Lostconfused
Member
Eww lowers the view distance? By how much?
Actually more accurately it lowers the LOD, which is rather aggressive in this game to begin with. You'll probably see a lot of pop in no matter what.
Eww lowers the view distance? By how much?
Isn't this expected and requested though? With the PS4 and XB1 out, the low end has been moved up so maintaining 60+fps at 4k resolutions is going to move up as well.
The neat thing is that most PC ports with shitty performance eventually become perfect with better hardware. Console versions with poor framerates are doomed forever.
It's not the tessellation that's causing the performance drop.
I love that about PC gaming. In a few years, your average cheap gpu will run this game smooth as butter.
Not surprising considering everything we've seen on performance for this game is indicating that it's the CPU optimization that is hurting people.
I really wish they'd just give us a separate slider for view distance, depth of field, and tessellation instead of rolling them all into one stupid 4 bar slider, especially considering having a card that can do heavy GPU lifting on the tessellation front has nothing to do with them not having a CPU that fits the optimization needed to hit smooth framerates at the improved draw distance.
But alas...
GPU performance doesn't seem to be the problem with this one. It's the CPU optimization that's killing people (just like AC3), and it's likely not going to improve anytime soon considering that article just came out saying the problems are due to the engine not properly supporting quad core processors.
Ubi on PC has always been shit
I think only Prince of Persia 2008 was a good release this generation
Again, AC IV does NOT have tessellation in the enviroment. Vegetation don't have tessellation, rocks and terrain don't have tessellation, buildings and characters don't have tessellation and water doesn't have tessellation. Only sun rays have some kind of it and it's not linked with Enviroment Quality slider at all.
So with next gen consoles arriving comes the time of shit pc ports?
I didn't think Ubi would come flat out and lie. They just remained silent about AC3, so there was hope, or maybe not....
And what made you think that, given their sterling record on PC?
It runs at a solid 60 FPS for me with all graphic options at max, mind you I do have two 680 GTX's and an overclocked i7.
2500k, 8gig RAM, 690GTX.. I'm locked at 60fps with everything on with latest drivers.
The article in the OP fails to mention which build they used (wasn't the launch day, retail version), and they didn't use the launch-day driver, either, which increases performance substantially and boosts SLI scaling to 90-100%.
It also neglects to mention that a forthcoming patch will further increase the performance and image quality of Soft Shadows (PCSS), and tessellated God Rays.
I recommend dropping into the Performance Thread and getting GAF impressions before writing the game off because of one article using outdated software and drivers.
The article in the OP fails to mention which build they used (wasn't the launch day, retail version), and they didn't use the launch-day driver, either, which increases performance substantially and boosts SLI scaling to 90-100%.
It also neglects to mention that a forthcoming patch will further increase the performance and image quality of Soft Shadows (PCSS), and tessellated God Rays.
I recommend dropping into the Performance Thread and getting GAF impressions before writing the game off because of one article using outdated software and drivers.
2500k, 8gig RAM, 690GTX.. I'm locked at 60fps with everything on with latest drivers.
The article in the OP fails to mention which build they used (wasn't the launch day, retail version), and they didn't use the launch-day driver, either, which increases performance substantially and boosts SLI scaling to 90-100%.
It also neglects to mention that a forthcoming patch will further increase the performance and image quality of Soft Shadows (PCSS), and tessellated God Rays.
I recommend dropping into the Performance Thread and getting GAF impressions before writing the game off because of one article using outdated software and drivers.
Yeah because normally you buy a game and then wait a few weeks for a patch that improve the game experience
This exactly. It also really annoys me that patches for graphical effects are added weeks later, it's the same with Ghosts and this mythical patch for fur.
Nvidia tout these extra graphical effects, like physx for ACIV, but I have the game to play RIGHT NOW! I could be done with the game by the time these patches come out, am I supposed to wait for a few weeks after a game is release to play it as it was intended or when the performance is "fixed"?
Don't know if it has been said, but there is an Nvidia driver update for ACIV.
I fear for the Watch_Dogs port.
I already have the driver update installed.
Wow, it's that bad?
Andy with all due respect I am seeing terrible performance on my machine, the article just backed up what many people are seeing.
I'm getting fantastic performance- averaging about 50fps, fully maxed out aside from AA, and my system is hardly godlike. Running at 1440p, i5-3570k at stock, with 2 stock GTX670s in SLI.
The OP seems incongruent with my experience.
On that note, it is quite easy to get 1080p 30fps of this with similar visual fidelity on pc.I'm so glad I'm getting the PS4 version.
I just got my promotional code from nVidia for buying a GTX760.
I consider myself lucky that I am not so sensitive to framerates. Usually anything above 30 is fine to my eyes, as long as there is not too much tearing.
I just got my promotional code from nVidia for buying a GTX760.
I consider myself lucky that I am not so sensitive to framerates. Usually anything above 30 is fine to my eyes, as long as there is not too much tearing.
How can you stand tearing at all?