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60 Days later: VR owners was it worth it?

iceatcs

Junior Member
Do we know whether or not Sony is using a fresnel lense?

PSVR demo uses standard lens like DK1/DK2.


I think I'm subpixel believer. I have Riftup just set it on (1080p mod on DK1) and it has quite less SDE notice than my CV1.
I feel that netting SDE is much better to trade off than pentile SD because thinner SDE.
 
I do not own and VR device, but my initial observation of fear was to me most of the games looked shallow or too simplistic and the novelty would wear off fast. I think the technology looks really cool, but I don't know, the games just don't really seem to justify the very high price of admission.
 

gdt

Member
I do not own and VR device, but my initial observation of fear was to me most of the games looked shallow or too simplistic and the novelty would wear off fast. I think the technology looks really cool, but I don't know, the games just don't really seem to justify the very high price of admission.

There are a few "full" games that do justify it right now. More are coming. But this isn't just a gaming device.
 

Helznicht

Member
It isn't the 4K display it's the pixel density the rift is already 460 ppi, phones have stopped increasing pixel density you need a higher density screen for the next gen of displays. The larger the screen physically the more the lens has to work.

and the lens isn't great I don't care about a sweet spot I need the whole thing to look good because having to shift your head to read text at the bottom gets annoying and there are other issues especially with glare.

The Sony Xperia Z5's pixel density is 802ppi.
 

RetroMG

Member
I have a Rift DK2, because I wasn't going to drop all that money without having tried something.

The "oh my god" moments have been enough to convince me that the technology is viable and to keep me looking forward, but there hasn't been enough staying power to convince me that I want to drop a ton of money RIGHT NOW. I recognize that I'm not using the latest and greatest hardware, but overall it's convinced me to wait until the technology improves a little bit and the price comes down a LOT.

Standing on stage with Jimmy Fallon at the Tonight Show was really cool, though.
 
I'm in love. Yeah, I am glad I spent the money on my Rift. No regrets. VR has a future.

I think I am just as excited about the social experiences and non-gaming applications as I am about the potential for gaming. I really like the concept of software like Altspace VR that can bring people together. VR can take you places you wouldn't normally have access too. It can put you on the 50 yard line at the Super Bowl.
 

jdmonmou

Member
I'm pretty happy with my Vive purchase. Of the games I've played, Budget Cuts and Job Simulator have been my favorite. I also enjoy using Virtual Desktop to watch movies in empty theaters.

Buying a VR headset right now is like buying a console on day 1. There's not many games to play, but you're betting they will eventually come in the near future. It's premature to sell your headset if you already got one, unless you really didn't enjoy the experience. If you don't have one yet, it probably is a good idea to wait until there's a specific game you want to play is released.

The headsets have non-gaming applications you can also use (e.g. Virtual Desktop to watch movies), but you can also use a cheaper google cardboard to get a taste of VR.
 

Vic20

Member
Its amazing! We really need some meatier titles, but still its a legitimate platform with amazing potential! (I own a Vive with a room size setup)
 
Buying a VR headset right now is like buying a console on day 1. There's not many games to play, but you're betting they will eventually come in the near future. It's premature to sell your headset if you already got one, unless you really didn't enjoy the experience. If you don't have one yet, it probably is a good idea to wait until there's a specific game you want to play is released.

I wouldn't say it's quite like buying a new console. For one, it's more than double the price for a Vive than a launch PS4. It's also an area of tech that will develop very quickly, and it's likely that new headsets which will be significantly better than the current ones will be out relatively soon. I know we're about to enter a new generation of consoles where spec upgrades mid-cycle will be a thing, but as a launch PS4 buyer you've still have three years of life from a £349/$399 purchase. I doubt we'll have to wait even 18 months before there's a significantly better VR headset than the first versions of Vive and Rift on the market, let alone three years.

That's why I sold my Vive - I'm really excited by the tech, but I think the release of games/applications is going to be too slow through to the next models to warrant having spent that much money on the first version.
 

TheRed

Member
The Vive is worth it to me and the Rift is less so but still cool. It is very first gen tech but I'm here for the experience of VR growing and gaming is just a part of that.
 

elohel

Member
I think it's too early we are merely barely into a phase of this so it hasn't even started yet

Conversely if we are just focusing on current satisfaction I'm sure someone can answer that
 

Mad1723

Member
Just got mine last week. Been blowing minds left and right with it. It sure isn't perfect, the image is not 4K for sure, but once you're in there, the depth and the interactions are what make this a next level technology.

HTC Vive here by the way :)
 

Onemic

Member
Why do people have higher expectations for games coming out for a VR launch vs console launches? It makes no sense to me. One is a new platform and one is established.
 
I'm going to buy vr. I really want the rift, but my roommate is advising that the vive may be better.

To the people who have both, what do you like more.
 

jack....

Member
Totally worth it to me. I love my Vive.

I bought it with the proceeds from selling my free Rift though, so it didn't cost me anything. I might feel differently if I had spent $900 on it.
 

Zaptruder

Banned
Yeah. The main gripe is very simply that there's not enough content.

But that's kinda a good sign for the platform as a whole. If you're starved for content, it simply means that you like the system and want more out of it.

Even so, there is a reasonable amount of interesting content and experiences. And more to the point, I just wish all the games were in VR. I'm absolutely spending more time in VR than with normal games, and I find standard gaming quite lacklustre by comparison.

The only thing I've played in standard gaming is Doom since I got VR. Even Dark Souls 3 has kinda just sat unplayed except for the intro level.

With that said... in the matchup against the Rift and Vive, the Vive destroys the Rift as an experience. I like the Rift, I like their focus on engineering. But the current lack of motion controls, and focus on seated and standing experiences simply means that the Rift is handcuffed in this fight. I suspect once the touch controllers land and it's made compatible with existing SteamVR, I'll migrate over to the Rift headset due to its superior design.

It's just fun experiencing a new way of gaming with the Vive. I've been trying out a game called 'Out of Ammo' in the last couple days. A tower defense style game with first person possession mechanics and Minecraft style graphics. It's stunningly fun standing on towers and sniping at enemy soldiers, then using 'realistic' reload mechanics (as in you actually have to unbolt, insert bullets, then rebolt for sniper rifles - feels fantastic once you get used to it - so so tactile).

I mean... if you jump in now... there's absolutely going to be stretches of time where it goes underused. But at the same time, it's a lot of fun to be on the bleeding edge of these experiences - witnessing this thing building up first hand.
 
Why do people have higher expectations for games coming out for a VR launch vs console launches? It makes no sense to me. One is a new platform and one is established.

Because so many people actively hope that it will fail that they try to take any angle they possibly can to try to put it in a bad light despite there being several years of positive reactions coming from the people that have actually experienced it.
 

Zafir

Member
How's VR for people with glasses/eye sight problems? I'm shortsighted, using the computer I'm fine but say watching the tv at the other side of the room I need my glasses else it's a bit blurry.
 

artsi

Member
Buying a VR headset right now is like buying a console on day 1. There's not many games to play, but you're betting they will eventually come in the near future. It's premature to sell your headset if you already got one, unless you really didn't enjoy the experience. If you don't have one yet, it probably is a good idea to wait until there's a specific game you want to play is released.

I just wanted to play it safe and sold it while it was still worth money, as I don't have much use for it right now.

I already got to experience all there is available right now, and I didn't want to have 1000€ attached to a device that may or may not have more use during the next year.
If the software lineup gets better I can go to a retailer and buy another one starting from next month.

With console launches it's guaranteed there are big games coming and a generation lasts for a long time, and consoles are much cheaper anyway, so I don't think those are comparable.
 

WadeitOut

Member
That depends on the IMAX screen. The one at the Liberty Science Center actually fills my entire field of view.

That's because there are REAL IMAX screens and then fake ones advertised as IMAX because of these stupid requirements that need to be met to call yourself IMAX.
 

ksdixon

Member
A lot of it seems like wii games with an additional headset. I am hoping Sony, by using the controller, is bringing more intricate games to VR.
 

shangolin

Banned
I might still be in the honeymoon phase but I still really dig my Vive. I'm not too concerned about a lack of software since workarounds are still doable to play the Rift games on it. I also have a Wii-U which is the reigning champ of no software, but was still happy with what I got.

I also can't really see them increasing screen resolution any time soon. The Vive requires top of the line cards just for the current resolution, and I imagine a few more card cycles will have to pass before 4k is a possibility, let alone the standard.
 
Nah. Just watched a lot of footage. Just hoping that when I take the leap, the games are up to snuff.

It's different. You're not waving at a screen, you're interacting with a world that surrounds you. By function you need a control mechanism that can act as your hands. I say that as a Rift owner who doesn't mind using an Xbox controller. There is room for both control styles but the default should be some form of Touch 3D control.
 

alexbull_uk

Member
Still love my Vive. Just waiting on more content now.

Portal Stories released recently and I haven't had much time to play yet, so that's next on my list and I'm pretty excited to get stuck in.

Also eagerly anticipating Budget Cuts. The demo is amazing and anyone with a Vive that hasn't tried it is missing out.
 
Right now its not some earth changing experience, you don't exactly feel like you are in another world, at least not without touch. But the way games look and feel inside a VR set is so immersive. Its starting to become harder and harder to go back to boring old TV.
 
I also can't really see them increasing screen resolution any time soon. The Vive requires top of the line cards just for the current resolution, and I imagine a few more card cycles will have to pass before 4k is a possibility, let alone the standard.
There's a lot of room for improvement with the Vive beyond just increasing the screen resolution. The design of the headset needs an overhaul to make it more comfortable, and to increase the sweet spot on the lens. The controllers could also do with a better design.
 

alexbull_uk

Member
There's a lot of room for improvement with the Vive beyond just increasing the screen resolution. The design of the headset needs an overhaul to make it more comfortable, and to increase the sweet spot on the lens. The controllers could also do with a better design.

What would you like to see change on the controllers? I've been really happy with them.

Definitely agree on sweet-spot though. When you get it right, the experience is fantastic - but it's too easy to drop out of position.
 
A lot of the software is throwaway but the few standouts have made me really like VR. Lucky's Tale, Budget Cuts demo, Audioshield and Out of Ammo to name a few.
 
What would you like to see change on the controllers? I've been really happy with them.

Definitely agree on sweet-spot though. When you get it right, the experience is fantastic - but it's too easy to drop out of position.

I think they're too big and not particularly ergonomic. Also, and this one is probably a bit contentious, I wish it had at least one stick. I've had no sickness problems with games which use normal movement and it opens up a lot of game types when they don't have to design around newer and sometimes more restrictive methods like teleportation, but that's never going to work well with the Vive controllers because they don't have any sticks. I really like the touchpad, but I don't think it needed two of them.
 

bj00rn_

Banned
A lot of it seems like wii games with an additional headset. I am hoping Sony, by using the controller, is bringing more intricate games to VR.

What the hell does this even mean..

"Wii games with an additional headset"? "by using the controller"? "Intricate games"? I don't get it..
 

MooMilk2929

Junior Member
But the biggest problem-90% of the software are mini games, sure there are stand out titles(The Climb, Vanishing Realms) But over the last serval weeks, every time I sit down at my PC, I want nothing to do with VR and go straight back to Overwatch & Uncharted. Once the wow factor is gone, everything feels empty.

PC lends itself well to small games. If you wanted more in depth games should have waited for PS VR. Console games are usually long. That Rift might get some unique software down the line tho. Cause you can get homebew on PC. The PS4 homebrew will have to be approved by Sony so there may be censorship and probably no porn games.
 

ksdixon

Member
To be honest I'm not even sure VR will enable the kind of experience I want anyway. I kind if just want my headset to act at the camera for a regular game, even 3rd person games, just with me moving head instead of RS for camera.
 

Wallach

Member
To be honest I'm not even sure VR will enable the kind of experience I want anyway. I kind if just want my headset to act at the camera for a regular game, even 3rd person games, just with me moving head instead of RS for camera.

The Rift has some games like this. Lucky's Tale, Chronos, Blaze Rush, the upcoming Edge of Nowhere next week. Games like Lucky's Tale, Blaze Rush and Edge of Nowhere are pretty normal third-person style games; the camera has a relative position to your character as it follows, and you otherwise use your head to look around. Chronos uses static camera locations per room (like older Resident Evil games) that you look around from.
 

krumble

Member
I've used mine every single day since I got it and that initial wow factor hasn't even begun to ware off.

After experiencing it for myself I honestly feel that VR is so compelling that it's actually hard to go back to flat games.

I had pretty high expectations going in and the Vive blew them all away.

It's interesting to see how the general sentiment around VR is growing more and more positive the more that people actually get it in their hands.

Sounds like my experience with it to be honest
This is the most impressed I've ever been as an early adopter of new tech in my life

Yes - it's generation 1
Yes - it has limitations, and improvements are needed for it to really break main stream

BUT - speaking as a 41 yr old gamer who grew up with early Atari and spectrum, and followed every generation of console and PC through to the VIVE and Oculus launch

No question from me or anyone I've demoed it to (mostly non gamers) this is a whole new level

Excited by what extended development time and resources will accomplish as studios get their heads round it
 

ksdixon

Member
The Rift has some games like this. Lucky's Tale, Chronos, Blaze Rush, the upcoming Edge of Nowhere next week. Games like Lucky's Tale, Blaze Rush and Edge of Nowhere are pretty normal third-person style games; the camera has a relative position to your character as it follows, and you otherwise use your head to look around. Chronos uses static camera locations per room (like older Resident Evil games) that you look around from.

Ooo now this sort of thing I'm more interested in. Adding enhancements to already established playstyles, rather than coming in as a 'this is a vr game, it needs these kinds of controls' viewpoint.
 

15strong

Member
Why do people have higher expectations for games coming out for a VR launch vs console launches? It makes no sense to me. One is a new platform and one is established.

I don't think people have higher expectations. People want a game that is on par with what we have currently on consoles.

I've had limited amount of time with someone else's Vive, but shooting a bow feels fantastic. But all the experiences are just shooting ranges. The inability to move around freely is in my opinion vr's biggest obstacle. It is the reason why so many games are like mini games.

Another contributing factor is this is the first major hardware launch since small games have been so easy to create. A lot of the games we see are rushed out onto the platform and really sour people's perception of what vr is capable of.
 

marc^o^

Nintendo's Pro Bono PR Firm
You can only do "real" games on a pad, motion control is for mini-games etc.
You can only do the same old games on a gamepad, it's too limited for the new kinds of controls full 1:1 VR games leverage. Not that I don't like both. The "real" games/gamers meme is just annoying.
 

KingSnake

The Birthday Skeleton
I don't know, I find playing with a gamepad in VR not as pleasant as playing with the motion controllers. Like I'm missing my hands.

I was wondering today if this might be a bit alleviated on PSVR because the controller is tracked? Steam needs to release an updated Steam controller that can be tracked in VR.
 
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