Every game does this, yeah. It's done to varying degrees though, and while I think Spider-Man so far looks to have better looking combat than arkham knight animation-wise (that game sped moves up just a tad too far for my tastes beyond what Arkham City had, along with going overboard with the "zip straight to next enemy" stuff), the transitions between moves in AKwhen the game DOESN'T have to resort to the "fly across the room" thinglook really smooth.
Here's a random vid at a random part that I clicked on. He throws one guy by the arm, then clearly prepares a backfist move on the next, performs that move, then catches another enemy's kick without any abrupt "jump cuts." It all looks like something someone could do in a choreographed fight, but it's being controlled. There's still a lot of "cheating" going on, but every game has to resort to this to some degree.
EDIT:
there are abrupt shifts in animation which contrasts with the more believable animations and transition present in that fight. The individual attack animations and takedowns especially sell the weight and presence of the characters, but then there's also these notable shifts.
You've got people all throughout this thread going at Crossing Eden for always going after Sony properties despite his observations of this game being as valid as any other. It's pretty blatant people are getting defensive over criticism levied at this game, and if it were a simple matter of disagreement, people wouldn't feel the need to constantly complain about the "nitpicking" in a thread about snippets of game footage, and constantly try to paint the animation criticism as having an agenda behind it. They're emotionally invested in the game to the point they introduce talk of poster motives and attempt to undercut discussion by ascribing fanboyishness to a given side.