-Pyromaniac-
Member
Why isn't Kotaku a banned site yet
Yup, just placeholder dates.-Pyromaniac- said:lmao there is no way all those games are releasing on the same day, I refuse to believe it.
Dreamwriter said:No, they'll have crappy scalpers to blame for buying up all the inventory with no plans to do anything with it but resell it for more.
x3sphere said:DSi is region free for original DS games... it's only DSi-specific or DSiWare titles where the region lock applies.
Of course not. DS games don't have any region Data in them to begin with so it's not even physically possible.PounchEnvy said:3DS isn't going to region block DS games, right?
Kodiak said:Could it be that Zelda is being held back as more of a strategic decision than a development time one? .
StuBurns said:Quick question about the 3D. Has anyone commented about who defines what the maximum 3D depth is? I'm wondering if it's something Nintendo has mandated or if the developer can choose, because if it's up the developer presumably they can always set 100% 3D to be the depth they intend you to play at, save having to adjust it often. Anyone know?
Namco is charging the equivalent of $75 for Ridge Racer in Japan.Mrbob said:Good grief there are going to be 50 dollar 3DS games? Of course both of them are Tecmo Koei games. I didn't realize they though their games were good enough to do the Square tax.
Now DSi games, including annoyingly stealth DSi games like Sonic Collection, will be region locked.Luigiv said:Of course not. DS games don't have any region Data in them to begin with so it's not even physically possible.
Mrbob said:Good grief there are going to be 50 dollar 3DS games? Of course both of them are Tecmo Koei games. I didn't realize they though their games were good enough to do the Square tax.
24 hour walmarts will of course sell them when the clock hits midnight.Neuromancer said:Hey does anyone know if Wal Mart does midnight launches for these kinds of things? Apparently my Gamestop is run by jerks.
Neuromancer said:Hey does anyone know if Wal Mart does midnight launches for these kinds of things? Apparently my Gamestop is run by jerks.
OK good enough for me, I have a 24 hour Walmart very close by.antonz said:24 hour walmarts will of course sell them when the clock hits midnight.
I have to imagine as it gets closer pretty much all gamestops will do midnight launches too
Cockeysville, MD. (Store 3069).FoxMcCloudDS said:Just wondering which gamestop and which city/state. I would be pissed off if mine wasn't able to. I know we are, and I am pretty sure our whole region is. It's not up to the store manager, it's up to their district manager/ regional manager.
Cut that bitch upNeuromancer said:OK good enough for me, I have a 24 hour Walmart.
I would hope so but the guy at the store basically said since he thinks Nintendo stuff is for kids they weren't doing a midnight launch. Maybe he's mistaken, I should probably try to talk to the manager (who I know).
Oh I'm not happy.Boney said:Cut that bitch up
They could find a way, it would just be needlessly complicated; and the whole "Don't want buyers from region X buying region Y's games too soon!" is pretty moot for years-old games.Luigiv said:Of course not. DS games don't have any region Data in them to begin with so it's not even physically possible.
Lard said:"Nintendo will regret low 3DS price" - Michael Pachter
http://www.destructoid.com/pachter-nintendo-will-regret-low-3ds-price-192209.phtml
Pardon my language, but what a cunt.
It sold 140 mil? God damn...JoshuaJSlone said:Kids and teenagers didn't buy 140 million DSes for themselves.
kaizoku said:Not seen this mentioned anywhere, how does the 3DS improve on the DS screens?
I imagine the top one is higher res to go with the extra width and 3D but how much better is it? Is it HD now? Better than PSP or what?
More importantly what about the touch screen? Is it the same screen and same technology? The DS screen scratched so easily that screen protectors were essential, will they have improved on this in the same way Apple make very scratch resistant touch panels?
For comparison, the DS/DSi screens were both 256x192, so the resolution is quite a bit better than the old DS's on both screens. The PSP screen is slightly higher res, at 480x272, but the system can't display near as many colors (so screens tend to look rather dithery).Keyouta said:The two screens can display about 16.77 million colours according to Nintendo's site. The top screen has a res of 400 x 240 and the bottom has 320 x 240. You'll see the top screen sometimes having a '800 x 240' res, but you will never really see that, you will only ever see 400 x 240. Dunno how tough the screen is though.
ShockingAlberto said:Namco is charging the equivalent of $75 for Ridge Racer in Japan.
I think, like with the PSP, the market is going to adjust this shit after a little while.
I can't imagine PSP2 software will be cheap, though, unless Sony mandates low prices.
Not entirely true. Double pen sports has "multitouch" (though I'm not sure if it's legit multitouch or faked).Dreamwriter said:For comparison, the DS/DSi screens were both 256x192, so the resolution is quite a bit better than the old DS's on both screens. The PSP screen is slightly higher res, at 480x272, but the system can't display near as many colors (so screens tend to look rather dithery).
Oh, and old iPhones/iPod Touches had a screen res of 480x320, new ones with their "Retina Display" are 960x640.
Dunno about materials, but the touchscreen uses the same tech as DS, meaning no multitouch, and you can use a stylus or your fingernail for accuracy.
Interesting. Just now reading a bit on the game.Luigiv said:Not entirely true. Double pen sports has "multitouch" (though I'm not sure if it's legit multitouch or faked).
Completely false. The PSP screen has a very high colour gamut, it's probably significantly better than the 3DS.Dreamwriter said:For comparison, the DS/DSi screens were both 256x192, so the resolution is quite a bit better than the old DS's on both screens. The PSP screen is slightly higher res, at 480x272, but the system can't display near as many colors (so screens tend to look rather dithery).
Oh, and old iPhones/iPod Touches had a screen res of 480x320, new ones with their "Retina Display" are 960x640.
Dunno about materials, but the touchscreen uses the same tech as DS, meaning no multitouch, and you can use a stylus or your fingernail for accuracy.
Mr_Brit said:Completely false. The PSP screen has a very high colour gamut, it's probably significantly better than the 3DS.
Those numbers don't tell you what it can actually display. E.g. a lowly chinese knockoff LCD will state 16.7 million colours on the box and so will a high quality Samsung, that doesn't mean that the chinese knockoff can display anywhere near the same colour gamut as the Samsung.EatChildren said:Both the 3DS and PSP display 16.77 million colours, compared to the DS' 262,144 colours.
I wouldn't be so sure. The DS Lite had an excellent gamut range, much better than initial PSP models and actually even slightly better than the iPhone 4 Retina display (all according to DisplayMate).Mr_Brit said:Completely false. The PSP screen has a very high colour gamut, it's probably significantly better than the 3DS.
That's just the touch screen not knowing what you're hitting.JoshuaJSlone said:Interesting. Just now reading a bit on the game.
As far as "fake", I know on the DS that if you touch two points it acts as if the middle is being touched. Give This a try in Pictochat or something. Hold a touch at one point, then touch other points and you'll end up with a series of lines drawn as it quickly shifts the invisible cursor to that midway point. I remember thinking that that could be used in some game situations. For instance, if they wanted something like Donkey Konga there could be two bongos on the screen used for tapping, and an invisible spot in between that would count as hitting both. Without seeing more on Double Pen Sports, though, hard to tell whether it could be doing something like that or is too complicated.
It was caused by devs choosing lower RBG bits compared to console games which mostly use 32bit colour. This was mainly due devs wanting to saving processing power and was less noticeable in some games than others, e.g. MGS Portable Ops was detrimentally affected by the heavy dithering.Instro said:I thought the PSPs dithering issues were caused by the gpu?
Hotel Dusk used this in one puzzle.JoshuaJSlone said:As far as "fake", I know on the DS that if you touch two points it acts as if the middle is being touched. Give This a try in Pictochat or something. Hold a touch at one point, then touch other points and you'll end up with a series of lines drawn as it quickly shifts the invisible cursor to that midway point. I remember thinking that that could be used in some game situations. For instance, if they wanted something like Donkey Konga there could be two bongos on the screen used for tapping, and an invisible spot in between that would count as hitting both. Without seeing more on Double Pen Sports, though, hard to tell whether it could be doing something like that or is too complicated.