Icyflamez96
Member
UglyYellowFatPeople engine I think was its name.
shutup it was called BeatutifulGoldenFitGods
UglyYellowFatPeople engine I think was its name.
we need long untied hair this gen
it irk me when playing Dragon Age Inquisition. Everybody who have long hair are tied
no one will use this unless they are paid by amd
It will have an online component, maybe seamless MP. I'm not worried because a SP only game does not sell enough nowadays unless it's pushed as an exclusive.
Here's hoping for an Adam Jensen with TressFX goatee
Right. Unlike Nvidia and their Hairworks version? We know that won't really happen.Cool. Maybe they'll optimize it to run well not only on their GPUs this time.
TressFX 3.0 will most likely make an appearance in the next Tomb Raider.
Can we take this to mean that the next Deus Ex game will get announced at or before GDC?
Unlike v1.0 of TressFX.Right. Unlike Nvidia and their Hairworks version? We know that won't really happen.
Besides, wasn't the reason why it ran poorly on the 600/700 series was because they had low DirectCompute power compared to the Radeons of that generation?
Just like Nvidia and their gameworks library. I don't see what you're getting at here.
That it will be used in barely any games so why get excited about it. Get excited about a solution that has decent performance on both brands and won't be crippled.
TressFX is open, unlike Nvidia's GameWorks libraries. Nvidia can optimize the hell out of it if they want to. The same can't be said about Nvidia's black boxes. v1.0 might have been unoptimized on release, but at this point v3.0 should be working nicely and could be adopted by many more devs. Personally I'm thinking that we're pretty much done with static short hair, and any new next gen AAA game should have some form of dynamic hair.
Not 3.0 yet, but you can download 2.2:Right. So where can I download the source code for TressFX 3.0?.
Not 3.0 yet, but you can download 2.2:
http://developer.amd.com/tools-and-sdks/graphics-development/amd-radeon-sdk/#downloadsamples
Advanced Visual Effects With DirectX 11 & 12: Visual Effects in Star Citizen
http://schedule.gdconf.com/session/...-directx-11-12-visual-effects-in-star-citizen
So Star Citizen will support DirectX 12?!
Just stating the facts - you're free to take them as you will.So you're proving my point: 3.0 is closed off and is likely to still be closed off until a game using it releases.