dragonflys545
Member
^^ lol!
Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
I don't see how any Hitman fan has even a sliver of hope after that reveal.wolfmat said:You guys are posting as if it was impossible that this turned out good. Wait and see.
I think they mean this.Salazar said:lol at me ?
Pour quoi ?
Interfectum said:
I was about to ask where the 5HITMAN Mag Cover was, but this will do nicelyInterfectum said:
There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
Nirolak said:I think they mean this.
There's still the stuff we haven't seen yet. The more open levels, the hardcore mode, stuff like that. I'm not saying I'm totally on board yet, but before going all FOR/AGAINST, I'm gonna wait a little more. Maybe the first and the sixth levels are quicktime-eventy shit with slomo and vignetting, I'm like whatever as long as the rest is good.Mr_Brit said:I don't see how any Hitman fan has even a sliver of hope after that reveal.
That's a bit strange.raphier said:You know, I've heard "dumb" argument before, it's getting funny as of late, almost meme worthy.
"CCP is not that dumb to not make a PC version of Dust 514" Dooooh...
"Microsoft ain't dumb, kinect is just a passing road" Dooooh....
"They're not dumb(sony), they won't sell a system at loss this time..." Dooooh...
Dooh train continues...
wow.there are no words that describe this travesty. such a shame.Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
Anastacio said:To me it looks fantastic, and it's the first time I'm excited for a Hitman game. =)
Oh wow, no Jesper Kyd? Really? That's a goddamn shame right there. Was one of the things that really help distinguish the series.spidye said:wow.there are no words that describe this travesty. such a shame.
no jesper kyd??? fuck you square/IO
Well, I imagine appealing to new audiences is one of their major concerns, so this would be a success!Interfectum said:
Keyser Soze said:It's not..
From recent Edge article
- IO have created a brand new engine called the Glacier 2 for the game.
Agent 47 is on the run, they showed off a level in a library.- There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
- With the instinct mode you monitor enemies trough walls, burning-red trails highlight the patrol route enemies are about to take, and the mode also highlight points of intrest (like climable ledges and vents). It can also be used to maximise your disguise.
- The instinct mode can only be used for a short time, it is powered by a bar that refills when you do silent, stealty takedowns.
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- The mini-map in the corner of the screen is going to stay, the will give the usual info like past games.
- A new take on the threat meter: a grey circle appears in the centre of the screen, edges of which occasionally show where the player has been spotted.
- You can make weapons that are built into the invironments and are unique to each setting.
- The sneak animation has changed, Agent 47 will kill more gracefully.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
- Long-time series composer Jesper Kyd will not be returning. The duo Peter Peter and Peter Kyed will be doing it.
- Longtime 47's voice actor David Bateson will not be returning.
http://www.neogaf.com/forum/showpost.php?p=28478908&postcount=318
Nirolak said:Well, I imagine appealing to new audiences is one of their major concerns, so this would be a success!
Keyser Soze said:
- Enemy patrol paths will now take organic and shorter paths, this is done so the player can anticipate when the AI is going to do something and not getting randomly caught.
- Levels will now be divided into discrete checkpoints.
- More focus on smaller sandboxes, because they want to control the pacing better and bring more variety to the gameplay.
No. I tried recently and it really doesn't hold up very well at all._dementia said:I want to play Hitman 2 again. Does it hold up well?
As always, they hope to strike the middlegorund.njr said:This has the potential to sell to a new audience, but what's the point if you you're just replacing your old fanbase? It's probably going to end up back to square one because they would the same amount as blood money to a different group of people when they could have had both.
So, what franchise are we thinking next?Interfectum said:And all it took to appeal to the new audience was to strip away any intelligent thought, add flashy fun graphics and pretty much strip away everything that made a good Hitman game to begin with. Not too shabby I'd say!
Nirolak said:So, what franchise are we thinking next?
@IOInteractive @Hitman cant believe u guys sold out to a broader audience. good job, you've turned into EA except unsuccessful.
@ECpackers Relax, mate. You'll have your hardcore stealth gameplay. We're not taking that away.
@IOInteractive ......ill avoid passing judgment until i see more i guess. but other than great graphics, i'm nervous
@ECpackers Fair enough. But please believe that we are focused on delivering everything fans expect and more. You will love it.
@IOInteractive so the new #hitman doesn't have contracts, or specific targets? does this mean no more silent assassin rankings on levels?
@candid_clark Silent Assassin is still there. It's the game you know and love and then some.
@IOInteractive is it still a sandbox like the earlier game or will it be a more linear experience such as splinter cell or call of duty?
@wildestcatever We still have plenty of sandbox gameplay for you to get your hands dirty with.
@IOInteractive Really because it sounds like it's now an action game with tons of scripted events and "Cinematic Takedowns" confirm/deny plz
@bhlaab It's the same old game with a bunch of new stuff in it. You've only heard about parts of the game, there's lots more to share.
@IOInteractive @Hitman cant believe u guys sold out to a broader audience. good job, you've turned into EA except unsuccessful.
Welcome to GAF?wolfmat said:You guys are posting as if it was impossible that this turned out good. Wait and see.
FTH said:*sigh* Is this really how it goes down on twitter? I hope this guy saw more than the 2 minutes we just watched. Sold out? Come on ECpackers, just come on
Longtime 47's voice actor David Bateson will not be returning.
Interfectum said:I know everyone has been highly anticipating my reaction to the Hitman gameplay video.
Nirolak said:So, what franchise are we thinking next?
JambiBum said:
I love that there's number 5 in "Ab5olution"Interfectum said:Splinter Celling 47
There is instinct mode, which works similair to the detective mode in Arkham Asylum. It will replace the map screens from previous Hitman games.
Where do I preorder!?The_Technomancer said:There's only one color: black. You take turns placing pieces, and when the board is full, you both win!