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Exclusive Invitation for an Xbox One Alpha Trial [Titanfall]

dtg

Neo Member
The one paradigm shift it will probably cause will be more traversal in FPS MP. I mean, we kind of, should have, been at that point awhile ago but glad we are starting to get there now.

That's what I think as well. Last gen we basically just had Brink and Mirrors Edge both of which were flops sales wise. Brink actually has some pretty similar movement. Too bad it's dookie. At least more devs will realize that there's a Z-axis and that using it to move around can be fun. There's always been a small handful of relatively niche games with good movement but either the skillcap is too high or they're flawed in another way.

https://www.youtube.com/watch?v=lBQqD8mv0XM
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
That running animation in third person is pretty bad.

Just looks like Call of Duty with Mechs
(and less players)
to me. The added vertical gameplay doesn't seem to add too much... yet. Who knows, maybe it's just the players playing the round but it doesn't seem like a "gamechanger" that the industry wants to hype it up to be. Just a retread with some sidesteps. :/
 

aravuus

Member
Do we know how varied the maps are in art style/milieu? I admit I've only seen a couple of videos so far, but all of them were grey and brown and bland and horribly boring. I need more colors, more plants, more variety!
 

JaggedSac

Member
Do we know how varied the maps are in art style/milieu? I admit I've only seen a couple of videos so far, but all of them were grey and brown and bland and horribly boring. I need more colors, more plants, more variety!

Fuck plants. Shit make things hard to see. My eyes aren't what they used to be, lol.
 

Nirolak

Mrgrgr
The impression I take away from the alpha footage is that it looks a lot of fun to play, mainly due to the speed and athletics of the player character and vertical play space. Hit feedback and damage values outside of Titan-on-Titan seem very much stop-and-pop Call of Duty, which does make me wonder how high the skill ceiling can actually go, but the speed should make up for it. Titan's themselves seem like a logical evolution of the perk system, by giving perks a more fundamentally grounded and involved design wherein they become active members of the play space instead of cheap kill streak throwaways. Seems like they're balanced as they should be; dominating infantry if they catch you out in the open, but not overly buffed that they're unstoppable against mobile, clever infantry play.

My only concern so far, outside of the aforementioned potentially low skill ceiling, is just how much content the game will have. I don't care that it's lacking a single player, but for what's supposed to be the next big multiplayer and releasing soon they've done bugger all to actually promote the map diversity and whatnot. I still kinda feel I don't know much about it other than infantry that can run up walls and jetpack, Call of Duty damage model and hit feedback, big robots, and creeper bots, on the one map they've shown in everything.

Yeah, for a multiplayer only game I'd expect like at least 12+ maps and a fair number of modes, especially given it's full retail.
 
Low TTK, no recoil, copious amounts of aiming down sights.

Hype demolished :(

Introducing fast double-jumpy, wall-running parkour and wormy maps makes this a non-issue, IMO. Videos just don't convey the difference well enough like actually playing it. ADS seems almost a bit pointless to include when the game enables so many ways to stop incoming fire or dodge it..
 

Raide

Member
Does the game have sniping?

Is there a class structure? Or is everyone basically the exact same?

There is a DMR Rifle in the Alpha for sniping. No quick-scoping that I have seen. They might end up with bolt-action ones but nobody as seen or heard anything.

Yes there are classes but they are more load-our choices than anything. Again, this is bound to be fleshed out more as things get announced. Basically picking between More Anti-Titan style Pilot, or a Stealthy one or Balanced.

Not enough information on the weapons and progression to see stuff but you can certainly build around a playstyle Or at least that's the plan.
 
That running animation in third person is pretty bad.

Just looks like Call of Duty with Mechs
(and less players)
to me. The added vertical gameplay doesn't seem to add too much... yet. Who knows, maybe it's just the players playing the round but it doesn't seem like a "gamechanger" that the industry wants to hype it up to be. Just a retread with some sidesteps. :/

Looks vs actually playing is very different =P This is coming from someone who really played mw1 and a decent amount of mw2. The movement alone really changes how fights are approached and handled. Saying the vertical factors dont really add anything is a very ignorant statement. In cod you cant turn around on someone that started shooting you and do a bunch of crazy wall bouncing maneuvers all while returning fire and killing the person that saw you first. In cod if someone catches you in the back your dead.

This alone makes it a whole world away from cod. Not even talking about the mechs which is an entirely different fight and mind game entirely.

This cod with mechs branding really needs to stop this game is not that. The only thing cod and this game share is the basic ADS mechanic and the fact that they are FPS. but that is where the similarities end. Grenade play, movement, skill gap, the titans and meta game are going to go much much further than cod could ever go.
 
Looks vs actually playing is very different =P This is coming from someone who really played mw1 and a decent amount of mw2. The movement alone really changes how fights are approached and handled. Saying the vertical factors dont really add anything is a very ignorant statement. In cod you cant turn around on someone that started shooting you and do a bunch of crazy wall bouncing maneuvers all while returning fire and killing the person that saw you first. In cod if someone catches you in the back your dead.

This alone makes it a whole world away from cod. Not even talking about the mechs which is an entirely different fight and mind game entirely.

This cod with mechs branding really needs to stop this game is not that. The only thing cod and this game share is the basic ADS mechanic and the fact that they are FPS. but that is where the similarities end. Grenade play, movement, skill gap, the titans and meta game are going to go much much further than cod could ever go.
Good.

Hopefully we'll see a "Beta" which will include another map or two and insight into where the weapons and attachments are going.
 

Dysun

Member
lol at people who are surprised the gunplay is very CODish.

That was made pretty clear in the first 30 seconds of the reveal at E3.

And yet any post in the last 9 months calling it CoD w/Mechs and Jetpacks was ridiculed.
I think it looks fun, but I'm not sure about the lasting power. Seems like it would get old pretty fast
 

chubigans

y'all should be ashamed
Have they ever ported down? Maybe with the Vita?

Well, I think technically it's a lot less complex porting something from XB1 to XB360 than, say, the complex PS2 architecture to the equally, if not more complex PS3 architecture.

If this is true about Bluepoint then 360 peeps have nothing to fear.
 

Mononoke

Banned
Got an email asking participants to play one last time from 1pm to 8pm to test their servers. Guess this is it. Was fun while it lasted.
 

E92 M3

Member
Close range you can use Amp Grenades (Seems to fry the systems for a while) and then lock-on with Rockets. Also, we have hardly seen any of the other weapons or abilities for the Anti-Titan stuff. It seems really hard to concentrate on dodging a Titan as well as keeping an eye on Pilots trying to rodeo you. :D



Guard holds its place (Use them as decoys since pilots might not notice the Auto-Titan pop up), Follow follows you but obviously not into small buildings. It will engage enemies and you get the Titan Assist for it. It waits around until you either get in, or it explodes because of loneliness.

Thank you for the clarity -- so many cool tactical options with that.
 
No. Just that it is appealing to the lowest common denominator and trying to appeal to a tradition which is pretty much superfulous/only there to attract a certain crowd (read COD).

That's an arrogant comment to make.

If you really enjoy the game and find it interesting and are quite skilled at it, then who cares how many (COD) players there are. If it's easy for them, then you shouldn't have a problem.
 

Mononoke

Banned
Bringing up the talk about Grunts again, I really do hope the final build has a better improvement of their AI. I saw one of them just sitting in a room doing nothing. I was wondering why this orange dot was on my map and not moving. He wasn't taking a base or anything, he was just squatting in a room staring at a wall. This was Angel City. So I jetpacked into the room, and looked at him. I just stood there. He did nothing. So I killed him.
 
That's an arrogant comment to make.

If you really enjoy the game and find it interesting and are quite skilled at it, then who cares how many (COD) players there are. If it's easy for them, then you shouldn't have a problem.

There will definitely be a high skill ceiling to reach with some of the more crazy maneuvers. Its not a "lets make it easy so everyone wins" type of game from my experience. Its definitely easy to pick up the BASICS, but mastering high level movement in combat is another thing entirely.
 

Gorillaz

Member
Bringing up the talk about Grunts again, I really do hope the final build has a better improvement of their AI. I saw one of them just sitting in a room doing nothing. I was wondering why this orange dot was on my map and not moving. He wasn't taking a base or anything, he was just squatting in a room staring at a wall. This was Angel City. So I jetpacked into the room, and looked at him. I just stood there. He did nothing. So I killed him.

so what's your over all opinion so far of the alpha over the past few days? Your usually pretty good about hashing out impressions
 

Mononoke

Banned
so what's your over all opinion so far of the alpha over the past few days? Your usually pretty good about hashing out impressions

It's a lot of fun, first and foremost. The best thing about the game is the parkour elements. They are extremely simple, so on paper they might not seem impressive. But the fluidity of them and the ease of being able to pick it up means that it becomes second hand nature and opens up the game substantially when it comes to traversing. A lot is being made about the game feeling like CoD. And I guess? But I do feel the parkour elements really change the landscape and dynamic of the combat.

For example. I saw someone enter a room and I chased after him. As I entered the room I couldn't find the person. The player could have went 10 different ways and, that's because of the parkour elements. Within seconds they could scale the room and disappear. You couldn't have this sort of moment in CoD. CoD is much more twitch and your death is guaranteed.

One of the reasons I liked Halo, is that the shield afforded you the ability to survive a fight and escape. Retreating from an enemy was an actual strategy and it added more struggle to the combat. Similarly, a game like Battlefield also achieves this, by having large levels and better pacing. If you die In that game, it feels like you died because you didn't do everything you could have. The death was justified. I feel that element in CoD has been lost with every release. Titanfall conversely achieves this with the Parkour elements.

I think the Titans are a lot of fun and also change the dynamic. The way I see it, every match is a race to your team getting as many Titans on the map at the same time as possible. Multiple Titans can turn the tide in a Ttitan match and can leave a team with more Titans on the map unchallenged, thus more domination. And yet, there is still a fair balance. If you really are determined, you can kill a Titan on the ground as a soldier. You have special side weapons that specifically damage Titans more. But you have to constantly be moving and using your parkour and cloaks in between shooting or the Titan will kill you instantly. But this system ensures that Titans don't just dominate. Sometimes when in ur mech, you are constantly using your boost to get out an area and get in a place where ur not taking damage from all sides. So this is where I think Mechs are balanced. You have a shield and when it goes down, you are taking straight damage to your health. This encourages you to retreat, and so you are constantly moving as a mech. Again, I find this balance fair.

I didn't level up to the very high ranks, so I can't say enough about perks and weapons and of course this is an alpha, so it's limited in what they offered us. I do kind of wish there was more weapon variety. Again I don't know if what we got was severely limited. But I think the game needs more weapons, classes and ability to add on things to your weapons. If not, then I think the games weapon and class system feels dated. I personally never got bored, but if I had the game for months, and that's all we get, then I probably would.

I think the AI are really interesting. I think they function as creeps do in MOBAs. They become a resource and teams will gun specifically for them as they yield points and increase your Titanfall drop time. This is crucial, as you are trying to get as many Titans on the map as possible, so your team can control the Titan battles against the other team. So grunts end up being an element where teams traverse the map and don't camp. It keeps players moving and makes the map used to its fullest, which I think is clever game design. However the AI of these grunts is questionable. In the Alpha, they are basically fodder. They put up no resistance and are useless. Yeah there are different classes, and the higher the class the more they can do. Spectre AI for instance will actively shoot rockets at your Titans. And they will go the capture points in Domination mode to capture the areas. But they offer no challenge. I can walk up to 5 of them, and kill them all without them shooting me once. With smart pistol (a gun that auto targets all enemies in a certain range and even tells you how many times to squeeze the trigger) - you can take out grunts in one blow. So I question this, and hope that the final build tweaks them more.

All in all, I'm really impressed with this game. It's a pretty simplistic arcade style shooter, so don't expect this complex strategic shooter, it's not that. But it's simplicity is what makes it fun. Within an hour you will be wall running and bouncing off wall to wall and scaling large buildings. Bullets will be raining down on you from a Titan, and you will jet pack to avoid the bullets then run along a wall and jump across the Titan and dive through a window to safety. You will be in a mech and will be shooting an array of rockets and the pilot will fly up, and then you punch him with your fist and splatter him like a fly out of the air. The game allows for awesome moments like this, and it's all intuitive and accessible.

All in all, I think the quality and quantity of the maps will determine how good this game is. The controls are there. The overall mechanics and balance of the battle is there. But will there be enough maps that take advantage of this? Will there be enough variety to keep the game fun for a year? That's the question. The simplicity of it is a great asset, but it can also be it's downfall if the maps aren't great or varied enough, if the level up system doesn't give you enough options and incentive to keep playing.

But I can safely say they nailed the gameplay.

(sorry for any typos, i did this all on my phone).
 

antitrop

Member
I really appreciate all the info. This was a great weekend for Titanfall and I didn't even get to play it. Enjoyed reading everyone's comments and the thrill of hunting for leaks.

Standing by for Titanfall.
 

Jarrod38

Member
The one major issue for me was thinking Titanfall would give me motion sickness. After playing the alpha Saturday and Sunday I never experienced any form of motion sickness.
 
We don't even know who delevoped it. So no, we know nothing about the 360 version at all



I believe these guys are developing the 360 version? I believe that was what FamousMortimer may have said in the past.


http://bluepointgames.com/

http://playeressence.com/bluepoint-games-working-on-the-titanfall-xbox-360-port/


It has been revealed that Bluepoint Games is working on the Xbox 360 version of Titanfall.


FamousMortimer is the source, via twitter.
 
For those that were complaining about the 6 vs 6 player count, wishing there was more human players.



I posted this in the other thread, but the thread was closed. I wonder if the fact that this game is being developed on 360 as well, somewhat hindered how many human controlled players can actually be in the game? This is an assumption, hear me out, but if you had 12 vs 12 for example, with everyone still being able to call a Titan every 3 minutes or less, you could have a scenario with 24 titans running around the map at the same time. We all know how much respect Respawn has for 60fps, that has been a goal from the beginning.


I wonder if the 360 version could still run all that carnage, at 60fps, without any slowdown. It would be chaotic and hectic (and awesome) but quite the chore on a last gen system. Especially with the speed this game is running at. I just do not know if more players would be possible.. Unless they gimped the 360 version or had to make major changes of some sort.


OR, Balance testing by Respawn could have honestly found that 6 vs 6 was the best fit, or they simply could be catering to the e-sports crowd as others have suggested in the past, where 6vs6 would be a great set up for professional tournaments.



Who really knows, but 6vs6 is what the game is, so complaining about it isn't going to change anything.
 
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