Well it's one option for devs / pubs not wanting to deal with XBLA 'release calendar' that people often complain about. There are stories of games being 100% done and the bits and bytes are just sitting around waiting for a chance to be released. For an old PC port that is difficult to implement achievements with it kind of makes sense, but I have no idea how these guys were able to port it to XNA.
It introduced '3d' fog of war and line of sight for RTS's I think, I know quite a few games had fog of war before it.
Anyone download it yet? Impressions?
Did they not get a XBLA slot and that#s why the just put it in the indie channel? Super weird.
Jesus christ I would completely lose my shit. They still sell the PC versions for $60. :lolHumble CoD Bundle, do it Activision!
MechWarrior 2, Mercs are all I care about. ;_;
Steel Battalion is on its way.Yesh. Giff me 3d mech sim pls.
How is it an Indy Game if there's a dev and a publisher????
Even industry people don't even know what Indy means anymore? lol
How do you get to the Indie Games channel on the new XBox Live dashboard?
I'm suddenly reminded of that time Bobby Kotick dissed indie devs.
How do you get to the Indie Games channel on the new XBox Live dashboard?
Look for the girl with the green hoodie jump-kicking in the air. Under game types.
They really need to make the "Game Types" section pop out more.
How is the game/port ?
Controls ?
Any screenshots ?
Worth 400 points ?
Man, super weird.
Not the first time a more "well known" title has made it to the XBLIG service:
True but it terms of publisher this is pretty big.
Seems more that the developer licensed the rights to the game from Activision, rather than Activision "publishing" the game:
http://www.armlessoctopus.com/2012/...ps-dark-reign-redux-on-xbox-live-indie-games/
Personally I wish we'd see more of this sort of thing. Games like Tyrian and Raptor: Call Of The Shadows have had ports to the iPhone and Mac OS, it'd be good to see on XBLIG too.
How the hell would you play this on a gamepad? This is random as hell.
Yeah it wasn't Activision who had anything to do with this. I also have an XNA developer's account, so I'm able to go into the playtesting forums, and in doing so the dev said that they simple approached Activision and asked for the ability to rerelease the title since Act wasn't doing anything with it at he moment.
We posted that minutes after the story went up, but for some reason people kept thinking that Activision had something to do with the new release on XBLIG.
Yeah it wasn't Activision who had anything to do with this. I also have an XNA developer's account, so I'm able to go into the playtesting forums, and in doing so the dev said that they simple approached Activision and asked for the ability to rerelease the title since Act wasn't doing anything with it at he moment.
We posted that minutes after the story went up, but for some reason people kept thinking that Activision had something to do with the new release on XBLIG.
It's on Indie Games so that automatically makes it worth a dollar, I guess?
Neat. This is easily one of the most oddball releases I have ever seen. Someone tell Ubisoft to do this with Conquest: Frontier Wars.Yeah it wasn't Activision who had anything to do with this. I also have an XNA developer's account, so I'm able to go into the playtesting forums, and in doing so the dev said that they simple approached Activision and asked for the ability to rerelease the title since Act wasn't doing anything with it at he moment.
We posted that minutes after the story went up, but for some reason people kept thinking that Activision had something to do with the new release on XBLIG.
maybe because Activision's logo is on the cover art?
I refuse to buy Indie games because I can't play them offline.
seriously, why the heck did they even do this? i know the given reason is that they want to be able to restrict offensive games (because these games don't go through the ESRB ratings), but surely they could have thought of a less cumbersome method of doing so