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Spencer: Black Tusk E3 '13 teaser was "a concept piece", not a in-dev game

slabrock

Banned
Kinda disappointing to me. I got my fill of gears an hour or so into 3. Another new IP could have gotten me more interested in a xbox one down the line but another gears just doesn't do it for me.
 
Does does raise a lot of new questions though.
http://www.youtube.com/watch?v=H2t7V7NrCFA

The way he talk its like the game was already being worked on.

Spencer said:
Blacktusk, located in Vancouver Canada, is assembling a world class team to create a brand new, triple A exclusive game for Xbox One. We'll be showing you more from Blacktusk in the future, but for now I want to give you a small glimpse into the work going on at the studio. This is running in-engine on Xbox One

Yeah, this clearly wasn't just a 'concept piece'.
 

SmokedMeat

Gamer™
imo either he's telling the truth or they are taking what they already had done and incorporating it into the next gears game. Microsoft wouldn't just cancel a AAA game halfway through development. Especially one that was going to be "the next halo".

That's a possibility. Like when Nintendo shoehorned Starfox into Dinosaur Planet.
 
It's obvious the studio had began working with a new IP in mind, but once the rights to acquire gears was made, it was scrapped (put on the shelf?) for Gears. While a new IP would be exciting, it's also easier to reinvent a series that already has a large fan base, imo

Edit: it'll be interested to find out (if we do) when exactly the rights were acquired. I mean, development at black tusk couldn't have been too far in..(assuming they were working on a new IP)?
 
They clearly were working on a new IP but we know MS is risk adverse and so the second it looked like acquiring Gears license was a real possibility they abandoned it.
 
So MS is gonna ride that Halo/Gears/Forza/Fable-train until it crashes,eh?

I hope they go down with it and take their bullshit PR with them, I am so sick of them trying to lie to us.
 

Drek

Member
imo either he's telling the truth or they are taking what they already had done and incorporating it into the next gears game. Microsoft wouldn't just cancel a AAA game halfway through development. Especially one that was going to be "the next halo".

Um, yeah they would. They've had a Vancouver studio for years now under various names and with various staff, with basically zero software to show for it because they keep scrapping titles, shutting down studios, and starting new ones.

Outside of Turn10 and 343 MS' studios are an absolute mess. Even Lionhead, an already assembled studio with multiple releases under it's belt, has now seen big layoffs followed by talent bleed when Molyneaux and Rance left.

Their first parties are a mess, and no matter how they spin this the truth seems pretty clear. Black Tusk was working on a new IP. MS' execs obviously weren't impressed by it and the chance to buy Gears came along, so they scuttled the nacent project in favor of Black Tusk being their Gears house. Hence bringing in Fergusson. They need someone to actually get games out the door up there.
 

Zaph

Member
I wonder how the devs at BTS feel? By the sounds of it, they're mostly industry veterans, so being ripped off a new, exciting project over a year in development; only to then be lumbered with an overexposed, dogmatic franchise can't be good for morale.
 
I wonder how the devs at BTS feel? By the sounds of it, they're mostly industry veterans, so being ripped off a new, exciting project over a year in development; only to then be lumbered with an overexposed, dogmatic franchise can't be good for morale.

We should know if we hear of any major departures coming from Vancouver over the next year.
 

prwxv3

Member
If the IP really was trashed for gears (for good) I find it hilarious seeing this after MS said fostering internal studios is more important then emulating ND.
 
Exactly. New IP has always been a non justifiable risk for them. Who can blame them though. They gave Rare a bit of freedom and only got commercial stinkers.

This is a solid business move that everyone can understand. The downside to it is that similar to taking a knee in football. They are more likely to sustain their current performance but less likely to move forward with their 1st party games.
 

Owzers

Member
So MS is gonna ride that Halo/Gears/Forza/Fable-train until it crashes,eh?

I hope they go down with it and take their bullshit PR with them, I am so sick of them trying to lie to us.

At least we won't have to wonder what their big game each holiday is, halo/gears/halo/gears/halo/gears? Fables is already dead imo.
 
A Microsoft executive lying to us to make themselves look better? Excuse me while I fall out of my chair onto the floor in surprise.
 

daman824

Member
Um, yeah they would. They've had a Vancouver studio for years now under various names and with various staff, with basically zero software to show for it because they keep scrapping titles, shutting down studios, and starting new ones.

Outside of Turn10 and 343 MS' studios are an absolute mess. Even Lionhead, an already assembled studio with multiple releases under it's belt, has now seen big layoffs followed by talent bleed when Molyneaux and Rance left.

Their first parties are a mess, and no matter how they spin this the truth seems pretty clear. Black Tusk was working on a new IP. MS' execs obviously weren't impressed by it and the chance to buy Gears came along, so they scuttled the nacent project in favor of Black Tusk being their Gears house. Hence bringing in Fergusson. They need someone to actually get games out the door up there.
Don't buy it. Cboat said the game was looking amazing. And comparing vancouver to a huge, AAA dev team made up of grreat developers isn't right. Ms had enough faith in these guys to allow them to work for a significant amount of time on the xb1's new, huge, AAA ip. Am i saying they have alway been working on gears? no. But I doubt that what they were working on has been completely thrown out. Ms paid a lot of cash for it. The ip is either on hold, or a lot of the ideas are being incorporated into gears 4.

Also, didn't black tusk say their new game was going to include horror elements? A stealth based spy game like the one shown at e3 doesn't sound very fear inducing.
 
I was really excited with the idea of a new IP from MS and specially one that looked like the Black Tusk project.

I don't care about Gears anymore. No more Halo/Gears/Forza/Fable please. I was 360-only the entire generation and I won't make the jump if their going to ride the same wave as before.
 

zhao3gold

Banned
So few days ago, Spencer just said they respect Sony because Sony always takes risk to bring up new IPs and few days later, MS abandons a new IP because of an existing IP.

Why????????????????????????????
 
So, anyone know how big Black Tusk is? I seem to remember reading they were at ~50 employees at this time last year... what are the odds they added the ~150 (more like ~250) people they need to run two AAA projects at once?
 

coolasj19

Why are you reading my tag instead of the title of my post?
Anyone see this tweet chain?
https://twitter.com/HannoLemke/status/427807647257985024
Looks like they are working on more than Gears.
Sorry, I don't think that's anything much. I'm not seeing it. That could be code for its shelved. And we'll get back to it one day.
This is a solid business move that everyone can understand. The downside to it is that similar to taking a knee in football. They are more likely to sustain their current performance but less likely to move forward with their 1st party games.
I would liken it to kicking a field goal when your 4th and inches at the 1 yard line. And down by 2 possessions (14 points). I mean, sure, points are points, but you need a lot of those field goals to make up the deficit. And if you fail the other team gets crap field possession. And if you succeed you only need so much more to take a lead.
 
imo either he's telling the truth or they are taking what they already had done and incorporating it into the next gears game. Microsoft wouldn't just cancel a AAA game halfway through development. Especially one that was going to be "the next halo".

Well, it seems Black Tusk only formed in late 2012, so it probably was nowhere near halfway done, and what's more they would shitcan a new, unproven game in favour of shifting the resources over to a new in-house Gears production.
 
Exactly. New IP has always been a non justifiable risk for them. Who can blame them though. They gave Rare a bit of freedom and only got commercial stinkers.

Ryse
Powerstar Golf
Crimson Dragon
All new IPs released with the console (I'm going to ignore Lococycle for obvious reasons)

Quantum Break
Sunset Overdrive
Project Spark
D4

New IPs Microsoft have announced, 2 of them AAA games (QB/SO)

Press Play and Twisted Pixel are also working on new IPs plus other partnerships we don't know about.

This non-justifiable risk talk is crazy.
 
Exactly. New IP has always been a non justifiable risk for them. Who can blame them though. They gave Rare a bit of freedom and only got commercial stinkers.

They gave Rare freedom and they made some of the best exclusives for the 360 (Viva Pinata 1 and 2).

Commitment to making games that might commercially underachieve but are critically adored is healthy for a platform holder.
 

daman824

Member
Well, it seems Black Tusk only formed in late 2012, so it probably was nowhere near halfway done, and what's more they would shitcan a new, unproven game in favour of shifting the resources over to a new in-house Gears production.
I still don't buy it. Black tusk pitched an idea that ms loved enough to throw halo money at. It's not going away.
 

TheOddOne

Member
Why is honesty so hard?
Unannounced Halo project.

frogout.gif
 

Salex_

Member
I wonder if they put that video out to combat all of the negative PR they had. That and showing CG trailers of Halo and Sunset Overdrive at E3 and not releasing any more info on those games.
 

Vico

Member
How big is the studio anyway?
Could they have two teams, or will they really just work on Gears and then come back to the new IP?
 

Tratorn

Member
Ryse
Powerstar Golf
Crimson Dragon
All new IPs released with the console (I'm going to ignore Lococycle for obvious reasons)

Quantum Break
Sunset Overdrive
Project Spark
D4

This non-justifiable risk talk is crazy.

This is mostly just giving other studios money to get exclusivity, that's lame.
Spending money to create new IPs from ground up is cool.
But bying exclusivity rights for games, which would have be developed anyways, isn't anything to get excited about as consumer.
 
Ryse
Powerstar Golf
Crimson Dragon
All new IPs released with the console (I'm going to ignore Lococycle for obvious reasons)

Quantum Break
Sunset Overdrive
Project Spark
D4

New IPs Microsoft have announced, 2 of them AAA games (QB/SO)

Press Play and Twisted Pixel are also working on new IPs plus other partnerships we don't know about.

This non-justifiable risk talk is crazy.

Eh you don't understand what were talking about
 

Drek

Member
Don't buy it. Cboat said the game was looking amazing. And comparing vancouver to a huge, AAA dev team made up of grreat developers isn't right. Ms had enough faith in these guys to allow them to work for a significant amount of time on the xb1's new, huge, AAA ip. Am i saying they have alway been working on gears? no. But I doubt that what they were working on has been completely thrown out. Ms paid a lot of cash for it. The ip is either on hold, or a lot of the ideas are being incorporated into gears 4.

Also, didn't black tusk say their new game was going to include horror elements? A stealth based spy game like the one shown at e3 doesn't sound very fear inducing.
Wait, so comparing them to a huge AAA dev isn't right, but MS had enough faith to have them work on a huge new AAA IP? Where's the logic in this post?

CBOAT said the animation and audio looked amazing, but that they were still in pre-production. They likely never had actual gameplay together and what he was was basically an "extended cut" of the E3 video. It's clear Black Tusk was missing deadlines, does it really surprise you that a studio unable to hit headlines with their current project had it scrapped on them?

If it wasn't for Gears being available and all the hype MS built up around Black Tusk I'd bet they were well on their way to being shuttered before releasing a single title.
 
I wonder if they put that video out to combat all of the negative PR they had. That and showing CG trailers of Halo and Sunset Overdrive at E3 and not releasing any more info on those games.

They were really desperate to win people over after the hysterically awful reveal event, I guess. Pretty sure CBOAT implied they showed their whole hand at E3 2013.
 
Ryse
Powerstar Golf
Crimson Dragon
All new IPs released with the console (I'm going to ignore Lococycle for obvious reasons)

Quantum Break
Sunset Overdrive
Project Spark
D4

New IPs Microsoft have announced, 2 of them AAA games (QB/SO)

Press Play and Twisted Pixel are also working on new IPs plus other partnerships we don't know about.

This non-justifiable risk talk is crazy.

Project Spark is the only AAA first party title though.

Edit: Forgot it's free to play, none of them are from MS studios and AAA.
 

chadskin

Member
How big is the studio anyway?
Could they have two teams, or will they really just work on Gears and then come back to the new IP?

Someone said in the other thread they had 55 employees at the end of 2012. I'd guess they are now at around 100 employees, tops. Hardly enough to develop two AAA games in a reasonable time frame.
 
This non-justifiable risk talk is crazy.

I think there's a matter of perspective to be taken into account here.

Games like Crimson Dragon, Flower, Resogun, Lococycle are new IPs, but they are by no means a 'risky endeavour.' New IP, they may be, they're small digital titles made by small teams. I personally wouldn't consider them as the kind of risky titles in discussion here.

Games like State of Decay, Puppeteer, etc are what I consider the bare minimum in terms of risky endeavour into new IPs.

And then there's the high-risk AAA-IPs, like TLoU, Beyond, Ryse, SSO, QB, The Order, etc.

MS do invest in new IPs, I don't disagree on that. But historically, on both consoles, the bulk of their investments are in the early years. New IP from them are more sporadic after the first 3 years. MS has an issue with the perception of their long-term interest in developing new IPs.
 

BibiMaghoo

Member
It's curious, because they clearly do not attribute the low sales of Judgement to franchise fatigue, if they are prepared to shell out for the IP.

That means they think it was another reason. I would love to know what that is. I suppose it could also mean that they are happy with a million sales for a game who's previous entry did considerably more, but I doubt that very much. A new IP could have done as well or better.

Edit: Wrong thread I think...
 
Ryse
Powerstar Golf
Crimson Dragon
All new IPs released with the console (I'm going to ignore Lococycle for obvious reasons)

Quantum Break
Sunset Overdrive
Project Spark
D4

New IPs Microsoft have announced, 2 of them AAA games (QB/SO)

Press Play and Twisted Pixel are also working on new IPs plus other partnerships we don't know about.

This non-justifiable risk talk is crazy.

What you posted was announced before their performance in the marketplace was materialized. They can be changing their strategy going forward to lean heavily on known performers instead of new IPs. This is my interpretation, not trying to speak for BruceLeeRoy here.
 

Vico

Member
Someone said in the other thread they had 55 employees at the end of 2012. I'd guess they are now at around 100 employees, tops. Hardly enough to develop two AAA games in a reasonable time frame.

If that's true, I'd be really disappointed. I would have expected their new world-class studio to have at least 200 employees by now.
 

prwxv3

Member
they really should have not shown the black tusk teaser if it was only a concept piece. And even if it was a legit game they should have waited until they were far enough into dev. Sony tried to pull the same stunt and we got debacles like, Agent, TLG, The getaway, ect. I cant help but fell the same with The Order as well.
 
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