This is exactly the opposite problem. Neither the gameplay nor the story were given any room to breathe and it harmed both greatly. The game had far far too much gameplay for the story to be paced well, woth way too many pointless gameplay scenes. Likewise, the gameplay suffered by not being able to have a focus on encounter design and mechanical depth due to it's need for accessibility and to be consistent with the narrative presented.
If the game would have focused on one area it could have been great. But as it stands it doesn't really excel in any one area, and is more of a jack of all trades.
Are you a changed person after playing it? Does a single tear even roll down your cheeks?
Are you a changed person after playing it? Does a single tear even roll down your cheeks?
It's one of worst mechanics in a Zelda game.
I started my game on hero mode so this might be different for anyone who played on normal...
I haven't called anybody out or challenged someone's opinion trying to claim they are wrong, nor have I brought movies into the discussion either. Of course games like Zelda and Mario are pieces of art, they just aren't what I'm super interested in right now.
Originally Posted by Crafty_
You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
the wonderful 101 is the peoples GOTY confirmed
So why isn't DOTA2 on more GOTY lists?
Not that you did it, but if you don't consider casual players to be some sort of inferior people, why are you so upset when someone tells you that you're not on this because of gaming?How the hell did I insult anybody? Are you kidding me?
What if having a cinematic experience is someone's definition of fun?Watch a movie duder. Video games first and foremost are supposed to provide fun.
Yes, obviously. Fun is objective and its quantity can clearly be observed and measured on a per game basis.A little bit more what? Not fun, obviously.
Or to put it another way, on the basis of posts quoted above and otherwise made in this thread:The Last of Us and Zelda are both video games. Neither is more legitimate than the other, it's just that TLOU or even GTAV possess the attributes required to serve some currently trendy views of what gaming represents.
I think it's fair to say that enjoying either Zelda or TLOU requires substantial emotional investment in the protagonist and relies heavily on their own aesthetic style, and that neither game offers tremendous challenge or replay incentive (which is why I'm not personally interested in either game (besides the former being on a handheld)).The Last of Us and Zelda are both video games. Neither is more legitimate than the other, it's just that Zelda possess[es] the attributes required to serve some currently trendy views of what fun represents.
Hmmmm....
So why isn't DOTA2 on more GOTY lists?
I think it's fair to say that enjoying either Zelda or TLOU requires substantial emotional investment in the protagonist and relies heavily on their own aesthetic style, and that neither game offers tremendous challenge or replay incentive (which is why I'm not personally interested in either game).
4. being afraid of the community and not wanting to start1. PC exclusive.
2. Nontraditional release. The journalism game is about big hype and valve did a slow rollout. Not hype worthy at all,
3. I highly doubt any of the press are any good. It's a massive time sink.
Again, how did I insult anyone? There's nothing wrong with enjoying Zelda because it provides you satisfaction, purely on how much fun it is. But for me personally, a game doesn't need to be some super fun thing to still be an incredible game. I've accepted and respected everyone's opinion in this thread, and yet I've been consistently attacked over and over again for having a differen't opinion on what I feel makes a great game.
4. being afraid of the community and not wanting to start
That's my reason at least. That, and the time sink one.
So you started a game on a hidden "hardest" difficulty that is only unlock-able after you've beaten the game once, probably because you need to know how everything in the game works before you take quadruple damage .... and you're upset that it was too hard?
Shocking.
OK.I could agree about The Last of Us, but Zelda has really fast pacing and quick dungeons, making it very replay-accessible.
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
You called them toys and not art
The community really isn't that bad. There's friendly people and assholes just like everywhere else. The problem, I think, is that when you DO get an asshole, youre stuck with them for about 40 minutes4. being afraid of the community and not wanting to start
That's my reason at least. That, and the time sink one.
Hey OP, we actually had ten nominees:
The Legend of Zelda: A Link Between Worlds
The Last of Us
BioShock Infinite
Super Mario 3D World
Brothers: A Tale of Two Sons
Path of Exile
Dota 2
Gone Home
Assassin's Creed IV
Grand Theft Auto V
Yes, obviously. Fun is objective and its quantity can clearly be observed and measured on a per game basis.
What if having a cinematic experience is someone's definition of fun?
What if playing a game designed for a 3" LCD is not someone's definition of fun?
Now what?
I didn't know the two were mutually exclusive, and sorry that saying a piece of art feels like a toy offends so many of you. Try not being so insecure? It was never meant to be an insult.
I'm asking because I honestly don't know. I'd hope that it does, and I'd consider it lacking in replay incentive if it doesn't.
OK.
I replay the dungeons in Zelda 10 times. How does the game measure and record my ability in each of those 10 runs? Are there high scores set? Are there timers to strive to beat? Does the game have any way of quantifying or assessing the development of skill in those 10 runs?
Now apply those same questions to 100 runs. Then 1000. Does it do those kind of things, particularly to justify making 100 or 1000 runs?
I'm asking because I honestly don't know. I'd hope that it does, and I'd consider it lacking in replay incentive if it doesn't.
Same reason why you almost never see a MMORPG on GotY lists. DOTA2 is the kind of game where if you get into it, you're likely to spend hundreds, even thousands of hours on it. It's like an anti-reviewer game.
Figures. Pretty much happening on the tv side as well. Breaking Bad is falling short of the top spot on several lists out there. GTA V and TLoU are more deserving in my opinion. But it wouldn't be interesting to claim them for the top prize since GTA IV and Uncharted 2 top lists a few years back. That Zelda game does look class though. Hopefully Nintendo can follow up with a similar experience on the Wii U.
Well I guess that's a different take on replay value. I just measure it on if a game is still enjoyable a second time through, which generally stems from satisfying mechanics that don't get old, good quick pacing, and lack of fluff.
The problem with Zelda winning GOTY is it doesn't provide any social commentary.
Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.
There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.
If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?
Figures. Pretty much happening on the tv side as well. Breaking Bad is falling short of the top spot on several lists out there. GTA V and TLoU are more deserving in my opinion. But it wouldn't be interesting to claim them for the top prize since GTA IV and Uncharted 2 top lists a few years back. That Zelda game does look class though. Hopefully Nintendo can follow up with a similar experience on the Wii U.
This is what happens when you use vague and subjective words like "fun" to justify your opinion.You still didn't answer the question of what the "little bit more" is supposed to be.
...
Oh, I get it, so by "a little bit more" you mean "not a 3ds game".
Not really but I guess we have differing viewpoints of what makes something replayable.
Fair enough, but that's what I'm getting at - even if the mechanics don't get old, the lack of assessment and incentive to continue playing does make playing a game eventually get old. At least, that's what I want out of replay incentive. I want the game to give me a way to know that I can do something better. Thanks for the responses.Well I guess that's a different take on replay value. I just measure it on if a game is still enjoyable a second time through, which generally stems from satisfying mechanics that don't get old, good quick pacing, and lack of fluff.
Oh and having enough freedom to tackle things in a different order so that not every replay feels the same.
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.
This is what happens when you use vague and subjective words like "fun" to justify your opinion.
Fair enough, but that's what I'm getting at - even if the mechanics don't get old, the lack of assessment and incentive to continue playing does make playing a game eventually get old. At least, that's what I want out of replay incentive. I want the game to give me a way to know that I can do something better. Thanks for the responses.
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.