But we're not talking about fluid sims, we're talking about character animation, which is much more easy to discuss when it comes to different teams using similar methods to stand out among the crowd.
But what if a team used a dissimilar method to stand out even more? You very much seem to think this would be a failure. Novelty is not allowed.
You're not using this word correctly in the context of this discussion.
Yes I am. Besides "further instances the same as existing examples", exactly what definition do you propose we use for "homogenization"?
So basically you're saying that it would be bad to maintain a high quality standard based on what came before.....what?
No, I am saying that "high quality" does not necessarily equate to "based on what came before". You seem to be so entrenched in there being a Right Way and a Wrong Way to animate things, that you can't grasp this.
Neither is poor animation blending. :|
"No animation blending" or "less animation blending" are descriptions. "Poor animation blending" is a proscription, a demand that transitions be handled a certain specific way or be stupid and wrong.
This is literally what they're doing already.
Except that at some points, they deviate from prior art. And those are exactly the points where you complain and say they're failing.
I'm saying I don't think it's a purposeful thing to emphasize his speed but rather a legitimate animation flaw like in other games that have the same issue. Including the other spiderman games.
Unlike everything else you've said, this is a real counterargument. If Insomniac is trying real hard to be like other games but just not making it, then perhaps your advice about what to fix is helpful.
But the fact is, they haven't articulated their vision publicly with enough detail that we can be sure of this. My alternative take is that, as a seasoned team of industry veterans, the work is shaped (mostly) how they want it. If the methods to match their vision are common art, and so obvious to animators outside the company, I assume they'd already be in place if desired. Their absence by itself argues that Insomniac is pursuing a different goal. Whether that's a sense of superhuman speed, or immediacy of player control, or violence-effacing cartoonishness, or whatever, I think they should be allowed to pursue that.
Your stance seems to be either that Insomniac shouldn't reach for anything else--which I've argued against until now--or that they're already not trying for something new, they're just not sufficiently skilled at animation to get the old thing they're after. Which position is your actual one?