The absence of less animation tends to result in a less fluid animation. That's not really a subjective thing.
But whether "less fluid" is wrong and unallowable is completely subjective.
I don't see how they wouldn't be valid in this context.
I don't know how it can be broken down any further. To recap:
1. Games animate water in different ways, incompatible with each other.
2. Those divergent paths can all be successful, in different ways.
3. Despite agreeing with both points above, you insist that this doesn't apply to animation of character motion. Instead, there is only one right way and any deviation is a failure.
It wouldn't even be homogenization. As making a character appear slightly more like he isn't a set of animations playing back but rather an actual character moving smoothly would work towards the ever increasing quality standard for character anim in the medium itself.
It absolutely would be homogenization. To use one of your own examples, arm shake during freefall: you saw it in the
Spiderman movies, and suggested it for this game. Then discovered it's also in the
Arkham games. I can tell you it's also in the
Just Cause games. I'm sure there are many, many other examples. So yes, adding it in any new work increases homogenization. It may be needed anyway, to meet specific goals for that work. But my point is that it isn't a universal good, just a local maximum.
And again, "moving smoothly" is not synonymous with "quality". Quality is not a style.
I can't even tell what the hell the bolded is talking about because it's so far removed from what i've been saying ITT that i'm near flabbergasted at it's ridiculousness. Especially considering how many times I specifically noted improvements that are specific nuances that apply to Spiderman.
No, what you noted are specific actions that Spiderman does. Your suggestions on how to animate these are pulled, as you yourself pointed out, from existing instances. In other words, you're saying that improvement can only come from copying how prior art did things.
I think it's very obvious how embracing that stricture will lead to the stultification of novelty.