louis89 said:Stuff
Thanks for that. Now I can prepare myself for London Dungeon-type amusements as well as actually playing some games.
louis89 said:Stuff
This is what I've heard from most french people.Mideon said:Just on my way home and wow the live actors were laughable I could not keep a straight face especially at the blonde wig Ken was wearing! Will post pics later!
But my Impressions of the games will keep short for now because I'm on my phone. The actual 3D is amazing I'm going to sound like a complete arse but it really has to be seen to be believed.
Yes the gyro does break the 3D effect but on Zelda you can use the slider instead of the gyro.
Like I said will post more when I'm on a computer but I am 100% day one with this thing it's awesome!
Man said:Question: Is Street Fighter IV the only game to take good use of Online at launch?
It seems like it will become my day one purchase.
Well, it really depends on which titles actually make launch day, which Nintendo still has yet to officially announce. DOA Dimensions makes good use of online, as does Asphalt Racing.Man said:Question: Is Street Fighter IV the only game to take good use of Online at launch?
It seems like it will become my day one purchase.
They seemed to have spare when I checked yesterday, in the FAQ there was a part about friends attending and they said only ticket holders are allowed but friends can apply for tickets at a link so if you get a friend to pick the same timeslot you're sorted.Jazzem said:Speaking as someone also at Cardiff (Uni), I hear ya
Problem is even if a friend were to be invited along, you'd have to abandon them when the event started since they seem quite strict about it being ticket-holders only.
Man said:The implementation of gyro in the system is a weird decision to me as it actually highlights one of the systems greater weaknesses. It's obvious why the PSP2 designers added it as it positively highlights their tech but on the 3DS it actually breaks it.
If anything I guess it's for future compatibility when glass-less 3D screens work well at angles and is being implemented in the 3DS v.3 or v.4.
But it doesn't break the 3D effect, as long as you keep looking straight at the screen. If you hold the device in front of your face and turn your upper body left and right, and look up and down as you tilt the device up and down, the gyro can sense which direction you are moving in while you keep the device centered (you only lose the 3D effect if your angle changes to the side). So the Gyro is actually what allows realistic 3D camera motions when used correctly, like in Steel Diver's periscope mode.Man said:The implementation of gyro in the system is a weird decision to me as it actually highlights one of the systems greater weaknesses.
I NEED SCISSORS said:Nintendo have a lot to show for - I am using this opportunity to decide between 3DS and NGP.
Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.EatChildren said:I seriously doubt seeing the 3DS in person is going to shift you from whatever stance you already have. Its pretty clear what both systems are offering at this point, both in terms of hardware and types of games.
EatChildren said:I seriously doubt seeing the 3DS in person is going to shift you from whatever stance you already have. Its pretty clear what both systems are offering at this point, both in terms of hardware and types of games.
Dreamwriter said:Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.
Oxx said:Did they let you take photos at the event, or were all your snaps taken covertly?
What isn't clear? They've already gone into a lot of detail about the other console features and the games available around launch. That's what it offers.Dreamwriter said:Except that without seeing the 3D effect in person it's *not* clear what the 3DS is offering.
Isn't Glasgow in Scotland? Also btw, Nintendo put some photos up on facebook. Thankfully I appear to be in none of them.Zomba13 said:Wish they had an event in Cardiff for us Welsh and somewhere in Scotland for the Scots.
So, you're saying someone should buy the NGP without ever seeing a single screenshot of any game on it? The big thing about the NGP is the graphics. The big thing about the 3DS is the 3D. Yes, it'll of course be a decent system without the 3D, but the 3D is what makes it different, just as the graphics are what make the NGP different.Wrestlemania said:What isn't clear? They've already gone into a lot of detail about the other console features and the games available around launch. That's what it offers.
Rekubot said:Super Monkey Ball - loved this. I was very worried about having to play with gyroscope control (which completely ruins the 3D) but you can play with the circle pad, which works wonderfully.
Oxx said:I'm looking forward to going next week, but I'm not sure that there's any way that they can convince me to buy at launch.
Nuclear Muffin said:Just got out, will post impressions soon. Most importantly I got to try out an original DS game on the 3DS! I got some pics too, don't know how well they turned out though. We'll see when I get home!
Obviously for those who aren't familiar with the DS (yet are attending a private 3DS preview event...) the DS phat will make the 3DS look a lot better than if they'd put the Lite or DSi XL up there. It's a marketing tactic.Starwolf_UK said:So the lobby area had a selective history of Nintendo's handhelds with a Game and Watch, Gamy Boy Brick (I was shocked to see one with the screen still on and the buttons not worn out, shame the plastic was starting de-colour), GBA SP and DS Phat. I understand they can't have every handheld but the latter two confuse me. The SP would make sense as the original "can't see the screen" but then wouldn't you get rid of the phat because its ugly...
Jackano said:I was au Louvre at the 3DS event (during all week long) this morning in Paris. Very nice organisation, feel like I'm priviliged now even if it's nothing :lol
Good coffee, cressents, and people (both guests like me and hostesses), and for quicks hands-on impressions:
Paper Mario gain really something with 3D, you better take Kid Icarus voice acting at the second degree, Mario Kart jumping out when everything else looks like in a little box, Steel Diver will be your very favorite, Pilotwings Resort have the Pilotwings style, really relaxing in free mode, same musics thats rocks etc.., and Ocarina 3D, I know very well this one so I fully appreciated every volume, every space in 3D. Deku Tree entrance and cutscene were great, I can't wait to see Desert Colossus or the ghost ship in the Shadow Temple.
Oh, and I read the last part of Iwata interview this morning before departing so, I watched carefully at the back and battery cover of the system, and yes, it is a nice little design improvement ^^ The anti-fingerprint thing is real too, at least on the lower part, I didn't try to voluntary trash the upper screen ^^
Capcom is the publisher, Nintendo does the advertising.Jackano said:I would add, there was a little printed official booklet/whatever you call it where SSFIV stand alongside Nintendogs+cats and Pilotwings, it makes sense because Nintendo will publish SSFIV here but when seing that, I realise their line-up is pretty strong with SFFIV plus the two other "true" Nintendo games. This explains the Steel Diver delay, like in Japan.
Good to hear that a SF fan was impressed with it. Nice impressions.Rekubot said:Street Fighter IV - I didn't spend much time here as I don't play Street Fighter, but what I played was fun enough. Graphics are beautiful as we all know. My friend tried this and he's a bigger Street Fighter fan than I. He was impressed.
If you are interested in a machine solely for multi platform titles. Otherwise you can't ignore software. Both sides have sting first party offerings, and there will probably be some 3rd party exclusivity too.I NEED SCISSORS said:Well to me the big difference basically hinges on NGP's power versus the 3D effect. Both are offering pretty similar gameplay features outside of this, such as touch screen, motion control, cameras etc. 3D is the big selling point of the system, so it relies on that to prop it all up - if it doesn't impress, then I guess the advantage shifts completely to NGP.
From what i've seen so far, the 3DS also seems like it has a much better lineup of games than NGP, but I need to get hands on with them in 3D before I make a final judgement - if they all just revolve around 3D gimmicks, I may just hold off.
Luigiv said:The bold one is, funnily enough, backwards. Nintendo actually made the system twice as powerful when they decided to put the 3D screen there.
krumble said:Then when we got through to the second room where you get more time, they had a load of machines with it on, so I thought lets give it another go before I cancel my preorder...
So this time I select Dynamic Viewpoint... WOW this is like a different game to look at. Sure the mechanics are the same (ie fantastic), but the visuals REALLY work in this mode, and instantly became one of my favourite games I'd tried
Next up Supermonkey Ball - thought I'd give this a further playtest, and ran through a couple of different worlds that were opened up - the graphics are fun, fast and the game is monkeyball - using the thumbstick is the way to go with this though I thought.
This is what was in the Iwata-asks about the 3DS CPU/GPU "SOC" (System on a Chip):Deku said:source?
Iwata Asks said:Umezu: I began thinking about the SoC that would be an early incarnation of Nintendo 3DS in the latter half of 2007. I wanted to achieve high-performance graphics, but if I allotted all the power to graphics, I wouldn't be able to do anything else later.
Iwata: At that time, we hadn't started talking about an LCD that would allow users to see 3D with the naked eye.
Umezu: Right. You have to be thrifty when it comes to the limited power of a handheld, so I designed the SoC with some leeway for putting in whatever surprise elements might come along later.
Iwata: You had to design it with leeway so that you could adapt to whatever ideas popped up later on.
Umezu: Yes.
...
Umezu: I had to render the upper, 3D screen at twice the usual speed, which meant I needed to rethink the SoC I'd been designing.
Iwata: Which brings us back to how you had designed the first SoC with some leeway in power.
Umezu: Yes. Making it 3D increased the power needed, and I ended up using all the extra power.
...
Umezu: As mentioned earlier, I designed the chip without any thought of 3D, so we had to change the design quite a lot, like doubling the graphics rendering speed. I was really worried about whether we could make a chip that players could actually use in time for E3.