flipswitch
Member
Do we know whether or not Sony is using a fresnel lense?
Do we know whether or not Sony is using a fresnel lense?
I do not own and VR device, but my initial observation of fear was to me most of the games looked shallow or too simplistic and the novelty would wear off fast. I think the technology looks really cool, but I don't know, the games just don't really seem to justify the very high price of admission.
There are a few "full" games that do justify it right now. More are coming. But this isn't just a gaming device.
It isn't the 4K display it's the pixel density the rift is already 460 ppi, phones have stopped increasing pixel density you need a higher density screen for the next gen of displays. The larger the screen physically the more the lens has to work.
and the lens isn't great I don't care about a sweet spot I need the whole thing to look good because having to shift your head to read text at the bottom gets annoying and there are other issues especially with glare.
Buying a VR headset right now is like buying a console on day 1. There's not many games to play, but you're betting they will eventually come in the near future. It's premature to sell your headset if you already got one, unless you really didn't enjoy the experience. If you don't have one yet, it probably is a good idea to wait until there's a specific game you want to play is released.
I'm going to buy vr. I really want the rift, but my roommate is advising that the vive may be better.
To the people who have both, what do you like more.
To the people who have both, what do you like more.
Why do people have higher expectations for games coming out for a VR launch vs console launches? It makes no sense to me. One is a new platform and one is established.
Am IMAX screen fills a good amount of your forward vision but not the periphery.
Buying a VR headset right now is like buying a console on day 1. There's not many games to play, but you're betting they will eventually come in the near future. It's premature to sell your headset if you already got one, unless you really didn't enjoy the experience. If you don't have one yet, it probably is a good idea to wait until there's a specific game you want to play is released.
That depends on the IMAX screen. The one at the Liberty Science Center actually fills my entire field of view.
Have you tried a Vive yet?A lot of it seems like wii games with an additional headset. I am hoping Sony, by using the controller, is bringing more intricate games to VR.
Have you tried a Vive yet?
Nah. Just watched a lot of footage. Just hoping that when I take the leap, the games are up to snuff.
There's a lot of room for improvement with the Vive beyond just increasing the screen resolution. The design of the headset needs an overhaul to make it more comfortable, and to increase the sweet spot on the lens. The controllers could also do with a better design.I also can't really see them increasing screen resolution any time soon. The Vive requires top of the line cards just for the current resolution, and I imagine a few more card cycles will have to pass before 4k is a possibility, let alone the standard.
There's a lot of room for improvement with the Vive beyond just increasing the screen resolution. The design of the headset needs an overhaul to make it more comfortable, and to increase the sweet spot on the lens. The controllers could also do with a better design.
What would you like to see change on the controllers? I've been really happy with them.
Definitely agree on sweet-spot though. When you get it right, the experience is fantastic - but it's too easy to drop out of position.
A lot of it seems like wii games with an additional headset. I am hoping Sony, by using the controller, is bringing more intricate games to VR.
What the hell does this even mean..
But the biggest problem-90% of the software are mini games, sure there are stand out titles(The Climb, Vanishing Realms) But over the last serval weeks, every time I sit down at my PC, I want nothing to do with VR and go straight back to Overwatch & Uncharted. Once the wow factor is gone, everything feels empty.
To be honest I'm not even sure VR will enable the kind of experience I want anyway. I kind if just want my headset to act at the camera for a regular game, even 3rd person games, just with me moving head instead of RS for camera.
I've used mine every single day since I got it and that initial wow factor hasn't even begun to ware off.
After experiencing it for myself I honestly feel that VR is so compelling that it's actually hard to go back to flat games.
I had pretty high expectations going in and the Vive blew them all away.
It's interesting to see how the general sentiment around VR is growing more and more positive the more that people actually get it in their hands.
The Rift has some games like this. Lucky's Tale, Chronos, Blaze Rush, the upcoming Edge of Nowhere next week. Games like Lucky's Tale, Blaze Rush and Edge of Nowhere are pretty normal third-person style games; the camera has a relative position to your character as it follows, and you otherwise use your head to look around. Chronos uses static camera locations per room (like older Resident Evil games) that you look around from.
Why do people have higher expectations for games coming out for a VR launch vs console launches? It makes no sense to me. One is a new platform and one is established.
You can only do the same old games on a gamepad, it's too limited for the new kinds of controls full 1:1 VR games leverage. Not that I don't like both. The "real" games/gamers meme is just annoying.You can only do "real" games on a pad, motion control is for mini-games etc.