The Volvo truck mod used to display the time on the center screen. Now it only shows a Volvo screen.
Is this a feature that can be switched back to the old way or is it possibly a bug with the update?
I'm guessing a lot of mods may have to be updated to properly work with 1.5.
This Winter Mod is pretty decent.
...is that a dog on the passenger seat? Is it animated and stuff?
Niiiice. I know what I'll be doing over the holidays!
Enhanced lights+Winter is a great combo
Well finally did it.. bought a wheel. Went with the T150 because it was cheap on Amazon and made BB price match. I know it is not the best on earth but it will do me just fine when I feel like using it.
I can not believe a trucking sim finally got me to buy a wheel.
You got head-tracking, right?
there is nothing wrong with the T150, that amazon price is about to make me order one as well!Well finally did it.. bought a wheel. Went with the T150 because it was cheap on Amazon and made BB price match. I know it is not the best on earth but it will do me just fine when I feel like using it.
I can not believe a trucking sim finally got me to buy a wheel.
well, kinda? there is a free open source program that will use a web cam for tracking but I could never get it working with my camera. best to spend the cash and get a Track IRHmm had not considered that... But good point. I just need a camera right? Or is there more to it?
Thanks to both of you... Looked some up and will buy trackir...Appreciate the help.
Here come the rules of this Christmas Event:
Deliver gifts from World Of Trucks Job Offers (External Contracts) to at least 10 DIFFERENT cities across European and American continents. Log in to your World of Trucks account to begin.
Reward: Event-exclusive Dragon Truck Design DLC Steam keys, one for Euro Truck Simulator 2 and one for American Truck Simulator, plus a special World of Trucks achievement.
Euro Truck Simulator 2:
2 Exclusive Paintjobs
Front Wheel Hub Cover
Rear Wheel Hub Cover
Exclusive Dragon Designed Interior Backlight
American Truck Simulator:
2 Exclusive Paintjobs
Front Wheel Hub Cover
Rear Wheel Hub Cover
Exclusive Steering Wheel
Was gonna ask for how long, but i guess nobody knows.
Yo this Christmas menu
Concept 2020 Truck mod
http://www.modsats.com/concept-truck-2020-ats/
Don't have the money to buy it at the moment but looks really good. Different at least.
Yup. There are indeed people who haven't figured out that screenshots are a thing. I think I have three different programs that can take screenshots, all running at the same time (Steam, EVGA Precision, and GeForce Experience)....did they take pictures of a monitor and used those as screenshots?
Was gonna ask for how long, but i guess nobody knows.
Why is SCS posting Arizona on their feeds again?
Today marks one year anniversary of American Truck Simulator's release. When we started working on the game way back several years ago, it was with a tiny team of five people, and still we were not sure if we can sustain the development. But we persisted, and were rewarded by a very strong launch on the market and a warm reception by the community as well as gaming press. This gave us the confidence to bolster the team and raise our ambition for the scale of the project.
At this moment, over 20 people focus solely on ATS development; an internal team plus a network of full-time contractors. Still it is not enough. We are well aware that the game's fans would like to see more content, more vehicles, more game features, more optimizations, faster progress. To make this possible, we keep growing the company - our vision is to at least double our production bandwidth for both American Truck as well as Euro Truck 2. We have been adding a few new people to the company pretty much every month during 2016, and we'll definitely keep on growing through 2017. All this new talent does and will make a difference that you should definitely notice.
We are happy to confirm that the next map expansion for American Truck Simulator will be the state of New Mexico!
From my limited knowledge of the US, New Mexico is bigger than Nevada and Arizona, so hopefully there will be a sizeable addition to the game.
How accurate are the roads and towns in this game? If I wanted to drive to, say, Rachel, Nevada, (Area 51) would it be in the game?
How accurate are the roads and towns in this game? If I wanted to drive to, say, Rachel, Nevada, (Area 51) would it be in the game?
They're approximations only. They give the feel of various areas but not with much street accuracy.
The only cities/towns in Nevada in the game are Carson City, Elko, Ely, Jackpot, Las Vegas, Pioche, Primm, Reno, Tonopah, and Winnemucca. There is, however, an Area 51 mod you can get for the game.
I was hoping they would expand to Mexico to see a bit more variety.
Hopefully in the future.
They have Oregon and Washington planned, one of those two is most likely next. We'll get tons of variety from those two.
I dont know.. sure seems like they are making a bee line to Texas which might work for next. I hope you are right but it just seems like to satisfy the constant complaints about more states doing a texas next would be easier as it is similar to what they have done texture wise.
MAIN FEATURES
Weigh station pass device
Trailer liftable axles
Differential lock
Adaptive transmission modes (power, normal, eco)
Improved engine simulation model (friction, braking, consumption)
MINOR CHANGES
Air pressure simulation improved (pressure buildup, cut-off sound, application pressure), working air pressure values fixed
Transmission input shaft simulation (double clutch)
Coin sound tweaked
Field Of View (FOV) range increased to 40-120 degrees in adjuster
If engine brake toggle input is not assigned, increase/decrease engine brake input work similar to retarder (in range from 0 to maximum)
Tuned wheel noise to be more noticeable with loud engines
Multiple fueling points on gas stations
g_force_economy_reset flag is disabled after economy reset
MOD
Single "overrides" (forced default) rule can be used instead of defaults-suitable rule pair across linked accessories
All pressure unit set consistently to bars (data, animation, dashboard UI)
Nominal air_tank_pressure value added to chassis data
Changed interior animations: all air, oil and brake pressure (gauges, indicators)
New interior animation: trailer axle lift (indicator), differential lock (button, indicator)
New engine data: resistance_torque (measured at 2000 rpm)
Coin sound made moddable in the same way as other sounds (through .ogg file)