texhnolyze
Banned
After the initial "tank" enemy. They started to react to her attacks.
True. It seems that people stopped watching after a couple of minutes or so.
After the initial "tank" enemy. They started to react to her attacks.
God Hand is a beat 'em up, similar to Anarchy Reigns. Way different than what this is going for.
The idea behind the gameplay is very similar including the camera placement. Just because its not a goofy and over the top style doesn't change that.
Nope.
That's like saying Metroid Prime is inferior to COD. They're not going for the same thing.
The weird thing is that games like Dark Souls have no real visual feedback for some enemies, and they're heavily praised for their combat.
Sound design is far more important.
This is giving The Order: 1886 vibes - technically stunning but rote, linear and heavily scripted throughout. Hope I'm wrong, but visuals like this rarely come without trade-offs.
Hope I'm wrong of course, the team seems really dedicated to the project and have clearly poured heart and soul into.
Is this "No" for good price or for physical release.
Who is talking about inferior or superior? My point is that its a similar style game to God Hand. That's it.
Regardless the thing that separates Hellblade apart is it's slow pacing, atmosphere, and story, things that God Hand did not have.
I'm talking about the gameplay and camera focus in relation to that. That's it. Again not talking about quality or visuals and I've said that several times now. Are you going to bring up that God Hand starred a man not a woman next?
Imo, both games are really different to me is all I'm saying.
The weird thing is that games like Dark Souls have no real visual feedback for some enemies, and they're heavily praised for their combat.
Sound design is far more important.
The sound design is way too heavy handed, at least with headphones. The constant left right whipsering loses its mystique and gets annoying almost immediately. The general theme does give me a Soul Reaver spectral plane vibe though.
It's kinda insane how little know-how they seem to have retained from DmC. Are the combat designers from that game working on this one at all?
How are more people not talking about the horrendous camera angle/location? The character blocks almost half the damn screen.
This game's feedback looks amazing, honestly. Don't know where people are getting that from.
The issue with it on this game though is how the enemies are being heavily staggered, yet seemingly taking no damage, because she has to hack them like 20 times before they actually fall.
In Dark Souls, typically if you get hit and are sent flying, you're either about to die or already dead. Attacks that blow enemies away or stagger them heavily do a proportionate amount of damage.
So yeah the problem with the feedback on this game is that it's visually amazing, but from a gameplay perspective, it looks superficial.
It looks like a standard OTS camera. The FOV along with character distance looks fine.
It's hardly RE6 levels of zoomed in camera.
I think that's by design. These voices torment Senua, they're not just cool characters, they're making her life hell. I don't think it's an issue that they're annoying. It was also used in a very interesting way, gameplaywise. Having a voice telling you "behind you" to prevent you from getting unfairly hit from an out of camera attack seems to be a pretty clever design choice that fits the game's themes.
It doesn't even really look like OTS. The camera looks to often be around butt level. It seems especially bad during combat.
This is a good point, and I feel like an interesting way to solve both this and the "combat takes too long" issues would be adding a difficulty mode in the vein of KH's Critical Mode. You can deal quite a bit of damage, but you'll also die very quickly. It may even intensify Senua's fragility, which is something they want to convey through the story already.
By making it an optional mode, they don't have to fear negative feedback due to people complaining that you die too fast.
Enemies taking damage that looks proportionate to the animation feedback would be great for this no-HUD style of gameplay, and would make fights end quickly, while also having you on the edge of your seat all the way through them, which would also make them feel even faster.
I don't know, I think it looks fine.
This kind of camera would be shit if it had a low FOV, but it doesn't. You can even see how the camera switches to a wider view after combat ends, giving the player a greater view distance when they explore the environment.
That's exactly what Hellblade wants to be, but being sold at half the price makes the trade off more reasonable. Assuming the story is better than The Order.
Few shit quality gifs of enemies reacting to hits, in case you didn't watch that far into the vid.
Yeah that's what I mean. Nioh blows Souls combat out of the water but the big enemies (and smaller ones, to an extent) react the exact same way when you hit them.
Is this "No" for good price or for physical release.
Are the enemies made of clouds?! SMH
How do they get away with this?
What do you mean?