thekonamicode
Member
Those rubes still work for Game Informer ... as previously noted in this thread.
Are you seriously comparing twilight princess to goldeneye?
Doesn't matter, Blood is so awesome (and arguably the best FPS of all time, of all time) it wins retroactively too.
I love GoldenEye. Sure it got bogged down by technical limitations of the N64 and its controller, but it also introduced actual level design to shooters, somewhat smart enemies, a range of weapons and gadgets with actual differing effects. All in all, it was a great first step to diversifying shooters and it got some great following in Perfect Dark, Thief, Deus-Ex and No One Lives Forever. Unfortunately, the rise of Call of Duty type corridor shooters basically killed the subgenre.
Not true. It didn't have the variety Goldeneye did, true, but shooting a guy in the neck in Turok would make him hold himself near his head before dropping to the floor.
but if you take away the Bondness and the multiplayer, all you have left is a crappy time trial FPS which would not have sold 100k copies
This is funny:
1. You can configure the controls, there are several options including a dual analog option using two controllers, which was very unique for the time.
2. You could cycle backwards through weapons by Hitting A+Z
3. "There is no menu of what you have unless you hit start" lol... so he is saying there is a menu of what you have?
4. There is no run b/c the default speed was run. You could walk by not pushing the stick all the way or by ducking if you wanted to move slower.
5. Turok was a good game, but it had its own issues. There weren't that many FPS games on N64 at the time. Especially compared to how many FPS games we have now.
Sorry OP, but these guys were spot on.
While Goldeneye was an introduction to most games who couldn't afford a decent PC or who couldn't play Doom/Quake on a LAN, it was objectively a poor game even at release.
But.. beyond that, they both gave it high reviews. 8.5+ ... Like ... I don't get why anything less than a perfect 10 on their favorite game offends so many gamers.
Just to catch everyone up in this thread: there's a negligible degree of social cachet to be gained by reversing one's stance on something that everybody once considered to be mind-blowingly awesome.
Moving on.
If I say yes how would that make you feel?
This is pretty spot on but the Turok 2 comment is odd. It came out like a month after the N64 version for PC.there's a name for people that aren't that impressed by Goldeneye. we're called PC gamers. if i was jealous of one N64 FPS it was Turok 2. truth. Goldeneye had bizarre controls (yes yes, configurable whatever, but the whole stupid thing where the gun moves and view doesn't shouldn't be an option let alone a default) and average at best single player. first really good console FPS multiplayer? well yeah... but it was nothing compared to what was happening over in PC land at the time.
This is pretty spot on but the Turok 2 comment is odd. It came out like a month after the N64 version for PC.
Heh. Was a long time ago. Turok 1 came bundled with my friends Voodoo. Also came with Tomb Raider iirc. Good times.hazy memory. pretend i said Turok 1
the TimeSplitter series
The difference is that Timesplitters is still playable and enjoyable today, because it wasn't a first gen 15 frame/second FPS.
Goldeneye does have bad controls, though. M+kb existed in '97. It's a great game, but its claim to fame was "we made fps work on console" not "we made better fps controls on console".
it still has that silly aiming thing going on. so glad we've done away with that nonsense.
All I'm saying is that it was among the first shooters not only presenting the player something besides monster closets and maze like level design, but more importantly popularize is. I've been championing GoldenEye for god knows how long on these boards and I know there were games before with features sometimes claimed to be first shown in GoldenEye (like sniper scopes), but I'll stand by my comment that GoldenEye's insane popularity paved the way for similar out-of-the-box-thinking when it comes to first person shooter design.you just claimed that Goldeneye lead to Thief, Deus-Ex and No One Lives Forever? oooookay.
i'm not sure what 'actual level design' is, but if it's what i think you mean, i'm not sure how Duke 3D doesn't count. to my knowledge GoldenEye wasn't even the first game with a sniper scope.
It was still pretty innovative beyond being the first big FPS on a console.
Limb-specific damage, the AI, stealth, etc.
All I'm saying is that it was among the first shooters not only presenting the player something besides monster closets and maze like level design, but more importantly popularize is. I've been championing GoldenEye for god knows how long on these boards and I know there were games before with features sometimes claimed to be first shown in GoldenEye (like sniper scopes), but I'll stand by my comment that GoldenEye's insane popularity paved the way for similar out-of-the-box-thinking when it comes to first person shooter design.
Good points. Goldeneye was the first time I felt genuinely sneaky in a shooter. And I loved messing with the AI.Limb specific damage was done before GoldenEye. even in an FPS. i mean, you could try to argue that Team Fortress is some obscure mod, but good luck with that. MDK had head shots too, though you might argue that was a TPS despite having first person aiming.
i'm not saying Rare copied anyone else, just saying that, the idea was already out there, even if it hadn't become standard in the FPS.
stealth, i know it was explored in other games first, but i'm not sure about hiding from cameras and the like in first person. that may well be GoldenEye's innovation.
AI you may well be right. whether innovative or not, it was certainly very good for the time.
But wasn't this exactly Rare's MO in its best N64 days? They've never been a truly innovative company, but they've had a knack for finding, combing and perfecting ideas others introduced.i'm not saying Rare copied anyone else, just saying that, the idea was already out there, even if it hadn't become standard in the FPS.
Holy shit! And I consider Mario Karty 64 to be the best one!The 6.4 Mario Kart N64 got from Gamespot was far more aggregious IMO.
Are you seriously comparing twilight princess to goldeneye?
Holy shit! And I consider Mario Karty 64 to be the best one!