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An Assassin's Creed set in feudal Japan would feel over-familiar, says AC3 director

bobbytkc

ADD New Gen Gamer
Then don't do Japan. Go to China, Cambodia, India. There is an embarrassment of riches. Instead, they chose to make assassin's creed, in the US.
 
This guy has got to be kidding me.

Feudal Japan would be the absolute best scenario for an AC game. Playing as a Ninja or samurai would break the monotony of France, Paris, Spain, etc.. that they have been rehashing over and over again.
 
What's the penalty for killing people, and what's the reward for not killing people? Full synchronization versus not Full synchronization? I can assure you, a lot of people murdered tribesmen without any remorse or second thought. Hell, instead of being a natural parameter due to storytelling, mission designers felt it would be a fun optional objective if players had to fight with their fists.

Reprimanding somebody and saying they're spreading misinformation because they didn't remember an optional objective in a Assassins Creed game is odd.

In the game's proper, the optional objectives are what canonically happened. It's needed for 100% synchronization, meaning "doing it exactly like what your ancestor did." Those who ignore those and murdered them without any remorse are those who don't pay attention to the story to begin with.
 
I'll keep saying it but I'd rather have a AC game set in Joseon era Korea versus Sengoku period Japan.

We have literally never had a game in the former and it would be absolutely amazing era to explore that's fresh and brand new.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
This guy has got to be kidding me.

Feudal Japan would be the absolute best scenario for an AC game. Playing as a Ninja or samurai would break the monotony of France, Paris, Spain, etc.. that they have been rehashing over and over again.
We only had three games in Europe, and in the last two years we've gotten four games set in the Americas with a 5th one on the way. How is France, a setting we've never been to in the series, rehashed?
 
We only had three games in Europe, and in the last two years we've gotten four games set in the Americas with a 5th one on the way. How is France, a setting we've never been to in the series, rehashed?

Because all of the games look to have the same environments. I'm not being specific about the actual places because it doesn't matter. To me they all look the same. The towns are simply towns with people walking back and forth on the streets and doing stuff. You got your typical harbor, and your towers to scale.. churches,etc.. at least in AC2 and Brotherhood, they had dungeons and stuff you could go through.

All the AC games seem to have very similar towns is my point. Nothing even remotely different like feudal Japan would be.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Yeah let's set more games in the American Revolution. That sure was a breath of fresh air.
I know you were probably driveby posting but if only there was a game coming out this year that wasn't set in America.
unity-626x249.png
 
He may be correct but it just seems so disingenuous to me. I imagine that when they pitch the themes for each game that any really unique suggestions are cut down with a UBISOFT boss saying "no, we need a setting that the main audience(American males age 13~34) are familiar with."
 

Dark_castle

Junior Member
That's a super-specific request you have, there. It's like saying Call of Duty: Advanced Warfare is fresh and new because how many next-gen AAA near-future FPSes starring Kevin Spacey are there?

The Tenchu, Way of the Samurai, and Onimusha games made it to the US, and have some of the elements you're looking for. Yakuza Kenzan seems like exactly what you want but you'll need a translation.

Ok, now tell me the options for British Raj games. Any British Raj game that's even vaguely like AC will do! See the issue? It's not like feudal Japan is overdone, but there are some options. Why not explore settings where there aren't any real options?

You have a point, but I think why most people want something like feudal Japan or ancient China is because Asian countries tends to have a drastic different culture and atmosphere than Western counterpart, which is very dominant in AC franchise.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Because all of the games look to have the same environments. I'm not being specific about the actual places because it doesn't matter. To me they all look the same. The towns are simply towns with people walking back and forth on the streets and doing stuff. You got your typical harbor, and your towers to scale.. churches,etc.. at least in AC2 and Brotherhood, they had dungeons and stuff you could go through.

All the AC games seem to have very similar towns is my point. Nothing even remotely different like feudal Japan would be.
How does the American Revolution have the same environments as the Caribbean? Boston felt nothing like Havana, and according to preview ACR New York feels very different from AC3 New York, you have a point with the crowd AI, but Unity will be alleviating that particular issue.
 

Chairman Yang

if he talks about books, you better damn well listen
You have a point, but I think why most people want something like feudal Japan or ancient China is because Asian countries tends to have a drastic different culture and atmosphere than Western counterpart, which is very dominant in AC franchise.
Sure, but India and Ancient Egypt--the proposed settings--aren't Western.
 

MormaPope

Banned
You don't fight with your fists, Connor subdues his tribesmen in a non lethal way. Love the blanket statement btw, "Most people murdered the tribesmen." Your criticism was "Oh in the story Connor kills his tribesmen." Yet the optional objective, as in "what really happened" directly contradicts that statement. If you're gonna criticize a story then you should make sure that you know about the part that you're criticizing. Or better yet, it's odd to criticize a story if you don't remember the optional objective.

In the game's proper, the optional objectives are what canonically happened. It's needed for 100% synchronization, meaning "doing it exactly like what your ancestor did." Those who ignore those and murdered them without any remorse are those who don't pay attention to the story to begin with.

I'll admit my wrongness here. Forgot what full synchronization actually did/meant.
 
I agree to an extent. Compared to the rest of...history, Sengoku Japan has been done plenty of times. Don't act like Onimusha, Shogun: TW and Tenchu are these obscure games nobody's heard of. A good modern open-world game in one of these settings would be very cool though, which is why it's great that Ubisoft has no interest in making one.
 

KoopaTheCasual

Junior Member
For such a "familiar" location I'm having trouble thinking of games set in it that aren't old or pretty niche.


It's not like ninjas and samurai are that common place in gaming these days, especially big budget affairs.
Nah man! We've had tons of AAA Feudal Japan stealth games, tons! Just think of....uh...er... *walks away*
 
I've wanted that setting since I played the first game. I don't understand why Ubisoft won't give us that game. Don't they like money?

Also, an Egyptian setting would kick ass too.

Egyptian would be nice but pass on China/Japan. I completely agree with him. Give me Russia instead!!!
 

Joco

Member
Good god, make an Japanese or Chinese setting already Ubisoft. Everyone wants it. You know everyone wants it. Get it over with.

Sidescrollers don't count.
 

Kusagari

Member
His comments really make no sense. I'm sure that a ninja or samurai assassin would play 99% similar to the other assassins in the franchise.

And while ninja and samurai are plentiful in video games, a game set in feudal Japan isn't.

Can you imagine how awesome a game set during the Bakumatsu era could be?
 
His comments really make no sense. I'm sure that a ninja or samurai assassin would play 99% similar to the other assassins in the franchise.

And while ninja and samurai are plentiful in video games, a game set in feudal Japan isn't.

Can you imagine how awesome a game set during the Bakumatsu era could be?

Squaresoft already made a game that has Bakumatsu era ninja RPG back in 1994, OK?

Live_A_Live_-_SFC_-_Bakumatsu_Ending.png


Just how many ninja games do you people want? We clearly don't want any more of this.

But seriously, I'd love to see a AAA budget feudal Japan ninja game.
 
I'm not particularly convinced. Ultimately, the setting serves the story, and if the story's good enough, a familiar setting doesn't have to be a setback. Plus, I feel like most video games set in a form of feudal Japan focus on warring clans and samurais, with relatively little in the way of political intrigue, but that doesn't (and arguably shouldn't!) be the focus of an Assassin's Creed game in Japan.

Japan's temporary self-imposed isolation to foreign influence for two centuries seems like a much better setting for Assassins vs. Templars scheming. Plenty of possible scenarios--embryonic Templar and Assassin organizations building up in preparation for reconciliation with the west in the early 1800s; one faction deciding to close the borders in the 1600s to consolidate power and lock out the other faction; land grabs by the Templars and Assassins following Commodore Perry's landing in the mid-1800s and the subsequent treaty signings; etc., etc. You could even introduce a third faction, if you wanted to mix things up, by leaving Japan's shoguns as an independent power dealing with both the Assassins and Templars.

Setting a game in feudal Japan doesn't have to come off as lazy and overdone; it only happens if you choose the laziest and most overdone tropes like ninjas and samurais.
 
Japan would be fantastic, simply because the architecture of fuedal Japan would really lend itself well to the climbing..but also remaining fresh regarding stealth and combat.

Scaling a Japanese castle would be really awesome / unique. You could have the Templar backing various clans and foreign interests etc. The possibilities are endless, and it practically writes itself.
 

Teletraan1

Banned
Since all their games are the same mold. They should make a Blade Runner game where you have to track down replicants set in 2019 Los Angeles. That game would rock. On second thought I hope someone competent just makes it instead. I dont want to have to put up with the bad PC port of that game.
 
It took the idea of AC and tried to enhance it with a new engine, new controls, and a ton of ambition, and it did, the parkour was objectively better despite not being in a location as interesting as the previous games, the combat was more challenging and had more options despite Connor being OP, there were more stealth options, etc. There are some systems that don't work, like the crafting system for newer weapons, which didn't fit in at all with the rest of the game, but other than that it's not like AC3 isn't a coherent game. A lot more things were given context too, like the assassin recruits having a story instead of faceless assassins like in revelations.
Parkour being better is subjective ..the level design ( of the cities) only provided with less option at a time making the chances of the automated sequence to fail less likely...and despite all of that it still wasn't proper since it did bugs especially when you tried to climb the big trees in the frontier.
I'm not even sure what you mean by combat being more challenging . counter parries chains are OP since it was introduced in brotherhood and it can be amused the same way since the timing window this time is larger than the entrance of my house.

AC3 is a coherent game , but being coherent doesn't escuse the horrible fast travel system, the numerous bugs while travelling , while taking forts that break immersion and just doesn't give the player any chance to enjoy the game the way it could have been . you can take forts as a kid and connor will put the same generic animation with the flag even if this doesn't make sense. Having a back story for assasins is cool , but having only 6 of them wasn't a good choice , especially when there usefullness was tonned down

Yea, but it's still odd to compare Ezio's growth to Connor's. I liked Ezio's trilogy though.

i'm only comparing them on their first game introduction story
there are some similarities between the 2 characters (familly lost , revenge quest that only manage to get them involved into the creed stuff and so on)
i'm not talking about the entire ezio trilogy but only of AC2 vs AC3
 
As for where Hutchinson might take Assassin's Creed, were he back in charge of the franchise - the answer remains India during the British Raj (aka, the mid-19th to mid-20th century).

uh, fuck yes please.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
]Parkour being better is subjective[/B] ..the level design ( of the cities) only provided with less option at a time making the chances of the automated sequence to fail less likely...and despite all of that it still wasn't proper since it did bugs especially when you tried to climb the big trees in the frontier.
I'm not even sure what you mean by combat being more challenging . counter parries chains are OP since it was introduced in brotherhood and it can be amused the same way since the timing window this time is larger than the entrance of my house.

AC3 is a coherent game , but being coherent doesn't escuse the horrible fast travel system, the numerous bugs while travelling , while taking forts that break immersion and just doesn't give the player any chance to enjoy the game the way it could have been .



i'm only comparing them on their first game introduction story
there are some similarities between the 2 characters (familly lost , revenge quest that only manage to get them involved into the creed stuff and so on)
i'm not talking about the entire ezio trilogy but only of AC2 vs AC3
Sorry but there's no way you can convince me or anyone that the parkour in the Ezio trilogy is better than the parkour in anvilnext AC games. There's a night and day difference when it comes to the mobility. Connor is faster, has more moves, has more paths, has more animations, and the new controls make it so failing is harder to do. If AC 2's parkour was perfect then Ubi wouldn't have made 880 new animations for Connor, and that's just concerning movement. And the parry window although large is no larger than the parry window for the Ezio trilogy, which also let you upgrade your armor to for ridiculous amounts of health and also had medicine, not only that, but chains weren't an instant win in any fight, the different enemy types in AC3 like heavies could now interrupt chains. And the tree parkour was definitely not glitchy, there were glitches in the game but concerning tree parkour it definitely was not glitchy.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
mpfahahahahaha
hire some better ghost writer
More ridiculous claims. AC doesn't have ghost writers, they're very open about who's writing their games. Especially Darby Mcdevitt who's very social.

I didn't realize Alex Hutchinson was directing AC Unity.
Didn't realize that the same director chooses the exact same location in the AC series. Because they don't. -_- And if you're being genuine, Alex Amancio is directing ACU.
 
I didn't realize Alex Hutchinson was directing AC Unity.
To be fair, your comment didn't really make sense. Alex Hutchinson didn't direct or intending to direct more games set during the American Revolution. And it's not like that setting is any more common in gaming compared to Feudal Japan.
 

Epcott

Member
Thoughts? I think the location isn't the problem, rather it's how the development team approaches the location that matters. Saying a location is boring, well it depends on your approach.

They keep mentioning why they won't do far East history and locations, which makes me think enough fans are asking that they feel the need to comment. But rather than give fans what they want, they continue to say no. It's strange. I guess the dlc is their way of appeasing those fans?
 
Besides assassins creed being the stale, formulaic franchise it is, any japan aesthetic whether feudal or futuristic would catch my eye a whole lot more than any of the other creeds. And an egyptian/indian creed would be probably just be a return to form a la Prince of Persia with a new name. I'd much rather an PoP08 sequel.
 

Aeqvitas

Member
I agree with the sentiment. Despite what many here say, the locations and times chosen in the AC franchise are not that common in video games. There are almost no games set during the Colonial Period, and games featuring a native american are even more rare. For all it's shortcomings, AC3 was very unique. If they make an asian setting, I would say that South or Southeast Asia would be much more interesting and fresh for most gamers. Climbing the freshly built towers of Angkor Wat and elephants and armor/weapons from those areas would be more fresh than killing thousands with yet another katana in a game.

I always have thought than an AC game set in medieval russia during the mongol invasions could be fantastic. Or Samarkand/Central Asia. Medieval Ethiopia. Carthage during the Punic Wars. Ancient Sumeria or Assyria. India under the Mughals.

Basically there are hundreds of places more fresh than another samurai/ninja game. It's a hard sell here where there are a lot of hardcore fans of Japanese games, but I think an objective look would agree that many people have played as a samurai or ninja before.
 

Stardust_Comet

Neo Member
I know many posters have already beaten me to this but it needs to be said again.

Sengoku Japan is too well known and used in gaming; coming from the guy who worked on the game set in the freaking American Revolution.

1) I don't believe anyone could have said bullshit that was more hypocritical than this if they tried.

2) So don't set it in the Sengoku period. Japan has had a lot of other periods to explore, such as Nara, Heian, Edo, Meiji, Joumon to name a few. You said AC is about exploring lesser known periods, so pick a period in Japan that hasn't been covered before. They have a few thousand years of history going on for them, that means you have a lot of choices.

3) As if you can claim any of the places you've used for the AC games are lesser known. If that were the case, you wouldn't have a consumer base because we're clearly not looking for "unique" places, if we're still interested in a series that has to been yet set anywhere not already covered in a typical history class. We're just here to kill shit and indulge in the scenery porn, and not necessarily in that order.

4) I would love an India during the British Raj (or just any period in India) or Ancient Egypt setting. Also the suggestions in this thread for one game being set in either China or Korea would be wonderful too.
 

Jobbs

Banned
I've come to dislike ubisoft AAA games and dislike the AC series, but even I'd buy a nazi germany themed AC.

who doesn't want to dagger some nazis?
 
That's hardly fair.
You are comparing specific events to like, a generic time period setting. Feudal Japan is a period of hundreds and hundreds of years. The American Revolution is one specific event. Whether the game is set in the year 1100 or 1800 you would play the game and say 'Feudal Japan been there done that'.
If you're going to say the ARW or the French Revolution are not exactly visited frequently in games, then I could also say the Meiji restoration, or the Russo-Japanese war, or the first Sino Japanese war, etc etc are rarely visited in games too.

I'm in agreement with you here - I think there's a lot of potential in those settings you mentioned. But, that doesn't change the fact that Ubisoft has largely picked settings which are otherwise pretty infrequently, if ever, chosen for games, and - even though I personally don't enjoy the Assassin's Creed games - I do think they deserve some recognition for that.
 
Sengoku Japan is too well known and used in gaming; coming from the guy who worked on the game set in the freaking American Revolution.

1) I don't believe anyone could have said bullshit that was more hypocritical than this if they tried.

Wait, I was certain that the American Revolution, or even American colonization in general, is a fairly rare setting in gaming. Am I actually mistaken?
 

stryke

Member
There's probably not going to be a good high budget action adventure game based on the Meiji restoration coming out of Japan in my lifetime so I certainly hope Ubisoft attempt it at some point.

If it can be based loosely on Tsuiokuhen I can die a happy man.
 

Stardust_Comet

Neo Member
Wait, I was certain that the American Revolution, or even American colonization in general, is a fairly rare setting in gaming. Am I actually mistaken?

American Revolution is not exactly rare for a setting. It's just not as overused as say something like WW2. (However, an actual colonisation period without it eventually leading to the Revolution is rare)

I think it may only be considered rare if you look it as "for an open-world stealth game" because there pretty much aren't for the Colonial Americas-American Revolution. But then that same line of thought also applies to Sengoku Japan too because it'd be hard to name an open-world stealth game for that period.
 
Somebody here on GAF suggested a long time ago having an Assassins Creed game take place in wartime Nazi Germany. Now Ass Creed usually bores the crap out of me for some strange reason that's beyond me.

But I would play the SHIT out of a Nazi Germany themed Assassins Creed game, fo' sho.
This'd actually be pretty cool, I'm with it.

Also, they can give us European cities again and a-fucking-gain but Feudal Japan is too familiar? Okay.
 
American Revolution is not exactly rare for a setting. It's just not as overused as say something like WW2. (However, an actual colonisation period without it eventually leading to the Revolution is rare).

Oh, it that so? As a setting for games, I'd say it's pretty damn rare. Unless you're aware of a lot of games I'm not.

Go on, list them. I'll wait.
 
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