Studio staff have an average of 12 years experience in triple-A games, the industrys equivalent of Hollywood summer blockbuster movies big games, big teams, big budgets, long timelines, said Crump.
What that means is we are working on Microsofts next big entertainment franchise, he said. Were not working on an existing franchise, were looking to build the next Halo here in Vancouver, for example, which is really exciting. We are building something from the ground up.
We have been officially green-lit by Microsoft executives to go ahead with the project that were on, he said.