platform, and third party sales suffer as a result. This leads to a cycle of "Nintendo Apathy" where they do not put their top-tier teams to work on the console. Thus the games tend to be more poorly developed and they sell poorly. Then the publishing houses see the pitiful sales put less budget on Nintendo games. This cycles continues until we see what we see today, where Nintendo doesn't get important third party mutiplatform games that would bolster its software library.
When you have a first party that is having difficulty coping with the transition to High-Definition development, and third party companies who doesn't see a software ecosystem that buys their games, thus gives little support leaves the Nintendo Wii U in the situation it in now.
Doing the jump for Wii U/Wii 2 from Wii to PS4/XBone level WOULD NOT FIX NINTENDO'S PROBLEMS, IN FACT IT WOULD HAVE MADE THEM WORSE with rising development costs a lack of HD development experience and apathetic third party ecosystem and support.
You think the Wii U will magically take off like the Wii? That ship has sailed.People are going to be eating some crow in a few months
It goes along with this bipolar mindsetso is "nintendo am doom" the current GARMZ JURNALISMS fad?
True. But what will?
A new console - now or 4 years from now - is just going to have the same lack of developer support and tepid consumer response.
Going mobile is a popular answer, but that's a suicide pill. Short term gain (investors would love it), long term guaranteed death.
Going 3rd party gives up all the advantages that come with exclusivity.
A console / handheld hybrid potentially cuts their market in half (although there are good arguments to be made for this scenario).
The more I think about it, the more I think the best thing for Nintendo to do is stop making home consoles, but not just become another 3rd party. They should try to cut a deal to become an exclusive partner with either Sony or Microsoft. No license fees. Equal billing. Maybe even a Nintendo-branded version of the console.
Do the same with the handheld line - parner up. Give their partner free publishing, equal billing, a branded version of the machine.
Power is not Nintendo's failure.
As with the launch of any new hardware, having a sustainable software ecosystem that produces games that early adopters want and the market who will purchase games on a regular basis. The launch for the Wii U was fine, the problem was that there was a huge software drought that killed all momentum.
The lack of software is because:l'
First Party - Nintendo was not used to High Definition development and didn't have a developed library of game engines, graphical know how, and a mature system to create high definition games on regular software intervals. Even now, after eight years, most of the Japanese development houses still doesn't have a handle of it. Nintendo's was worst because they had to make a generation transition without the eight previous years of trouble that their fellow Japanese developers have to deal with.
Third Party - Nintendo's software ecosystem dominates their platform, and third party sales suffer as a result. This leads to a cycle of "Nintendo Apathy" where they do not put their top-tier teams to work on the console. Thus the games tend to be more poorly developed and they sell poorly. Then the publishing houses see the pitiful sales put less budget on Nintendo games. This cycles continues until we see what we see today, where Nintendo doesn't get important third party mutiplatform games that would bolster its software library.
When you have a first party that is having difficulty coping with the transition to High-Definition development, and third party companies who doesn't see a software ecosystem that buys their games, thus gives little support leaves the Nintendo Wii U in the situation it in now.
Doing the jump for Wii U/Wii 2 from Wii to PS4/XBone level WOULD NOT FIX NINTENDO'S PROBLEMS, IN FACT IT WOULD HAVE MADE THEM WORSE with rising development costs a lack of HD development experience and apathetic third party ecosystem and support.
The WiiU offers what no other console currently does, robust exciting platformers and unique takes on genres.
I agree. Cut your losses, ditch the gimmicks, and build a true next-gen console with the right audience in mind.
The WiiU offers what no other console currently does, robust exciting platformers and unique takes on genres.
Fuck this obsession with realism and constant shooters. Having options is good.
Well, the flippant--but probably true--answer is "what core customers?" There are so few Wii U owners that it shouldn't be that big of a concern for Nintendo.
But I think many Nintendo fans--certainly the ones who bought a Wii U--tend to be dogmatically loyal to the company ("Nintendo magic," etc.), and I'm not convinced this couldn't be smoothed over with some sort of Ambassador Program redux.
Nintendo doesn't need to be the only one to create new games for its platform. Nintendo needs to build the bridges that Sony and Microsoft have to enable other studios to bring the games Nintendo doesn't create onto Nintendo platforms. Part of that would be creating a console that addresses the needs and wants of non-Nintendo studios.
Yes, that should do it. It's the same line of thinking that cemented Sega into superstar status. Dreamcast Tri is whipping everyone's asses with the hottest PowerVR chips.
Nintendo's software ecosystem dominates their platform, and third party sales suffer as a result.
*insert 20 other threads*
Dec. 02: Rubin: "Nintendo Is Irrelevant As A Hardware Manufacturer In The Console Business
Dec. 03: Here's the Wii 2, we call it the Wii U
Dec. 04: VG 247: Nintendo needs to reach beyond its catalogue to save Wii U
Dec. 04: IGN: Game Scoop!: The State of the Wii U
Dec. 05: Gamespot: The Point - Is the Wii U a failure?
Dec. 05: Pachter: "I don't know why Iwata is still employed"; should bring old games to mobile
Dec. 05: CHRIS KOHLER: What the Hell Is Wrong With Nintendo?
Dec. 05: Is the gaming press pushing a Wii U, dark horse agenda?
Dec. 06: GamesRadar: Its time for Nintendo to admit defeat and make a true next-gen console
Dec. 06: Nintendo in the Firing Line - Editorial from Gamesindustry
*insert 20 other threads*
wtf
Wii U owners could be given a large discount at launch to say sorry (perhaps similar to 3DS Ambassador program)
Well, you see Nintendo is a big player in the games industry and their home console is desperately struggling at best and already irrelevant at worst. You will likely see more journalists and game enthusiasts discussing this in the future as well.*insert 20 other threads*
Dec. 02: Rubin: "Nintendo Is Irrelevant As A Hardware Manufacturer In The Console Business”
Dec. 03:
Dec. 04: VG 247: Nintendo needs to reach beyond its catalogue to save Wii U
Dec. 04: IGN: Game Scoop!: The State of the Wii U
Dec. 05: Gamespot: The Point - Is the Wii U a failure?
Dec. 05: Pachter: "I don't know why Iwata is still employed"; should bring old games to mobile
Dec. 05: CHRIS KOHLER: What the Hell Is Wrong With Nintendo?
Dec. 05: Is the gaming press pushing a Wii U, dark horse agenda?
Dec. 06: GamesRadar: It’s time for Nintendo to admit defeat and make a true next-gen console
Dec. 06: Nintendo in the Firing Line - Editorial from Gamesindustry
*insert 20 other threads*
wtf