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3DS Euro Event Thread [Update: GAF Impressions Inside]

Man

Member
Question: Is Street Fighter IV the only game to take good use of Online at launch?

It seems like it will become my day one purchase.
 

Mideon

Member
Just on my way home and wow the live actors were laughable I could not keep a straight face especially at the blonde wig Ken was wearing! Will post pics later!

But my Impressions of the games will keep short for now because I'm on my phone. The actual 3D is amazing I'm going to sound like a complete arse but it really has to be seen to be believed.

Yes the gyro does break the 3D effect but on Zelda you can use the slider instead of the gyro.

Like I said will post more when I'm on a computer but I am 100% day one with this thing it's awesome!
 

marc^o^

Nintendo's Pro Bono PR Firm
Mideon said:
Just on my way home and wow the live actors were laughable I could not keep a straight face especially at the blonde wig Ken was wearing! Will post pics later!

But my Impressions of the games will keep short for now because I'm on my phone. The actual 3D is amazing I'm going to sound like a complete arse but it really has to be seen to be believed.

Yes the gyro does break the 3D effect but on Zelda you can use the slider instead of the gyro.

Like I said will post more when I'm on a computer but I am 100% day one with this thing it's awesome!
This is what I've heard from most french people.
 

Manmedaz

Member
Man said:
Question: Is Street Fighter IV the only game to take good use of Online at launch?

It seems like it will become my day one purchase.


I can't say it enough, but you should consider (as everyone should) getting Steel Diver. It's a day one for me, and if I have to only buy one game at launch, that'll be what I get just because it's so good and fresh and new and nice and there is difficulty (and I think a lot of content too, but we'll see that when it's out).
 

Man

Member
The implementation of gyro in the system is a weird decision to me as it actually highlights one of the systems greater weaknesses. It's obvious why the PSP2 designers added it as it positively highlights their tech but on the 3DS it actually breaks it.

If anything I guess it's for future compatibility when glass-less 3D screens work well at angles and is being implemented in the 3DS v.3 or v.4.
 
Man said:
Question: Is Street Fighter IV the only game to take good use of Online at launch?

It seems like it will become my day one purchase.
Well, it really depends on which titles actually make launch day, which Nintendo still has yet to officially announce. DOA Dimensions makes good use of online, as does Asphalt Racing.
 
I'm going to try it at next weekend's Glasgow event.

Nintendo have a lot to show for - I am using this opportunity to decide between 3DS and NGP.
 

Zomba13

Member
Jazzem said:
Speaking as someone also at Cardiff (Uni), I hear ya :p

Problem is even if a friend were to be invited along, you'd have to abandon them when the event started since they seem quite strict about it being ticket-holders only.
They seemed to have spare when I checked yesterday, in the FAQ there was a part about friends attending and they said only ticket holders are allowed but friends can apply for tickets at a link so if you get a friend to pick the same timeslot you're sorted.
 

Oxx

Member
Man said:
The implementation of gyro in the system is a weird decision to me as it actually highlights one of the systems greater weaknesses. It's obvious why the PSP2 designers added it as it positively highlights their tech but on the 3DS it actually breaks it.

If anything I guess it's for future compatibility when glass-less 3D screens work well at angles and is being implemented in the 3DS v.3 or v.4.

I think it will take a while for all the dust to fall on the tech stuff.

I assume it will be much like with the DS and Wii where eventually developers will stop trying to use every feature simultaneously and focus on a single aspect.
 
Man said:
The implementation of gyro in the system is a weird decision to me as it actually highlights one of the systems greater weaknesses.
But it doesn't break the 3D effect, as long as you keep looking straight at the screen. If you hold the device in front of your face and turn your upper body left and right, and look up and down as you tilt the device up and down, the gyro can sense which direction you are moving in while you keep the device centered (you only lose the 3D effect if your angle changes to the side). So the Gyro is actually what allows realistic 3D camera motions when used correctly, like in Steel Diver's periscope mode.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I NEED SCISSORS said:
Nintendo have a lot to show for - I am using this opportunity to decide between 3DS and NGP.

I seriously doubt seeing the 3DS in person is going to shift you from whatever stance you already have. Its pretty clear what both systems are offering at this point, both in terms of hardware and types of games.
 
EatChildren said:
I seriously doubt seeing the 3DS in person is going to shift you from whatever stance you already have. Its pretty clear what both systems are offering at this point, both in terms of hardware and types of games.
Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.
 
EatChildren said:
I seriously doubt seeing the 3DS in person is going to shift you from whatever stance you already have. Its pretty clear what both systems are offering at this point, both in terms of hardware and types of games.

Well to me the big difference basically hinges on NGP's power versus the 3D effect. Both are offering pretty similar gameplay features outside of this, such as touch screen, motion control, cameras etc. 3D is the big selling point of the system, so it relies on that to prop it all up - if it doesn't impress, then I guess the advantage shifts completely to NGP.

From what i've seen so far, the 3DS also seems like it has a much better lineup of games than NGP, but I need to get hands on with them in 3D before I make a final judgement - if they all just revolve around 3D gimmicks, I may just hold off.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Dreamwriter said:
Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.

Sure, but I seriously doubt the 3D display itself will be the game changer for people on the fence. They are going to play games on this thing, after all, and they will go to where their favourite games are at.
 

Manmedaz

Member
Oxx said:
Did they let you take photos at the event, or were all your snaps taken covertly?


I took mine in the press area, and the console was turned off. They where quite harassing about pictures/ movies, saying that you have to see the whole console, no close-ups of screens, etc. I even had a security guy asking me to show him my pictures...
 
Thanks for all the pics and impressions,really great to see and read

wtf :( why are there no events in Boston, i guess everyone is right, it depends on the person and how the 3D works, that slider will be a blessing in disguise


I hope there are at least some 3DS's at PAX next month, would be great and its a week or two before launch.
 
Dreamwriter said:
Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.
What isn't clear? They've already gone into a lot of detail about the other console features and the games available around launch. That's what it offers.
 
So, was at Manchester event for midday (why the impressions so late? as I'd taken so long to get to Manchester I went round a couple of museums then the shopping centers). I'll run through the event then get onto impressions of stuff.

They started letting us into a lobby areas about 5 before, starting on the dot of the hour. I think there were 20, possibly 25 people there. They were complaining about people not showing up at the right time (I think there were some people there for 12:30...madness).

So the lobby area had a selective history of Nintendo's handhelds with a Game and Watch, Gamy Boy Brick (I was shocked to see one with the screen still on and the buttons not worn out, shame the plastic was starting de-colour), GBA SP and DS Phat. I understand they can't have every handheld but the latter two confuse me. The SP would make sense as the original "can't see the screen" but then wouldn't you get rid of the phat because its ugly...

Then we saw the street fighter fight. Could have had a picture taken with Rhu and Ken (I didn't as I thought it would get me to the game quicker...it didn't). The Resident Evil bit is, think of the Saw maze at thorpe park complete with the holding shoulder of the person in front thing
these would be more scary if people behind you got "captured"
. 6 people at a time (6*4=24...hmm). Then we waited in another lobby area where on the TV they showed some trailers and Johnathon Ross talking about the system, closing with a comment about Pro Evolution Soccer which pretty much made everyone roll their eyes or think "how much did that cost Konami?"

It was about 10 past now. Then we went up the stairs to the first set-up of systems in a fairly dark room. I went for the first system available...it was playing Pro Evolution Soccer...*facepalm*. At this point I'll say this. Like, Japan all the systems had 3D set to the max.

Anyone going to Manchester, Kid Icarus and Ocarina are up the ramp once you go up the stairs. It was something that was quite clear to them since they called out after about a minute that if anyone wanted to play those come this way. Which I did. I think there were 5 of each (but maybe not as I think a few were LEGO Star Wars Clone Wars). I played Kid Icarus and managed to play both on easy (I've not seen it) and hard (I saw this one in full but wanted to try anyway). There was no Ocarina free so I went back into the room, was about to start loading Ridge Racer but noticed Pilotwings next to me so went for that instead.

A few minutes later we were called into another room, a much brighter one which had Nintendogs, videos and AR games. It also had 3 netbooks with Facebook open in case you needed to give that status update right there and then and had left your phone somewhere. Back to 3DS, I watched a few videos and played the faceshooter AR demo and generally messed about with the system.

Then we were told to leave. As I got out my umbrella, my watch must have said 40 minutes past. So yeah it wasn't really 30 minutes, it was less...

Impressions time (I apologise if the bolded parts aren't to your standard):

Hardware - Lightweight (it might even be lighter than the lite) and you don't really notice the odd form factor. The slide pad seems amazing in the sense that how can an analogue stick fit in such a small space but a bit ugh which we'll get to in a sec. The start, select and home buttons are weird. I thought at first they had been blocked to prevent us messing about but no...

OS - Pressing power brings up a menu with turn off, sleep or home. Home menu can be accessed in-game (at least in the AR demos) and its like if you brought up the system menu as you can choose to run other stuff I guess. Sadly changing any settings quits the game. Now the power thing is just a "what were they thinking". I can turn off the system by holding the power button down. To turn it back on the button seems to do nothing I need to hit the thing at the side (which due to the wireless light being next to it I thought was a wireless on/off thing). Firmware running was 1.0. EUR I think.

Graphics/3D - I feel the graphics are at too high a resolution for how small the The slider at full was a blurry mess and anything less seemed so subtle I was asking to myself "if you didn't tell me this was 3D, would I believe you?", in other words I'm left wondering if it can pass the doulbe blind test (I'll say it now before people "its you and your blimndness to 3D", it could be but at the cinema I can see 3D films fine, I'll also say I saw a sharp screen doing 3D without the glasses in 2008 and had similar problems with appreciating the 3D). That said I did find myself playing the videos with 3D basically at the lowest level that wasn't off.

Pro evolution - The only football game I own is Mario Strikers Charged so wrong person to ask. Didn't play much. Passed the ball a bit and ran round a bit.

Kid Icarus - Being left handed this one would interest me. So I got to the kiosk and was, right styluss time, only I could not find it, the clerk said play without. So, if you want to play with styluss bring your own, none are provided. So how do you dodge/move camera without. Holding R can move the camera but its bloody slow. It seemed using my finger on the touch screen worked better for that but it wasn't moving the crosshair. Dodging, I have no clue and it seemed when I died in the hard demo and as a result I got sent straight to the game over screen (shame I died as the ending is amusing) which seemed odd as Nintendoworldreport got revived. The whole tap to run thing, the slide pad is too small to allow you to do this as easily as you can in Smash Bros.

Pilotwings - I did the plane and the jetpack. Its not really a game you need to do on a DS and to be honest I wouldn't mind it on a console but I suppose it could be good to have a handheld for 5 minute sessions. (this might be a franchise-wide thing IDK) The Jetpack is a bit hard to control as you're controling the direction of that rather than directly the character (though I might just be bad with them, in Donkey Kong 64 I basically went though the entire game without being able to control it and then of course the game went
you need to fly through these rings or you're not getting through this last level, not that you are anyway because you lack the Nintendo coin...and always will
)

Videos - Mario Kart had locked up the system. The 3D still worked though (I guess it would as its the last frame). I tried powering down the system but at this point had not worked out how to power it up. Starfox looked really good and oddly I didn't notice things like the pop-up which you do when watching a trailer of the same footage.
I would have died for playable Starfox, well probably literally as I would have found myself unable to remember how to get something like the 190 hits in Corneria I could back in the day

AR games - Faceshooter was fun but how do you dodge stuff? Shoot it down I guess. I was a bit upset I couldn't figure out how to use the inside camera to take a picture as I wanted to fight myself so bad. The Dragon one was too busy. Btw, for some reason the one with with the dragon was called something like "AR game 12/18/2010" (odd that had a build date in but faceshooter didn't). Maybe thats why nobody knows the name of it, it has none. Oh Nintendo, you.

Other people/misc - 90% male (well of course, the opposite was true of the staff) so yeah sausage. I did hear one complain of a headache. Overheard a few people in the outer lobby before leaving I'll quote what one of them said "I might just wait until the R4 comes out for it". I'm sorry GAF, I should have called them out and got into an argument over it but I didn't
curse my lack of confidence and non-confrontation stance IRL
. The staff seemed to be non-gamers from the conversation they had though so I did the right thing and didn't wail onto them about how they'll live to regret region locking and where in the blazes is Inazuma Eleven. Total number of set-up systems, it seemed in the dark room there was no problem finding one free while in the brighter room only 1 or 2 seemed free at any time. So I'll estimate 60 with 35-25 split. There was some girl who was some sort of official (but was dressed casually) taking pictures. I think I managed to avoid my face being present in them. There was nobody scouting for videos.

How would you have handled things - Had multiple demos on one system (the AR games were like this but due to the card being placed too far away from the ones playing faceshooter...) but I guess nobody would play Pro Evolution then (not that anyone did it seems), been sitting down and well, more time to enjoy. I would have liked to see some multiplayer experiences too.

Conclusions - I was waiting for a region unlock anyway (or a "which region sucks the least, I'll get that one") but I'm thinking I might have to wait for a 3DS XL as well (if they make the slide pad bigger as well). 3D is better than the DS mic.
thems fighting words, having to blow into it was the bestest thing evargh

Zomba13 said:
Wish they had an event in Cardiff for us Welsh and somewhere in Scotland for the Scots.
Isn't Glasgow in Scotland? Also btw, Nintendo put some photos up on facebook. Thankfully I appear to be in none of them.
 
Wrestlemania said:
What isn't clear? They've already gone into a lot of detail about the other console features and the games available around launch. That's what it offers.
So, you're saying someone should buy the NGP without ever seeing a single screenshot of any game on it? The big thing about the NGP is the graphics. The big thing about the 3DS is the 3D. Yes, it'll of course be a decent system without the 3D, but the 3D is what makes it different, just as the graphics are what make the NGP different.
 

RpgN

Junior Member
If anyone gets the chance to play Rayman 3D (if it's there), please post some impressions. Would love to know if it's a good port or has a few new additions :)
 

Rekubot

Member
Just returned from the 1:30pm Manchester event.

Damn it was a good thing they started early. They wasted 20 of our precious 40 minutes with a cringeworthy speech read by a girl stumbling over most of the words, Street Fighter and Resident Evil cosplayers (I set a new record for number of facepalms in 10 minutes), a trailer we've all seen before (it had some small additions) and a video of Jonathan Ross drooling over his incoming paycheck. Finally they let us have free reign. There were plenty of 3DS consoles and just as many booth babes assistants. The games I saw there were:

Ocarina of Time - this was the first game I tried (of course) and my god it was beautiful. The circle pad will take some getting used to; in the area where you get the slingshot I accidently missed the platform. With 3-4 minutes of playtime though I didn't get much of a chance to adjust to the controls. The 3D was spectacular, worked really well. Didn't notice any sound differences, but the game runs at 30 fps whether the 3D is on or not. Shame it's not 60 like the Youtube videos seemed to be. Still, it's very smooth.

Steel Diver - I forgot to play this one and am sorely regretting it.

Resident Evil Mercenaries - I spent maybe 30 seconds (which was mostly navigating menus) on this then accidently hit the power button (a menu popped up, but I couldn't get it to take me back to the game. It's probably possible though). Won't be the last time I fear. The 3D seemed to be nowhere near as good as the other games I tried, not sure if that was due to a lower resolution or the aliasing, but it looked cheap here.

Lego Star Wars III - seemed pretty fun, there were MAJOR framerate issues though, both with the 3D on and without. You could switch between Yoda and a couple of clone troopers with the touch screen. If you hit the home button on this game you get to play around with the menu, didn't spend much time on it though. Shooting is a little better in this than the prior games as you can just hold the shoot button and move around at the same time.

Kid Icarus - Uh, so the stylus was locked away so I had to play this one with my thumb. Even then I had almost no issues with the controls, if I'd been given a stylus I think it would have been fine. This had the best implementation of 3D IMO, I was blown away time and time again. The ground portion was not so great and a little annoying with lots of enemies that knock you to the floor. I might have handled it better if I didn't need to use my thumb though. The framerate also likes to drop in the ground portions.

Ridge Racer - one of the booth babes demonstrators said she had the most trouble with 3D with this game. I thought it was fine. Graphics looked good enough in motion and drifting was easy and fun (never played a Ridge Racer game but managed to drift round a corner on my first go).

Street Fighter IV - I didn't spend much time here as I don't play Street Fighter, but what I played was fun enough. Graphics are beautiful as we all know. My friend tried this and he's a bigger Street Fighter fan than I. He was impressed.

Dead or Alive: Dimensions - Very forgettable after SFIV but no problems.

Super Monkey Ball - loved this. I was very worried about having to play with gyroscope control (which completely ruins the 3D) but you can play with the circle pad, which works wonderfully.

Nintendogs + cats - didn't get a chance to play this unfortunately as I reached it when they were shooing us out.

Pilotwings - the game is fun, just managed to fly around in an airplane for a short while before having to jump to the next game. This is the one game where you don't have to move the 3DS where I had trouble focusing on the 3D. It was very blurry.

Pro Evo Soccer: played this for 10 seconds then got bored, football games aren't my thing. :p

Faceraiders - didn't play this but my friend did. He thought it was random, creepy and funny.

Virtual reality game - the 3DS picked up the card in no time at all, but other people apparently had difficulty as the girl there said I got lucky with the 30cm distance. There was a cute box with eyes we had to shoot, and then more cute boxes appeared, then a bigger box. I just kept shooting at it and moved on after a short while, as we were approaching 2pm and I wanted to see the rest. The 3D obviously didn't work as I had to move the 3DS around a lot. The viewing angle seems to be very narrow but not a problem if you can keep your head still and you don't have to move the 3DS.

Videos:
Super Paper Mario
MGS3 Remake
Mario Kart
Animal Crossing
Starfox
Some BBC broadcast

All were in 3D, and very impressive. Mario Kart I particularly enjoyed as the boulder rolling towards the screen gave a great sense of depth, I could tell exactly where it was.

One of the assistants said she gets headaches after a short while, I came out feeling fine. My friend got a video of the street fighter cosplay so I should be able to get a video uploaded (lighting is poor though).

The 3DS itself is a lot smaller and lighter than I anticipated. Overall I came out feeling extra hyped, and don't regret my pre-order at all, though I may pass on Lego Star Wars if they don't fix the framerate.
 
Just got out, will post impressions soon. Most importantly I got to try out an original DS game on the 3DS! I got some pics too, don't know how well they turned out though. We'll see when I get home!
 

Oxx

Member
Interesting thoughts, guys.

I'm looking forward to going next week, but I'm not sure that there's any way that they can convince me to buy at launch.
 

Calibur

Member
Any one who is 18+ can go down to this London show it's not exclusive, it finishes @10:30pm tonite and it's on again Sunday 10:00am till 10:30pm it's half hour slots! it's at The Old Truman Brewery - Use Google for directions
 
Rekubot said:
Super Monkey Ball - loved this. I was very worried about having to play with gyroscope control (which completely ruins the 3D) but you can play with the circle pad, which works wonderfully.


hype back on
 
Thanks for the impressions everyone!

Oxx said:
I'm looking forward to going next week, but I'm not sure that there's any way that they can convince me to buy at launch.
hm2.png
 
Nuclear Muffin said:
Just got out, will post impressions soon. Most importantly I got to try out an original DS game on the 3DS! I got some pics too, don't know how well they turned out though. We'll see when I get home!

Let us know if the analog stick works for movement or not.
 

Rekubot

Member
Starwolf_UK said:
So the lobby area had a selective history of Nintendo's handhelds with a Game and Watch, Gamy Boy Brick (I was shocked to see one with the screen still on and the buttons not worn out, shame the plastic was starting de-colour), GBA SP and DS Phat. I understand they can't have every handheld but the latter two confuse me. The SP would make sense as the original "can't see the screen" but then wouldn't you get rid of the phat because its ugly...
Obviously for those who aren't familiar with the DS (yet are attending a private 3DS preview event...) the DS phat will make the 3DS look a lot better than if they'd put the Lite or DSi XL up there. It's a marketing tactic.
 

Jackano

Member
Ok so this is a better place than the other thread, so I quote myself from 1-2 days ago:
Jackano said:
I was au Louvre at the 3DS event (during all week long) this morning in Paris. Very nice organisation, feel like I'm priviliged now even if it's nothing :lol
Good coffee, cressents, and people (both guests like me and hostesses), and for quicks hands-on impressions:

Paper Mario gain really something with 3D, you better take Kid Icarus voice acting at the second degree, Mario Kart jumping out when everything else looks like in a little box, Steel Diver will be your very favorite, Pilotwings Resort have the Pilotwings style, really relaxing in free mode, same musics thats rocks etc.., and Ocarina 3D, I know very well this one so I fully appreciated every volume, every space in 3D. Deku Tree entrance and cutscene were great, I can't wait to see Desert Colossus or the ghost ship in the Shadow Temple.

Oh, and I read the last part of Iwata interview this morning before departing so, I watched carefully at the back and battery cover of the system, and yes, it is a nice little design improvement ^^ The anti-fingerprint thing is real too, at least on the lower part, I didn't try to voluntary trash the upper screen ^^


I would add, there was a little printed official booklet/whatever you call it where SSFIV stand alongside Nintendogs+cats and Pilotwings, it makes sense because Nintendo will publish SSFIV here but when seing that, I realise their line-up is pretty strong with SFFIV plus the two other "true" Nintendo games. This explains the Steel Diver delay, like in Japan.

Finally, Starfox 64 wasn't playable but I enjoyed the video: Great 3D effects, particularly on the levels in space, this game works very well in 3D. Some boss and ennemies are pretty well remade but most of the others, the arwing and the visual effects needs more work atm. I hope a little more on this point when the game will eventualy came out.
 

Disguises

Member
Thanks for the impressions, everyone :). Didn't expect them to have all the crazy street fighter cosplayers and stuff there :S.
 

Mideon

Member
Haha Rekubot. Spot on with the description of the woman stumbling over her words I thought it was going to be a disaster after that!
 

Chris1964

Sales-Age Genius
Jackano said:
I would add, there was a little printed official booklet/whatever you call it where SSFIV stand alongside Nintendogs+cats and Pilotwings, it makes sense because Nintendo will publish SSFIV here but when seing that, I realise their line-up is pretty strong with SFFIV plus the two other "true" Nintendo games. This explains the Steel Diver delay, like in Japan.
Capcom is the publisher, Nintendo does the advertising.
 

Manmedaz

Member
I feel lucky for my French fellow, it seems we got a better event than British people. Small museum-like room with videos to wait before entering, and then loads of games to play (albeit no Super Monkey Ball) and videos to watch (there was almost two hundred 3DS), free snacks and beverages, no cosplay gimmicks or speech, and 1h30 to play the games.

By the way, pic of the event >>>

ztyyx.jpg
 

KamenSenshi

Junior Member
Rekubot said:
Street Fighter IV - I didn't spend much time here as I don't play Street Fighter, but what I played was fun enough. Graphics are beautiful as we all know. My friend tried this and he's a bigger Street Fighter fan than I. He was impressed.
Good to hear that a SF fan was impressed with it. Nice impressions.
 
was anyone able to get some pics of the screen? that is, when 3D is on! (I realize this won't come across properly with a 2D picture, but I'm still curious)
 

mrklaw

MrArseFace
I NEED SCISSORS said:
Well to me the big difference basically hinges on NGP's power versus the 3D effect. Both are offering pretty similar gameplay features outside of this, such as touch screen, motion control, cameras etc. 3D is the big selling point of the system, so it relies on that to prop it all up - if it doesn't impress, then I guess the advantage shifts completely to NGP.

From what i've seen so far, the 3DS also seems like it has a much better lineup of games than NGP, but I need to get hands on with them in 3D before I make a final judgement - if they all just revolve around 3D gimmicks, I may just hold off.
If you are interested in a machine solely for multi platform titles. Otherwise you can't ignore software. Both sides have sting first party offerings, and there will probably be some 3rd party exclusivity too.

Fundamentally though, I agree with you and am in a similar position myself
 

krumble

Member
Just back from second playtest in London (they messed up and I got two invites one this morning and one this evening so thought Id go back for the games I missed)
So further to previous impressions...

Pilot Wings - 3D worked well, was fun, played plane and jetpack - still day 1

Ridge Racer - Speed was there, this looks pretty much like the PSP version but in 3D, some of the 3D you don't take in straight away as you are moving so fast - but when your overtaking cars etc its very apparent - Played PSP version on tube back for comparison, think the 3DS version is slightly lower resolution compared to the PSP version, but seemed a little more fun from the little I played (and I am a ridgeracer fan)

Steeldiver - had heard good things from others and really wasn't interested this morning, but thought I'd try...Only had chance to try the diving side scrolling part (though did get all the way through it) - this really suprised me, a little slow paced, but I think that will be the joy of it, very pretty, 3D fish/background objects etc looked very cool, certainly have more interest in it, though not sure I'd pay full price for it.

Streetfighter VI - this was a two edged sword... First play I choose the side on classic view.. It comes up has 3D depth but nothing to write home about, the game plays the same as the PS3 version I have, came away wondering why I would buy it when I already had it on console and could play flatmate without extra expense...
Then when we got through to the second room where you get more time, they had a load of machines with it on, so I thought lets give it another go before I cancel my preorder...
So this time I select Dynamic Viewpoint... WOW this is like a different game to look at. Sure the mechanics are the same (ie fantastic), but the visuals REALLY work in this mode, and instantly became one of my favourite games I'd tried

Next up Supermonkey Ball - thought I'd give this a further playtest, and ran through a couple of different worlds that were opened up - the graphics are fun, fast and the game is monkeyball - using the thumbstick is the way to go with this though I thought.

Rabbids - So this time I played through a whole level... sure it was fun, but wouldn't buy, would probably be really boring if played longer than 10 mins... can't wait for them to do Donkey Kong Country on this though

AR Games - got a proper go on the AR card game this time rather than a 30second try I had before - I think this is a great game, really enjoyed shooting the targets then fighting the Dragon - 3D works great here and you just have to get in position for the screen then physically move round to aim

Starfox Video - this looks great - can't wait for it, 3D was brilliant

Zelda - pods were busy, but looked good as expected
 

Mideon

Member
Starfox looked especially good when enemies were coming from behind you the 3D effect worked really well for that.
 
krumble said:
Then when we got through to the second room where you get more time, they had a load of machines with it on, so I thought lets give it another go before I cancel my preorder...
So this time I select Dynamic Viewpoint... WOW this is like a different game to look at. Sure the mechanics are the same (ie fantastic), but the visuals REALLY work in this mode, and instantly became one of my favourite games I'd tried

Next up Supermonkey Ball - thought I'd give this a further playtest, and ran through a couple of different worlds that were opened up - the graphics are fun, fast and the game is monkeyball - using the thumbstick is the way to go with this though I thought.

Nice on those two.

Not surprisingly, I guess the 3D is going to vary from game to game in worthiness.
 
Deku said:
This is what was in the Iwata-asks about the 3DS CPU/GPU "SOC" (System on a Chip):

Iwata Asks said:
Umezu: I began thinking about the SoC that would be an early incarnation of Nintendo 3DS in the latter half of 2007. I wanted to achieve high-performance graphics, but if I allotted all the power to graphics, I wouldn't be able to do anything else later.

Iwata: At that time, we hadn't started talking about an LCD that would allow users to see 3D with the naked eye.

Umezu: Right. You have to be thrifty when it comes to the limited power of a handheld, so I designed the SoC with some leeway for putting in whatever surprise elements might come along later.

Iwata: You had to design it with leeway so that you could adapt to whatever ideas popped up later on.

Umezu: Yes.

...

Umezu: I had to render the upper, 3D screen at twice the usual speed, which meant I needed to rethink the SoC I'd been designing.

Iwata: Which brings us back to how you had designed the first SoC with some leeway in power.

Umezu: Yes. Making it 3D increased the power needed, and I ended up using all the extra power.

...

Umezu: As mentioned earlier, I designed the chip without any thought of 3D, so we had to change the design quite a lot, like doubling the graphics rendering speed. I was really worried about whether we could make a chip that players could actually use in time for E3.
 

krumble

Member
Just remembered

Also re-tried Nintendogs and Cats again to see if I did the right thing cancelling preorder... spent a bit more time with it and came away pretty sure I will never pick this up, put enough hours into the original, there is no appeal to me really, but can see that kids will love it
 
Ok impressions time! (Note: I had my DS with me, so I had a stylus on hand to play the games, even when there was no stylus available!)

Hardware/3D: The 3D effect works! The viewing angle is smaller than I was expecting though, tilt it left or right just a few degrees and you start seeing crosstalk and the effect is lost. Funnily enough though, you can tilt it up and down pretty much as much as you like and the 3D effect is unaffected!

What is interesting is that the games look super sharp in 3D, but a bit blurry in 2D. I don't notice any additional aliasing in either mode but it's like the difference between the iPhone 3GS' screen and the iPhone 4's Retina screen. It's weird, I expected it to be the opposite!

The 3D slider is a real god send! You really need to adjust the slider for each game, some games have a really subtle effect that you need to have the 3D up full while others are just eye bustingly unviewable with the 3D up full. Also, the focus seems to be on adding depth to the image rather than having stuff coming out of the screen in most cases. The console can do it, but there isn't a lot of it being used (unless the game in question is Super Monkey Ball!)

I didn't get any headaches viewing the 3D, but I did find that my eyes lost focus on some games after a while and I had difficulty readjusting (turning the 3D off and then on again seemed to fix that mostly for me). Also, I had no issues with swapping my view from bottom to top screen. For me, I prefer the 3DS' 3D effect to the glasses 3D you get on 3DTVs.

The screen brightness is exactly the same as on DSi. Turning the 3D off does not raise the brightness. Colour saturation is good as well.

The Circle Pad is fantastic. I love it! It feels like a stick and gives you all the accuracy that you would get from a GCN or Wii analog stick. PSP nub this is not!

The D-pad however I'm not so keen on. I have no problems with the placement of it (no cramps or lack of comfort) but the D-pad itself feels a bit mushy. The ends of the buttons feel clicky like the DSi and SP but the middle part feels a bit stiff. I would imagine that sidescrolling games feel ok, but sweeping motions like on SSF are not perfect. It's not terrible by any means, but it does feel like a step back from the DSi D-Pad.

The face and shoulder buttons are great. Clicky and responsive.

The console is also nice and light. About the same weight as the DSi. I had no issues with ergonomics, not even with Kid Icarus.

Original DS games: DS games get no visual enhancements of any kind. No texture filtering or 3D or up rezing. The DS games fill the screens (bottom screen has no boarders, while the top screen has boarders on the left and right sides) so they are the same size as on the Lite.

There is a blur filter being used for original DS games. It is quite noticeable, but I wouldn't say that it looks terrible. It's a bit like what PS1 games look like on a PS3 with the blur filter turned on. I ran Zelda Phantom Hourglass on it and there were no glitches of any kind. It ran exactly as it would on the original DS hardware (if it's running under emulation, then it's bloody good emulation!)

There are no options to configure for original DS games. You can't change the screen size.

You can use the Circle Pad as a D-pad substitute The D-pad is of course usable as well.

When you go to DS download play, you get an option to choose between download play for 3DS games or original DS/DSi games. Choosing DS boots you to the same download play screen as on the DS/DSi.

As for the pictures, sadly they didn't come out very well. A shame.

The cameras seem to be the same quality as the DSi as well.



Games!

Kid Icarus Rising: It feels like Sin & Punishment when in the sky. If you like S&P, you'll like KIR! The controls are great, no ergonomic issues at all. Graphics are fantastic and makes good use of the 3D, depth perception does help you tell when things are near you.

The ground sections are a bit weird when it comes to the controls, it's not like S&P (infact, it's not like anything I've ever played!). I like it, though I do wish the camera controls were more sensitive (though I'm sure there will be some ground camera options in the final version).

Lots of variety on display and it's lots of fun. It also feels the most polished of all of the 3DS games I've played (which is not surprising considering that it's been in development longer than any other 3DS game)

Not surprisingly, it's fantastic!


Steel Diver: I love it! I've played the original DS submarine demo, but this feels somewhat faster paced and much more fleshed out. Both the periscope mode and the sidescrolling sections are great fun and look great in 3D (the use of 3D is very subtle and nice. This one doesn't really do any 3D in your face and is all about adding depth to make you feel like you're in an ocean - which works very well)

Level designs are interesting and the gameplay can get quite hectic once you get past the first few stages. The subs all have different capabilities as well, which encourages you to tackle the stages in different ways.

I didn't get to play the strategy game part sadly.

It's a completely original experience and great fun. This is easily one of the best 3DS games. You'd be a fool to ignore this gem!


Super Street Fighter 4: It's SSF4. The gameplay is spot on, and I like the touch screen buttons (Very handy for the super and ultra combos!). What is odd is that the game seems to only run at 30FPS in both 2D and 3D, which is odd since the direct feed video of the game was running at 60FPS so I'm wondering if this is just because it's an old build.

The graphics are a bit of a mixed bag. The characters look amazing, pretty much just as good as their console counterparts, but the backgrounds look meh. The cardboard cut out characters are kinda obvious and the background images are somewhat blurry. But then again, you'll mainly be focusing on the characters so it doesn't really matter that much. Particle effects have been toned down a bit though, which is a shame. Still looks great overall though!

The "Dynamic" over the shoulder viewpoint was pretty cool. Definitely works better in 3D than 2D but it's still playable in 2D. The depth perception is put to good use here and it does help you when playing.

It's a great version of SSF4, 3D or not. Hope the final version runs at 60FPS like it does in that direct feed video!


Nintendogs + Cats: The demo was very limited (and seemingly quite early, it was all in Japanese) but it looked great. I was surprised that it only runs at 30FPS, but then again it does render the animals as 3D silhouettes on the bottom screen so I guess that explains it.

Animals look freaking adorable and the fur shading looks fab! I love how the cat puffed itself up and scared off the dog when it got close to it! Again the 3D is all about depth; even when the animals came up to you, it didn't look like they were coming out of the screen. Unexpected. The boomerang is completely awesome though, especially when the dog jumped and missed!

It's Nintendogs, with added cats. In 3D. You know what to expect.


Super Monkey Ball 3D: The game suuuucccckkkksssss. The controls are good but the game is practically on rails. It's impossible to die! The level design in this series has fallen off a cliff ever since the DS one and has never come back. This game is no exception.

Visually speaking it looks ok. Looks like a beefed up version of the iphone SMB2 game and runs at 60FPS even in 3D.

Meh, it sucks


Resident Evil Mercenaries: It looks like RE4 with RE5 playable characters. The gameplay is closer to RE5 than RE4 though but the real time inventory works much better though. I was hoping that you would get to use the touch screen to control the aiming (I swear I remember hearing that you could do that!) but the controls work as well as they ever did on traditional controllers. I did notice that there wasn't a lot of enemies on screen (5 max) but I'm sure that I saw more enemies on screen in the trailer.

Visually speaking, it's the best looking 3DS game by a mile. It looks like RE4 GCN but the playable characters look closer to RE5 quality. 3D is subtle and nice but doesn't add a lot to the experience.

It's RE5's mercenary mode with RE4 content. The realtime inventory is much better than on the console. Hope that it gets an option for RE4 style gameplay as well!


OoT: It's OoT, with bumped up graphics. The 3D is very nice in this game, Kokiri Forest looks amazing with the particle effect fairies flying around in 3D (it's like magic!), while the intro cutscene for the Great Deku Tree dungeon gave me a real sense of vertigo when the camera looked upwards!

It looks nice but it's not the best looking 3DS game by a longshot. The houses are all fully 3D now which is nice (no more pre-rendered backgrounds!).

The controls feel great! It feels smoother than OoT (a bit like Wind Waker) but still like OoT. I also like the gyroscope slingshot controls, they're just fun to aim around with!

The dialogue is all exactly the same as the N64 version, as is the music and sound effects/voices.

It's what you expect


Pilotwings Resort: I got almost no time to play this, I only really looked at it quickly sadly. This is one game where you need to turn the 3D down, having it on full will burn your eyes! You can see for miles and the character doesn't look like they're outside the environment like what others have been saying, looks natural to me. I really wanted to play this but I can see the depth perception helping gameplay here!


Face Raiders: Photo Dojo fans, this is for you! It's simple, fun and hilarious!


Dragon AR game: This was great fun, moving around the object really felt real in a way that no other game has before. It's a really unique and fun experience but there's not much meat on its bones. It's a fun pickup and play game though!

It also shows that the 3DS is capable of telling how far away it is from an object. It accurately measured its distance from the card in centimetres. Very impressive!

They also had videos of Mario Kart, Metal Gear, Starfox, Animal Crossing and Sky 3D. Since they were videos, you weren't able to use the 3D depth slider to adjust the 3D and the 3D was quite subtle. Metal Gear was easily the best looking of the bunch but SF64 was not far off, really looks great in 3D (especially when the enemy ship is chasing you from behind!). Mario Kart looked ok visually (the series isn't really known for it's graphics anyway) and the 3D was nice, but not amazing. Animal Crossing didn't really feel any different in 3D though, I don't see it adding much to the game.

Phew! There, done! Overall, I'm impressed with the device. It isn't perfect (D-pad is meh, DS games don't look as good as on the DS Lite or DSi/DSiXL etc) and the 3D isn't as much of a revelation as I was expecting but it does improve certain games like Kid Icarus.

Still getting it!
 
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