Well, they've got what, $11 billion dollars in the bank?
Go for it.
7.8. They've burned up 3 billion already.
Well, they've got what, $11 billion dollars in the bank?
Go for it.
So this is basically Touch Generations the platform. All the casual stuff is to be moved to casual platform while gaming platform will stay as a pure gaming device. This is good. Now we can get all the "game" games on our "gaming" platform.
I'm afraid this won't do nearly as well as they are expecting.
Iwata or whoever is coming up with this stuff has officially lost it.
This is actually smart.
non-wearables come before wearables, not after.
Well, they've got what, $11 billion dollars in the bank?
Go for it.
I am actually curious about what the platform is actually. They've already done lots of software related to this (they recently released the Louvre app as well). The 3DS and Wii U at times are limited platforms for some of these since they still hold the "gaming" console stigma, and might open up interest in them if distanced from Mario and Zelda.
Down to 7,8b. 10 years before bankruptcy.
Down to 7,8b. 10 years before bankruptcy.
I think whether it is a successful venture or not will depend on the price, innovation and marketing because I would think that there is always going to be a market for fitness and health related things as long as it done properly.
And I bet they will get none of these right.
So Nintendo wants to expand into health, learning, and quality of life products? This is not expected, but it may reminds me of the businesses it went through in the 1960s.
Also the fact that the health market (fitbit,jawbone,nike, etc) is still young but gaining in popularity they have an opportunity to jump in with something new and fresh. All the current players are offer standard wearable.
@gibbogame - Iwata= is sharing philosophy with another company and aligning with them, -cannot do alone. Is this Disney?
I think Nintendo started off as a flower arrangement company or something?
It makes sense on a business point of view to diverse your products when market changes, but is this even gaming related? Or is this just a DS strategy (brain training series) in different clothing? Do they still have plans for dedicated gaming device in the future?
What exactly do you do with a Non-wearable device? What the hell is a non-wearable device, if its not a console, nor mobile, nor watch/glass etc?
Because they got it totally wrong the first time with Wii Sports and Wii Fit, right?
So Nintendo wants to expand into health, learning, and quality of life products? This is not expected, but it may reminds me of the businesses it went through in the 1960s.
@gibbogame - Iwata= is sharing philosophy with another company and aligning with them, -cannot do alone. Is this Disney?