Game 01: Brothers: A Tale of Two Sons - 4.2 hrs, Steam, 2014/01/03
#Great experience and beautiful visuals, the game didn't had the same emotional impact as ICO or Journey on me though.
Game 02: Ys I from "Ys I and II Chronicles" - 8.9 hrs, Steam, 2014/01/05
#I kept hearing about Ys for years now, then January was declared #Falcomonth on Twitter. It felt like the right moment, so I joined the play along. Surprisingly short, it only took me about 6 hours to clear the game. The core game design aged pretty well and was holding up nicely. This was my 1st experience with the series, yet everything was very familiar, like faint memories of '90s anime/manga/j-games.
Game 03: Galaga Legions DX - 2 hrs, PS3, 2014/01/11
#Booted up the SHMUP, just to check out the game and cleared the championship mode on my first go, glad it was free on PS+.
Game 04: 140 - 2.3 hrs, Steam, 2014/01/12
#Minimalistic platformer with lots of rhythm and timing based gameplay. Great electronica music, beats and sound effects which are all relevant to the game's core mechanics. The install is tiny (only 60MB and the game pretty short, although I only paid 2 bucks while on sale and it was definitely worth the little I spent.
Game 05: Contrast - 4 hrs, PS4, 2014/01/14
#The gameplay could have used some more polish, nice art direction and flair though. The story and concept of the game's mechanics still made it a worthwhile experience. Solid B kinda game.
Game 06: Dishonored DLC Brigmore Witches - 4 hrs, Steam, 2014/01/19
#Fantastic continuation and ending of the side story arc that began with "The Knife of Dunwall". I enjoyed especially the very last location and was glad I went high chaos (non-stealth, the resulting mayhem was glorious.
Game 07: Borderlands 2 DLC 3 - 4 hrs, Steam, 2014/01/24
#"Sir Hammerlock's Big Game Hunt" was slightly less awesome than the first two DLCs, but still plenty fun. The wildlife and hunting spin was a nice change and yet another excellent excuse to go on another co-op rampage with Prime. It also had the best final boss "fight" ever.
Game 08: Crysis Warhead - 7hrs, Steam, 2014/01/26
#Totally Crysis1.5, tighter gameplay and overall more enjoyable. The game looks spectacular with a few mods: all the things I learned from modding the first Crysis worked with Warhead too, swapping out the 32bit for the 64bit build for more memory headroom, high res texture replacements, tweaked particle fx, etc. Luckily they actually optimized this one, so it plays a lot smoother than its predecessor. The "story" and characters are horrible, although that's actually fitting since it's gun porn after all.
Game 09: Spelunky HD - 162 hrs, Steam, 2014/02/04
#I got really addicted to the the freeware version a few years ago, although never managed to beat it. Now, finally after all this time, I beat the HD release. Still pretty tough endeavor of building experience and skills, but very rewarding because of that. Spelunky is definitely a timeless classic.
Game 10: Borderlands 2 DLC 4 - 4 hrs, Steam, 2014/02/11
#"Tiny Tina's Assault on Dragon Keep" was definitely the best of the four main DLC packs: everything was awesome about it, so well written, tons of jokes which were actually funny, great little story that even complemented the ending of Borderlands 2 itself with a neat emotional sendoff and some more closure. Spot on level design and art direction, that echoed all kinds of Fantasy RPG tropes taken from Dungeons & Dragons, Lord of the Rings, MMO games and such.
Game 11: Ikaruga - 3.5 hrs, Steam, 2014/02/25
#Still one of the best SHMUPs ever made. Picked it up on day1/full-priced to support/reward Treasure's Steam efforts. This is definitely the best version: proper 16:10 support while maintaining the correct aspect ratio in-game, lots of extra artwork sandwiched into the start menu and attract mode. There's also cloud saving of replays for new highscore rankings. The game renders to desktop res, so will happily go up to 4K and beyond. Steam trading cards were added a couple of days after its release. I'm so glad this game will live on even after the inevitable 360 XBLA demise. Hopefully more japanese devs will follow Treasure's example, too bad CAVE got its head stuck in the sand.
Game 12: Under Defeat HD - 6 hrs, PS3, 2014/03/17
#It's March, intergalactic SHMUPreciation month! So I always try to pick up at least one STG that I've never played before. Under Defeat HD is fun, but not G.rev finest work. Shooting stuff is super satisfying, tons of explosions, sparks, smoke and mayhem: the panic bomb is pretty much just screen filling napalm. The cinematic look is unfortunately working against the playability some times, enemies do get obscured by all the FX randomly. I only paid 10 bucks for it while on a PSN sale, glad that I didn't spent more. Some of the more recent doujin SHMUPs, easily top this "full" retail release.
Game 13: Shelter - 1.5 hrs, Steam, 2014/03/23
#Nice little experience, that didn't overstayed its welcome. The story told without a single word. The point they tried to make came through, loud and clear.
Game 14: One Finger Death Punch - 4.4 hrs, Steam, 2014/03/27
#Kung-Fu Master meets Kung Pow with two button controls, this game made me laugh so hard: the stereotypical Bloodsport announcer straight out of Mortal Kombat, really horrible but strangely consistent aesthetics of westernized 70s HK movie tropes, tons of overkill and non-stop mayhem. Brilliant "bad" game, so much fun.
Game 15: Ni no Kuni: Wrath of the White Witch - 60 hrs, PS3, 2014/04/06
#Ni no Kuni is such a poster child of a good JRPG: great story, fun battle system, adorable characters, no unnecessary oversexulization, amazing music and art direction. Definitely a must for all Studio Ghibli fans, but also props to Level-5 too. The progression and enjoyment never slowed down for me. Even when I only had time for 1-2 hours there was a feeling of achievement. The side quests were fun, easy to complete while I followed the main quest. They really helped with XP and gear, I never had to do any grinding, big plus in my book.
Game 16: 10,000,000 - 10 hrs, Steam, 2014/04/17
#I was starved for a puzzle game and this was the perfect fix. Amiga like soundtrack, not even the prettiest pixel art, something like a cheap shareware title, but surprisingly fun. You're trying to break out of a dungeon: fighting, lock picking and upgrading are abstracted by a matching tiles puzzle like Bejeweled. You slowly have to build up your character, gain freedom by cracking the score of 10,000,000. Highly addicting hybrid RPG-Puzzle, it kept calling me and I finished it in just a couplethree days.
Game 17: FTL: Advanced Edition - 60 hrs, Steam, 2014/04/24
#Great content update to an already awesome game, I can't believe it was for free. I've beaten FTL vanilla a couple of times with different cruisers, but the advanced edition felt really fresh and threw me a bunch of curve balls. The additions made things even more varied and complex, therefore more challenging. FTL remains to be super rewarding and satisfying.
Game 18: Ratchet & Clank: Into the Nexus - 6 hrs, PS3, 2014/05/02
#Brief, but it got everything what makes the series so much fun. Too bad that they dropped the framerate down to 30 after ACiT, but the mayhem got very busy later on and the environments were extra lush, so it's a fair trade. Challenge mode is back and cranking up the action even further is a great excuse for a second play through.
Game 19: Just Cause 2 - 24 hrs, Steam, 2014/05/18
#I liked its predecessor, but looking back, the first entry in the series barely passes as proof of concept or prototype. Just Cause 2 improved in every possible way. It's one of the best open world / sandbox games I ever played, so much to do, such a giant map, tons of physics and mayhem. Even the traversal was super fun and that's something many games in the genre struggle with. The PC version ran very smooth and felt very well optimized, apart from a few minor hiccups.
Game 20: Stick it to the Man - 4 hrs, PS4, 2014/05/25
#The game wasn't on my radar at all, then it came with PS+ and I got hooked imminently. Quirky, strange, fun and dark humor that reminded me a lot of Ren&Stimpy with a dash of Psychonauts wrapped into a point'n'click adventure game disguised as a shallow platformer. Not much replay value, but well worth a play through.
Game 21: Hammerwatch - 13.7 hrs, Steam, 2014/05/27
#Never heard of this game before, picked it up from the Humble Store on a whim because it looked neat and was only a bit over a quid (2 bucks. What a pleasant surprise, online co-op, local co-op, lan co-op, Gauntlet with RPG and bullet hell elements. Exploring the floors for secrets and loot while blasting through hoards of enemies, dodging their attacks. There's even a strafe button! Gameplay and level design offer more depth than the initial impression suggests. Prime and myself got so hooked that we finished the game in only a couple of sessions. Highly recommended, such a fun game especially with multiple players. Props to the developer, they're really trying: added the thief class with a recent patch, free campaign add-on planned, editor for user created content, free soundtrack on their site, etc
Game 22: Velocity Ultra - 6 hrs, Steam, 2014/05/30
#Amazing, it feels like an HD remake of an imaginative Amiga game, down to its soundtrack. Game got it all: puzzles, racing, shoot 'em up, super twitchy and incredible responsive controls.
Game 23: Risk of Rain - 16.7 hrs, Steam, 2014/06/03
#Got hooked instantaneously, love on first sight, etc ... just another action platformer with roguelike elements, although with a couple of fresh ideas. It cranks up the difficulty the longer the player lingers around, so there's a constant sense of urgency and runs aren't endless. The items stack and there are tons of them, so each play through is different. Character unlocks add to the variety too since the classes offer manifold play styles. It's great how the game starts slow and then dumps more and more enemies on the screen until it's all 2D pixel mayhem and chaos. Will play more, so good, such a fun game.
Game 24: Crimzon Clover WORLD IGNITION - 6.2 hrs, Steam, 2014/06/07
#Still my most favorite doujin bullet hell SHMUP, finally with tons of polish. Big step up from the original disc release, especially in terms of overall presentation. Going through the masses of enemies couldn't be more satisfying.
Game 25: Clickr - 12.5 hrs, Steam, 2014/06/21
#Had a craving for a nice puzzle game, Steam sale happened, this game was 80% off, mere 99 cents. After playing Clickr for around 7 hours I gotta say: steal of the century. It's loaded, 50 challenge puzzles, battle, push and IQ mode. There's even online multiplayer. I totally adore its gameplay, cheerful sound fx and the quirky korean character designs. I remember how something like this would have been a full price title in the SNES/PS1/PS2 days.
Game 26: R-Type Dimensions - 2 hrs, PS3, 2014/06/24
#Nice package but unfortunately flawed, they messed up the side scrolling, there's constant judder like if the game renders at 57Hz and is displayed at 60Hz. It's also not performance related, the stutter is constant in both 2D and 3D mode. The 3D mode is a nice touch, but I switched it off straight away since I grew up with the original 2D and strongly prefer its style. I think that the PS1 re-release R-Types is the better compilation of these two classics since it sports buttery smooth scrolling and is more truthful to the original arcade release.
Game 27: Joe Danger - 27 hrs, Steam, 2014/07/12
#Went all out and 100%'d the career, all stars! The second to last stage "Insert Disk 2" was one of the hardest things I've ever tackled in gaming, up there with Wipeout HD's "Beat Zico", Spelunky's "To Hell and Back" and Super Meat Boy. Joe Danger is such a gamer's game, all gameplay, super polished, super fun, skill driven and rewarding.
Game 28: The Floor is Jelly - 3 hrs, Steam, 2014/07/19
#Great little platformer with a bunch of neat ideas and twists. The floor is ACTUALLY jelly and makes the whole gameplay super playful, bouncy and fun, sorta in a LocoRoco kinda way. Later on it sneaks different elements into the mix from exploration to nifty puzzles, plays on gravity and changes in surface tension. Extra wild events in the home stretch, pleasant surprise to say the least. The game's music is by Disasterpeace (FEZ, Runner2, etc!
Game 29: PAC-MAN Championship Edition DX+ - 8.2 hrs, Steam, 2014/07/22
#What a great remix of a classic, so fresh. Got hooked so badly and finished all trials and challenges within a few sessions. Too bad the studio had very little foresight and build the game around 720p. Not the end of the world, but it will look unnecessary dated in the not so distant future.
Game 30: Trine 2: Complete Story - 10 hrs, PS4, 2014/07/27
#Played the whole thing in 3D on PS4 (thanks based PSN+, stunning, start to end, such a constant level of awe, every freaking screen is stabbing you in the face with pretty. Same floaty gameplay the Trine series is known for, the new abilities mix things up nicely, great physics puzzles, especially funny when stuff goes south. The main story was almost a bit too easy. The included DLC was way more interesting and really made you work. Would have been nice if the main story had require more grit.
#Great experience and beautiful visuals, the game didn't had the same emotional impact as ICO or Journey on me though.
Game 02: Ys I from "Ys I and II Chronicles" - 8.9 hrs, Steam, 2014/01/05
#I kept hearing about Ys for years now, then January was declared #Falcomonth on Twitter. It felt like the right moment, so I joined the play along. Surprisingly short, it only took me about 6 hours to clear the game. The core game design aged pretty well and was holding up nicely. This was my 1st experience with the series, yet everything was very familiar, like faint memories of '90s anime/manga/j-games.
Game 03: Galaga Legions DX - 2 hrs, PS3, 2014/01/11
#Booted up the SHMUP, just to check out the game and cleared the championship mode on my first go, glad it was free on PS+.
Game 04: 140 - 2.3 hrs, Steam, 2014/01/12
#Minimalistic platformer with lots of rhythm and timing based gameplay. Great electronica music, beats and sound effects which are all relevant to the game's core mechanics. The install is tiny (only 60MB and the game pretty short, although I only paid 2 bucks while on sale and it was definitely worth the little I spent.
Game 05: Contrast - 4 hrs, PS4, 2014/01/14
#The gameplay could have used some more polish, nice art direction and flair though. The story and concept of the game's mechanics still made it a worthwhile experience. Solid B kinda game.
Game 06: Dishonored DLC Brigmore Witches - 4 hrs, Steam, 2014/01/19
#Fantastic continuation and ending of the side story arc that began with "The Knife of Dunwall". I enjoyed especially the very last location and was glad I went high chaos (non-stealth, the resulting mayhem was glorious.
Game 07: Borderlands 2 DLC 3 - 4 hrs, Steam, 2014/01/24
#"Sir Hammerlock's Big Game Hunt" was slightly less awesome than the first two DLCs, but still plenty fun. The wildlife and hunting spin was a nice change and yet another excellent excuse to go on another co-op rampage with Prime. It also had the best final boss "fight" ever.
Game 08: Crysis Warhead - 7hrs, Steam, 2014/01/26
#Totally Crysis1.5, tighter gameplay and overall more enjoyable. The game looks spectacular with a few mods: all the things I learned from modding the first Crysis worked with Warhead too, swapping out the 32bit for the 64bit build for more memory headroom, high res texture replacements, tweaked particle fx, etc. Luckily they actually optimized this one, so it plays a lot smoother than its predecessor. The "story" and characters are horrible, although that's actually fitting since it's gun porn after all.
Game 09: Spelunky HD - 162 hrs, Steam, 2014/02/04
#I got really addicted to the the freeware version a few years ago, although never managed to beat it. Now, finally after all this time, I beat the HD release. Still pretty tough endeavor of building experience and skills, but very rewarding because of that. Spelunky is definitely a timeless classic.
Game 10: Borderlands 2 DLC 4 - 4 hrs, Steam, 2014/02/11
#"Tiny Tina's Assault on Dragon Keep" was definitely the best of the four main DLC packs: everything was awesome about it, so well written, tons of jokes which were actually funny, great little story that even complemented the ending of Borderlands 2 itself with a neat emotional sendoff and some more closure. Spot on level design and art direction, that echoed all kinds of Fantasy RPG tropes taken from Dungeons & Dragons, Lord of the Rings, MMO games and such.
Game 11: Ikaruga - 3.5 hrs, Steam, 2014/02/25
#Still one of the best SHMUPs ever made. Picked it up on day1/full-priced to support/reward Treasure's Steam efforts. This is definitely the best version: proper 16:10 support while maintaining the correct aspect ratio in-game, lots of extra artwork sandwiched into the start menu and attract mode. There's also cloud saving of replays for new highscore rankings. The game renders to desktop res, so will happily go up to 4K and beyond. Steam trading cards were added a couple of days after its release. I'm so glad this game will live on even after the inevitable 360 XBLA demise. Hopefully more japanese devs will follow Treasure's example, too bad CAVE got its head stuck in the sand.
Game 12: Under Defeat HD - 6 hrs, PS3, 2014/03/17
#It's March, intergalactic SHMUPreciation month! So I always try to pick up at least one STG that I've never played before. Under Defeat HD is fun, but not G.rev finest work. Shooting stuff is super satisfying, tons of explosions, sparks, smoke and mayhem: the panic bomb is pretty much just screen filling napalm. The cinematic look is unfortunately working against the playability some times, enemies do get obscured by all the FX randomly. I only paid 10 bucks for it while on a PSN sale, glad that I didn't spent more. Some of the more recent doujin SHMUPs, easily top this "full" retail release.
Game 13: Shelter - 1.5 hrs, Steam, 2014/03/23
#Nice little experience, that didn't overstayed its welcome. The story told without a single word. The point they tried to make came through, loud and clear.
Game 14: One Finger Death Punch - 4.4 hrs, Steam, 2014/03/27
#Kung-Fu Master meets Kung Pow with two button controls, this game made me laugh so hard: the stereotypical Bloodsport announcer straight out of Mortal Kombat, really horrible but strangely consistent aesthetics of westernized 70s HK movie tropes, tons of overkill and non-stop mayhem. Brilliant "bad" game, so much fun.
Game 15: Ni no Kuni: Wrath of the White Witch - 60 hrs, PS3, 2014/04/06
#Ni no Kuni is such a poster child of a good JRPG: great story, fun battle system, adorable characters, no unnecessary oversexulization, amazing music and art direction. Definitely a must for all Studio Ghibli fans, but also props to Level-5 too. The progression and enjoyment never slowed down for me. Even when I only had time for 1-2 hours there was a feeling of achievement. The side quests were fun, easy to complete while I followed the main quest. They really helped with XP and gear, I never had to do any grinding, big plus in my book.
Game 16: 10,000,000 - 10 hrs, Steam, 2014/04/17
#I was starved for a puzzle game and this was the perfect fix. Amiga like soundtrack, not even the prettiest pixel art, something like a cheap shareware title, but surprisingly fun. You're trying to break out of a dungeon: fighting, lock picking and upgrading are abstracted by a matching tiles puzzle like Bejeweled. You slowly have to build up your character, gain freedom by cracking the score of 10,000,000. Highly addicting hybrid RPG-Puzzle, it kept calling me and I finished it in just a couplethree days.
Game 17: FTL: Advanced Edition - 60 hrs, Steam, 2014/04/24
#Great content update to an already awesome game, I can't believe it was for free. I've beaten FTL vanilla a couple of times with different cruisers, but the advanced edition felt really fresh and threw me a bunch of curve balls. The additions made things even more varied and complex, therefore more challenging. FTL remains to be super rewarding and satisfying.
Game 18: Ratchet & Clank: Into the Nexus - 6 hrs, PS3, 2014/05/02
#Brief, but it got everything what makes the series so much fun. Too bad that they dropped the framerate down to 30 after ACiT, but the mayhem got very busy later on and the environments were extra lush, so it's a fair trade. Challenge mode is back and cranking up the action even further is a great excuse for a second play through.
Game 19: Just Cause 2 - 24 hrs, Steam, 2014/05/18
#I liked its predecessor, but looking back, the first entry in the series barely passes as proof of concept or prototype. Just Cause 2 improved in every possible way. It's one of the best open world / sandbox games I ever played, so much to do, such a giant map, tons of physics and mayhem. Even the traversal was super fun and that's something many games in the genre struggle with. The PC version ran very smooth and felt very well optimized, apart from a few minor hiccups.
Game 20: Stick it to the Man - 4 hrs, PS4, 2014/05/25
#The game wasn't on my radar at all, then it came with PS+ and I got hooked imminently. Quirky, strange, fun and dark humor that reminded me a lot of Ren&Stimpy with a dash of Psychonauts wrapped into a point'n'click adventure game disguised as a shallow platformer. Not much replay value, but well worth a play through.
Game 21: Hammerwatch - 13.7 hrs, Steam, 2014/05/27
#Never heard of this game before, picked it up from the Humble Store on a whim because it looked neat and was only a bit over a quid (2 bucks. What a pleasant surprise, online co-op, local co-op, lan co-op, Gauntlet with RPG and bullet hell elements. Exploring the floors for secrets and loot while blasting through hoards of enemies, dodging their attacks. There's even a strafe button! Gameplay and level design offer more depth than the initial impression suggests. Prime and myself got so hooked that we finished the game in only a couple of sessions. Highly recommended, such a fun game especially with multiple players. Props to the developer, they're really trying: added the thief class with a recent patch, free campaign add-on planned, editor for user created content, free soundtrack on their site, etc
Game 22: Velocity Ultra - 6 hrs, Steam, 2014/05/30
#Amazing, it feels like an HD remake of an imaginative Amiga game, down to its soundtrack. Game got it all: puzzles, racing, shoot 'em up, super twitchy and incredible responsive controls.
Game 23: Risk of Rain - 16.7 hrs, Steam, 2014/06/03
#Got hooked instantaneously, love on first sight, etc ... just another action platformer with roguelike elements, although with a couple of fresh ideas. It cranks up the difficulty the longer the player lingers around, so there's a constant sense of urgency and runs aren't endless. The items stack and there are tons of them, so each play through is different. Character unlocks add to the variety too since the classes offer manifold play styles. It's great how the game starts slow and then dumps more and more enemies on the screen until it's all 2D pixel mayhem and chaos. Will play more, so good, such a fun game.
Game 24: Crimzon Clover WORLD IGNITION - 6.2 hrs, Steam, 2014/06/07
#Still my most favorite doujin bullet hell SHMUP, finally with tons of polish. Big step up from the original disc release, especially in terms of overall presentation. Going through the masses of enemies couldn't be more satisfying.
Game 25: Clickr - 12.5 hrs, Steam, 2014/06/21
#Had a craving for a nice puzzle game, Steam sale happened, this game was 80% off, mere 99 cents. After playing Clickr for around 7 hours I gotta say: steal of the century. It's loaded, 50 challenge puzzles, battle, push and IQ mode. There's even online multiplayer. I totally adore its gameplay, cheerful sound fx and the quirky korean character designs. I remember how something like this would have been a full price title in the SNES/PS1/PS2 days.
Game 26: R-Type Dimensions - 2 hrs, PS3, 2014/06/24
#Nice package but unfortunately flawed, they messed up the side scrolling, there's constant judder like if the game renders at 57Hz and is displayed at 60Hz. It's also not performance related, the stutter is constant in both 2D and 3D mode. The 3D mode is a nice touch, but I switched it off straight away since I grew up with the original 2D and strongly prefer its style. I think that the PS1 re-release R-Types is the better compilation of these two classics since it sports buttery smooth scrolling and is more truthful to the original arcade release.
Game 27: Joe Danger - 27 hrs, Steam, 2014/07/12
#Went all out and 100%'d the career, all stars! The second to last stage "Insert Disk 2" was one of the hardest things I've ever tackled in gaming, up there with Wipeout HD's "Beat Zico", Spelunky's "To Hell and Back" and Super Meat Boy. Joe Danger is such a gamer's game, all gameplay, super polished, super fun, skill driven and rewarding.
Game 28: The Floor is Jelly - 3 hrs, Steam, 2014/07/19
#Great little platformer with a bunch of neat ideas and twists. The floor is ACTUALLY jelly and makes the whole gameplay super playful, bouncy and fun, sorta in a LocoRoco kinda way. Later on it sneaks different elements into the mix from exploration to nifty puzzles, plays on gravity and changes in surface tension. Extra wild events in the home stretch, pleasant surprise to say the least. The game's music is by Disasterpeace (FEZ, Runner2, etc!
Game 29: PAC-MAN Championship Edition DX+ - 8.2 hrs, Steam, 2014/07/22
#What a great remix of a classic, so fresh. Got hooked so badly and finished all trials and challenges within a few sessions. Too bad the studio had very little foresight and build the game around 720p. Not the end of the world, but it will look unnecessary dated in the not so distant future.
Game 30: Trine 2: Complete Story - 10 hrs, PS4, 2014/07/27
#Played the whole thing in 3D on PS4 (thanks based PSN+, stunning, start to end, such a constant level of awe, every freaking screen is stabbing you in the face with pretty. Same floaty gameplay the Trine series is known for, the new abilities mix things up nicely, great physics puzzles, especially funny when stuff goes south. The main story was almost a bit too easy. The included DLC was way more interesting and really made you work. Would have been nice if the main story had require more grit.