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Age of Decadence dev’s next game is The New World, “a generation ship RPG”

DiscoJer

Member
The first pen and paper Sci-Fi RPG was actually based on this concept, Metamorphosis Alpha

There was also a short lived Canadian show using the premise called the Starlost. It starred the guy from 2001 as a psuedo-Amish dude who discovers he's actually on a giant starshp and gets exiled and wanders about the ship.

Would have been a good show except they had a budget that made the old Doctor Who look like Avatar
 

Vince (ITS)

Neo Member
Isn't this also the name of an MMO someone is making for Amazon right now too?!
Apparently, it is. It was pointed out after we announced the game, so now we have no choice but to wait and see if Amazon decides to make a big deal out of it.

The concepts (fantasy MMO vs text-heavy isometric sci-fi game) and the genres are too different to be ever confused, plus the name is fairy generic, which is why they trademarked not the phrase but this:

ImageAgentProxy


"The mark consists of a design above the words NEW and WORLD. Mark Drawing Code: DESIGN PLUS WORDS, LETTERS, AND/OR NUMBERS, 14.05.05 - Axes; Hatchets; Tomahawks, 23.01.25 - Blowpipes; Boomerangs; Clubs, Weapons; Nunchakus; Sling shots; Spear guns."

Our reasons for choosing this name is simple:

What do people think of when they hear "The New World", absent a video game?

- a time when people were migrating in their millions across the Atlantic to the strife and uncertainty of an unknown destination
- people fleeing an awful life of toil for a new almost entirely unknown life, which unbeknownst to them would also be full of toil
- people of all different religions, origins and castes jammed together on the voyage; even rich and poor, otherwise always segregated, shared the same boat
- European pioneers, the migration West, the Mayflower, colonization, it's a package of all the sub-themes

What will people see when they're playing the game?

- The passengers of the Ship are headed to a New World
- The Ship itself is a New World, away from Earth for so many generations it might as well be a myth
- The player is like one of those hapless migrants of the five hundred year migration to North America, surrounded by conflicting factions, different religions, philosophies and ideals
- The player is headed for the absolutely unknown in a chaotic, dangerous environment where he must live by violence or his wits
 
Age of Decadence was fucking awesome. Glad it was successful enough to get another project off the ground. Hopefully this one doesn't take ten years to release too.
 

StereoVsn

Member
This is such a brilliant concept for a game that makes you wonder why nobody every tried it before! For AoD, I certainly recognize it's a great game, and I even played it quite a bit (even got the combat standalone), but I can't say I really enjoyed it. It's a must play though.

Anyway, I am in Day 1, whether EA or Kickstarter or whatnot.

Edit: Also, props if they throw in some Rama references!
 

Aselith

Member
This is such a brilliant concept for a game that makes you wonder why nobody every tried it before! For AoD, I certainly recognize it's a great game, and I even played it quite a bit (even got the combat standalone), but I can't say I really enjoyed it. It's a must play though.

Anyway, I am in Day 1, whether EA or Kickstarter or whatnot.

Edit: Also, props if they throw in some Rama references!

This is conceptually pretty similar to what Mass Effect Andromeda did.
 
This is conceptually pretty similar to what Mass Effect Andromeda did.
Only in the sense of a passengers going on a long journey. The JLaw/Pratt movie Passengers did that too, among many many others

Andromeda’s ships arent that similar a concept. Generation ships dont have the luxury of cryosleep or cryostasis, thus you need a fully functioning habitat that can last many lifetimes. That’s part of what makes generation ships so cool. They’re basically social experiments. What cultural norms, history, memories would persist? What would be distorted or forgotten? The people who arrive will be nothing like the people who left. Consider how different we are from the ancient Sumerians, and then imagine that whole civilizational expansion of mankind happening within the confines of a spaceship.

The Wool books or Snowpiercer are conceptually similar
 

jrcbandit

Member
This sounds awesome, can't wait. Except if the previous game is anything to go by, we will have to wait a minimum of 5 years, if not 10.
 
Colour me interested, I do like a good arkship debacle.

This is such a brilliant concept for a game that makes you wonder why nobody every tried it before! For AoD, I certainly recognize it's a great game, and I even played it quite a bit (even got the combat standalone), but I can't say I really enjoyed it. It's a must play though.

Anyway, I am in Day 1, whether EA or Kickstarter or whatnot.

Edit: Also, props if they throw in some Rama references!

Well... There's always Might & Magic lol.

Spoilers for the first couple m&m games:

The first five games in the series concern the renegade guardian of the planet Terra, named Sheltem, who becomes irrevocably corrupted, developing a penchant for throwing planets into their suns. Sheltem establishes himself on a series of flat worlds known as nacelles (which are implied to be giant spaceships)
 

KonradLaw

Member
Only in the sense of a passengers going on a long journey. The JLaw/Pratt movie Passengers did that too, among many many others

Andromeda's ships arent that similar a concept. Generation ships dont have the luxury of cryosleep or cryostasis, thus you need a fully functioning habitat that can last many lifetimes. That's part of what makes generation ships so cool. They're basically social experiments. What cultural norms, history, memories would persist? What would be distorted or forgotten? The people who arrive will be nothing like the people who left. Consider how different we are from the ancient Sumerians, and then imagine that whole civilizational expansion of mankind happening within the confines of a spaceship.

The Wool books or Snowpiercer are conceptually similar

Andromeda would likely have been a lot cooler game story-wise if it focused on the long journey instead of colonization. With something happening midway through the trek that causes loss of most resources, forcing some people to be woken up to scavenge enough themselves to make it to the end destination. More uniquie this way, the strategic/resource managment would make more sense and be more tense too.
 

Vince (ITS)

Neo Member
Only in the sense of a passengers going on a long journey. The JLaw/Pratt movie Passengers did that too, among many many others

Andromeda's ships arent that similar a concept. Generation ships dont have the luxury of cryosleep or cryostasis, thus you need a fully functioning habitat that can last many lifetimes. That's part of what makes generation ships so cool. They're basically social experiments. What cultural norms, history, memories would persist? What would be distorted or forgotten? The people who arrive will be nothing like the people who left.
Pretty much, which is what makes it a fascinating concept to explore. Imagine being born on a ship, knowing that you will spend all your life locked there, will never spend a single day of your life outside and breathe fresh air, all in the name of your ancestors' dreams and delusions. Maybe your grandkids - if you have any - would see that distant planet, if the ship ever arrives there, but what do you care about that?

This sounds awesome, can't wait. Except if the previous game is anything to go by, we will have to wait a minimum of 5 years, if not 10.
We worked part-time on AoD, had no experience, tools, or budget. Now we have all three and we're working full-time, so it won't take as long. From another update:

2016 – pre-production. The goal is to have all systems, quests, and locations designed and ready, so that we have a clear blueprint to follow.

2017 – laying the foundation. Once the dungeon crawler is released, we'll focus on The New World. The goal is to get to the content-building stage fast but that's a long journey, requiring the following 3 steps:

- Engine familiarity and systems/tools porting IF using Unreal 4; at least 6 months
- All systems (character, crafting, inventory, dialogue, stealth, combat); probably a year
- Models and animations. AoD has over 500 unique animations, so it's not as simple as it sounds, but we should be able to do it in a year.

So IF everything goes well, we'll have everything we need by mid 2018 and start working on the content. That gives me 2.5 years to develop the setting, factions, quests, characters and party members, which is plenty of time. I'm already working on the main quest and it's shaping up well (good range of choices plus a really great fork in the middle where you can disregard what you've been working on until now – or continue if you still think it's the best option – and change the goal and the endgame scenario and endings). More on that in the future updates.

Our goal will be to deliver a 4-location demo by the end of 2018 and start gathering feedback and tweaking systems, which is a crucial step. I assume it would take us about 6 months to make changes based on the feedback, at which point we'll be ready to move forward once again. The next step is to get to the Early Access stage, which will require 50% of the content (it's not an actual requirement but we don't want to offer less). I'd say it would take us a year to get there, but if we can do it faster, it's a bonus.

So, Early Access by the end of 2019, release by the end of 2020. So far it looks reasonable but it always does when the finish line is 5 years from now. Either way, we'll keep you posted of our progress and since you now know what to expect and when, you'll be able to tell the moment we get off schedule.
 
Looks really cool, actually -- I'm really digging the aesthetic. Didn't play Age of Decadence, though... looked super generic. Was this a mistake?

Graphically it may looking boring but the game is a great RPG experience that enables you to play through it in really unique ways a lot of RPGs don't.

For example, basically all RPGs force you through combat, but that's not the case with AoD if you don't want to do that. The best part of it and strength of the game in my opinion is the intrigue you can play with concerning the extensive dialogue system. You can essentially roleplay Varys or Little Finger in GoT if you wanted, you can cause fights to occur that you don't physically interact with, and it all advances the plot of the game. The game's back story is set in a low fantasy post-apocalyptic fallen empire with numerous political factions, which is why it's ripe for the intrigue gameplay, and what I consider the core part of it.

It's a gem of the game that a lot of dedicated RPG fans will enjoy, but it's not a casual RPG but I don't mean that in a bad way of "pfft casuals" but more of a warning for those that don't play RPGs as seriously since you can easily screw up your progress in the game and essentially have to restart if you screw up your ability scores for example or certain consequences from some quest lines which can leave one frustrated.

It's not a long RPG either so it's not like you can lay down 50 hours into it and then hit a road block. My various playthroughs are around the ~20-25 hour mark but it can vary on what you do and how you do it, can go up to 30-40 hour range.
 
Pretty much, which is what makes it a fascinating concept to explore. Imagine being born on a ship, knowing that you will spend all your life locked there, will never spend a single day of your life outside and breathe fresh air, all in the name of your ancestors' dreams and delusions. Maybe your grandkids - if you have any - would see that distant planet, if the ship ever arrives there, but what do you care about that?
Even more than that, do they even know what those dreams were? If you’ve played The Last of Us, there’s a part when Ellie and Joel come across an ice cream truck and Ellie is just shocked and incredulous that such a thing with that purpose existed. And that’s only one generation after a shift in society

Ten generations down the line in a generation ship, and those dreams of their ancestors are only going to be some distant myth or twisted into a religion or completely forgotten, and the current generations will have their own religions, cultures, etc

They won’t even consider the nature of “knowing that you will spend all your life locked there, will never spend a single day of your life outside and breathe fresh air” because the only existence is life on the ship for perhaps hundreds of years. Life outside would be as impossible and ridiculous to them as us thinking of some alien civilization on Mars. Intelligent life on those celestial bodies? How could life survive without a recycled atmosphere or without the gift of water and food from the great Hydroponic shamans who alone understand the rites of Agrycul-tur? Impossible
 
Even more than that, do they even know what those dreams were? If you’ve played The Last of Us, there’s a part when Ellie and Joel come across an ice cream truck and Ellie is just shocked and incredulous that such a thing with that purpose existed. And that’s only one generation after a shift in society

Ten generations down the line in a generation ship, and those dreams of their ancestors are only going to be some distant myth or twisted into a religion or completely forgotten, and the current generations will have their own religions, cultures, etc

They won’t even consider the nature of “knowing that you will spend all your life locked there, will never spend a single day of your life outside and breathe fresh air” because the only existence is life on the ship for perhaps hundreds of years. Life outside would be as impossible and ridiculous to them as us thinking of some alien civilization on Mars. Intelligent life on those celestial bodies? How could life survive without a recycled atmosphere or without the gift of water and food from the great Hydroponic shamans who alone understand the rites of Agrycul-tur? Impossible

I love the idea of this and it's played out pretty well in the Warhammer 40k universe. There's definitely better scifi out there but I dig the idea of people having all this advanced technology and not really knowing how it works. The Space Marines chanting prayers over power armor while they power it up because they've been told that's how the machine works. It's like being told that every time you step on the brake pedal in a car you have to say "stop car stop" and it being so ingrained that you do it unquestionably because the one time you don't the brakes won't work and you'll crash
 

KorrZ

Member
Age of Decadence had some extremely good ideas but was just letdown by some extremely janky execution.

These games with a bit more production value would be fantastic.
 
Age of Decadence had some extremely good ideas but was just letdown by some extremely janky execution.

These games with a bit more production value would be fantastic.
They’re using Unreal Engine 4 for this. It’s basically guaranteed to be better production value-wise
 
Seems like this is a golden year for isometric RPGs. I would love to play a sci-fi hardcore RPGs, this hasn't been an area that's been done before.
 

jrcbandit

Member
Glad to hear that it should be early access in 2019 and not take nearly as long to develop as AoD. I'll definitely pick it up then as AoD is in my top 5 favorite RPGs over the last few years.
 

Stiler

Member
The premise is great, always thought if we ever do leave earth it's going to be like that long before we have "warp drives" or anything, just pointing a ship to the stars and then having to live on it generation after generation hoping that future people will reach where it was headed all the years before.
 

Vince (ITS)

Neo Member
New update:

http://www.irontowerstudio.com/forum/index.php/topic,7503.0.html

You start the game in the Pit ('born and raised'). You can explore the nearby area but when you're ready (or have a reason) to visit the Habitat, your options are:

1. Pay the fee and enjoy a scenic 'high above the ground' trip through the Factory, occasionally interrupted by different events to remind you that it's not a walk in the park. Those who played Dungeon Rats know how we handled the vertical aspect (as you climb up, you can see the area you explored earlier down below), so you'll see the entire level from above.

2. Brave the dangers and climb down into the unknown, most likely to your untimely death:

  • Sneak through the level - infiltrator
  • Fight your way through the level - fighter
  • Exterminate the vermin; comes with two optional (meaning tough as nails) fights if you decide to clear both gang bases - combat specialist
  • Fight/Sneak past 'patrols', then inquire about employment opportunities (bonus points if you created a lot of vacancies) - fighter/talker or infiltrator/talker
3. You can also *try* to get into the Habitat via the Hydroponics but that's a different story that puts an emphasis on an entirely different skillset (explorer) and gear.

Needless to say, the very fact that there is a toll road suggests that attempting to cross the Factory on your own is a bad idea. If most players would be able to do that regardless of their builds, it would damage the setting's integrity so this option should be reserved for 25% of the players (1 in 4) and the difficulty will reflect that.

Wiping out both gangs is an epic feat reserved only for the natural born killers among you (1 in 10 players ). The first base is hard to enter but easy to leave. The second base is easy to enter (just take the elevator), but hard to leave so forget about attacking and falling back. You'll have to be able to switch tactics on the fly and have good offensive and defensive gear and tactics.
 
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