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An Inside Look at Marvel’s Spider-Man

But during that time it would be acceptable to have a skip or just have a better blending system in general that very smoothly transitions between the easing in and counter attack. Which is again, something that Arkham Knight and ACU already do since their timing is based on rhythm just like this game.
Without playing the game we have no idea if it needs to exist, Spider-Man is a much quicker character so it may have been left in to keep his speed in tact and the combat reason. Personally I don't mind the standing animation and I remember Batman doing it from time to time when the animation was miss-queued or there was an enemy off camera view.
 
Geralt doesn't react realistically to the world of the witcher 3 at all nor does that game have a lot of animation priority, ESPECIALLY compared to the one that came before it.... The only games i've played where animation priority was an explicit constant issue were Rockstar games.


Again this sort of secondary motion is so commonplace that games have already found a way to include details like this without sacrificing playability. Hence why the lack of it by comparison looks stiff and unnatural.

They'll definitely add a little secondary motion to it, the game is still in development after all.

It's fine with me either way though. I can understand if a small sacrifice has to be made to make Spidey much responsive to controls.
 
Without playing the game we have no idea if it needs to exist, Spider-Man is a much quicker character so it may have been left in to keep his speed in tact and the combat reason. Personally I don't mind the standing animation and I remember Batman doing it from time to time when the animation was miss-queued or there was an enemy off camera view.

Spider-Man is probably a better fit for the free-flow combat of the Arkham series than Batman considering how he canonically flips around big spaces during fights.

Taking comments out of context....it's regarding the same poster doing it over, and over, in other threads as well for other games...Context is important.

And it has nothing to do with this thread or that poster's posts.

EDIT:

He is doing this in every PS4 exclusive game thread....Spidey looks amazing damn. The Animations are outstanding.

Oh. you're one of them

nvm
 
And it has nothing to do with this thread or that poster's posts.

EDIT:



Oh. you're one of them

nvm

Let's just say don't go looking for his posts in the Days Gone thread..

Anyway, when are we expected to see the extended gameplay that they had behind closed doors? Gamescom? PGW/TGS?

PSX is so far off..
 
Spider-Man is probably a better fit for the free-flow combat of the Arkham series than Batman considering how he canonically flips around big spaces during fights
^This

When I first played through Batman Arkham Asylum, save for how I wondered what a Superman or Flash game would look like coming from Rocksteady, the type of combat it had seemed like something that should have been used for a Spider-Man game and it's great to finally see it happening
 
Spider-Man is probably a better fit for the free-flow combat of the Arkham series than Batman considering how he canonically flips around big spaces during fights.



And it has nothing to do with this thread or that poster's posts.

EDIT:



Oh. you're one of them

nvm
I'm actually enjoying the debate with crossing, he's making good points.
 
I just want to see a villain done right in a Spider-Man game. Not a single main antagonist has been handled in any fashion other than underwhelming.

Ain't that the truth, I guess I would be happy just having compelling villains, the other games never had that and we had to rely on what we already knew about the villains. I hope there's an antagonist on the level of the Joker in the Arkham games, not just flavor of the week villains. Maybe that's what they are doing with Mr. Negative, which would be awesome.

What crossovers with other Marvel properties would the licensing allow for? Because I'd want to see interactions with the punisher and daredevil, which hasn't happened since that PS1 Spider-Man iirc. Punsiher isn't a spider-man villain, but is more street level and has butted heads with other heroes.

I just want some villains that could be faced out in the open-world in some way, that can keep up with Spider-Man. All too often, boss battles occur in cordoned off rooms. The last SM game I played with an aerial fight out in the city was that first movie game and I never owned SM2, just played bits of it and only bothered swinging around—the swinging in this new game deserves to be used in a good fight.

I don't really want any other Marvel properties to be in the game, but Punisher would be cool to see and he would fit in with the gang theme that seems to be in this game. There was a battle with the Vulture, Symbiote Wolverine in the Web of Shadows games which I thought were pretty cool. I hope we do get something like that and Spider-Man has plenty of villains that would lend itself to that type of battle.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
They got experienced game animators they know what they're doing they see this too they have their reasons for their design choices while your just some random animator who's no better than the animators at Insomniac at their own game they been developing with for years.
I'm just saying that maybe stop it with the "don't listen to the website i'm on except for the posts that praise you." Is a little bit...desperate sounding?

Without playing the game we have no idea if it needs to exist, Spider-Man is a much quicker character so it may have been left in to keep his speed in tact and the combat reason. Personally I don't mind the standing animation and I remember Batman doing it from time to time when the animation was miss-queued or there was an enemy off camera view.
Animation being abruptly interrupted due to glitches is a whole other thing tho. Again i'm aware that Spiderman is supposed to be quick, but quick doesn't mean "no sense of locomotion." Or having stops that look this abrupt. Spiderman isn't the marvel equivalent of the flash.

Spider-Man is probably a better fit for the free-flow combat of the Arkham series than Batman considering how he canonically flips around big spaces during fights.



And it has nothing to do with this thread or that poster's posts.

EDIT:



Oh. you're one of them

nvm
Yea man i'm just all over these ps4 exclusive threads. Have you seen my thoughts on GT?? Just spreading my evil critique throughout the land of playstation, soon, my plan to critique all playstation exclusives will come to fruition muhahahahahaha /s Fucking LOL
 
The absence of less animation tends to result in a less fluid animation. That's not really a subjective thing.
But whether "less fluid" is wrong and unallowable is completely subjective.

I don't see how they wouldn't be valid in this context.
I don't know how it can be broken down any further. To recap:

1. Games animate water in different ways, incompatible with each other.
2. Those divergent paths can all be successful, in different ways.
3. Despite agreeing with both points above, you insist that this doesn't apply to animation of character motion. Instead, there is only one right way and any deviation is a failure.

It wouldn't even be homogenization. As making a character appear slightly more like he isn't a set of animations playing back but rather an actual character moving smoothly would work towards the ever increasing quality standard for character anim in the medium itself.
It absolutely would be homogenization. To use one of your own examples, arm shake during freefall: you saw it in the Spiderman movies, and suggested it for this game. Then discovered it's also in the Arkham games. I can tell you it's also in the Just Cause games. I'm sure there are many, many other examples. So yes, adding it in any new work increases homogenization. It may be needed anyway, to meet specific goals for that work. But my point is that it isn't a universal good, just a local maximum.

And again, "moving smoothly" is not synonymous with "quality". Quality is not a style.

I can't even tell what the hell the bolded is talking about because it's so far removed from what i've been saying ITT that i'm near flabbergasted at it's ridiculousness. Especially considering how many times I specifically noted improvements that are specific nuances that apply to Spiderman.
No, what you noted are specific actions that Spiderman does. Your suggestions on how to animate these are pulled, as you yourself pointed out, from existing instances. In other words, you're saying that improvement can only come from copying how prior art did things.

I think it's very obvious how embracing that stricture will lead to the stultification of novelty.
 
I'm just saying that maybe stop it with the "don't listen to the website i'm on except for the posts that praise you." Is a little bit...desperate sounding?


Animation being abruptly interrupted due to glitches is a whole other thing tho. Again i'm aware that Spiderman is supposed to be quick, but quick doesn't mean "no sense of locomotion." Or having stops that look this abrupt. Spiderman isn't the marvel equivalent of the flash.


Yea man i'm just all over these ps4 exclusive threads. Have you seen my thoughts on GT?? Just spreading my evil critique throughout the land of playstation, soon, my plan to critique all playstation exclusives will come to fruition muhahahahahaha /s Fucking LOL
No sense of locomotion is your opinion I think it improves it for the reasons I stated.
 
It's 2017. There are open world games doing amazing things these things. The gap is WAYYY smaller than last gen

I completely agree. Spider-Man is going to close that gap next year.

The animation blending certainly does. Then there's the little nuances like the swaying of the arms while jumping and such that's missing completely in the e3 demo and such. It's genuinely excellent.

Do you accept that animation blending in ACU can be wonky/out of place at times?

Now that you mention it, I do like the swaying of his arms. I didn't really pay any attention to it during my play through, I guess because it looks natural.


He said that they've been listening to us and then mentions they increased the swing speed since E3

Thanks for the clarification.

Yea man i'm just all over these ps4 exclusive threads. Have you seen my thoughts on GT?? Just spreading my evil critique throughout the land of playstation, soon, my plan to critique all playstation exclusives will come to fruition muhahahahahaha /s Fucking LOL

What are your thoughts on the animation blending and general animation work in AC Origins?

You can PM me if you want.

No, what you noted are specific actions that Spiderman does. Your suggestions on how to animate these are pulled, as you yourself pointed out, from existing instances. In other words, you're saying that improvement can only come from copying how prior art did things.

I think it's very obvious how embracing that stricture will lead to the stultification of novelty.

I agree. Your argument has validity.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
But whether "less fluid" is wrong and unallowable is completely subjective.


I don't know how it can be broken down any further. To recap:

1. Games animate water in different ways, incompatible with each other.
2. Those divergent paths can all be successful, in different ways.
3. Despite agreeing with both points above, you insist that this doesn't apply to animation of character motion. Instead, there is only one right way and any deviation is a failure.
But we're not talking about fluid sims, we're talking about character animation, which is much more easy to discuss when it comes to different teams using similar methods to stand out among the crowd.


It absolutely would be homogenization.
You're not using this word correctly in the context of this discussion.

To use one of your own examples, arm shake during freefall: you saw it in the Spiderman movies, and suggested it for this game. Then discovered it's also in the Arkham games. I can tell you it's also in the Just Cause games. I'm sure there are many, many other examples. So yes, adding it in any new work increases homogenization. It may be needed anyway, to meet specific goals for that work. But my point is that it isn't a universal good, just a local maximum.
So basically you're saying that it would be bad to maintain a high quality standard based on what came before.....what?

And again, "moving smoothly" is not synonymous with "quality". Quality is not a style.
Neither is poor animation blending. :|

No, what you noted are specific actions that Spiderman does. Your suggestions on how to animate these are pulled, as you yourself pointed out, from existing instances. In other words, you're saying that improvement can only come from copying how prior art did things.

I think it's very obvious how embracing that stricture will lead to the stultification of novelty.
This is literally what they're doing already.

No sense of locomotion is your opinion I think it improves it for the reasons I stated.
I'm saying I don't think it's a purposeful thing to emphasize his speed but rather a legitimate animation flaw like in other games that have the same issue. Including the other spiderman games.

I completely agree. Spider-Man is going to close that gap next year.
I think the gap is already pretty much closed at this point but considering how fast open world games took off this gen. At this point it the quality doesn't seem dictated by console limitations but rather a case by case basis.

Do you accept that animation blending in ACU can be wonky/out of place at times?
Yes.

Now that you mention it, I do like the swaying of his arms. I didn't really pay any attention to it during my play through, I guess because it looks natural.
Cause these details matter. :|

What are your thoughts on the animation blending and general animation work in AC Origins?

You can PM me if you want.
This is the first time AC is going full RPG and is operating at a huge scale and the difference in quality pertaining to everything that entails is quite noticeable. Granted it looks good, but definitely not ACU good, and that includes the animation taken out of ACU.
 
I completely agree. Spider-Man is going to close that gap next year.



Do you accept that animation blending in ACU can be wonky/out of place at times?

Now that you mention it, I do like the swaying of his arms. I didn't really pay any attention to it during my play through, I guess because it looks natural.




Thanks for the clarification.



What are your thoughts on the animation blending and general animation work in AC Origins?

You can PM me if you want.



I agree. Your argument has validity.

Yeah that second post you quoted me in is not me, not sure who you were trying to quote.
 

Razgreez

Member
I mentioned that the animations looked unusual (specifically regarding a Spiderman's lack of momentum) in the reveal/E3 thread but was told "it's a game" and that I'm "nitpicking". Gave up having a possible constructive discussion regarding that topic there and then.

Nothing has changed around here sense then :D
 
I mentioned that the animations looked unusual (specifically regarding a Spiderman's lack of momentum) in the reveal/E3 thread but was told "it's a game" and that I'm "nitpicking". Gave up having a possible constructive discussion regarding that topic there and then.

Nothing has changed around here sense then :D

So you cannot handle people dis-agreeing with you? GAF sounds like a bad place for you then. People in this thread are having no issue discussing it.
 

Van Bur3n

Member
We got ourselves a good fanboy rumble here! It's so sad, it's just fun to watch.

Anyways, is there a Tobey Maguire skin to play as? Or are there going to be any skins at all? You can't have a super hero game without different skins.
 

Hedge

Member
I usually don't care for Spiderman, but it looks like it could be a fun free-roam brawler game. Maybe there'll be costumes that takes him out of his suit. :)
 
We got ourselves a good fanboy rumble here! It's so sad, it's just fun to watch.

Anyways, is there a Tobey Maguire skin to play as? Or are there going to be any skins at all? You can't have a super hero game without different skins.

What fanboy posts are you referring to exactly? There aren't any.

There'll be skins and there haven't been any confirmed—closest to confirmed might be Miles Morales' outfit since he's been teased in the trailer.
 
We got ourselves a good fanboy rumble here! It's so sad, it's just fun to watch.

Anyways, is there a Tobey Maguire skin to play as? Or are there going to be any skins at all? You can't have a super hero game without different skins.

There are more posts saying there are fanboy posts, then actual fanboy posts..what are you talking about?
 

Van Bur3n

Member
What fanboy posts are you referring to exactly? There aren't any.

There'll be skins and there haven't been any confirmed—closest to confirmed might be Miles Morales' outfit since he's been teased in the trailer.

Come on, now. We have our usual candidates here at the front line. You don't need posts to spot it, just the usernames. And it's a beautiful thing.

And I don't want to play this Miles Morales. I want to play as Tobey Maguire. Literally Tobey Maguire. Swinging from building to building...as Tobey Maguire. Doesn't even have to be in a suit. If I can't get that, hmm, that's going ruffle my panties just a bit.
 

TimFL

Member
Come on, now. We have our usual candidates here at the front line. You don't need posts to spot it, just the usernames. And it's a beautiful thing.

And I don't want to play this Miles Morales. I want to play as Tobey Maguire. Literally Tobey Maguire. Swinging from building to building...as Tobey Maguire. Doesn't even have to be in a suit. If I can't get that, hmm, that's going ruffle my panties just a bit.

Theres no way they'll offer a plain Tobey Maguire (out of costume) skin. You might be able to play with the Raimi Spidey suit though.

I guess the Homecoming costumes are a given with all the hype the movie gets. Couldn't care less about Miles Morales skins though.
 
I think the gap is already pretty much closed at this point but considering how fast open world games took off this gen. At this point it the quality doesn't seem dictated by console limitations but rather a case by case basis.

I don't know about that. I've yet to play an open world game that animates as well as Uncharted 4.


Cool :)

Cause these details matter. :|

I agree. What I meant was I didn't notice it because it wasn't out of place.

This is the first time AC is going full RPG and is operating at a huge scale and the difference in quality pertaining to everything that entails is quite noticeable. Granted it looks good, but definitely not ACU good, and that includes the animation taken out of ACU.

Thanks for your input. Is the story structured like your typical RPG as well?

Yeah that second post you quoted me in is not me, not sure who you were trying to quote.

My bad. It was meant for Crossing Eden.
 
Looks like MJ is confirmed to be the love interest.
ZJv6AZS.png

DE33xEXXoAIZNBh.jpg:large
 

LifEndz

Member
Looks so damn good. Really hope there's a making of video ala what Naughty Dog did with the Last of Us. Absolutely can't wait for this.
 

HStallion

Now what's the next step in your master plan?
I'm curious what some of the more classic Spider-Man villains look like in this. Will Rhino just be a big muscley dude in a Rhino suit? That kind of stuff. I'd also be fine if they took liberal inspiration from Homecoming's Vulture design if he'll be in this game at all.
 
I'm curious what some of the more classic Spider-Man villains look like in this. Will Rhino just be a big muscley dude in a Rhino suit? That kind of stuff. I'd also be fine if they took liberal inspiration from Homecoming's Vulture design if he'll be in this game at all.
Guess that's a good question do they go mechanical or organic
 

HStallion

Now what's the next step in your master plan?
I'd also love being able to clown on the Shocker as he tries to rob a bank or armored car as a random mission that constantly pops up.
 
I'm curious what some of the more classic Spider-Man villains look like in this. Will Rhino just be a big muscley dude in a Rhino suit? That kind of stuff. I'd also be fine if they took liberal inspiration from Homecoming's Vulture design if he'll be in this game at all.

Can't go back to classic vulture after homecoming, but that's just me.
 

Maxios

Member
I'd also love being able to clown on the Shocker as he tries to rob a bank or armored car as a random mission that constantly pops up.

That was my favorite thing about Ultimate Spider-Man! My favorite glitch in any game I've ever played was one that spawned Venom in Spider-Man 3 as a hostile NPC outside of the final mission. I've always wanted a superhero game with a bunch of random super villain encounters.
 
Spider-Man is probably a better fit for the free-flow combat of the Arkham series than Batman considering how he canonically flips around big spaces during fights.



And it has nothing to do with this thread or that poster's posts.

EDIT:



Oh. you're one of them

nvm

One of who/what? Is all you do is post on forums accusing people of being "One of them"?
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
I'm very curious how Insomniac will handle Peter Parker gameplay.

Going on a date with MJ and helping Aunt May at day, catching bad guys as Spidey at night.
 
Wouldn't it be cool if you could switch into/out of the costume at will? Seamless transition between Spider-Man and Peter Parker gameplay would be pretty neat.
 
Can't go back to classic vulture after homecoming, but that's just me.

I'd prefer something more low-key like Spectacular Spider-Man Vulture. I'd also prefer if they keep Rhino out of this game. He's been in way too many and the setup is always the same. If they want to do the same style of boss fight, I'd much rather they go with someone a bit more interesting from a gang wars perspective like Hammerhead. Would fit the whole Mr. Negative vs Wilson Fisk idea a lot more.

Additionally I'd love to see Scorpion, The Beetle, Silver Sable and Sandman in the game.

Best wishes.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Wouldn't it be cool if you could switch into/out of the costume at will? Seamless transition between Spider-Man and Peter Parker gameplay would be pretty neat.

This could really happen since they said Peter Parker is just as important as Spider-Man in this game.
 

HStallion

Now what's the next step in your master plan?
I'm very curious how Insomniac will handle Peter Parker gameplay.

Going on a date with MJ and helping Aunt May at day, catching bad guys as Spidey at night.

*tries to leave* Peter I think it's a little late, you should go to bed!

Wouldn't it be cool if you could switch into/out of the costume at will? Seamless transition between Spider-Man and Peter Parker gameplay would be pretty neat.

tumblr_inline_noirsd2H5h1sxlnjw_500.gif
 
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