charlequin
Banned
canova said:How can the need for strategy guide be construed as the game has failed to present itself properly?
For any well-constructed game, a strategy guide should never be necessary to understand the functioning of a game system. It's good to have complex and deep systems, but the basics of these systems should be clear inside the game, with all the mechanics and subsystems clearly explained, with the complexity naturally emerging from the player making use of those understood and explained mechanics rather than from the difficulty of trying to work out how the mechanics work.
Ideally, a strategy guide should at best include maps, NPC and object locations, item stats, etc. -- things that a player could compile entirely themselves simply by playing the game, like a distilled version of the "other people's strategies" mentioned in the article. That way, players who want to look things up have a reference while other players who want to play entirely on their own are free to do so.
TheExecutive said:What's wrong with crystal gecko's?
Misused apostrophe.