No climbing? That's not even realistic.
As for Red Dead Redemption 2 wish list, I wish you can shoot and cut the hang rope to stop executions like in The Good, the Bad and the Ugly,
This is like one of those IGN articles: What Zelda could learn from Skyrim.
I do not want a cooking system in Red Dead or many open world games I play, what the heck guys? Don't ask for that, nor weapon degradation.
Like meaningful open world design, rewarding the player for breaking the boundaries and exploring using free flowing abilities and offering an almost infinite amount of possibilities and solutions. Having freedom behind the forefront of the structure and providing a feeling of discovery that seems lost in the majority of modern releases.
I don't think Red Dead needs to be as open as Zelda in story missions but Rockstar could certainly adopt a few traits when it comes to rewarding the player and variety in how you approach a scenario.
I do not want a cooking system in Red Dead or many open world games I play, what the heck guys? Don't ask for that, nor weapon degradation.
All open world games must now be compared to Zelda
Yeah, Horizon is much closer to Red Dead than Zelda is, and it does its open world better too.I'd rather it borrow some concepts like the great open world design from Horizon rather than Zelda since Red Dead has never been about true exploration and is much more narrative / character driven.
I remember doing this to save Bonnie at some point.
As for Red Dead Redemption 2 wish list, I wish you can shoot and cut the hang rope to stop executions like in The Good, the Bad and the Ugly.
I do not want a cooking system in Red Dead or many open world games I play, what the heck guys? Don't ask for that, nor weapon degradation.
Its a guy with zelda avatar want everything to be like zelda. I'm not surprised.
A PC version.
To me Breath of the Wild set a new bar for Open World game design and it would be a damn shame if games like Red Dead just ignored it. There are many things developers can learn from BotW but you can just shrug it off as Zelda fanboys being annoying if you want to.
I wanna be able to ride a bear
Animals should just explode into component parts instead of forcing us to suffer the skinning animation.
Life threatening weather and illness mechanics
I want a silent protagonist. Is it just me or do Rockstar Games protags often feel too well-written, to the point that it's off-putting?