• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GameSpot selects their overall Game of the Year for 2013

Status
Not open for further replies.

Gannd

Banned
This is exactly the opposite problem. Neither the gameplay nor the story were given any room to breathe and it harmed both greatly. The game had far far too much gameplay for the story to be paced well, woth way too many pointless gameplay scenes. Likewise, the gameplay suffered by not being able to have a focus on encounter design and mechanical depth due to it's need for accessibility and to be consistent with the narrative presented.

If the game would have focused on one area it could have been great. But as it stands it doesn't really excel in any one area, and is more of a jack of all trades.


This is my feeling as well.
 

spirity

Member
I have to say I'm surprised. I really thought GTA or TLOU would get it. I've no idea what the Zelda game is like but it seems well received so thats cool. Never thought I'd see a handheld game grab the no1 spot. With Zelda grabbing overall GOTY, PoE grabbing PC GOTY, and DOTA doing so well, it looks like I might have to re-evaluate my opinion of Gamespot.
 

Owensboro

Member
It's one of worst mechanics in a Zelda game.

I started my game on hero mode so this might be different for anyone who played on normal...

So you started a game on a hidden "hardest" difficulty that is only unlock-able after you've beaten the game once, probably because you need to know how everything in the game works before you take quadruple damage .... and you're upset that it was too hard?

Shocking.
 

Gannd

Banned
I haven't called anybody out or challenged someone's opinion trying to claim they are wrong, nor have I brought movies into the discussion either. Of course games like Zelda and Mario are pieces of art, they just aren't what I'm super interested in right now.


You called them toys and not art

Originally Posted by Crafty_
You hit exactly the reason why I've been disinterested in these types of games for the last few years. Same reason why I could give two shits abut Mario 3d world and have no desire to play it. To me, these types of games just feel like toys. That's perfectly fine if that's all you're looking for, but for me personally, I want a game to strive to do a little bit more.
 
So why isn't DOTA2 on more GOTY lists?

1. PC exclusive.
2. Nontraditional release. The journalism game is about big hype and valve did a slow rollout. Not hype worthy at all,
3. I highly doubt any of the press are any good. It's a massive time sink.
 
How the hell did I insult anybody? Are you kidding me?
Not that you did it, but if you don't consider casual players to be some sort of inferior people, why are you so upset when someone tells you that you're not on this because of gaming?

I mean, I just told you that those "toys" focused on gameplay, while "real games" (in your opinion) focused on other aspects, and that hardcore gamers value game based on gameplay first and foremost.

Why did you get offended if not because "not being a hardcore" is an insult to you? To me it clearly isn't, anyone is free to play for whatever reason he wants to...
 

dog$

Hates quality gaming
Given the choices, I probably would have voted for Path Of Exile.

But yes, as stated earlier, the thread written here a few weeks ago about handhelds never winning overall GOTY has been directly answered. Good job, uh... whose GOTY is this... oh yeah, GameSpot. Good job.
Watch a movie duder. Video games first and foremost are supposed to provide fun.
What if having a cinematic experience is someone's definition of fun?

What if playing a game designed for a 3" LCD is not someone's definition of fun?

Now what?

A little bit more what? Not fun, obviously.
Yes, obviously. Fun is objective and its quantity can clearly be observed and measured on a per game basis.

It's true because that's how GamePro formulated their ratings.

The Last of Us and Zelda are both video games. Neither is more legitimate than the other, it's just that TLOU or even GTAV possess the attributes required to serve some currently trendy views of what gaming represents.
Or to put it another way, on the basis of posts quoted above and otherwise made in this thread:
The Last of Us and Zelda are both video games. Neither is more legitimate than the other, it's just that Zelda possess[es] the attributes required to serve some currently trendy views of what fun represents.
I think it's fair to say that enjoying either Zelda or TLOU requires substantial emotional investment in the protagonist and relies heavily on their own aesthetic style, and that neither game offers tremendous challenge or replay incentive (which is why I'm not personally interested in either game (besides the former being on a handheld)).
 

Scrabble

Member
Hmmmm....

Again, how did I insult anyone? There's nothing wrong with enjoying Zelda because it provides you satisfaction, purely on how much fun it is. But for me personally, a game doesn't need to be some super fun thing to still be an incredible game. I've accepted and respected everyone's opinion in this thread, and yet I've been consistently attacked over and over again for having a differen't opinion on what I feel makes a great game.
 
I think it's fair to say that enjoying either Zelda or TLOU requires substantial emotional investment in the protagonist and relies heavily on their own aesthetic style, and that neither game offers tremendous challenge or replay incentive (which is why I'm not personally interested in either game).

I could agree about The Last of Us, but Zelda has really fast pacing and quick dungeons, making it very replay-accessible.
 

Owensboro

Member
1. PC exclusive.
2. Nontraditional release. The journalism game is about big hype and valve did a slow rollout. Not hype worthy at all,
3. I highly doubt any of the press are any good. It's a massive time sink.
4. being afraid of the community and not wanting to start

That's my reason at least. That, and the time sink one.
 

Gannd

Banned
Again, how did I insult anyone? There's nothing wrong with enjoying Zelda because it provides you satisfaction, purely on how much fun it is. But for me personally, a game doesn't need to be some super fun thing to still be an incredible game. I've accepted and respected everyone's opinion in this thread, and yet I've been consistently attacked over and over again for having a differen't opinion on what I feel makes a great game.

You got all huffy when someone pointed out, based on your post, that you're more interested in a game being an "interactive experience" than the gameplay. You got offended that they "insulted you" when you just said that people who are more interested in gameplay like "toys".
 

Gannd

Banned
4. being afraid of the community and not wanting to start

That's my reason at least. That, and the time sink one.

DOTA 2 has a very easy way to get new players into the game. From the tutorial, to the PVC matches, from youtube tutorial videos. When I was new to the game I never got shat on and people were helpful while I learned to play.
 
So you started a game on a hidden "hardest" difficulty that is only unlock-able after you've beaten the game once, probably because you need to know how everything in the game works before you take quadruple damage .... and you're upset that it was too hard?

Shocking.

My brother finished the game before I did and knowing Nintendo I imagined the game would've been extremely easy if I had chosen normal. And when did I ever say the game is "too hard"? Go back and read what I said before putting words in my mouth.
 

dog$

Hates quality gaming
I could agree about The Last of Us, but Zelda has really fast pacing and quick dungeons, making it very replay-accessible.
OK.

I replay the dungeons in Zelda 10 times. How does the game measure and record my ability in each of those 10 runs? Are there high scores set? Are there timers to strive to beat? Does the game have any way of quantifying or assessing the development of skill in those 10 runs?

Now apply those same questions to 100 runs. Then 1000. Does it do those kind of things, particularly to justify making 100 or 1000 runs?

I'm asking because I honestly don't know. I'd hope that it does, and I'd consider it lacking in replay incentive if it doesn't.
 

foxuzamaki

Doesn't read OPs, especially not his own
The problem with Zelda winning GOTY is it doesn't provide any social commentary.

Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.

There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.

If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?

What is this nonsense
 
4. being afraid of the community and not wanting to start

That's my reason at least. That, and the time sink one.
The community really isn't that bad. There's friendly people and assholes just like everywhere else. The problem, I think, is that when you DO get an asshole, youre stuck with them for about 40 minutes :p
 

Frillen

Member
Hey OP, we actually had ten nominees:

The Legend of Zelda: A Link Between Worlds
The Last of Us
BioShock Infinite
Super Mario 3D World
Brothers: A Tale of Two Sons

Path of Exile
Dota 2
Gone Home
Assassin's Creed IV
Grand Theft Auto V

I've played and beaten the bolded ones.
 

heyf00L

Member
Yes, obviously. Fun is objective and its quantity can clearly be observed and measured on a per game basis.

You still didn't answer the question of what the "little bit more" is supposed to be.

What if having a cinematic experience is someone's definition of fun?

What if playing a game designed for a 3" LCD is not someone's definition of fun?

Now what?

Oh, I get it, so by "a little bit more" you mean "not a 3ds game".
 
I didn't know the two were mutually exclusive, and sorry that saying a piece of art feels like a toy offends so many of you. Try not being so insecure? It was never meant to be an insult.

Oh stop with this. Don't be coy and pretend that there isn't a "for children" connotation when using the word toy. You can't attack people for being insecure after using loaded language like that.
 
OK.

I replay the dungeons in Zelda 10 times. How does the game measure and record my ability in each of those 10 runs? Are there high scores set? Are there timers to strive to beat? Does the game have any way of quantifying or assessing the development of skill in those 10 runs?

Now apply those same questions to 100 runs. Then 1000. Does it do those kind of things, particularly to justify making 100 or 1000 runs?

I'm asking because I honestly don't know. I'd hope that it does, and I'd consider it lacking in replay incentive if it doesn't.

Well I guess that's a different take on replay value. I just measure it on if a game is still enjoyable a second time through, which generally stems from satisfying mechanics that don't get old, good quick pacing, and lack of fluff.
Oh and having enough freedom to tackle things in a different order so that not every replay feels the same.
 
Figures. Pretty much happening on the tv side as well. Breaking Bad is falling short of the top spot on several lists out there. GTA V and TLoU are more deserving in my opinion. But it wouldn't be interesting to claim them for the top prize since GTA IV and Uncharted 2 top lists a few years back. That Zelda game does look class though. Hopefully Nintendo can follow up with a similar experience on the Wii U.
 
Every impression I've heard has been overwhelmingly positive and every podcast I listen to, including GiantBomb, has said A Link Between Worlds is a great game. Now, I haven't played it because I don't own a 3DS, but I can totally respect that game as a GOTY choice.
It certainly helps that the game is also based, at least setting wise, on one of the most beloved Zelda games of all time. The more varied GOTY choices the better IMO. Also, weren't people in love with Gamespot a couple of years ago when they gave Demons Souls GOTY?
 
Figures. Pretty much happening on the tv side as well. Breaking Bad is falling short of the top spot on several lists out there. GTA V and TLoU are more deserving in my opinion. But it wouldn't be interesting to claim them for the top prize since GTA IV and Uncharted 2 top lists a few years back. That Zelda game does look class though. Hopefully Nintendo can follow up with a similar experience on the Wii U.

If they basically take all the things that make ALBW good versus recent Zeldas and slap them on a new deep story / game, the game will be god like.
 

Seik

Banned
Well I guess that's a different take on replay value. I just measure it on if a game is still enjoyable a second time through, which generally stems from satisfying mechanics that don't get old, good quick pacing, and lack of fluff.

There's Hero Mode that is damn hard too, imo.
 

Mononoke

Banned
The problem with Zelda winning GOTY is it doesn't provide any social commentary.

Nintendo's entire philosophy is to create games that temporarily draw you away from reality. Games that are essentially created in a vacuum. That's a perfectly fine sort of game to enjoy, and it's possibly why their franchises have aged so well, but they're so abstract nothing can really be gleaned from them.

There's no incite. The player isn't changed by the experience. You turn the game off and move on with your life. You won't hop on the subway and see an elf. You will see GTA 5's Trevor, but you won't understand him.

If in 50 years someone want's to get a feel for what gaming (and life) in 2013 was like, is Zelda really the best example?

Game's don't need to provide social commentary to be the best game in a given year. Having social commentary certainly adds value to the game, just like other elements add value to a game (such as music, art direction etc.) But a story/theme or social commentary is not necessary. If we start viewing games that DON'T have these as being less, then there is something seriously wrong.

Also to throw this back at you, I would argue some of the best films of all time don't have deep social commentary or an extensive plot at all. Cinema goes beyond just the story/written word. There are so many elements that make up film (again, such as cinematography, lighting, set/costume design, music etc.). We don't judge films entirely on them having a deep story or commentary.

Does it help when films have those things? Sure. But it doesn't have to have them to be great. So why should this unrealistic measurement be placed on Video Games.
 

Frillen

Member
Figures. Pretty much happening on the tv side as well. Breaking Bad is falling short of the top spot on several lists out there. GTA V and TLoU are more deserving in my opinion. But it wouldn't be interesting to claim them for the top prize since GTA IV and Uncharted 2 top lists a few years back. That Zelda game does look class though. Hopefully Nintendo can follow up with a similar experience on the Wii U.

How can you say this without having actually played Zelda?
 

dog$

Hates quality gaming
You still didn't answer the question of what the "little bit more" is supposed to be.
...
Oh, I get it, so by "a little bit more" you mean "not a 3ds game".
This is what happens when you use vague and subjective words like "fun" to justify your opinion.

Not really but I guess we have differing viewpoints of what makes something replayable.

Well I guess that's a different take on replay value. I just measure it on if a game is still enjoyable a second time through, which generally stems from satisfying mechanics that don't get old, good quick pacing, and lack of fluff.
Oh and having enough freedom to tackle things in a different order so that not every replay feels the same.
Fair enough, but that's what I'm getting at - even if the mechanics don't get old, the lack of assessment and incentive to continue playing does make playing a game eventually get old. At least, that's what I want out of replay incentive. I want the game to give me a way to know that I can do something better. Thanks for the responses.
 

old

Member
I think Dota 2 brings up an interesting issue. The game was in beta for years. It may have been officially released this year but many have been playing it for years. They even had a major tournament for the game in 2012. Can you really call it a 2013 game considering such? I don't. I think we need to update our definition of "released" now that "officially released" has become somewhat arbitrary.
 

andymcc

Banned
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.

As opposed to GTAV or ACIV, right?

I'd go out on a limb and say that ALBW certainly shook up series conventions and formulas more than GTAV did in relation to the game before it.
 

Frillen

Member
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.

Don't act like Nintendo are the only ones making "the same games". Your post is quite ironic consider ALBW was a fresh Zelda experience.
 
This is what happens when you use vague and subjective words like "fun" to justify your opinion.




Fair enough, but that's what I'm getting at - even if the mechanics don't get old, the lack of assessment and incentive to continue playing does make playing a game eventually get old. At least, that's what I want out of replay incentive. I want the game to give me a way to know that I can do something better. Thanks for the responses.

The game does track the number of times you die, but that's it.
 

Seda

Member
Lets reward Nintendo for making the same games over and over again. That will show them we want new experiences.

To me, A Link Between Worlds is the freshest Zelda game in years. Not that I don't have some issues with it, but I felt they made an honest effort to try something new with how items and dungeons were handled.
 
Status
Not open for further replies.
Top Bottom